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flee op

Posted: Fri Jun 03, 2011 7:52 pm
by Lamgwin
HP:Critical MV:Strong - Burton: Critical>
They already seem stunned!
b

HP:Critical MV:Strong - Burton: Critical>
HP:Critical MV:Strong - Burton: Critical>

* - *Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Burton: Critical>
% - *Burton* strikes your head.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Burton: Critical>
*Burton* panics, and attempts to flee!

HP:Critical MV:Strong - Burton: Critical>

* As *Burton* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Strong - Burton: Critical>
w
*Burton* leaves west.

HP:Critical MV:Strong >
w
Ranalin Square
It is immediately obvious that this square is not often visited by large groups
of people. A beautiful white marble fountain flows in the center of the square
and a bench can be seen close to the wall of the Tower. A lone flower can be
seen floating in the center of the fountain, its petals slowly soaking in the
water.
[ Exits: n e s w ]
A white marble fountain spills water into a basin with a constant patter.
*Burton* is standing here.
...*Burton* glows with a bright light!
A black warhorse has arrived from the east.

HP:Critical MV:Strong >
*Burton* leaves east.
Entering the Ranalin Gate
Large iron gates flank the sides of this entrance. Their hinges are well oiled
and don't squeak at all as they are opened or closed. The pristine marble
walls are hung with various pictures painted by the inhabitants of the White
Tower over the years. Despite the amount of feet that had to have walked on
this floor, it looks as if it were just installed.
[ Exits: e w ]
A black warhorse has arrived from the east.

HP:Critical MV:Strong >
w
w
w
Intersection in the Passage
The passage here branches out to the north and south while continuing east and
west. To the north, a beautiful garden can be seen through a marble archway.
To the south another hallway leads to what is undoubtedly the kitchens from the
wonderful smells wafting through the corridor.
[ Exits: n e s w ]
An Accepted stands nearby.
A black warhorse has arrived from the east.

HP:Critical MV:Strong >
A Side Passage
The passage here is wide and free of clutter, allowing groups of people to move
about easily in the space provided. To the west, a gigantic staircase spirals
up through the White Tower. To the east, the Ranalin gate can be glimpsed
dimly at the end of the corridor.
[ Exits: e w ]
A tall woman wearing a brown shawl is buried in thought here.
A stony warder wanders here.
An Aes Sedai wearing a blue shawl smoothly glides past here.
A stony warder wanders here.
A black warhorse has arrived from the east.

HP:Critical MV:Strong >
Foot of the Stairway
Dominating the center of the enormous intersection is a huge spiraling
staircase that curves sinuously up the inside of the White Tower. The marble
floor is colored in the colors of the seven Ajahs in artful patterns that end
at the stark white staircase. To the north, a large door opens into the Hall
of Sitters, where people from all over the world converge to meet with the
Sitters of the White Tower.
[ Exits: n e s w u d ]
An Accepted stands nearby.
An Accepted stands nearby.
A black warhorse has arrived from the east.

HP:Critical MV:Strong >
change mood brave
Mood changed to: Brave

HP:Critical MV:Strong >
e
2
2
A Side Passage
The passage here is wide and free of clutter, allowing groups of people to move
about easily in the space provided. To the west, a gigantic staircase spirals
up through the White Tower. To the east, the Ranalin gate can be glimpsed
dimly at the end of the corridor.
[ Exits: e w ]
A tall woman wearing a brown shawl is buried in thought here.
A stony warder wanders here.
An Aes Sedai wearing a blue shawl smoothly glides past here.
A stony warder wanders here.
A black warhorse has arrived from the west.

HP:Critical MV:Strong >
sc
They don't seem to be here.

HP:Critical MV:Strong >
2
They don't seem to be here.

HP:Critical MV:Strong >
2
You have 10(458) hit and 125(157) movement points.
You have scored 396029614 exp, 1498 total quest points
You need 603970385 exp to reach your next level.
You have been playing for 1 days and 0 hours.
You have gathered 733 Weave Points so far.
This ranks you as Lamgwin of Capua, bringer of rain (level 50)
You are in the following clans:
Valon : 1498 Quest Points, rank 8, 2 Quest Points to rank.
You have acquired 9 feat points.
You are standing.




LOL FKN NUB 1 MELE AND I WOODA DED.

