Autowimpy kills.
Posted: Mon Mar 06, 2006 12:03 am
HP:Critical MV:Strong >
g
You blast *Nocrim*'s arms hard.
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
gr all
Everyone following you is already in your group.
HP:Critical MV:Strong - Nocrim: Hurt>
v
HP:Critical MV:Strong - Nocrim: Hurt>
*
Ezekuel starts following you.
HP:Critical MV:Strong - Nocrim: Hurt>
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
HP:Critical MV:Strong - Nocrim: Hurt>
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Nocrim: Hurt>
-
*Nocrim* leaves east.
HP:Critical MV:Strong >
g
Cancelled...
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
gr all
Ezekuel is now a member of your group.
HP:Critical MV:Strong >
say spam please
You say 'spam please'
HP:Critical MV:Strong >
q
Players in your Zone
--------------------
Ezekuel - Outside a Massive Gate
Georj - Outside a Massive Gate
HP:Critical MV:Strong >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
HP:Critical MV:Strong >
8
Mood changed to: Brave
HP:Critical MV:Strong >
save
Saving Georj.
HP:Critical MV:Strong >
stat
You are a 30 year old human.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 197 pounds, weight carried 0.0 lbs, worn: 58.9 lbs.
Offensive Bonus: 136 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 13, Dex: 10, Con: 19
You have died 49 times, 14 times to other players, 35 times to monsters, and killed 33 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Strong >
save
Saving Georj.
HP:Critical MV:Strong >
q
Players in your Zone
--------------------
Ezekuel - Outside a Massive Gate
Georj - Outside a Massive Gate
HP:Critical MV:Strong >
g
*Nocrim* has arrived from the east.
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
You try to blast *Nocrim*'s shoulders, but he dodges the attack.
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
v
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*
*Zorg* has arrived from the east.
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* tickles your feet as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
-
*Nocrim* leaves east.
HP:Critical MV:Strong >
*Zorg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Zorg* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
Ezekuel barely pierces *Nocrim*'s arms.
HP:Critical MV:Strong - Zorg: Beaten>
Cancelled...
You do the best you can!
HP:Critical MV:Strong - Zorg: Beaten>
HP:Critical MV:Strong - Zorg: Beaten>
* -
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Zorg: Beaten>
%
*Nocrim* leaves west.
Ezekuel tries to pierce *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Strong - Zorg: Beaten>
-
Ezekuel barely pierces *Zorg*'s arms.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
The day has begun.
HP:Beaten MV:Fresh >
*
They must have left already...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Ezekuel tries to pierce *Nocrim*'s head, but he parries the attack.
You blast *Nocrim*'s body.
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*
*Nocrim* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* has arrived from the west.
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
-
*Nocrim* leaves west.
HP:Beaten MV:Fresh >
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Fresh >
Cancelled...
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel tries to pierce *Zorg*'s arms, but he parries the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s feet, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Along a Vine Covered Wall
[ Exits: e w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel tries to pierce *Zorg*'s body, but he parries the attack.
*Zorg* panics, and attempts to flee!
Bash who?
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You blast *Zorg*'s hands very hard.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the east, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel pierces *Zorg*'s legs.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
*Zorg* is standing here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Excellent >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s feet, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Along a Vine Covered Wall
[ Exits: e w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s feet, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You try to blast *Zorg*'s head, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Corner of a Crumbling Wall
[ Exits: n w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s head, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s feet, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s hands, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n e s ]
*Zorg* is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s arms, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Nocrim* is standing here.
*Zorg* is standing here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Strong >
*Nocrim* leaves north.
You blast *Zorg*'s head very hard.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Critical>
*Nocrim* has arrived from the north.
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
Ezekuel barely pierces *Zorg*'s body.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
You try to blast *Nocrim*'s feet, but he parries the attack.
HP:Beaten MV:Strong - Nocrim: Hurt>
You do the best you can!
HP:Beaten MV:Strong - Nocrim: Hurt>
Ezekuel leaves north, riding a rough gray stallion.
You do the best you can!
HP:Beaten MV:Strong - Nocrim: Hurt>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Nocrim: Hurt>
You blast *Nocrim*'s body.
You panic and attempt to flee!
HP:Beaten MV:Strong - Nocrim: Hurt>
A Corner of a Crumbling Wall
[ Exits: n w ]
You flee head over heels.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Nocrim* is standing here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Strong >
The Beginning of a Long Stone Road
[ Exits: n w ]
Ezekuel Deloncello, a man of the woods is here, fighting *Zorg*!, riding a rough gray stallion.
