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bash

Posted: Thu Aug 04, 2011 7:39 pm
by Crunch
Ok, for an effective "bash war" to take place, the bashed player should get 1up on the next bash(this allows for the strategy of not rolling a bash after a landed on for the 3rd damage round etc...) Maybe it's my link, but lately 100% of bashes I start while bashed do not land first. This basically turns abs vs abs pk into this really shitty thing where you flee a ton and bash engage. It's not fun.

Can this be looked into?

Re: bash

Posted: Fri Aug 05, 2011 8:49 am
by Defish
At the moment I think it's like 50/50 if the person who bashed last uses good timing.

I think you just got a ton load of bad rolls when our hps were lower. And you had me at crit first and kept me there a while whilst you were beat.

Edit: sorry posted as wrong person.

Re: bash

Posted: Fri Aug 05, 2011 8:51 am
by Cautet
I dunno, having it like it is encourages people not to flee off after they bash, but instead to stick it in there see where the dice fall.

Re: bash

Posted: Fri Aug 05, 2011 2:02 pm
by Crunch
More like makes it really really hard for people that don't have an outstanding link to compete.