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I dont get this

Posted: Wed Jun 15, 2011 9:06 pm
by Obould
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Hurt SP:Good MV:Draining >
shout I am freezing like crazy
You shout, 'I am freezing like crazy'

HP:Critical SP:Good MV:Draining >
e

A Black Obsidian Courtyard
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Good MV:Draining >

A Side Road
[ Exits: e w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Critical SP:Good MV:Draining >
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Critical SP:Good MV:Draining >
n

w

n
Road Towards the Inner Keep
[ Exits: n s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Critical SP:Good MV:Draining >
Road Approaching the Inner Keep
[ Exits: s w ]

HP:Critical SP:Good MV:Draining >


Road Before the Inner Keep
[ Exits: e w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A myrddraal is standing here.
A nasty looking trolloc stands here snarling.
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.


HP:Critical SP:Good MV:Draining >

A Ruined Courtyard
[ Exits: n e w ]

HP:Critical SP:Good MV:Draining >

Entrance to the Ruined Keep of Djevik Ba
[ Exits: n s ]

HP:Critical SP:Good MV:Draining >
A Broken Entrance Hall
[ Exits: n s ]
An elite guard of Djevik Ba is standing here on patrol.

HP:Critical SP:Good MV:Draining >

A Courtyard Intersection
[ Exits: n e s w ]
A trolloc of the Dhjin'nen tribe stands here.
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Draining >
Approaching the Barracks
[ Exits: n s ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Critical SP:Good MV:Draining >
Outside the Trolloc Barracks
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Draining >

The Trolloc Barracks
[ Exits: n s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Critical SP:Good MV:Draining >
The irondoor seems to be closed.

HP:Critical SP:Good MV:Draining >
You open the irondoor.

HP:Critical SP:Good MV:Draining >

Captain's Quarters
[ Exits: s ]
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.
Murash is waiting for you to complete 1 quest.
Murash has 1 new quest available for you!

Type 'quest' at the quest master for more information.


HP:Critical SP:Good MV:Draining >
c
You close the irondoor.

HP:Critical SP:Good MV:Draining >
wh
-------------- Immortals --------------
Galnor [Coder] (idle)
Fogel [Brotalitarian]

-------------- Players --------------
Phantasm [Bro'bal]
Nicotine Polacrilex [Ancient] (idle)
Obould [...]

-------------- Stats --------------
Currently active: 3 humans 2 trollocs.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.HP:Critical SP:Good MV:Draining >
You are hungry.
You are thirsty.

HP:Critical SP:Good MV:Draining >
wh
-------------- Immortals --------------
Galnor [Coder] (idle)
Fogel [Brotalitarian]

-------------- Players --------------
Phantasm [Bro'bal]
Nicotine Polacrilex [Ancient] (idle)
Obould [...]

-------------- Stats --------------
Currently active: 3 humans 2 trollocs.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.

HP:Critical SP:Good MV:Draining >
rep did nico die?
The irondoor is opened from the other side.

HP:Critical SP:Good MV:Draining >
You tell Phantasm, 'did nico die?'

HP:Critical SP:Good MV:Draining >
Phantasm tells you, 'i need a new pipe'

HP:Critical SP:Good MV:Draining >
l
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Critical SP:Good MV:Draining >
`
Notice now on!
You will now look around more carefully.

HP:Critical SP:Good MV:Draining >
l
You are a 285 year old male dreadlord.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.0 lbs, worn: 17.8 lbs.
Offensive Bonus: 164 Dodge Bonus: 127, Parry Bonus: 161
Your abilities are: Str: 16, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 156 times, 99 times to other players, 57 times to monsters, and killed 185 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 21

HP:Critical SP:Good MV:Draining >
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Critical SP:Good MV:Draining >
sca s
- HP:Critical SP:Good MV:Draining >
+ Phantasm tells you, 'died or idled, he had to leave'

HP:Critical SP:Good MV:Draining >

* *Malia* is standing here.
*Jerrick* is here, fighting a huge trolloc!, riding a black warhorse.
A huge trolloc is here, fighting *Jerrick*!.
A huge trolloc is here, fighting *Jerrick*!.
A huge trolloc is here, fighting *Jerrick*!.
A burly door guard is here, fighting *Jerrick*!.