*Zorg* is here, fighting Ezekuel!.
A scrawny sickly-looking deer limps here.
HP:Beaten MV:Good >
You try to blast *Zorg*'s arms, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Good >
Mood changed to: Brave
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
Ezekuel leaves north, riding a rough gray stallion.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Good >
You blast *Zorg*'s waist very hard.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel pierces *Zorg*'s body.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Long Stone Road
[ Exits: n s ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Good >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel leaves north, riding a rough gray stallion.
No way! You're fighting for your life!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s body, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s waist, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Ezekuel has arrived from the east, riding a rough gray stallion.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel leaves north, riding a rough gray stallion.
They don't seem to be here.
HP:Beaten MV:Good >
A Long Stone Road
[ Exits: n s ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
*Zorg* is standing here.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s shoulders, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s hands, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
*Zorg* (linkless) is standing here.
HP:Beaten MV:Good >
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
*Nocrim* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Brave
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Nocrim*'s body, but he parries the attack.
Ezekuel tries to pierce *Nocrim*'s feet, but he dodges the attack.
*Nocrim* barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Zorg* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Zorg* pierces your head.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
*Zorg* has reconnected.
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
HP:Critical MV:Good - Zorg: Critical>
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Critical MV:Good >
* Cancelled...
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A scrawny sickly-looking deer limps here.
HP:Critical MV:Good >
You try to blast *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
HP:Critical MV:Good - Zorg: Critical>
*Zorg* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Zorg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Zorg: Critical>
* -
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
% -
*
Your bash at *Zorg* sends him sprawling!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
505555505505556505605555555555555455258556555565555555855558555555555252555555*-58865/58565555555555555558585555525254565855252545525/5550655505
What?!?
HP:Critical MV:Good - Zorg: Critical>
sc
You have 39(421) hit and 85(157) movement points.
You have scored 132207633 exp, 0 total quest points
You need 13792367 exp to reach your next level.
You have been playing for 6 days and 20 hours.
You have gathered 11 Weave Points so far.
This ranks you as Georj The Zerker SupermanCan (level 36)
You are not a member of any clans.
You are fighting *Zorg*.
HP:Critical MV:Good - Zorg: Critical>
l
A Bend in the Stone Road
The stone road takes a sharp turn to the north. There seems to be a carcass of
some kind of animal stuck in the vines just off the road. It appears as if the
vines reached out and impaled the poor creature as it was trotting along the
road.
[ Exits: n w ]
*Zorg* is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A scrawny sickly-looking deer limps here.
HP:Critical MV:Good - Zorg: Critical>
8
Mood changed to: Brave
HP:Critical MV:Good - Zorg: Critical>
A sickly deer leaves north.
HP:Critical MV:Good - Zorg: Critical>
Mood changed to: Brave
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
You blast *Zorg* with all of your might, killing him!
You blast *Zorg*'s head into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Zorg*'s death cry.
*Zorg* is dead! R.I.P.
After relooking at the log, I hadn't realized he lost his link, he had so much fleelag that I guess it nuked his connection, it's happened to me before
g
You blast *Nocrim*'s arms hard.
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt>
gr all
Everyone following you is already in your group.
HP:Critical MV:Strong - Nocrim: Hurt>
v
HP:Critical MV:Strong - Nocrim: Hurt>
*
Ezekuel starts following you.
HP:Critical MV:Strong - Nocrim: Hurt>
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
HP:Critical MV:Strong - Nocrim: Hurt>
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Nocrim: Hurt>
-
*Nocrim* leaves east.
HP:Critical MV:Strong >
g
Cancelled...
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
g
They don't seem to be here.
HP:Critical MV:Strong >
gr all
Ezekuel is now a member of your group.
HP:Critical MV:Strong >
say spam please
You say 'spam please'
HP:Critical MV:Strong >
q
Players in your Zone
--------------------
Ezekuel - Outside a Massive Gate
Georj - Outside a Massive Gate
HP:Critical MV:Strong >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
HP:Critical MV:Strong >
8
Mood changed to: Brave
HP:Critical MV:Strong >
save
Saving Georj.
HP:Critical MV:Strong >
stat
You are a 30 year old human.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 197 pounds, weight carried 0.0 lbs, worn: 58.9 lbs.
