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arena maps
Posted: Thu Nov 17, 2011 6:38 pm
by Nyoga
Jungle fever is terrible

terrible is actually an upgrade for how i feel about this map! AHHHHHH! I go insane just THINKING about it!
Also, that map that Dave dude made and sent koradin is the awesomest. We should use that one !
Re: arena maps
Posted: Thu Nov 17, 2011 7:21 pm
by Lamgwin
that map is so crap i'd rather have a heart attack
Re: arena maps
Posted: Thu Nov 17, 2011 7:39 pm
by Malia
its different, i like it
Re: arena maps
Posted: Thu Nov 17, 2011 7:59 pm
by Nyoga
the arena is for.... pk rite?
That map is SHIT for pk.
feenay
Re: arena maps
Posted: Thu Nov 17, 2011 8:12 pm
by Lamgwin
king of the hill is also dumb. thieves just hide in a fkn room and win. wat
Re: arena maps
Posted: Sun Nov 20, 2011 10:44 am
by Gargul
I agree king of the hill is really not fun.
the spire map is fun. Halls of Madness can be made better... if rooms shifted and randomly connected ! and there were a tad less rooms... and if there were no fix patties at the bases on that map, only some aggroes around such as bears or thorns. It would be a really fun stab war map I think.
It would be fun if there were a 7 by 7 map available for 4 player. structured like:
. . . 1 . . .
. . 1 2 3 . .
. 1 2 3 4 5 .
1 2 3 4 5 6 7
. 1 2 3 4 5 .
. . 1 2 3 . .
. . . 1 . . .
with the middle axes aligned. Then you can play around with it and make a slight wariation : take out some of the rooms to make chokes. ^^ but leave the middle rooms, for reference. I.E.
. . . 1 . . .
. . 1 2 3 . .
. 1 ? 3 4 5 .
1 2 3 4 . 6 7
. 1 2 3 4 5 .
. . 1 2 ? . .
. . . 1 . . .
Then add some cool crazy thing in the middle, or a side room, like a fissure or a jet of lava (and name this map volcano's edge) and every time a person walks in there he suffers 10 hp emote damage, or else is blinded one time on five by the blaze from a blast of fire (seeing how bad blind is on this mud).
You can also make it a 6 by 6 in the middle axes, and make the middle always the king of the hill room.. and everyone has their own timer they build to at the same time.. except very much so often it does a crazy emote damage and/or a boulder knocks you over and does the "kick" command, interrupting bashes and weaves, so to hold it, you cannot just stay in the room, and you have to fight around it and finish each other off.
It's just an idea. I don't like king of the hill much in any case.

Re: arena maps
Posted: Sun Nov 20, 2011 12:01 pm
by Malia
kick no longer interrupts bashes. only weaves. and as far as i know it is not possible to make random rooms just change connections. (I know koradin said he could not do it, but perhaps it was because he cannot code). But halls of madness...I love that map. the rooms getting randomly blocked is interesting to me. the map is not a confusing map at all once you know the layout which is something close to
1 2 3 4 5 6 7
1 . . 2 . . 3
1 . 2 3 4 . 5
1 2 3 . 5 6 7
1 . 2 3 4 . 5
1 . . 2 . . 3
1 2 3 4 5 6 7
with patties at the four corners and rooms that randomly block off.
Re: arena maps
Posted: Sun Nov 20, 2011 6:08 pm
by Galnor
Shifty rooms can be done.
Re: arena maps
Posted: Sun Nov 20, 2011 6:27 pm
by Malia
ohh maybe i misunderstood
Re: arena maps
Posted: Mon Nov 21, 2011 10:06 am
by Nyoga
It requiers coding, not mobol. Or actually there is no mobol on this mud, but you know what i'm saying.
Anyways, galnor is bad at explaining. It does require coding.
Re: arena maps
Posted: Mon Nov 21, 2011 10:53 am
by Fogel
I bet we could come up with a way to script it if we wanted to.
Re: arena maps
Posted: Mon Nov 21, 2011 11:35 am
by Nyoga
Shhhhhhhhhhh.
We dont!
Re: arena maps
Posted: Mon Nov 21, 2011 11:35 am
by Nyoga
Shhhhhhhhhhh.
We dont!