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changes you want to see

Posted: Sat Jun 11, 2011 3:44 am
by Gleamer
What are some changes you'd like to see for immortal input. Please list below and reasoning behind them.


I would like a dark friend system implemented, as it is fun and generally time consuming when there's no pk. You could suffer, grovel, and run errands for a darkfriend quest mob who then gives you points towards perks like no-thirst, no-hunger, immune to taint, improved regen, etc. Only available for humans though. If you are found to be a known darkfriend then LS can warrant you and beat you into a pulp. etc. etc.

I would like more smobs to be stabbable. It makes no sense that I can stab their guards and not them..

we need improved help files. help xxxx doesn't show up or do anything when i type it. like - "help cripple" doesn't have a mini desc for it.

Re: changes you want to see

Posted: Sat Jun 11, 2011 3:50 am
by Gleamer
clans should get their own gear retools for a set of items. just hand an item worn on head to a mob and he'll change it for xxxxx pertaining to your clan. etc etc.

Re: changes you want to see

Posted: Sat Jun 11, 2011 6:47 am
by Landor
clan allready have retooled eq....

I like the DF system idea though!!! and the stabable smobs aswell cause its anoying sometimes.

Re: changes you want to see

Posted: Sat Jun 11, 2011 10:16 am
by Phantasm
i think the reasoning behind the better-loading smobs being unstabbable is to make it a bit more time-consuming to kill them, thus making you earn whatever they loaded, rather than just stacking flee;e;hide;back agelmar and not having to put much effort in for the gear

and clans do not all have retooled equipment

Re: changes you want to see

Posted: Sat Jun 11, 2011 6:10 pm
by Ciarra
[quote]we need improved help files. help xxxx doesn't show up or do anything when i type it. like - "help cripple" doesn't have a mini desc for it.[/quote]

we have the wiki for this :P

Re: changes you want to see

Posted: Sat Jun 11, 2011 10:43 pm
by Lamgwin
CUSTOM TITLES FOR FEAT POINTS, BUT NOT SO EXPENSIVE IT MAKES ME WANT TO MURDER ALDER.

Re: changes you want to see

Posted: Sun Jun 12, 2011 2:37 am
by Gleamer
in game help files need to be there. convenience for younger players.

Items/Perks for Feat Points =

Hounds (HUMAN) - feat points exchanged for 1 blood hound mob that tracks for you automatically. you lead him and he sniffs per room works like equivalent of having 99 track practiced for duration of your login or until he dies, can assist and does mild damage.

Flock of Ravens (Dark Side) -feat points exchanged for flock of ravens is sent to a particular city and randomly reports over narrates what humans are online by name.

Dark Friend (Dark Side) - feat points exchanged for reports of people logging on human side in rents and renting by name will appear on narrates

Gamble (HUMAN/TROLL) - you place a bet of xxxx gold, and roll the dice. If your roll is higher than gambler mob's then you can keep the money plus there's that they bet. Can be used for gear as well to split.

Robbery (HUMAN) if you don't mind a warrant in that particular city you can run a timer called "robbery" to "rob xxx" and the mob either attacks you, or forks over some small amount of gold depending on the mob. Obviously guards are going to kick your ass as opposed to freckles, the flower girl.
- ADDENDUM TO ROBBERY - HEIST (HUMAN) you and mercenaries that you hire or members in your group enter the bank in a city you are ok with being warranted by, and begin a heist. Guards will start pouring in, and mercenaries/PC's must hold off the guards while someone opens the safe which is a super long timer. If it works you get some high end amount of gold. That would be cool and give justice clans something to do for a change.

Black Tower (Dark Side) - Change the name of dreadguards to black tower, give corresponding rank names too, it's cool and they're not dreadlords (yet..imp :P)

Game of Houses (HUMAN) - suggestions for this, feel free, but that would be really cool to work on.

