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god damn it!!!

Posted: Wed Jun 08, 2011 2:15 pm
by Kyrana
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
You feel the presence of someone nearby....
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.

HP:Hurt SP:Excellent MV:Faint >
= HP:Hurt SP:Excellent MV:Faint >

* + - = % = - +
* *Phantasm* makes a strange sound as you place a curved, ruby studded knife in his back!
*Phantasm* grimaces in pain.
*Phantasm* has been heavily wounded, noticeably slowing his movement speed!

HP:Hurt SP:Excellent MV:Faint - Phantasm: Wounded>
A Ghob'hlin trolloc assists *Phantasm*.
A Ghob'hlin trolloc tries to cleave your head, but misses.
A pale half-man slashes your hands.

HP:Hurt SP:Excellent MV:Faint - Phantasm: Wounded>
A pale half-man slashes your body hard.
A Ghob'hlin trolloc cleaves your head.
A Ghob'hlin trolloc blasts your arms hard.
*Phantasm* pierces your legs very hard.
You try to pierce *Phantasm*'s arms, but miss.

HP:Wounded SP:Excellent MV:Faint - Phantasm: Wounded>
*Phantasm* sniffs sadly.

HP:Wounded SP:Excellent MV:Faint - Phantasm: Wounded>
f
*Phantasm* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Faint - Phantasm: Wounded>
You panic and attempt to flee!

HP:Wounded SP:Excellent MV:Faint - Phantasm: Wounded>
z
x
*Phantasm* leaves north.

HP:Wounded SP:Excellent MV:Faint - a Ghob'hlin trolloc: Healthy>
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
You feel the presence of someone nearby....
You flee head over heels.

HP:Wounded SP:Excellent MV:Faint >
You attempt to hide yourself.

HP:Wounded SP:Excellent MV:Faint >
= HP:Wounded SP:Excellent MV:Faint >

* + - = *Phantasm* leaves east.

HP:Wounded SP:Excellent MV:Faint >
% A pale half-man has arrived from the south.
A Ghob'hlin trolloc has arrived from the south.
A Ghob'hlin trolloc has arrived from the south.

HP:Wounded SP:Excellent MV:Faint >
= - + e
s
Cancelled...
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
*Phantasm* is standing here.

HP:Wounded SP:Excellent MV:Faint >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Excellent MV:Faint >
z
You attempt to hide yourself.

HP:Wounded SP:Excellent MV:Faint >
e
z
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A large rat is here scurrying out of sight.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Wounded SP:Excellent MV:Faint >
x
You attempt to hide yourself.

HP:Wounded SP:Excellent MV:Faint >
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
e
z
x
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Wounded SP:Excellent MV:Faint >
Beginning autosave. Please wait...
Timer now at 88 secs.
Timer now at 60 secs.
e
z
x

Autosave complete.
HP:Wounded SP:Excellent MV:Faint >
You attempt to hide yourself.
You can't find a good place to hide!
You are thirsty.

HP:Wounded SP:Excellent MV:Faint >
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Wounded SP:Excellent MV:Faint >
You attempt to hide yourself.

HP:Wounded SP:Excellent MV:Faint >
w
x
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Wounded SP:Excellent MV:Faint >
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
w
x
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A large rat is here scurrying out of sight.
a rhinoceros is grazing here.

HP:Wounded SP:Excellent MV:Faint >
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
w
x
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Excellent MV:Faint >
Backstab who?

HP:Wounded SP:Excellent MV:Faint >
w
x
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]

HP:Wounded SP:Excellent MV:Burning >
Backstab who?

HP:Wounded SP:Excellent MV:Burning >
w
x
A pale half-man has arrived from the north.
A Ghob'hlin trolloc has arrived from the north.
A Ghob'hlin trolloc has arrived from the north.

HP:Wounded SP:Excellent MV:Burning >
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
*Phantasm* is standing here.

HP:Wounded SP:Excellent MV:Burning >
= HP:Wounded SP:Excellent MV:Burning >

* + *Phantasm* leaves north.

HP:Wounded SP:Excellent MV:Burning >
- = % = - +
* They must have left already...

HP:Wounded SP:Excellent MV:Burning >
n
x
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A plant lies here withering.

HP:Wounded SP:Excellent MV:Burning >
Backstab who?

HP:Wounded SP:Excellent MV:Burning >
e
x
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.

HP:Wounded SP:Excellent MV:Burning >
Backstab who?

HP:Wounded SP:Excellent MV:Burning >
s
x
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]

HP:Wounded SP:Excellent MV:Burning >
Backstab who?

HP:Wounded SP:Excellent MV:Burning >
e
x
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Excellent MV:Burning >
= HP:Wounded SP:Excellent MV:Burning >

* + - = % = - + You are interrupted and stop what you are doing.
Suddenly *Phantasm* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...