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kick and the new op bash make channies almost unplayable

Posted: Mon Mar 12, 2012 11:56 pm
by Obould
What could I of done here besides go to some uber patty?

I couldn't weave at all due to her kick and her 10 lbs weapon with bash of doom.

HP:Healthy SP:Strong MV:Good >
*Kerian* has arrived from the east, riding a rough grey stallion.

HP:Healthy SP:Strong MV:Good >
ll human
2
*Kerian* begins charging towards you.
You are not in touch with the True Source.

HP:Healthy SP:Strong MV:Good >
You try to pierce *Kerian*'s hands, but miss.

HP:Healthy SP:Strong MV:Good - Kerian: Healthy>
You grasp for saidin and feel it surge through your body.

HP:Healthy SP:Strong MV:Good - Kerian: Healthy>
You do the best you can!

HP:Healthy SP:Strong MV:Good - Kerian: Healthy>
4
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Good - Kerian: Healthy>
= =
* + - = % = - + You are interrupted and stop what you are doing.
*Kerian* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Good - Kerian: Healthy>
*Kerian* strikes your legs very hard.

HP:Scratched SP:Strong MV:Good - Kerian: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Scratched SP:Strong MV:Good - Kerian: Healthy>
5
*Kerian* strikes your arms very hard.

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
*Kerian* says 'otar died'

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
Otar tells you, 'just ate a spear through teh gut, lol'

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
TICK IN 5 SECONDS (+/- drift)
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
- % -
* Okay.

HP:Hurt SP:Strong MV:Good - Kerian: Healthy>
You pierce *Kerian*'s head hard.

HP:Hurt SP:Strong MV:Good - Kerian: Scratched>
6
*Kerian* sends you sprawling with a powerful bash!

HP:Hurt SP:Strong MV:Good - Kerian: Scratched>
Otar tells you, 'all crit and stuff, not pking.'

HP:Hurt SP:Strong MV:Good - Kerian: Scratched>
*Kerian* tries to strike your legs, but misses.

HP:Hurt SP:Strong MV:Good - Kerian: Scratched>
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Hurt SP:Strong MV:Good - Kerian: Scratched>
*Kerian* strikes your shoulders very hard.
You try to pierce *Kerian*'s legs, but miss.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
=
* You're hit in solar plexus, wow, this is breathtaking!!
You are interrupted and stop what you are doing.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>

You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
=
* + - = % = You are interrupted and stop what you are doing.
*Kerian* sends you sprawling with a powerful bash!

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* strikes your body.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
6
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* looks at you.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* tries to strike your shoulders, but misses.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
= You're hit in solar plexus, wow, this is breathtaking!!
You are interrupted and stop what you are doing.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>

You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
=
* + - = % = - You are interrupted and stop what you are doing.
*Kerian* sends you sprawling with a powerful bash!

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* tries to strike your head, but misses.

HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* misses a kick at your groin, you breathe lighter now...
HP:Hurt SP:Excellent MV:Strong - Kerian: Healthy>
A Shienaran scout assists *Kerian*.
A Shienaran scout slashes your head.
*Kerian* strikes your waist extremely hard.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
al sh shield
Aliased 'sh' to: shield
sh
You raise your shield and brace yourself in preparation for an oncoming attack.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
= = *Kerian* strikes your feet hard.
A Shienaran scout tries to slash your head, but misses.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>

* + - = % = - + A Shienaran scout tries to slash your shoulders, but misses.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>

* You lower your shield, having failed to anticipate an attack.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
You dodge a bash from *Kerian* who loses her balance and falls!

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
6
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
= You're hit in solar plexus, wow, this is breathtaking!!
You are interrupted and stop what you are doing.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
A Shienaran scout tries to slash your body, but misses.
You try to pierce *Kerian*'s legs, but miss.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
=
* + - = % = You are interrupted and stop what you are doing.
*Kerian* sends you sprawling with a powerful bash!
*Kerian* strikes your waist very hard.
A Shienaran scout barely slashes your head.

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Wounded SP:Excellent MV:Strong - Kerian: Healthy>
stare
3
*Kerian* strikes your waist very hard.
A Shienaran scout barely slashes your body.

HP:Battered SP:Excellent MV:Strong - Kerian: Healthy>
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Battered SP:Excellent MV:Strong - Kerian: Healthy>
TICK IN 5 SECONDS (+/- drift)
*Kerian* tries to strike your body, but misses.
A Shienaran scout tries to slash your head, but misses.
You try to pierce *Kerian*'s head, but miss.
You stare at the sky.

HP:Battered SP:Excellent MV:Strong - Kerian: Healthy>
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Strong - Kerian: Healthy>
% = + Okay.
You send a powerful wave of darkness at *Kerian*, who cries out in pain!

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>

You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>
% = A large rat has arrived from the east.
A Shienaran scout tries to slash your shoulders, but misses.

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>
You are interrupted and stop what you are doing.
*Kerian* sends you sprawling with a powerful bash!

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>
f
*Kerian* strikes your body.
A Shienaran scout slashes your head hard.

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>
n

e
*Kerian* misses a kick at your groin, you breathe lighter now...

HP:Battered SP:Strong MV:Strong - Kerian: Scratched>
n

*Kerian* strikes your feet very hard.
A Shienaran scout slashes your feet.
The aura around you fades away.

HP:Battered SP:Full MV:Fresh - Kerian: Healthy>

You panic and attempt to flee!

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 12:06 am
by Kerian
not trying to argue or anything just making note that you are combo and yahh it is 10lb bash of dooom

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 12:24 am
by Obould
I expect to eat bashes but with 101db I should dodge a few, the main problem is kick was created for absers to chase down fleeing dodgers and not as a tactic to keep channies from being able to weave at all.

dying is a part of the game and I am cool with that, all I ask is for us to find a balance so all classes are fun for pk. :)

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 12:50 am
by Lamgwin
Put a bit more thought into it next time and give it another go. Also a protip: combo gets bashed. If you want to dodge more, go dodge!

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 1:03 am
by Obould
If there's something I could of done different to prevent that outcome then feel free to point out my errors.

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 2:52 am
by Lamgwin
If you pay attention to when/if you get kicked you can still get the second damage tier weave off if you respond quickly every time before a bash attempt goes off.

Combo is just pretty bad on channelers in general, especially when playing against abs bashers. Not to mention using chill against bashers (especially non-heavy weapon ones) is going to help in being able to get off weaves.

There's also a quicksand weave which is similar to bash that would then allow you to get off the longest damage weaves without fear of being bashed before. Keep in mind channelers are glass cannons.

You fought that entire time with an extra mob on you which splits your defense and is added damage as well.

And a huge thing is Kerian, in my opinion, is one of the most boring people to currently pk against on the game. I'd try a few pk sessions against other people who are more willing to make pk fun (take risks) before giving up on channelers.

Re: kick and the new op bash make channies almost unplayable

Posted: Tue Mar 13, 2012 3:10 am
by Kerian
FYI he chose to sit that that mob, i didnt run there.

Re: kick and the new op bash make channies almost unplayable

Posted: Wed Mar 14, 2012 1:51 am
by Chase
channel 'chill' kerian

Re: kick and the new op bash make channies almost unplayable

Posted: Wed Mar 14, 2012 1:53 am
by Chase
But really, i've never really liked how the new kick works. You can time it between bashed rounds to get off an extra 5-8 dmg per round, which adds up to a lot. On another hand, I tried to bash her DG with Rhilor the other day and she dodged quite a bit, more than 65%, which isn't bad at all. That's without chill against me. Combo just never dodges anything except if you are lucky.