Gleeman (HUMAN) - Clan for RP. Not PK based. These guys are in charge of riddling, story telling, and helping new players. All this can be logged, recorded, and turned into clan watchers assigned to this clan to award for quest points with a cap of quest points a day. Allow alternatives other than PK to get to master, so all players can enjoy. Some people don't come to muds to PK like wizards :P I do, but some don't!

etc

Re: changes you want to see

Posted: Sun Jun 12, 2011 2:54 am
by Galnor
I think it would be cool if we could somehow use content from the wiki for an in-game help command. Everyone could then contribute easily, and we could(potentially) reduce duplicate content.
Gleamer wrote:Gamble (HUMAN/TROLL) - you place a bet of xxxx gold, and roll the dice. If your roll is higher than gambler mob's then you can keep the money plus there's that they bet. Can be used for gear as well to split.
We do have one of these in Caemlyn.

We also have a Black Tower.

I worry about opening additional clans. We have a ton of inactive clans due to our low playerbase. Opening more would just make the problem worse.

Re: changes you want to see

Posted: Sun Jun 12, 2011 9:50 am
by Phantasm
i like that heist idea. i also think that the gambler should be brought back to DS!!!!

Re: changes you want to see

Posted: Sun Jun 12, 2011 12:17 pm
by Chase
I really like the heist idea too. Only problem is characters are so easy to make and level someone will jut use a garbage character and switch the gold to an at. And prob have the heist system botted. :P

Re: changes you want to see

Posted: Sun Jun 12, 2011 3:56 pm
by Koradin
The eyes and ears mobs, tracking mobs, and scouting capabilities sound like fun and not-over-the-top ideas to me. For example on DS, maybe make it so once you "hire" a darkfriend mob, you can order him to patrol a certain city, and then send messages to the mob via ravens that you purchase in order to change his current orders. He'll report to you sporadically until he gets found out and killed, or you could have to pay him wages and when you stop paying he stops working. They could even last through reboots. LS could have the same thing, just have them be called "agents" instead of darkfriends.

Re: changes you want to see

Posted: Sun Jun 12, 2011 4:52 pm
by Phantasm
yes. yes

Re: changes you want to see

Posted: Sun Jun 12, 2011 9:37 pm
by Evilina
Koradin wrote:The eyes and ears mobs, tracking mobs, and scouting capabilities sound like fun and not-over-the-top ideas to me. For example on DS, maybe make it so once you "hire" a darkfriend mob, you can order him to patrol a certain city, and then send messages to the mob via ravens that you purchase in order to change his current orders. He'll report to you sporadically until he gets found out and killed, or you could have to pay him wages and when you stop paying he stops working. They could even last through reboots. LS could have the same thing, just have them be called "agents" instead of darkfriends.
but fades dont get raven or rat reports? um ok.

Re: changes you want to see

Posted: Sun Jun 12, 2011 11:44 pm
by Koradin
Evilina wrote:
Koradin wrote:The eyes and ears mobs, tracking mobs, and scouting capabilities sound like fun and not-over-the-top ideas to me. For example on DS, maybe make it so once you "hire" a darkfriend mob, you can order him to patrol a certain city, and then send messages to the mob via ravens that you purchase in order to change his current orders. He'll report to you sporadically until he gets found out and killed, or you could have to pay him wages and when you stop paying he stops working. They could even last through reboots. LS could have the same thing, just have them be called "agents" instead of darkfriends.
but fades dont get raven or rat reports? um ok.
You could use the feature the same as anyone else. Maybe it could cost less feat points for fades. There's lots of possibilities here.

Re: changes you want to see

Posted: Mon Jun 13, 2011 2:05 am
by Gleamer
free for fades. If a darkfriend stops working, I stop eating vegetables and start eating meat. You get the idea. So he wouldn't be payed, he'd be ordered. Darkfriends are essentially grovelling backstabbing slaves that work for the darkside.

If we have a black tower I want in. Period.

