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Me and Crunch Spar

Posted: Fri Jun 15, 2012 2:23 pm
by Obould
Something to read for you people at work, would of been a more even match if Crunch hadn't of forgotten to go brave. :)

Warning - lot's of running around waiting for choke to wear off.


HP:Healthy SP:Full MV:Strong >
t
'target' has a value of: crunch
-------------Target set to crunch-------------

5
Your target could not be found.

HP:Healthy SP:Full MV:Strong >

Your target could not be found.

HP:Healthy SP:Full MV:Strong >
q
Players in your Zone
--------------------
Crunch - On the Crumbling Road
Obould - On the Crumbling Road

HP:Healthy SP:Full MV:Strong >
5
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Strong >
- % -
* Okay.

HP:Healthy SP:Excellent MV:Strong >
You dodge a bash from Crunch who loses his balance and falls!

HP:Healthy SP:Excellent MV:Strong - Crunch: Healthy>
6
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Strong - Crunch: Healthy>
=
* + - = % = - +
* Okay.

HP:Healthy SP:Strong MV:Strong - Crunch: Healthy>
7
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Strong - Crunch: Healthy>
+ You dodge a bash from Crunch who loses his balance and falls!

HP:Healthy SP:Strong MV:Strong - Crunch: Healthy>
- = % = - +
* Okay.
You weave Spirit and Fire into Crunch, whose muscles start to quiver.
4
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Strong - Crunch: Healthy>
= =
* Crunch panics, and attempts to flee!

HP:Healthy SP:Good MV:Strong - Crunch: Healthy>
+ - = % Crunch leaves south.

HP:Healthy SP:Good MV:Strong >
= - +
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in

HP:Healthy SP:Good MV:Strong - Crunch: Hurt>

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Strong - Crunch: Hurt>
= Crunch panics, and attempts to flee!

HP:Healthy SP:Good MV:Strong - Crunch: Hurt>
= Crunch coughs violently as the dark cloud around him grows.

HP:Healthy SP:Good MV:Strong - Crunch: Hurt>

* + TICK IN 5 SECONDS (+/- drift)
- Crunch leaves south.

HP:Healthy SP:Good MV:Strong >
= % = - +
* Your target could not be found.

HP:Healthy SP:Good MV:Strong >

Your target could not be found.

HP:Healthy SP:Good MV:Strong >
s
2
On the Crumbling Road
[ Exits: n s w ]

HP:Healthy SP:Good MV:Strong >
4
They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
Your target could not be found.

HP:Healthy SP:Good MV:Strong >

na ?
You narrate, '?'

HP:Healthy SP:Good MV:Strong >
2

They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
q
2
Players in your Zone
--------------------
Crunch - Off the Beaten Path
Obould - On the Crumbling Road

HP:Healthy SP:Good MV:Strong >

They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
l
Crunch narrates, 'sup'

HP:Healthy SP:Good MV:Strong >
On the Crumbling Road
To the west an opening in the trees can be seen off the road. Lining each side
of the road underneath the trees, rubble and large chunks of the road can be
seen, moved out of the way for easy travel.
[ Exits: n s w ]

HP:Healthy SP:Good MV:Strong >
2
They don't seem to be here.

HP:Healthy SP:Good MV:Strong >

They don't seem to be here.

HP:Healthy SP:Good MV:Strong >

They don't seem to be here.

HP:Healthy SP:Good MV:Strong >
na come baDelay entry not found.
around you fades away.

HP:Healthy SP:Good MV:Fresh >
na come back lol
You narrate, 'come back lol'

HP:Healthy SP:Good MV:Fresh >
l
On the Crumbling Road
To the west an opening in the trees can be seen off the road. Lining each side
of the road underneath the trees, rubble and large chunks of the road can be
seen, moved out of the way for easy travel.
[ Exits: n s w ]

HP:Healthy SP:Good MV:Fresh >
sanc self
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh >
= =
* + - Crunch narrates, 'stand in one room?'

HP:Healthy SP:Good MV:Fresh >
= % = - +
* Okay.