Offensive Bonus: 136 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 13, Dex: 10, Con: 19
You have died 49 times, 14 times to other players, 35 times to monsters, and killed 33 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Strong >
save
Saving Georj.
HP:Critical MV:Strong >
q
Players in your Zone
--------------------
Ezekuel - Outside a Massive Gate
Georj - Outside a Massive Gate
HP:Critical MV:Strong >
g
*Nocrim* has arrived from the east.
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
You try to blast *Nocrim*'s shoulders, but he dodges the attack.
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
g
You do the best you can!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
v
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*
*Zorg* has arrived from the east.
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* tickles your feet as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Nocrim: Hurt --- Ezekuel: Healthy>
-
*Nocrim* leaves east.
HP:Critical MV:Strong >
*Zorg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Zorg* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
Ezekuel barely pierces *Nocrim*'s arms.
HP:Critical MV:Strong - Zorg: Beaten>
Cancelled...
You do the best you can!
HP:Critical MV:Strong - Zorg: Beaten>
HP:Critical MV:Strong - Zorg: Beaten>
* -
*Nocrim* panics, and attempts to flee!
HP:Critical MV:Strong - Zorg: Beaten>
%
*Nocrim* leaves west.
Ezekuel tries to pierce *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Strong - Zorg: Beaten>
-
Ezekuel barely pierces *Zorg*'s arms.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
The day has begun.
HP:Beaten MV:Fresh >
*
They must have left already...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Ezekuel tries to pierce *Nocrim*'s head, but he parries the attack.
You blast *Nocrim*'s body.
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*
*Nocrim* panics, and attempts to flee!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* has arrived from the west.
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
*Zorg* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Nocrim: Hurt --- Ezekuel: Healthy>
-
*Nocrim* leaves west.
HP:Beaten MV:Fresh >
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Fresh >
Cancelled...
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel tries to pierce *Zorg*'s arms, but he parries the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s feet, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Excellent >
Bash who?
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Along a Vine Covered Wall
[ Exits: e w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel tries to pierce *Zorg*'s body, but he parries the attack.
*Zorg* panics, and attempts to flee!
Bash who?
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You do the best you can!
HP:Beaten MV:Excellent - Zorg: Beaten --- Ezekuel: Healthy>
You blast *Zorg*'s hands very hard.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the east, riding a rough gray stallion.
HP:Beaten MV:Excellent >
Ezekuel pierces *Zorg*'s legs.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
*Zorg* is standing here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Excellent >
Beneath a Vine Covered Wall
[ Exits: e s w ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Excellent >
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Excellent - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s feet, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
Along a Vine Covered Wall
[ Exits: e w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s feet, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You try to blast *Zorg*'s head, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Corner of a Crumbling Wall
[ Exits: n w ]
*Zorg* is standing here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s head, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s feet, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s hands, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n e s ]
*Zorg* is standing here.
Corrupted by the Shadow, a hound stands here, poised to kill.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Strong >
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Beaten>
Ezekuel tries to pierce *Zorg*'s arms, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Nocrim* is standing here.
*Zorg* is standing here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Strong >
*Nocrim* leaves north.
You blast *Zorg*'s head very hard.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Strong - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Strong - Zorg: Critical>
*Nocrim* has arrived from the north.
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Strong - Zorg: Critical>
Ezekuel barely pierces *Zorg*'s body.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
You try to blast *Nocrim*'s feet, but he parries the attack.
HP:Beaten MV:Strong - Nocrim: Hurt>
You do the best you can!
HP:Beaten MV:Strong - Nocrim: Hurt>
Ezekuel leaves north, riding a rough gray stallion.
You do the best you can!
HP:Beaten MV:Strong - Nocrim: Hurt>
Mood changed to: Wimpy
HP:Beaten MV:Strong - Nocrim: Hurt>
You blast *Nocrim*'s body.
You panic and attempt to flee!
HP:Beaten MV:Strong - Nocrim: Hurt>
A Corner of a Crumbling Wall
[ Exits: n w ]
You flee head over heels.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n s ]
*Nocrim* is standing here.
HP:Beaten MV:Strong >
A Stone Path
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.
HP:Beaten MV:Strong >
The Beginning of a Long Stone Road
[ Exits: n w ]
Ezekuel Deloncello, a man of the woods is here, fighting *Zorg*!, riding a rough gray stallion.
*Zorg* is here, fighting Ezekuel!.