Re: flee op

Posted: Fri Jun 03, 2011 8:03 pm
by Burton
Dude.. You are sitting in Tower against a solo dg and won't leave AS mob patties half the time. I'm in a pretty crappy dodge set. SO OP. So much for you being such a balsy pker and everyone else being pansies.

Re: flee op

Posted: Fri Jun 03, 2011 8:08 pm
by Lamgwin
The Bell Tower
This small space is taken up almost entirely by the massive bell situated in
the center. A waist-high fence surrounds the tower to prevent anyone from
falling to their deaths. Off to the side, a large, padded stick can be used to
ring the bell.
[ Exits: d ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
*Burton* is standing here.
...*Burton* glows with a bright light!
A black warhorse has arrived from below.

HP:Wounded MV:Strong >
b
You try to bludgeon *Burton*'s feet, but miss.

HP:Wounded MV:Strong - Burton: Hurt>
HP:Wounded MV:Strong - Burton: Hurt>

* - % *Burton* tickles your body as he strikes you.

HP:Wounded MV:Strong - Burton: Hurt>
-
* Your bash at *Burton* sends him sprawling!

HP:Wounded MV:Strong - Burton: Hurt>
say LOL FUCKING HAX
change mood brave
You say 'LOL FUCKING HAX'

HP:Wounded MV:Strong - Burton: Hurt>
Mood changed to: Brave

HP:Wounded MV:Strong - Burton: Hurt>
You bludgeon *Burton*'s feet into bloody fragments!

HP:Wounded MV:Strong - Burton: Hurt>
SAY I POSTED FLEE OP BTW
B
You say 'I POSTED FLEE OP BTW'

HP:Wounded MV:Strong
You bludgeon *Burton*'s legs into bloody fragments!

HP:Wounded MV:Strong - Burton: Wounded>
*Burton* says 'BACK'

HP:Wounded MV:Strong - Burton: Wounded>
HP:Wounded MV:Strong - Burton: Wounded>

* - % -
* As *Burton* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Strong - Burton: Wounded>
TICK IN 5 SECONDS.
B
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Wounded MV:Strong - Burton: Wounded>
You try to bludgeon *Burton*'s arms, but miss.

HP:Wounded MV:Strong - Burton: Wounded>
HP:Wounded MV:Strong - Burton: Wounded>

* - % -
* Your bash at *Burton* sends him sprawling!

HP:Wounded MV:Strong - Burton: Wounded>
SAY OP BURTON
You say 'OP BURTON'

HP:Wounded MV:Strong - Burton: Wounded>
STAT
You try to bludgeon *Burton*'s arms, but miss.

HP:Wounded MV:Strong - Burton: Wounded>
You are a 242 year old male human warrior.
Your mood is currently: Brave
You have 3 warnings.
Your height is 5 feet, 11 inches, weight 185 pounds, weight carried 1.9 lbs, worn: 60.6 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 13, Wis: 14, Dex: 10, Con: 19
You have died 85 times, 69 times to other players, 16 times to monsters, and killed 221 other worthy players.
Your armor absorbs 71% damage on average.
You are affected by:
NO QUIT 6
NOTICE 20

HP:Wounded MV:Strong - Burton: Wounded>
L BURTON
change mood brave

Chief BRO of the BROGADE
*Burton* has quite a few wounds.

*Burton* is using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a sparkling gold earring in the shape of a shield
<worn in left ear> a sparkling gold earring in the shape of a shield
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of shoulder pads worked with silver
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a simple silver wristband
<worn around wrist> a simple silver wristband
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a glistening steel ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots

HP:Wounded MV:Strong - Burton: Wounded>
Mood changed to: Brave

HP:Wounded MV:Strong - Burton: Wounded>
You bludgeon *Burton*'s feet into bloody fragments!

HP:Wounded MV:Strong - Burton: Wounded>
They already seem stunned!
b

HP:Wounded MV:Strong - Burton: Wounded>
HP:Wounded MV:Strong - Burton: Wounded>

* - % -
* Your bash at *Burton* sends him sprawling!

HP:Wounded MV:Strong - Burton: Wounded>
WHO
-------------- Immortals --------------

Fogel [God of War]

-------------- Players --------------

Lamgwin of Capua, bringer of rain

-------------- Stats --------------

Currently active: 1 human 3 trollocs.
Today there was a high of 7 players.
The record high of 26 players was reached on 05-05-2010.