Re: changes you want to see

Posted: Mon Jun 13, 2011 3:29 am
by Gleamer
ps. If people want to bot that's fine.. just know that justice clans have the right to beat the daylights out of any unsuspecting thieves.. I mean.. i'd love to kill someone afk, robbing a bank, and botting all in one. Boom quest points for the justice clan member that stops it. Makes justice clan members patrol their city and actually do something meaningful there too. How neat.

Re: changes you want to see

Posted: Tue Jun 14, 2011 2:33 pm
by Solare
I would like to see hrmmm.

Gaidin opened up
Less troll rogues!
New ds zones nw of keep.
Far madding finally finished =p
Caemlyn palace finally finished
Lamgwin as an ogier. (gonna be hilarious)

Re: changes you want to see

Posted: Tue Jun 14, 2011 3:43 pm
by Ifrit
would like to see the combine command work on all recipes in your inventory. Currently sifting through 40+ bits is NOT fun.

Re: changes you want to see

Posted: Tue Jun 14, 2011 9:58 pm
by Ciarra
Ifrit wrote:would like to see the combine command work on all recipes in your inventory. Currently sifting through 40+ bits is NOT fun.
Agreed.
having combine just merge all compatible bits together would be great.

Re: changes you want to see

Posted: Tue Jun 14, 2011 10:37 pm
by Landor
Solare wrote:I would like to see hrmmm.

Gaidin opened up
Less troll rogues!
New ds zones nw of keep.
Far madding finally finished =p
Caemlyn palace finally finished
Lamgwin as an ogier. (gonna be hilarious)
Gaidin opened up ------ +1 this should be in the top priority..
Less troll rogues! ------ +1 lol
New ds zones nw of keep. ------- +1 i definately agree with this, it would offer so much to the means of PK, smobs, etc.
Far madding finally finished =p +1 this would be fun...
Caemlyn palace finally finished +1 This should of been done before lower caemlyn was done....
Lamgwin as an ogier. (gonna be hilarious) ----- Yes lets get this over and done with, it will be Hilarious..... :P

Re: changes you want to see

Posted: Wed Jun 15, 2011 1:20 am
by Solare
Just the idea of anogier running around yelling bro u mad makes me chuckle. I would even help build if it got some of those long standing zones finished. Caemy palace and far madding.. Honestly those would be top priority over others as they had been started or rumored to have been started so seeing them done would be great. Other than that the new ds zones would rock as the blight gets kind of tiny ehen fighting ls atm and it would open thongs up.

Re: changes you want to see

Posted: Wed Jun 15, 2011 9:34 am
by Evilina
Solare wrote:it would open thongs up.
What have you been doing on the mud? ;)

Re: changes you want to see

Posted: Wed Jun 15, 2011 6:14 pm
by Evilina
bits and fragments not decay in chest, their decaying in chest and not in your inventory promotes storage characters.

Channies given a rank bonus as other classes get such as cheaper survival, ride, etc, maybe make it an AS bonus on ls and a rank 7 bonus on ds.

Re: changes you want to see

Posted: Fri Jun 17, 2011 11:52 pm
by Koradin
Ciarra wrote:
Ifrit wrote:would like to see the combine command work on all recipes in your inventory. Currently sifting through 40+ bits is NOT fun.
Agreed.
having combine just merge all compatible bits together would be great.
This has been implemented. Check announcements.

Re: changes you want to see

Posted: Sun Jun 26, 2011 9:29 am
by Eowyn
I am one of the new players so hard to say whether I should join the thread but I have an idea. As new clans would necessarily need more players, some "second clans" or how to name it would not need it. Like if you were a skilled warrior of whichever clan or perhaps even unclanned, you could become gaidin, you would just need to persuade an AS about your qualities.

And one thing I have encountered and would like to see different (even though I realize it is probably made that way for purpose) is that you have only 2 trade points and if you want a new trade and reprac, the other one is put at zero as well.