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Sleeping

Posted: Fri Jun 24, 2011 11:32 am
by Jinn
I thought it would be cool if there was a substantial bonus to sleeping.
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen

basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen

an attack/weave while someone is sleeping is a 5x dmg multiplier.

Its a good risk/reward setup. I don't think this should work while resting since its easy to see someone and stand. However sleeping for more than a tic would give you added regen but also added risk.

this also means people will come out helathy from the circle after 8 mins rather than wounded/hurt.

Re: Sleeping

Posted: Fri Jun 24, 2011 12:33 pm
by Koradin
That's a pretty cool idea. Makes RP sense too. REM sleep = better rest.

Re: Sleeping

Posted: Fri Jun 24, 2011 1:33 pm
by Malia
while it is cool i dont think it would lead to what you are hoping,

10 regen for first tic
20 for the second
30 for the next 8 that you are stuck in circle

correct me if I am wrong but i believe that is 270 hps in 10 tics which for (most) rangers is still wound/hurt :P

I think this is great but change it so it is affected by con ie. higher con = faster regen

Re: Sleeping

Posted: Fri Jun 24, 2011 1:39 pm
by Koradin
Not 10, 20, 30. He meant +10, +20, +30 over regular regenerate.

Re: Sleeping

Posted: Fri Jun 24, 2011 2:06 pm
by Malia
ohh lol nvm :)

Re: Sleeping

Posted: Sat Jun 25, 2011 11:04 am
by Phantasm
Koradin wrote:Makes RP sense too.
NO SHUT UP STOP IT

Re: Sleeping

Posted: Sat Jun 25, 2011 7:33 pm
by Lamgwin
I'd rather see increased regen while sleeping with sub 2 tics of no quit.