burton op
Posted: Thu Jun 02, 2011 2:40 pm
You yell, 'pansy!'
HP:Healthy MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.
HP:Healthy MV:Excellent >
You try to strike *Burton*'s body, but miss.
HP:Healthy MV:Excellent - Burton: Hurt>
b
*Burton* strikes your hands hard.
You try to strike *Burton*'s feet, but miss.
HP:Scratched MV:Excellent - Burton: Hurt>
HP:Scratched MV:Excellent - Burton: Hurt>
* - *Burton* drinks water from a slick stomach.
HP:Scratched MV:Excellent - Burton: Hurt>
% - *Burton* drinks water from a slick stomach.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
* As *Burton* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Excellent - Burton: Hurt>
l burton
pb
*Burton* looks at you.
HP:Scratched MV:Excellent - Burton: Hurt>
Chief BRO of the BROGADE
*Burton* has some small wounds and bruises.
*Burton* is using:
<held> a figure of an armored soldier raising his sword to the heavens
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* says 'LOL'
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your arms, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
say hax
You say 'hax'
HP:Scratched MV:Excellent - Burton: Hurt>
change mood brave
pb
*Burton* says 'NICE SPEAR'
Mood changed to: Brave
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= *Burton* strikes your hands hard.
HP:Scratched MV:Excellent - Burton: Hurt>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s shoulders, but miss.
HP:Scratched MV:Excellent - Burton: Hurt>
say you're gonna be op
You say 'you're gonna be op'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
say that's fo sho
You say 'that's fo sho'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = *Burton* strikes your body.
HP:Scratched MV:Excellent - Burton: Hurt>
- +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* says 'LOL'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your head, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - *Burton* says 'what defense?'
HP:Scratched MV:Excellent - Burton: Hurt>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
pb
*Burton* says 'U SUCK'
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your legs, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Scratched MV:Excellent - Burton: Wounded>
TICK IN 5 SECONDS.
pb
- *Burton* tries to strike your head, but misses.
HP:Scratched MV:Excellent - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Wounded>
say i have 1 defense
You say 'i have 1 defense'
As *Burton* raises his hand in your direction, you start shuddering from the cold.
*Burton* raises his arm at Norum, who sudders and starts to turn blue.
HP:Scratched MV:Excellent - Burton: Wounded>
*Burton* strikes your hands hard.
You strike *Burton*'s legs extremely hard.
HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* tries to strike your head, but misses.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'hola crap'
HP:Hurt MV:Excellent - Burton: Wounded>
change mood brave
pb
Mood changed to: Brave
HP:Hurt MV:Excellent - Burton: Wounded>
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your body, but misses.
HP:Hurt MV:Excellent - Burton: Wounded>
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'How you eating me'
HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your head, but misses.
HP:Scratched MV:Fresh - Burton: Wounded>
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Fresh - Burton: Wounded>
say you aren't ewaving..
You say 'you aren't ewaving..'
HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Hurt MV:Fresh - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Fresh - Burton: Wounded>
say herp derp, there you go
pb
You say 'herp derp, there you go'
HP:Hurt MV:Fresh - Burton: Wounded>
- HP:Hurt MV:Fresh - Burton: Wounded>
= *Burton* strikes your head very hard.
HP:Hurt MV:Fresh - Burton: Wounded>
% = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Wounded MV:Fresh - Burton: Battered>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
pb
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Wounded MV:Fresh - Burton: Battered>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
say see, herp derper
pb
You say 'see, herp derper'
HP:Wounded MV:Fresh - Burton: Battered>
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Battered MV:Fresh - Burton: Battered>
pb
- HP:Battered MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Battered MV:Fresh - Burton: Battered>
You try to strike *Burton*'s head, but miss.
HP:Battered MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Burton: Battered>
change mood wimpy
Mood changed to: Wimpy
HP:Beaten MV:Fresh - Burton: Battered>
f
w
You panic and attempt to flee!
HP:Beaten MV:Fresh - Burton: Battered>
skewer dark
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Beaten MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.
HP:Beaten MV:Excellent >
You begin charging towards *Burton*.
HP:Beaten MV:Excellent >
= *Burton* tries to strike your body, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
+ f
A veteran Shienaran soldier quickly enters from the east.
HP:Beaten MV:Excellent - Burton: Battered>
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
TICK IN 5 SECONDS.
s
s
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
HP:Beaten MV:Excellent >
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
HP:Beaten MV:Excellent >
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Beaten MV:Excellent >
e
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
HP:Beaten MV:Excellent >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
n
HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Strong >
save
change mood brave
Saving Norum.