HP:Healthy SP:Good MV:Fresh >
na nods
You narrate, 'nods'

HP:Healthy SP:Good MV:Fresh >
n
On the Crumbling Road
[ Exits: e s ]

HP:Healthy SP:Good MV:Excellent >
q
Players in your Zone
--------------------
Crunch - Off the Beaten Path
Obould - On the Crumbling Road

HP:Healthy SP:Good MV:Excellent >
2

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >


They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >


Crunch narrates, 'sounds boring'
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >


They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >
nma shrug
What?!?

HP:Healthy SP:Good MV:Excellent >
q
Players in your Zone
--------------------
Crunch - Blighted Woods
Obould - On the Crumbling Road

HP:Healthy SP:Good MV:Excellent >
na shrug
You narrate, 'shrug'

HP:Healthy SP:Good MV:Excellent >
l
On the Crumbling Road
The road here looks in dire need of repair. Roots from the trees lining the
road jut up from cracks and holes. Rubble from the road is strewn about
everywhere. To the north a giant keep can be seen.
[ Exits: e s ]
Crunch 'n' Munch, the General is standing here.

HP:Healthy SP:Good MV:Excellent >
Crunch sends you sprawling with a powerful bash!

HP:Scratched SP:Good MV:Excellent - Crunch: Hurt>
2
Crunch coughs violently as the dark cloud around him grows.

HP:Scratched SP:Good MV:Excellent - Crunch: Hurt>
4
Crunch mauls your arms into bloody fragments!

HP:Scratched SP:Good MV:Excellent - Crunch: Hurt>
Crunch mauls your body extremely hard.

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
= Crunch panics, and attempts to flee!

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
=
* + Crunch leaves south.

HP:Hurt SP:Good MV:Excellent >
- = % = - +
* Your target could not be found.

HP:Hurt SP:Good MV:Excellent >

Your target could not be found.

HP:Hurt SP:Good MV:Excellent >

Your target could not be found.

HP:Hurt SP:Good MV:Excellent >

Your target could not be found.

HP:Hurt SP:Good MV:Excellent >

Your target could not be found.

HP:Hurt SP:Good MV:Excellent >

You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent >
= =
* + - = % = You dodge a bash from Crunch who loses his balance and falls!

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
- TICK IN 5 SECONDS
+
* Crunch coughs violently as the dark cloud around him grows.
You lose your concentration.

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>

You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
= =
* + - = % = You dodge a bash from Crunch who loses his balance and falls!

HP:Hurt SP:Good MV:Excellent - Crunch: Hurt>
- +
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
Beginning autosave. Please wait...

Delay entry not found.

Autosave complete.
HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You barely pierce Crunch's arms.

HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
= Crunch panics, and attempts to flee!

HP:Scratched SP:Good MV:Fresh - Crunch: Wounded>
=
* + Crunch leaves south.

HP:Scratched SP:Good MV:Fresh >
- = % = - +
* Your target could not be found.

HP:Scratched SP:Good MV:Fresh >

Your target could not be found.

HP:Scratched SP:Good MV:Fresh >

Your target could not be found.

HP:Scratched SP:Good MV:Fresh >

Your target could not be found.

HP:Scratched SP:Good MV:Fresh >
s
2
On the Crumbling Road
[ Exits: n s w ]

HP:Scratched SP:Good MV:Excellent >
4
They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >
Your target could not be found.

HP:Scratched SP:Good MV:Excellent >
s
2
A Turn in the Road
[ Exits: n w ]

HP:Scratched SP:Good MV:Excellent >
4
They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >
Your target could not be found.

HP:Scratched SP:Good MV:Excellent >
q
Players in your Zone
--------------------
Crunch - Blighted Woods
Obould - A Turn in the Road

HP:Scratched SP:Good MV:Excellent >
n
On the Crumbling Road
[ Exits: n s w ]

HP:Scratched SP:Good MV:Excellent >
w
2
Blighted Woods
[ Exits: e s ]
Crunch 'n' Munch, the General is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched SP:Good MV:Excellent >
4
You pierce Crunch's waist.

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
= = Crunch panics, and attempts to flee!

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>

* + - = % Crunch tries to maul your arms, but misses.

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
Crunch leaves east.

HP:Scratched SP:Good MV:Excellent >
= - + e
2

* Your target could not be found.