HP:Wounded MV:Strong - Burton: Wounded>
You bludgeon *Burton*'s feet into bloody fragments!

HP:Wounded MV:Strong - Burton: Battered>
SAY LOL I'M OP
You say 'LOL I'M OP'

HP:Wounded MV:Strong - Burton: Battered>

You bludgeon *Burton*'s body into bloody fragments!

HP:Wounded MV:Strong - Burton: Battered>
They already seem stunned!
b

HP:Wounded MV:Strong - Burton: Battered>
They already seem stunned!
b

HP:Wounded MV:Strong - Burton: Battered>
HP:Wounded MV:Strong - Burton: Battered>

* - % -
* As *Burton* avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Strong - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Battered MV:Strong - Burton: Battered>
B
*Burton* says 'U survived a rend at crit.. OP'

HP:Battered MV:Strong - Burton: Battered>
HP:Battered MV:Strong - Burton: Battered>

* Beginning autosave. Please wait...

Autosave complete.
HP:Battered MV:Strong - Burton: Battered>
- % -
* As *Burton* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.

HP:Battered MV:Fresh - Burton: Battered>
SNICKER
B
You snicker softly.

HP:Battered MV:Fresh - Burton: Battered>
HP:Battered MV:Fresh - Burton: Battered>

* - % - You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Burton: Battered>

* Your bash at *Burton* sends him sprawling!

HP:Beaten MV:Fresh - Burton: Battered>
SAY HAD 10 HPS HO
You say 'HAD 10 HPS HO'

HP:Beaten MV:Fresh - Burton: Battered>
You bludgeon *Burton*'s head into bloody fragments!

HP:Beaten MV:Fresh - Burton: Battered>
WHERE
Players in your Zone
--------------------
Lamgwin - The Bell Tower

HP:Beaten MV:Fresh - Burton: Battered>
change mood wimpy
Mood changed to: Wimpy

HP:Beaten MV:Fresh - Burton: Battered>
You bludgeon *Burton*'s hands into bloody fragments!

HP:Beaten MV:Fresh - Burton: Beaten>
F
You panic and attempt to flee!

HP:Beaten MV:Fresh - Burton: Beaten>
change mood brave
2
2
A Short Corridor
This small corridor is simple and contains little decoration. Instead, a set
of stairs leads up into the open air of the bell tower. The underside of the
gigantic brass bell can be seen from below, the pendulum inside swinging back
and forth idly until someone chooses to ring the bell.
[ Exits: w u ]
A tall woman wearing a brown shawl is buried in thought here.
An Aes Sedai of the Gray Ajah dominates the area.
You flee head over heels.

HP:Beaten MV:Excellent >
2
Mood changed to: Brave

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
2
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
2
2
They don't seem to be here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
WHISTLE
change mood brave
You raise your fingers to your lips and whistle loudly.

HP:Beaten MV:Excellent >
2
2
Mood changed to: Brave

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
SC
They don't seem to be here.
A black warhorse has arrived from above.

HP:Beaten MV:Excellent >
You have 96(458) hit and 155(157) movement points.
You have scored 396029388 exp, 1503 total quest points
You need 603970611 exp to reach your next level.
You have been playing for 1 days and 0 hours.
You have gathered 778 Weave Points so far.
This ranks you as Lamgwin of Capua, bringer of rain (level 50)
You are in the following clans:
Valon : 1503 Quest Points, rank 8, -3 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 9 feat points.
You are standing.

HP:Beaten MV:Excellent >
SAVE
2
2
Saving Lamgwin.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
TICK IN 5 SECONDS.
They don't seem to be here.

HP:Beaten MV:Excellent >
CMZ
Mood changed to: Berserk

HP:Beaten MV:Excellent >
STAT
You are a 242 year old male human warrior.
Your mood is currently: Berserk
You have 3 warnings.
Your height is 5 feet, 11 inches, weight 185 pounds, weight carried 1.9 lbs, worn: 60.6 lbs.
Offensive Bonus: 200 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 13, Wis: 14, Dex: 10, Con: 19
You have died 85 times, 69 times to other players, 16 times to monsters, and killed 221 other worthy players.
Your armor absorbs 71% damage on average.
You are affected by:
NO QUIT 6
NOTICE 19

HP:Beaten MV:Excellent >
Burton yells, 'LOL'

HP:Beaten MV:Excellent >
U
2
B
The Bell Tower
This small space is taken up almost entirely by the massive bell situated in
the center. A waist-high fence surrounds the tower to prevent anyone from
falling to their deaths. Off to the side, a large, padded stick can be used to
ring the bell.
[ Exits: d ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
*Burton* is standing here.
...*Burton* glows with a bright light!
A black warhorse has arrived from below.