A scrawny sickly-looking deer limps here.
HP:Beaten MV:Good >
You try to blast *Zorg*'s arms, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Good >
Mood changed to: Brave
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
Ezekuel leaves north, riding a rough gray stallion.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Good >
You blast *Zorg*'s waist very hard.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel pierces *Zorg*'s body.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Long Stone Road
[ Exits: n s ]
*Zorg* is standing here.
Ezekuel has arrived from the south, riding a rough gray stallion.
HP:Beaten MV:Good >
You try to blast *Zorg*'s body, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel leaves north, riding a rough gray stallion.
No way! You're fighting for your life!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Zorg*'s body, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s waist, but he parries the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves north.
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Ezekuel has arrived from the east, riding a rough gray stallion.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the west, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel leaves north, riding a rough gray stallion.
They don't seem to be here.
HP:Beaten MV:Good >
A Long Stone Road
[ Exits: n s ]
Ezekuel Deloncello, a man of the woods is standing here, riding a rough gray stallion.
*Zorg* is standing here.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s shoulders, but he dodges the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves south.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
A scrawny sickly-looking deer limps here.
Ezekuel has arrived from the north, riding a rough gray stallion.
HP:Beaten MV:Good >
Ezekuel tries to pierce *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
You try to blast *Zorg*'s hands, but he dodges the attack.
*Zorg* panics, and attempts to flee!
*Zorg* leaves west.
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
*Zorg* (linkless) is standing here.
HP:Beaten MV:Good >
You try to blast *Zorg*'s legs, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
No way! You're fighting for your life!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
*Nocrim* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
Mood changed to: Brave
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
You do the best you can!
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Nocrim*'s legs, but he parries the attack.
HP:Beaten MV:Good - Zorg: Critical>
Ezekuel tries to pierce *Nocrim*'s body, but he parries the attack.
Ezekuel tries to pierce *Nocrim*'s feet, but he dodges the attack.
*Nocrim* barely pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Zorg* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Zorg* pierces your head.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Zorg*'s legs, but he dodges the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
*Zorg* has reconnected.
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
HP:Critical MV:Good - Zorg: Critical>
*Zorg* panics, and attempts to flee!
*Zorg* leaves east.
HP:Critical MV:Good >
* Cancelled...
A Bend in the Stone Road
[ Exits: n w ]
*Zorg* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A scrawny sickly-looking deer limps here.
HP:Critical MV:Good >
You try to blast *Zorg*'s hands, but he parries the attack.
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
HP:Critical MV:Good - Zorg: Critical>
*Zorg* pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Zorg* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Zorg: Critical>
* -
*Zorg* panics, and attempts to flee!
HP:Critical MV:Good - Zorg: Critical>
% -
*
Your bash at *Zorg* sends him sprawling!
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
505555505505556505605555555555555455258556555565555555855558555555555252555555*-58865/58565555555555555558585555525254565855252545525/5550655505
What?!?
HP:Critical MV:Good - Zorg: Critical>
sc
You have 39(421) hit and 85(157) movement points.
You have scored 132207633 exp, 0 total quest points
You need 13792367 exp to reach your next level.
You have been playing for 6 days and 20 hours.
You have gathered 11 Weave Points so far.
This ranks you as Georj The Zerker SupermanCan (level 36)
You are not a member of any clans.
You are fighting *Zorg*.
HP:Critical MV:Good - Zorg: Critical>
l
A Bend in the Stone Road
The stone road takes a sharp turn to the north. There seems to be a carcass of
some kind of animal stuck in the vines just off the road. It appears as if the
vines reached out and impaled the poor creature as it was trotting along the
road.
[ Exits: n w ]
*Zorg* is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A scrawny sickly-looking deer limps here.
HP:Critical MV:Good - Zorg: Critical>
8
Mood changed to: Brave
HP:Critical MV:Good - Zorg: Critical>
A sickly deer leaves north.
HP:Critical MV:Good - Zorg: Critical>
Mood changed to: Brave
HP:Critical MV:Good - Zorg: Critical>
You do the best you can!
HP:Critical MV:Good - Zorg: Critical>
You blast *Zorg* with all of your might, killing him!
You blast *Zorg*'s head into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Zorg*'s death cry.
*Zorg* is dead! R.I.P.
After relooking at the log, I hadn't realized he lost his link, he had so much fleelag that I guess it nuked his connection, it's happened to me before