HP:Scratched SP:Good MV:Excellent >
On the Crumbling Road
[ Exits: n s w ]

HP:Scratched SP:Good MV:Excellent >
They don't seem to be here.

2
They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >
q
2
Players in your Zone
--------------------
Obould - On the Crumbling Road

HP:Scratched SP:Good MV:Excellent >
They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >

They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >

They don't seem to be here.

HP:Scratched SP:Good MV:Excellent >
n
On the Crumbling Road
[ Exits: e s ]

HP:Scratched SP:Good MV:Excellent >
q
Players in your Zone
--------------------
Crunch - Before the Massive Walls
Obould - On the Crumbling Road

HP:Scratched SP:Good MV:Excellent >
2

You pierce Crunch's shoulders.

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
You do the best you can!

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
4
You begin channeling the appropriate flows...

HP:Scratched SP:Good MV:Excellent - Crunch: Wounded>
= =
* + You are interrupted and stop what you are doing.
Crunch sends you sprawling with a powerful bash!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
Crunch coughs violently as the dark cloud around him grows.

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>

You stumble and lose your connection to the True Source!
Crunch begins choking you! You lose your focus!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
Crunch mauls your legs into bloody fragments!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You are not in touch with the True Source.

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You are not in touch with the True Source.

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You are not in touch with the True Source.

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
f
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You are not in touch with the True Source.

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
You panic and attempt to flee!

HP:Hurt SP:Good MV:Excellent - Crunch: Wounded>
Before the Massive Walls
[ Exits: e w ]
You flee head over heels.
You notice some plant life growing here...
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Good MV:Excellent >
On the Crumbling Road
[ Exits: e s ]
Crunch 'n' Munch, the General is standing here.
You flee head over heels.

HP:Hurt SP:Good MV:Excellent >
You don't see any plants to gather here.

HP:Hurt SP:Good MV:Excellent >
e

Crunch coughs violently as the dark cloud around him grows.
Crunch leaves east.

HP:Hurt SP:Good MV:Excellent >

Before the Massive Walls
[ Exits: e w ]
Crunch 'n' Munch, the General is standing here.


HP:Hurt SP:Good MV:Excellent >
At the Gates of the Blackened Hold
[ Exits: e w ]
A trolloc of the Dhjin'nen tribe stands here.

HP:Hurt SP:Good MV:Excellent >
Entering the Blackened Hold
[ Exits: e w ]

HP:Hurt SP:Good MV:Excellent >
A Grotesque Well in the Blackened Hold
[ Exits: n s w ]
A crumbling stone well is here, ready to collapse.
A bell tower stands here, its stone carved with statues of legends past.
A bronze bell hangs inside the highest window of the tower.
A Dreadlord smirks here, an aura of power about him.

HP:Hurt SP:Good MV:Excellent >
w


Entering the Blackened Hold
[ Exits: e w ]

HP:Hurt SP:Good MV:Strong >

At the Gates of the Blackened Hold
[ Exits: e w ]
A trolloc of the Dhjin'nen tribe stands here.

HP:Hurt SP:Good MV:Strong >
Before the Massive Walls
[ Exits: e w ]

HP:Hurt SP:Good MV:Strong >
You notice some plant life growing here...
On the Crumbling Road
[ Exits: e s ]
Crunch 'n' Munch, the General is standing here.

Crunch 'n' Munch, the General is standing here.

HP:Hurt SP:Good MV:Strong >
s

You don't see any plants to gather here.

HP:Hurt SP:Good MV:Strong >
On the Crumbling Road
[ Exits: n s w ]

HP:Hurt SP:Good MV:Strong >
A Turn in the Road
[ Exits: n w ]

HP:Hurt SP:Good MV:Strong >
w
Along the Crumbling Road
[ Exits: n e w ]

HP:Hurt SP:Good MV:Strong >
n
Blighted Woods
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt SP:Good MV:Strong >
e
On the Crumbling Road
[ Exits: n s w ]

HP:Hurt SP:Good MV:Strong >
w
TICK IN 5 SECONDS
Blighted Woods
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt SP:Good MV:Strong >
Crunch tries to maul your body, but misses.

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
s
No way! You're fighting for your life!