HP:Beaten MV:Excellent >
You try to bludgeon *Burton*'s legs, but miss.

HP:Beaten MV:Excellent - Burton: Beaten>
HP:Beaten MV:Excellent - Burton: Beaten>

* - % -
* Your bash at *Burton* sends him sprawling!

HP:Beaten MV:Excellent - Burton: Beaten>
SAY lol no u
You bludgeon *Burton*'s arms into bloody fragments!

HP:Beaten MV:Excellent - Burton: Beaten>
You say 'lol no u'

You bludgeon *Burton*'s feet into bloody fragments!

HP:Beaten MV:Excellent - Burton: Critical>
*Burton* panics, and attempts to flee!

HP:Beaten MV:Excellent - Burton: Critical>
HP:Beaten MV:Excellent - Burton: Critical>

* d
2
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Burton: Critical>
d
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
d
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Burton: Critical>
You do the best you can!

HP:Beaten MV:Excellent - Burton: Critical>
2
d
No way! You're fighting for your life!
2

HP:Beaten MV:Excellent - Burton: Critical>
You do the best you can!
*Burton* leaves down.

HP:Beaten MV:Excellent >
d
A Short Corridor
This small corridor is simple and contains little decoration. Instead, a set
of stairs leads up into the open air of the bell tower. The underside of the
gigantic brass bell can be seen from below, the pendulum inside swinging back
and forth idly until someone chooses to ring the bell.
[ Exits: w u ]
An Accepted stands nearby.
A tall woman wearing a brown shawl is buried in thought here.
An Aes Sedai of the Gray Ajah dominates the area.
A black warhorse has arrived from above.


AND THEN HE DIES ON TV ROAD

THIS MAKES BURTON'S TRUTH VALUE FOR HIS STATEMENT FALSE.

Re: flee op

Posted: Fri Jun 03, 2011 8:12 pm
by Burton
Still.. you can flee and come in and bash me and flee - getting out without any weaves on you. That time it wasn't a big deal, less mob support. Not to mention you breaking high pb unbashed a lot? Just saying, I'd pk more balsy before trying to call other people out.

Re: flee op

Posted: Fri Jun 03, 2011 8:13 pm
by Lamgwin
THE PK SESSION I SAT AT MOBS WHEN I WAS LOWISH WAS WHEN YOU HAD ME CHILLED, WEAKENED, AND I WAS DISMOUNTED. I DIDN'T HAVE ENOUGH OB TO LAND BASHES. YOU WANT ME TO SIT IN A ROOM AND JUST GET WEAVED ON BY YOU? THAT'S OP BRO.

Re: flee op

Posted: Fri Jun 03, 2011 8:15 pm
by Burton
sorry bro!

Re: flee op

Posted: Fri Jun 03, 2011 8:21 pm
by Burton
See bro, let you out of that

Re: flee op

Posted: Fri Jun 03, 2011 8:23 pm
by Lamgwin
that was some funny shit right thur

Re: flee op

Posted: Fri Jun 03, 2011 8:25 pm
by Burton
HP:Critical SP:Full MV:Burning >
loc
- You begin channeling the appropriate flows...

HP:Critical SP:Full MV:Burning >
+ = The cellardoor is opened from the other side.

HP:Critical SP:Full MV:Burning >
*Lamgwin* has arrived from above.

HP:Critical SP:Full MV:Burning >
=
2
2
Cancelled...
You close the cellardoor.

HP:Critical SP:Full MV:Burning >
It's already closed!
*Lamgwin* tries to bludgeon your legs, but misses.

HP:Critical SP:Full MV:Burning - Lamgwin: Hurt>
f
PANIC! You couldn't escape!

HP:Critical SP:Full MV:Burning - Lamgwin: Hurt>
1
You open the cellardoor.

HP:Critical SP:Full MV:Burning - Lamgwin: Hurt>
f
You panic and attempt to flee!