HP:Beaten MV:Strong >
Mood changed to: Brave
HP:Beaten MV:Strong >
stat
who
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19
HP:Beaten MV:Strong >
2
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
2
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
2
2
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
where
HP:Beaten MV:Strong >
who
HP:Beaten MV:Strong >
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
2
They don't seem to be here.
stat
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
2
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19
HP:Beaten MV:Fresh >
scan s
- HP:Beaten MV:Fresh >
+
* A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
HP:Beaten MV:Fresh >
2
They don't seem to be here.
HP:Beaten MV:Fresh >
2
2
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
where
HP:Beaten MV:Fresh >
s
2
Players in your Zone
--------------------
Norum - Entering the Keep
HP:Beaten MV:Fresh >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
yell herp deperer
2
You yell, 'herp deperer'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Courtyard Before the Keep
HP:Beaten MV:Excellent >
who
2
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
stat
They don't seem to be here.
HP:Beaten MV:Excellent >
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18
HP:Beaten MV:Excellent >
Burton yells, 'wUT'
HP:Beaten MV:Excellent >
yell derper
2
You yell, 'derper'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
n
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Entering the Keep
HP:Beaten MV:Excellent >
yell why you didn't weave earlier i'll never know
2
You yell, 'why you didn't weave earlier i'll never know'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
who
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
stat
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18
HP:Beaten MV:Excellent >
who
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
*Burton* has arrived from the south.
HP:Beaten MV:Excellent >
*Burton* tries to strike your body, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
A burly keep guard assists you!
A burly keep guard tries to slash *Burton*'s hands, but misses.
A burly keep guard slashes *Burton*'s shoulders very hard.
A rough-looking gate guard tries to slash *Burton*'s legs, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
change mood wimpy
f
Mood changed to: Wimpy
HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
*Burton* panics, and attempts to flee!
HP:Beaten MV:Excellent - Burton: Battered>
A rough-looking gate guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s head very hard.
A burly keep guard tries to slash *Burton*'s body, but misses.
A burly keep guard tries to slash *Burton*'s hands, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
2
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
ck
They don't seem to be here.
HP:Beaten MV:Excellent >
You don't see a keepgate here.
HP:Beaten MV:Excellent >
s
*Burton* has arrived from the south.
HP:Beaten MV:Excellent >
*Burton* tries to strike your arms, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
ck
No way! You're fighting for your life!
HP:Beaten MV:Excellent - Burton: Battered>
2
You don't see a keepgate here.
HP:Beaten MV:Excellent - Burton: Battered>
f
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Burton: Battered>
ck
*Burton* tries to strike your head, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
change mood brave
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
You flee head over heels.
HP:Beaten MV:Excellent >
2
You don't see a keepgate here.
HP:Beaten MV:Excellent >
2
Mood changed to: Brave
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
s
s
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
ck
They don't seem to be here.
HP:Beaten MV:Excellent >
2
You close the keepgate.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
TICK IN 5 SECONDS.
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
change mood brave
2
2
Mood changed to: Brave
HP:Beaten MV:Excellent >
2
They don't seem to be here.
2
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
stat
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 6
NOTICE 18
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
You try to strike *Burton*'s hands, but miss.
2
HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
2
A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard slashes *Burton*'s body very hard.
A rough-looking gate guard assists a burly keep guard.
A rough-looking gate guard tries to slash *Burton*'s hands, but misses.
A burly keep guard tries to slash *Burton*'s waist, but misses.
A burly keep guard tries to slash *Burton*'s feet, but misses.
A burly keep guard tries to slash *Burton*'s head, but misses.
*Burton* tries to strike your body, but misses.
You strike *Burton*'s legs into bloody fragments!
HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
change mood brave
cmz
*Burton* panics, and attempts to flee!
Mood changed to: Brave
HP:Beaten MV:Excellent - Burton: Beaten>
Mood changed to: Berserk
HP:Beaten MV:Excellent - Burton: Beaten>
2
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
2
You do the best you can!
2
HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
A rough-looking gate guard slashes *Burton*'s body hard.
A burly keep guard tries to slash *Burton*'s head, but misses.
A burly keep guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s legs hard.
You strike *Burton*'s head extremely hard.
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
*Burton* leaves north.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
n
They don't seem to be here.
HP:Beaten MV:Excellent >
You try to strike *Burton*'s feet, but miss.
HP:Beaten MV:Excellent - Burton: Critical>
2
No way! You're fighting for your life!
HP:Beaten MV:Excellent - Burton: Critical>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
*Burton* panics, and attempts to flee!
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s feet, but miss.
HP:Beaten MV:Excellent - Burton: Critical>
ck
*Burton* panics, and attempts to flee!