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
f
You panic and attempt to flee!

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
Along the Crumbling Road
[ Exits: n e w ]
You flee head over heels.

HP:Hurt SP:Good MV:Strong >
s
w
Alas, you cannot go that way...

HP:Hurt SP:Good MV:Strong >

Crunch tries to maul your body, but misses.

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
No way! You're fighting for your life!

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
No way! You're fighting for your life!

HP:Hurt SP:Good MV:Strong - Crunch: Wounded>
f
You pierce Crunch's feet.

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
Blighted Woods
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Hurt SP:Strong MV:Excellent >

w

Crunch has arrived from the south.

HP:Hurt SP:Strong MV:Excellent >
s
Crunch tries to maul your hands, but misses.
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>

No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
f
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Excellent - Crunch: Wounded>
s

e

Along the Crumbling Road
[ Exits: n e w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
A Turn in the Road
[ Exits: n w ]

HP:Hurt SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
w
s
Along the Crumbling Road
[ Exits: n e w ]
Crunch 'n' Munch, the General is standing here.

HP:Hurt SP:Strong MV:Excellent >

HP:Hurt SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
Crunch leaves east.

HP:Hurt SP:Strong MV:Excellent >
w
Along the Crumbling Road
[ Exits: e w ]

HP:Hurt SP:Strong MV:Excellent >
s
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
w

A Bend in the Crumbling Road
[ Exits: e s ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
s

On the Crumbling Road
[ Exits: n w d ]

HP:Hurt SP:Strong MV:Excellent >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Excellent >
d
s
Climbing the Crumbling Road
[ Exits: s u ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Excellent >
Upon the Crumbling Road
[ Exits: n d ]
Ianunna the escaped damane paces back and forth wildly.

HP:Hurt SP:Strong MV:Excellent >
d
s
[ Exits: s u ]
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
In a Dip in the Road
[ Exits: n u ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
u
A Dip in the Road
[ Exits: s w d ]

HP:Hurt SP:Strong MV:Strong >
s
Blighted Forest
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt SP:Strong MV:Strong >
w
Blighted Forest off the Road
[ Exits: n e s ]
A deer staggers along weakly.
A deer staggers along weakly.
A sickly, diseased elk stands here, corrupted by the Blight.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt SP:Strong MV:Strong >
n
Along a Stone Road
[ Exits: e s w ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >

e
A Dip in the Road
[ Exits: s w d ]
Crunch 'n' Munch, the General is standing here.

Re: Me and Crunch Spar

Posted: Fri Jun 15, 2012 2:23 pm
by Obould
HP:Hurt SP:Strong MV:Strong >
Crunch leaves south.

HP:Hurt SP:Strong MV:Strong >
s
Blighted Forest
[ Exits: n w ]
Crunch 'n' Munch, the General is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt SP:Strong MV:Strong >
n
Crunch leaves west.

HP:Hurt SP:Strong MV:Strong >
A Dip in the Road
[ Exits: s w d ]

HP:Hurt SP:Strong MV:Strong >
d
n
In a Dip in the Road
[ Exits: n u ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
u
In a Dip in the Road
[ Exits: s u ]
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
n
Upon the Crumbling Road
[ Exits: n d ]
Ianunna the escaped damane paces back and forth wildly.

HP:Hurt SP:Strong MV:Strong >
Climbing the Crumbling Road
[ Exits: s u ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >

HP:Hurt SP:Strong MV:Strong >
s
Upon the Crumbling Road
[ Exits: n d ]
Ianunna the escaped damane paces back and forth wildly.

HP:Hurt SP:Strong MV:Strong >
d
In a Dip in the Road
[ Exits: s u ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
s
In a Dip in the Road
[ Exits: n u ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
n
In a Dip in the Road
[ Exits: s u ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
2
Crunch leaves south.
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
4
You are not in touch with the True Source.

HP:Hurt SP:Strong MV:Strong >
You grasp for saidin and feel it surge through your body.

HP:Hurt SP:Strong MV:Strong >
s
Your target could not be found.

HP:Hurt SP:Strong MV:Strong >
2
In a Dip in the Road
[ Exits: n u ]
Crunch 'n' Munch, the General is standing here.
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
4
Crunch leaves up.

