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a kind suggestion
Posted: Sun Feb 19, 2012 12:41 am
by Norum
cut down on grouping/staying in the same room when we have 3 or 4 and are fighting against 1 person. at least stay ungrouped, or don't sit in the same room, or people might get tired of not having a chance and just stop pking due to the lack of fun. this anti-social behavior might work on a larger mud or on a mud with a more consistent player base but it's probably something we should avoid for a while.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 11:26 am
by Barf
agreed, against one person I think 2 person groups actually might work better anyway.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 1:52 pm
by Pestilence
Only person i know that whines when he kills everyone.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 2:35 pm
by Norum
offering a suggestion to improve the atmosphere and experience of people who don't know how to, or can't, pk against groups of 3-4 by themselves would not be a whine if one knows the definition of that word. it would be appreciated if posters addressed the point of the thread, instead of focusing on personal attacks, so that ideas can be discussed instead of insults thrown.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 4:56 pm
by Burton
HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
An Ogier House
The ground within the Ogier house is covered with dark green pine needles and
softer green grass. Springing up from the grass are thick, dark branches.
They stretch up and cross overhead, and interspersed between the dark boughs is
dark, dried clay. The clay and living wood form an effective leak-proof roof,
except for a smoke hole covered over with a tarp of thatched grass. The walls
made up of the branches and dried clay are covered over by soft green moss and
dark green vines.
[ Exits: e ]
A gargantuan wooden bed stands here, supported by thick wooden legs.
An Ogier youth goes about his daily tasks.
An Ogier youth goes about his daily tasks.
A mother Ogier is here, tending to her house.
You flee head over heels.
*Kara* has arrived from the east.
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Excellent >
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Excellent >
*Kara* tries to slash your arms, but misses.
HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
narr im wounded so is she
f
You narrate, 'im wounded so is she'
HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.
PANIC! You couldn't escape!
HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
A mother Ogier tries to pierce your head, but misses.
An Ogier youth tries to cleave your hands, but misses.
An Ogier youth cleaves your arms very hard.
An Ogier youth tries to cleave your arms, but misses.
An Ogier youth cleaves your legs very hard.
A mother Ogier tries to pierce your body, but misses.
A mother Ogier tries to pierce your hands, but misses.
You try to slice *Kara*'s body, but miss.
*Kara* slashes your arms extremely hard.
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
open door
f
You open the door.
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.
PANIC! You couldn't escape!
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
open door
An Ogier youth tries to cleave your body, but misses.
An Ogier youth tries to cleave your legs, but misses.
A mother Ogier tries to pierce your arms, but misses.
A mother Ogier tries to pierce your arms, but misses.
You slice *Kara*'s hands hard.
You open the door.
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
f
*Bollesedun* has arrived from the east.
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
You panic and attempt to flee!
HP:Battered SP:Full MV:Excellent - Kara: Wounded>
Kara closes the door.
HAHAHA. You guys are a joke. Enjoy crappy pk then, last time I go in there. Pussies. ITS in stedding with a channie in crappy eq and a basher vs a basher, a master WB, and you are sitting at patty. Then resort to a door.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 5:11 pm
by Malaki
one or both of those doors probably need to be removed, it makes stedding too safe with that added risk.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 5:16 pm
by Ciarra
I disagree as it can be taken advantage of by either side.
Re: a kind suggestion
Posted: Sun Feb 19, 2012 5:20 pm
by Malaki
sure it can, but it's much easier to do so on a human due to not having mobs engaging which allows for immediately following the direction the trolloc fled, hence why it makes stedding a bit too safe.
when pk can stop due to someone sitting at a non-city mob support area because the risk/reward ratio is bad then that's something that needs to be changed in order to promote pk that isn't anti-social and one sided. the purpose of going stedding should be to negate channlers, not negate pk.
Re: a kind suggestion
Posted: Mon Feb 20, 2012 12:00 am
by Bollesedun
Burton wrote:
*Bollesedun* has arrived from the east.
Aww failed sneak.
Re: a kind suggestion
Posted: Mon Feb 20, 2012 9:47 am
by Nyoga
There is a reason I dont pk anymore against certain people, and it's because of this.
Remove those doors. I'm sick of crap like that.
Re: a kind suggestion
Posted: Mon Feb 20, 2012 5:50 pm
by Gaius
The door to the West has been removed. The other door remains.