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warrants

Posted: Fri Jul 01, 2011 10:17 am
by Phantasm
does DS really need them? it's funny, I started writing this thread before I logged in today, and Goozle was on, and she had a warrant for some silly reason. DS players get warrants for mistakenly hitting mobs and then since imms are not on regularly (nor are clan leaders, nor can they pardon peeps anyway) there is a period of extreme inconvenience between warranting and pardoning.

I propose two solutions:

A mob that removes warrants for X gold. easy solution. not the best because mobs remember that they'd been hitting you and then you get re-warranted.

Get rid of mob warranting on DS entirely. I guess LS would want to keep it because they go in for that RP shit. I don't know how easy or difficult this would be, or how it'd be done. It would make sense to eliminate mob warranting since there is no protocol of dealing with it other than waiting for an imm and then getting them to unwarrant, and the majority of warrants stem from accidental mob combat. Even if it comes from killing a mob, it's not like anyone cares, you're still getting a pardon.

thoughts?

Re: warrants

Posted: Fri Jul 01, 2011 11:42 am
by Barf
I agree, ds warrants are really pointless.

Re: warrants

Posted: Fri Jul 01, 2011 12:25 pm
by Malia
I dont play ds much, but i have had a ds warrant before and it is terrible.

Re: warrants

Posted: Sat Jul 02, 2011 6:45 am
by Growler
Shadow warrants make pk way more exciting if you have one!

Re: warrants

Posted: Sat Jul 02, 2011 1:31 pm
by Fogel
If we remove the warrants, people can do things like easily farm Murash or the Dreadlords when no one's online without any repercussions. This doesn't seem like something we'd want.

Re: warrants

Posted: Mon Jul 04, 2011 4:47 pm
by Phantasm
the dreadlords don't load anything good, and murash is the DS equivalent of agelmar. i guess there are a few minor reasons why someone would choose to farm murash rather than agel, but that's solved easily enough - remove warrants except for players attacking cityheads/key mobs, that would cut down on inadvertent warranting.

Re: warrants

Posted: Mon Jul 04, 2011 5:03 pm
by Ciarra
dreadlords can load estocs and cuendies :) just sayin

Re: warrants

Posted: Mon Jul 04, 2011 7:57 pm
by Evilina
Or allow certain ranks the ability to pardon?

Re: warrants

Posted: Fri Jul 08, 2011 12:20 pm
by Phantasm
yea you could FIX COUNCIL COMMANDS, that'd be a simple answer :P

Re: warrants

Posted: Fri Jul 08, 2011 12:35 pm
by Fogel
no u

Re: warrants

Posted: Fri Jul 08, 2011 1:11 pm
by Fogel
Council stuff *should* be working again.