HP:Hurt SP:Strong MV:Strong >
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
Your target could not be found.

HP:Hurt SP:Strong MV:Strong >
2

They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
4
Your target could not be found.

HP:Hurt SP:Strong MV:Strong >
2
They don't seem to be here.

HP:Hurt SP:Strong MV:Strong >
u
A Dip in the Road
[ Exits: s w d ]

HP:Hurt SP:Strong MV:Strong >
w
Along a Stone Road
[ Exits: e s w ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Good >
2
Crunch leaves east.

HP:Hurt SP:Strong MV:Good >
They don't seem to be here.

HP:Hurt SP:Strong MV:Good >
4
Your target could not be found.

HP:Hurt SP:Strong MV:Good >
2
They don't seem to be here.

HP:Hurt SP:Strong MV:Good >
e
2
A Dip in the Road
[ Exits: s w d ]

HP:Hurt SP:Strong MV:Good >
They don't seem to be here.

HP:Hurt SP:Strong MV:Good >
4
Your target could not be found.

HP:Hurt SP:Strong MV:Good >
n
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Good >
q
Players in your Zone
--------------------
Crunch - A Small Encampment
Obould - A Dip in the Road

HP:Hurt SP:Strong MV:Good >
tr
HP:Hurt SP:Strong MV:Good >
- +
* TICK IN 5 SECONDS (+/- drift)
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving down.
You see fresh tracks of a dreadlord leaving west.

HP:Hurt SP:Strong MV:Good >
e
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Good >
Crunch has arrived from the south.

HP:Hurt SP:Strong MV:Good >
n
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Good >
2
You pierce Crunch's legs.

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
4
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
= =
* + You dodge a bash from Crunch who loses his balance and falls!

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
- = % = - +
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in
You pierce Crunch's shoulders.
You are hungry.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>

You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
= =
* + You are interrupted and stop what you are doing.
Crunch sends you sprawling with a powerful bash!

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
Crunch tries to maul your legs, but misses.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
grp
er
4
Crunch tries to maul your body, but misses.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
You get a stick of dried rations from a brown bag.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
You eat a stick of dried rations.
You are full.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
= =
* + You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
Crunch begins choking you! You lose your focus!

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
A staggering deer has arrived from the west.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
f
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
Blighted Forest
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Hurt SP:Strong MV:Strong >
n

A Dip in the Road
[ Exits: s w d ]
A deer staggers along weakly.
Crunch 'n' Munch, the General is standing here.

HP:Hurt SP:Strong MV:Strong >
Crunch leaves south.
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
e

Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
df
You can't find it!

HP:Hurt SP:Strong MV:Strong >
d
In a Dip in the Road
[ Exits: n u ]

HP:Hurt SP:Strong MV:Strong >
n

In a Dip in the Road
[ Exits: s u ]
A sickly, diseased elk stands here, corrupted by the Blight.
Ianunna the escaped damane paces back and forth wildly.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >

Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
u
Upon the Crumbling Road
[ Exits: n d ]

HP:Hurt SP:Strong MV:Strong >
n

Climbing the Crumbling Road
[ Exits: s u ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
u
n
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
A Bend in the Crumbling Road
[ Exits: e s ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
s
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Hurt SP:Strong MV:Strong >
w

A Small Path off the Road
[ Exits: n e w ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >

n
A Turn in a Trodden Path
[ Exits: e s ]

HP:Hurt SP:Strong MV:Strong >

Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
s
Before A Blighted Tower
[ Exits: n e s ]

HP:Hurt SP:Strong MV:Strong >

The Bottom of a Blighted Tower
[ Exits: n u ]
A tall white stallion is standing here.

HP:Hurt SP:Strong MV:Strong >
q
Players in your Zone
--------------------
Crunch - A Small Path off the Road
Obould - The Bottom of a Blighted Tower

HP:Hurt SP:Strong MV:Strong >
l u
The trapdoor is open.

HP:Hurt SP:Strong MV:Strong >
c
You close the trapdoor.

HP:Hurt SP:Strong MV:Strong >
Crunch tries to maul your legs, but misses.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
You try to pierce Crunch's arms, but miss.