HP:Critical SP:Good MV:Draining >
s


The Trolloc Barracks
[ Exits: n s w ]
*Malia* is standing here.
*Jerrick* is here, fighting a huge trolloc!, riding a black warhorse.
A huge trolloc is here, fighting *Jerrick*!.
A huge trolloc is here, fighting *Jerrick*!.
A huge trolloc is here, fighting *Jerrick*!.
A burly door guard is here, fighting *Jerrick*!.

HP:Critical SP:Good MV:Draining >
Outside the Trolloc Barracks
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Draining >
Approaching the Barracks
[ Exits: n s ]

HP:Critical SP:Good MV:Draining >


A Courtyard Intersection
[ Exits: n e s w ]
An elite guard of Djevik Ba is standing here on patrol.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Draining >
A Broken Entrance Hall
[ Exits: n s ]

HP:Critical SP:Good MV:Draining >


TICK IN 5 SECONDS (+/- drift)
Entrance to the Ruined Keep of Djevik Ba
[ Exits: n s ]

HP:Critical SP:Good MV:Draining >
A Ruined Courtyard
[ Exits: n e w ]

HP:Critical SP:Good MV:Draining >
Alas, you cannot go that way...

HP:Critical SP:Good MV:Draining >
yell lemme alone
You yell, 'lemme alone'

HP:Critical SP:Good MV:Draining >
e

Road Before the Inner Keep
[ Exits: e w ]
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A myrddraal is standing here.
A nasty looking trolloc stands here snarling.
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.


HP:Critical SP:Good MV:Draining >
s
Road Approaching the Inner Keep
[ Exits: s w ]

HP:Critical SP:Good MV:Draining >

Road Towards the Inner Keep
[ Exits: n s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Critical SP:Good MV:Draining >
Juncture at the East Gate
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Critical SP:Good MV:Draining >
w


Jerrick yells, 'bwahaha'

HP:Critical SP:Good MV:Draining >


A Side Road
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Good MV:Draining >
A Black Obsidian Courtyard
[ Exits: e w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Good MV:Draining >
Before a Large Tower
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Critical SP:Good MV:Draining >
A Crumbling Courtyard
[ Exits: n e s w ]

HP:Critical SP:Good MV:Faint >
A Turn in the Street
[ Exits: n e ]
A barrel of worn cedar sits here sealed with tar.
A trolloc stands here, snarling at all who pass by.
A myrddraal is standing here.
A myrddraal has 2 new quests available for you!

Type 'quest' at the quest master for more information.


HP:Critical SP:Good MV:Faint >
n

A Dirty Road
[ Exits: n s w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Faint >
A Dirty Road Through the City
[ Exits: n s w ]

HP:Critical SP:Good MV:Faint >
w
A Putrid Butcher Shop
[ Exits: e ]
A trolloc stands here, snarling at all who pass by.
A brutal trolloc butcher is here, slicing some meat.

HP:Critical SP:Good MV:Faint >
e
You are hungry.
You are thirsty.

HP:Critical SP:Good MV:Draining >
A Dirty Road Through the City
[ Exits: n s w ]

HP:Critical SP:Good MV:Faint >
n

A Dirty Intersection
[ Exits: n s w ]
A young blacksmith apprentice stands here, eagerly waiting to help.

HP:Critical SP:Good MV:Faint >
The forgedoor seems to be closed.
The clanging of a blacksmith's hammer on metal can be heard to the north.

HP:Critical SP:Good MV:Faint >
But it's locked!

HP:Critical SP:Good MV:Faint >
gap
A young blacksmith apprentice growls 'For commoners, the cost to rent the forge is 3 silver per hour.'

HP:Critical SP:Good MV:Faint >
A young blacksmith apprentice growls 'You can pay for as much time as you want, with a minimum of one hour!'

HP:Critical SP:Good MV:Faint >
w
You don't have a pack.