HP:Critical SP:Full MV:Burning - Lamgwin: Hurt>
*Lamgwin* tries to bludgeon your body, but misses.

HP:Critical SP:Full MV:Burning - Lamgwin: Hurt>
2
2
2
2
In the Decaying Cottage
Within the remains of an old and rotten cottage, piles of bones with rotting
flesh and meat lie on the ground. The smell of death, defecation, and urine is
heavy here, almost sufficating you. You begin to feel a little lightheaded and
panic starts to set in.
[ Exits: e d ]
You flee head over heels.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.
2

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
2
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >

You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
You don't see a cellardoor here.

HP:Critical SP:Full MV:Burning >
HP:Critical SP:Full MV:Burning >
d
2
2
In the Foul Basement
The air has a foul stale sense of smell to it, there apears to be nothing of
use down here, old rotten rags and baskets line the walls.
[ Exits: u ]
*Lamgwin* is here, fighting a skeleton clothed figure!.
A sinister man raises his hands in supplication.
A skeleton clothed figure is here, fighting *Lamgwin*!.
A man clothed in human bones performs rituals for the Dark One here.
A man clothed in human bones performs rituals for the Dark One here.

HP:Critical SP:Full MV:Burning >
2
You close the cellardoor.
2

HP:Critical SP:Full MV:Burning >
It's already closed!
2

HP:Critical SP:Full MV:Burning >
It's already closed!
2

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >

It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!
2

HP:Critical SP:Full MV:Burning >
HP:Critical SP:Full MV:Burning >
2
It's already closed!
2

HP:Critical SP:Full MV:Burning >
It's already closed!
2

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!
2

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!
*Lamgwin* bludgeons a skeleton clothed figure's hands extremely hard.
A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,
A skeleton clothed figure tickles *Lamgwin*'s legs as he pierces him.

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!

HP:Critical SP:Full MV:Burning >
2
It's already closed!
2

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
Lamgwin opens the cellardoor.

HP:Critical SP:Full MV:Burning >
sa LOL
*Lamgwin* panics, and attempts to flee!

HP:Critical SP:Full MV:Burning >
You say 'LOL'

HP:Critical SP:Full MV:Burning >
si
2
You sigh.

HP:Critical SP:Full MV:Burning >
2
You close the cellardoor.

HP:Critical SP:Full MV:Burning >
2
It's already closed!
A skeleton clothed figure tickles *Lamgwin*'s head as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.

HP:Critical SP:Full MV:Burning >
It's already closed!

HP:Critical SP:Full MV:Burning >
9
= You begin channeling the appropriate flows...

HP:Critical SP:Full MV:Burning >
= *Lamgwin* panics, and attempts to flee!

HP:Critical SP:Full MV:Burning >

* + - = Beginning autosave. Please wait...

Autosave complete.
HP:Critical SP:Full MV:Burning >
*Lamgwin* tries to bludgeon a skeleton clothed figure's hands, but misses.
A skeleton clothed figure tickles *Lamgwin*'s feet as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s shoulders as he pierces him.
The aura around you fades away.

HP:Beaten SP:Full MV:Faint >
% = - Lamgwin opens the cellardoor.

HP:Beaten SP:Full MV:Faint >
*Lamgwin* panics, and attempts to flee!

HP:Beaten SP:Full MV:Faint >
+
* Okay.
Your net of Spirit, Air and Fire settles on *Lamgwin* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
2
2
You close the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
2
It's already closed!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
It's already closed!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
l
Lamgwin opens the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
9
In the Foul Basement
The air has a foul stale sense of smell to it, there apears to be nothing of
use down here, old rotten rags and baskets line the walls.
[ Exits: u ]
*Lamgwin* is here, fighting a skeleton clothed figure!.
A sinister man raises his hands in supplication.
A skeleton clothed figure is here, fighting *Lamgwin*!.
A man clothed in human bones performs rituals for the Dark One here.
A man clothed in human bones performs rituals for the Dark One here.
*Lamgwin* panics, and attempts to flee!
You tickle *Lamgwin*'s body as you strike him.
A skeleton clothed figure tickles *Lamgwin*'s arms as he pierces him.
A skeleton clothed figure tries to pierce *Lamgwin*'s body, but misses.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
= You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
=
*
2
9
Cancelled...
You close the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
= You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
=
* Lamgwin opens the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
*Lamgwin* panics, and attempts to flee!
A skeleton clothed figure tickles *Lamgwin*'s head as he pierces him.
A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
+ - A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s feet as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s feet as he pierces him.
A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
=
2
2
2
Cancelled...
You close the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
9
It's already closed!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
It's already closed!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
= You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
=
* Lamgwin opens the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
+ *Lamgwin* panics, and attempts to flee!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
- =
2
9
Cancelled...
You close the cellardoor.
A skeleton clothed figure tickles *Lamgwin*'s head as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s feet as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.
You strike *Lamgwin*'s feet.
A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,
A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
= You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
=
* + - = Lamgwin opens the cellardoor.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
*Lamgwin* panics, and attempts to flee!