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
l n
HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
f
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Strong - Crunch: Wounded>
n

e
Before A Blighted Tower
[ Exits: n e s ]
You flee head over heels.
A Turn in a Trodden Path
[ Exits: e s ]

HP:Hurt SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Strong >
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
s
A Large Pile of Bones
[ Exits: n w ]
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Strong >
n
On a Trodden Path
[ Exits: n e s w ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Good >
e
Crunch mauls your body very hard.

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
You tickle Crunch's body as you pierce him.

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
f
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
e

A Turn in a Trodden Path
[ Exits: e s ]

HP:Hurt SP:Strong MV:Good >
On a Trodden Path
[ Exits: n e s w ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Hurt SP:Strong MV:Good >
A Small Path off the Road
[ Exits: n e w ]

HP:Hurt SP:Strong MV:Good >
n
Off the Beaten Path
[ Exits: s w ]

HP:Hurt SP:Strong MV:Good >
TICK IN 5 SECONDS (+/- drift)

HP:Hurt SP:Strong MV:Good >
Crunch tries to maul your hands, but misses.

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
w
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Good - Crunch: Wounded>
4
You are not in touch with the True Source!

Crunch begins choking you! You lose your focus!

HP:Wounded SP:Strong MV:Strong - Crunch: Battered>
f
You barely pierce Crunch's arms.

HP:Wounded SP:Strong MV:Strong - Crunch: Battered>
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Strong - Crunch: Battered>
e

A Small Path off the Road
[ Exits: n e w ]
You flee head over heels.
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Strong >
n

A Bend in the Crumbling Road
[ Exits: e s ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Strong >
s
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Strong >
d
Climbing the Crumbling Road
[ Exits: s u ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
s
Upon the Crumbling Road
[ Exits: n d ]

HP:Wounded SP:Strong MV:Strong >
u
s
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Strong >
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Strong >
n
Climbing the Crumbling Road
[ Exits: s u ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
Crunch leaves south.

HP:Wounded SP:Strong MV:Strong >
u
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Strong >
n
A Bend in the Crumbling Road
[ Exits: e s ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
s
w

On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Strong >
A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Strong MV:Strong >
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >


A Turn in a Trodden Path
[ Exits: e s ]

HP:Wounded SP:Strong MV:Strong >

s
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Strong >
Before A Blighted Tower
[ Exits: n e s ]

HP:Wounded SP:Strong MV:Strong >

The Bottom of a Blighted Tower
[ Exits: n u ]
A tall white stallion is standing here.

HP:Wounded SP:Strong MV:Strong >
l u
The trapdoor is closed.

HP:Wounded SP:Strong MV:Strong >
q
Players in your Zone
--------------------
Crunch - A Dip in the Road
Obould - The Bottom of a Blighted Tower

HP:Wounded SP:Strong MV:Strong >
HP:Wounded SP:Strong MV:Strong >
n
e
Before A Blighted Tower
[ Exits: n e s ]

HP:Wounded SP:Strong MV:Strong >
A Large Pile of Bones
[ Exits: n w ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Good >
n
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Good >
e
A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Strong MV:Good >

On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Good >
q
Crunch leaves west.
Players in your Zone
--------------------
Crunch - A Small Path off the Road
Obould - On the Crumbling Road

HP:Wounded SP:Strong MV:Good >
Crunch tries to maul your head, but misses.

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
5
You tickle Crunch's body as you pierce him.
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
You grasp for saidin and feel it surge through your body.

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Good - Crunch: Battered>

- % You dodge a bash from Crunch who loses his balance and falls!

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
-
* Okay.

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
4
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
= TICK IN 5 SECONDS (+/- drift)
=
* + - = % = You dodge a bash from Crunch who loses his balance and falls!

HP:Wounded SP:Strong MV:Good - Crunch: Battered>
- +
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in

HP:Wounded SP:Good MV:Good - Crunch: Battered>

Crunch panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Good - Crunch: Battered>
= =
* Crunch leaves down.

HP:Wounded SP:Good MV:Good >
+ - = d
2
Cancelled...
Climbing the Crumbling Road
[ Exits: s u ]
Crunch 'n' Munch, the General is standing here.
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
4
Crunch leaves south.