HP:Critical SP:Good MV:Faint >
A Dark Alley
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Good MV:Faint >
w
End of the Dark Alley
[ Exits: n e w ]
A pair of thick metal boots is here.
A simple looking leather tunic is collecting dust here. [3]
Some tough leather is standing upright here, forming the shape of a hat. [3]
A light-weight looking breastplate supported by ringmail lies here with red etchings running along it.
A bone made belt with a skull shaped buckle lies here.
Thick leather boots sit on the ground here. [3]
A patch of wool lies here.
A roll of silk lies here.
A pair of leggings have been abandoned here. [3]
A pair of gauntlets lie here gathering dust. [3]

HP:Critical SP:Good MV:Faint >
n
A Murky Marketplace
[ Exits: s ]
Thick leather boots sit on the ground here.
A pair of leggings have been abandoned here.
A pair of gauntlets lie here gathering dust.
A simple looking leather tunic is collecting dust here.
Some tough leather is standing upright here, forming the shape of a hat.
A pair of boots made of dark metal seem to blacken the ground.
A pair of full-plated greaves sit stiffly here.
A pair of thick metal gauntlets lie here.
A light-weight looking breastplate supported by ringmail lies here with red etchings running along it.
A large metal helm lies here.
A wicked Kno'mon hunterkiller checks for tracks.
The Kno'mon slave captain stands here, her arms crossed over her chest.
Type 'list' to view available mercenaries.

HP:Critical SP:Good MV:Faint >
crf
You are not in touch with the True Source.

HP:Critical SP:Good MV:Faint >
You grasp for saidin and feel it surge through your body.

HP:Critical SP:Good MV:Faint >
- You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Faint >
+
* Okay.
You create a red apple.

HP:Critical SP:Good MV:Faint >

- You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Faint >
+
* You lose your concentration.

HP:Critical SP:Good MV:Faint >
ea

You eat a red apple.

HP:Critical SP:Good MV:Faint >
You don't seem to have an apple.

HP:Critical SP:Good MV:Faint >
gap
dw

You don't have a pack.

HP:Critical SP:Good MV:Faint >
You can't find it!

HP:Critical SP:Good MV:Faint >
You can't find it!

HP:Critical SP:Good MV:Faint >
pap
You don't see a pack here.

HP:Critical SP:Good MV:Faint >
in
You are carrying:
a carving of a delicate snowflake

HP:Critical SP:Good MV:Faint >
wc
You grab a carving of a delicate snowflake.

HP:Critical SP:Good MV:Faint >
hold
= You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Faint >
A muscular weaponsmith yells, 'I've just finished smithing a mighty iron aegis! See my apprentice if you're interested.'

HP:Critical SP:Good MV:Faint >
+ + = + + = + = = + Okay.
A vertical beam of light slowly opens into a gateway, leading to somewhere afar.

HP:Critical SP:Weakening MV:Faint >
*Jerrick* has arrived from the south, riding a black warhorse.

HP:Critical SP:Weakening MV:Faint >
*Jerrick* tries to slice your legs, but misses.

HP:Critical SP:Weakening MV:Faint - Jerrick: Hurt>
eg
No way! You're fighting for your life!
HP:Critical SP:Weakening MV:Faint - Jerrick: Hurt>
f
You panic and attempt to flee!

HP:Critical SP:Weakening MV:Faint - Jerrick: Hurt>
n
*Malia* has arrived from the south.

HP:Critical SP:Weakening MV:Faint - Jerrick: Hurt>
eg
*Malia* stabs your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Faint - Jerrick: Hurt>
*Malia* stabs your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
A gate slowly fades out of existance.
You are dead! Sorry...
Crossroads of Shadows
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.

Re: I dont get this

Posted: Wed Jun 15, 2011 11:38 pm
by Growler
Uh.. what was that shout for? You could just leave/not pk/disconnect if that's what you wanted to do...

Re: I dont get this

Posted: Thu Jun 16, 2011 9:30 am
by Phantasm
thanks for not deleting my comment about needing a new pipe dickasaurus rex

Re: I dont get this

Posted: Thu Jun 16, 2011 11:06 am
by Obould
We decided on a porcelain pipe didn't we? :D

Re: I dont get this

Posted: Thu Jun 16, 2011 1:23 pm
by Phantasm
i'm between porcelain and stone. i have the feeling stone would heat up slower