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
% = A skeleton clothed figure barely tickles *Lamgwin*'s body with his pierce,
A skeleton clothed figure tickles *Lamgwin*'s legs as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s legs as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s legs as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.

HP:Beaten SP:Strong MV:Faint - Lamgwin: Wounded --- a skeleton clothed figure: Healthy>
- +
*
2
Okay.
Your net of Spirit, Air and Fire settles on *Lamgwin* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
You close the cellardoor.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
Lamgwin opens the cellardoor.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
*Lamgwin* panics, and attempts to flee!

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
1
It's already open!

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
A skeleton clothed figure tickles *Lamgwin*'s shoulders as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s shoulders as he pierces him.
You barely strike *Lamgwin*'s legs.
A skeleton clothed figure tickles *Lamgwin*'s arms as he pierces him.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
uf
What?!?

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
u
No way! You're fighting for your life!

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
u
No way! You're fighting for your life!

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
A skeleton clothed figure tickles *Lamgwin*'s hands as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s feet as he pierces him.
A skeleton clothed figure tickles *Lamgwin*'s waist as he pierces him.
You barely strike *Lamgwin*'s legs.
A skeleton clothed figure barely tickles *Lamgwin*'s arms with his pierce,

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered --- a skeleton clothed figure: Healthy>
*Lamgwin* leaves up.

HP:Beaten SP:Good MV:Faint >
sa Go
You say 'Go'
*Lamgwin* has arrived from above.

HP:Beaten SP:Good MV:Faint >
*Lamgwin* panics, and attempts to flee!
*Lamgwin* leaves up.

HP:Beaten SP:Good MV:Faint >
u
z
In the Decaying Cottage
Within the remains of an old and rotten cottage, piles of bones with rotting
flesh and meat lie on the ground. The smell of death, defecation, and urine is
heavy here, almost sufficating you. You begin to feel a little lightheaded and
panic starts to set in.
[ Exits: e d ]
*Lamgwin* is standing here.

HP:Beaten SP:Good MV:Faint >
0
You strike *Lamgwin*'s head.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered>
% You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered>
=
9
= Cancelled...
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered>
= *Lamgwin* tries to bludgeon your feet, but misses.

HP:Beaten SP:Good MV:Faint - Lamgwin: Battered>

* + - = % = -
sa I let you out ps
+ Cancelled...
You say 'I let you out ps'
You strike *Lamgwin*'s head.
*Lamgwin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Faint - Lamgwin: Beaten>
f
*Lamgwin* bludgeons your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Good MV:Faint - Lamgwin: Beaten>
*Lamgwin* says 'u ded'

HP:Critical SP:Good MV:Faint - Lamgwin: Beaten>
Lamgwin closes the trapdoor.

HP:Critical SP:Good MV:Faint - Lamgwin: Beaten>
*Lamgwin* bludgeons your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows

U welcome bro?

Re: flee op

Posted: Fri Jun 03, 2011 8:28 pm
by Lamgwin
lol the fuck? i was about to bash you when my stupid open door spam died off. and then let my op chains save my lives?!

Re: flee op

Posted: Fri Jun 03, 2011 8:30 pm
by Burton
I didn't even have to engage bro, I just didn't feel like laming you!. And see what happens if I don't chill and weaken you? You landed all but 2 bashes.

Re: flee op

Posted: Fri Jun 03, 2011 8:32 pm
by Lamgwin
it was the dismounted part too that made it where i couldn't really do shit earlier. also, door traps are fair game as far as i'm concerned, i wouldn't be upset at all to die to that.