HP:Wounded SP:Good MV:Good >
They don't seem to be here.

HP:Wounded SP:Good MV:Good >
Your target could not be found.

HP:Wounded SP:Good MV:Good >
s
2
Upon the Crumbling Road
[ Exits: n d ]
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
4
They don't seem to be here.

HP:Wounded SP:Good MV:Good >
Your target could not be found.

HP:Wounded SP:Good MV:Good >
d
2
In a Dip in the Road
[ Exits: s u ]
A deer staggers along weakly.
A sickly, diseased elk stands here, corrupted by the Blight.
Ianunna the escaped damane paces back and forth wildly.

HP:Wounded SP:Good MV:Good >
They don't seem to be here.

HP:Wounded SP:Good MV:Good >
4
Your target could not be found.

HP:Wounded SP:Good MV:Good >
1q
What?!?

HP:Wounded SP:Good MV:Good >
q
Players in your Zone
--------------------
Crunch - Along a Stone Road
Obould - In a Dip in the Road

HP:Wounded SP:Good MV:Good >
Delay entry not found.
Delay entry not found.
The sun slowly disappears in the west.
The aura around you fades away.
You are thirsty.

HP:Wounded SP:Strong MV:Strong >
gsp
dw
You get a blood covered flask of human flesh from a brown bag.

HP:Wounded SP:Strong MV:Strong >

You drink the water.

HP:Wounded SP:Strong MV:Strong >
You drink the water.
You don't feel thirsty any more.

HP:Wounded SP:Strong MV:Strong >
u
n
Upon the Crumbling Road
[ Exits: n d ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
Climbing the Crumbling Road
[ Exits: s u ]
A deer staggers along weakly.

HP:Wounded SP:Strong MV:Strong >
u
On the Crumbling Road
[ Exits: n w d ]
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded SP:Strong MV:Strong >
w

A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Strong MV:Strong >
On a Trodden Path
[ Exits: n e s w ]

HP:Wounded SP:Strong MV:Strong >
n
Off the Beaten Path
[ Exits: e s ]
A deer staggers along weakly.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded SP:Strong MV:Strong >
sanc self
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong >
= =
* + - = % = - +
* Okay.

HP:Wounded SP:Good MV:Strong >
e
Off the Beaten Path
[ Exits: s w ]

HP:Wounded SP:Good MV:Strong >
q
Players in your Zone
--------------------
Crunch - A Small Path off the Road
Obould - Off the Beaten Path

HP:Wounded SP:Good MV:Strong >
s
A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Good MV:Strong >
w
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.

HP:Wounded SP:Good MV:Strong >
2
They don't seem to be here.

HP:Wounded SP:Good MV:Strong >
n
2
Off the Beaten Path
[ Exits: e s ]
A deer staggers along weakly.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded SP:Good MV:Strong >
You notice some plant life growing here...

HP:Wounded SP:Good MV:Strong >
They don't seem to be here.

HP:Wounded SP:Good MV:Strong >
e
Off the Beaten Path
[ Exits: s w ]

HP:Wounded SP:Good MV:Strong >
s
q
A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Good MV:Strong >
Players in your Zone
--------------------
Crunch - On a Trodden Path
Obould - A Small Path off the Road

HP:Wounded SP:Good MV:Strong >
s
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Strong >
e
On the Crumbling Road
[ Exits: n w d ]

Re: Me and Crunch Spar

Posted: Fri Jun 15, 2012 2:24 pm
by Obould
HP:Wounded SP:Good MV:Good >
s
w
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
A Turn in a Trodden Path
[ Exits: e s ]
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
s
Before A Blighted Tower
[ Exits: n e s ]

HP:Wounded SP:Good MV:Good >
q
Players in your Zone
--------------------
Crunch - Along the Crumbling Road
Obould - Before A Blighted Tower

HP:Wounded SP:Good MV:Good >
s
The Bottom of a Blighted Tower
[ Exits: n u ]
A tall white stallion is standing here.

HP:Wounded SP:Good MV:Good >
n
e
Before A Blighted Tower
[ Exits: n e s ]

HP:Wounded SP:Good MV:Good >

A Large Pile of Bones
[ Exits: n w ]

HP:Wounded SP:Good MV:Good >
q
Players in your Zone
--------------------
Crunch - A Small Path off the Road
Obould - A Large Pile of Bones

HP:Wounded SP:Good MV:Good >
n
On a Trodden Path
[ Exits: n e s w ]
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
e
A Small Path off the Road
[ Exits: n e w ]

HP:Wounded SP:Good MV:Good >

On the Crumbling Road
[ Exits: n w d ]

HP:Wounded SP:Good MV:Good >
q
Players in your Zone
--------------------
Crunch - Off the Beaten Path
Obould - On the Crumbling Road

HP:Wounded SP:Good MV:Good >
n
A Bend in the Crumbling Road
[ Exits: e s ]
A sickly, diseased elk stands here, corrupted by the Blight.
A deer staggers along weakly.

HP:Wounded SP:Good MV:Good >
e
Along the Crumbling Road
[ Exits: e w ]

HP:Wounded SP:Good MV:Good >

Along the Crumbling Road
[ Exits: n e w ]

HP:Wounded SP:Good MV:Good >
q
TICK IN 5 SECONDS
Players in your Zone
--------------------
Crunch - A Small Path off the Road
Obould - Along the Crumbling Road

HP:Wounded SP:Good MV:Good >
n
Blighted Woods
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded SP:Good MV:Good >
e
On the Crumbling Road
[ Exits: n s w ]

HP:Wounded SP:Good MV:Good >
s
q
A Turn in the Road
[ Exits: n w ]

HP:Wounded SP:Good MV:Good >
Players in your Zone
--------------------
Crunch - A Bend in the Crumbling Road
Obould - A Turn in the Road

HP:Wounded SP:Good MV:Good >
n
On the Crumbling Road
[ Exits: n s w ]


HP:Wounded SP:Good MV:Good >
2
On the Crumbling Road
[ Exits: e s ]

HP:Wounded SP:Good MV:Good >
They don't seem to be here.

HP:Wounded SP:Good MV:Good >
s

On the Crumbling Road
[ Exits: n s w ]

HP:Wounded SP:Good MV:Good >
A Turn in the Road
[ Exits: n w ]

HP:Wounded SP:Good MV:Good >
qDelay entry not found.
he
night has begun.

HP:Hurt SP:Strong MV:Good >
q
Players in your Zone
--------------------
Crunch - Blighted Woods
Obould - A Turn in the Road

HP:Hurt SP:Strong MV:Good >

Players in your Zone
--------------------
Crunch - On the Crumbling Road
Obould - A Turn in the Road

HP:Hurt SP:Strong MV:Good >
Crunch has arrived from the north.

HP:Hurt SP:Strong MV:Good >
w
Along the Crumbling Road
[ Exits: n e w ]

HP:Hurt SP:Strong MV:Good >
e
2
A Turn in the Road
[ Exits: n w ]
Crunch 'n' Munch, the General is standing here.

HP:Hurt SP:Strong MV:Good >
You try to pierce Crunch's shoulders, but miss.

HP:Hurt SP:Strong MV:Good - Crunch: Battered>
4
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Good - Crunch: Battered>
= =
* + You dodge a bash from Crunch who loses his balance and falls!

HP:Hurt SP:Strong MV:Good - Crunch: Battered>
- = % = - +
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in

HP:Hurt SP:Good MV:Good - Crunch: Beaten>

You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Good - Crunch: Beaten>
= =
* + - You dodge a bash from Crunch who loses his balance and falls!

HP:Hurt SP:Good MV:Good - Crunch: Beaten>
= % = - Crunch tries to maul your hands, but misses.

HP:Hurt SP:Good MV:Good - Crunch: Beaten>
Crunch panics, and attempts to flee!

HP:Hurt SP:Good MV:Good - Crunch: Beaten>
+
* Okay.
Crunch screams in agony and tears at his skin as your flows of Fire char his in

HP:Hurt SP:Good MV:Good - Crunch: Critical>
Crunch leaves north.

HP:Hurt SP:Good MV:Good >
3
Your target could not be found.

HP:Hurt SP:Good MV:Good >
na done?
You narrate, 'done?'