HP:Beaten MV:Excellent - Burton: Critical>
It's already closed!
HP:Beaten MV:Excellent - Burton: Critical>
pb
- HP:Beaten MV:Excellent - Burton: Critical>
= % = *Burton* tries to strike your waist, but misses.
HP:Beaten MV:Excellent - Burton: Critical>
- *Burton* leaves north.
HP:Beaten MV:Excellent >
+ 2
Cancelled...
They don't seem to be here.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
n
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
pb
They don't seem to be here.
HP:Beaten MV:Excellent >
They must have left already...
HP:Beaten MV:Excellent >
n
2
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
HP:Beaten MV:Strong >
pb
They don't seem to be here.
HP:Beaten MV:Strong >
They must have left already...
HP:Beaten MV:Strong >
w
w
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
HP:Beaten MV:Excellent >
u
A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
n
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
n
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
HP:Beaten MV:Excellent >
e
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
HP:Beaten MV:Excellent >
s
s
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
HP:Beaten MV:Strong >
d
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
*Burton* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
*Burton* leaves up.
HP:Beaten MV:Strong >
u
2
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
n
They don't seem to be here.
HP:Beaten MV:Strong >
2
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
n
2
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
w
w
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
s
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.
HP:Beaten MV:Strong >
s
s
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
2
Alas, you cannot go that way...
HP:Beaten MV:Strong >
2
They don't seem to be here.
HP:Beaten MV:Strong >
n
n
They don't seem to be here.
HP:Beaten MV:Strong >
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
2
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.
HP:Beaten MV:Good >
2
*Burton* strikes your legs hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Beaten MV:Good - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Good - Burton: Beaten>
pb
- HP:Beaten MV:Good - Burton: Beaten>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Beaten MV:Good - Burton: Critical>
pb
You strike *Burton*'s body extremely hard.
*Burton* strikes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Burton: Critical>
- HP:Beaten MV:Good - Burton: Critical>
= % *Burton* panics, and attempts to flee!
HP:Beaten MV:Good - Burton: Critical>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Beaten MV:Good - Burton: Critical>
2
2
You do the best you can!
HP:Beaten MV:Good - Burton: Critical>
You do the best you can!
You strike *Burton*'s legs extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Burton*'s death cry.
*Burton* is dead! R.I.P.
HP:Beaten MV:Good >
2
Achievement Unlocked: The Art of Battle
**Norum has unlocked an achievement: The Art of Battle!**
You have earned the Battle-stained title!
You have earned the Headhunter title!
You have earned the Marauder title!
You have a running streak of nine kills!
Type quick select to select this title right now.
HP:Healthy MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.
HP:Healthy MV:Excellent >
You try to strike *Burton*'s body, but miss.
HP:Healthy MV:Excellent - Burton: Hurt>
b
*Burton* strikes your hands hard.
You try to strike *Burton*'s feet, but miss.
HP:Scratched MV:Excellent - Burton: Hurt>
HP:Scratched MV:Excellent - Burton: Hurt>
* - *Burton* drinks water from a slick stomach.
HP:Scratched MV:Excellent - Burton: Hurt>
% - *Burton* drinks water from a slick stomach.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
* As *Burton* avoids your bash, you topple over and fall to the ground!
HP:Scratched MV:Excellent - Burton: Hurt>
l burton
pb
*Burton* looks at you.
HP:Scratched MV:Excellent - Burton: Hurt>
Chief BRO of the BROGADE
*Burton* has some small wounds and bruises.
*Burton* is using:
<held> a figure of an armored soldier raising his sword to the heavens
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* says 'LOL'
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your arms, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
say hax
You say 'hax'
HP:Scratched MV:Excellent - Burton: Hurt>
change mood brave
pb
*Burton* says 'NICE SPEAR'
Mood changed to: Brave
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= *Burton* strikes your hands hard.
HP:Scratched MV:Excellent - Burton: Hurt>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s shoulders, but miss.
HP:Scratched MV:Excellent - Burton: Hurt>
say you're gonna be op
You say 'you're gonna be op'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
say that's fo sho
You say 'that's fo sho'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % = *Burton* strikes your body.
HP:Scratched MV:Excellent - Burton: Hurt>
- +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Scratched MV:Excellent - Burton: Hurt>
*Burton* says 'LOL'
HP:Scratched MV:Excellent - Burton: Hurt>
pb
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your head, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - *Burton* says 'what defense?'
HP:Scratched MV:Excellent - Burton: Hurt>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Hurt>
pb
*Burton* says 'U SUCK'
HP:Scratched MV:Excellent - Burton: Hurt>
- HP:Scratched MV:Excellent - Burton: Hurt>
= % *Burton* tries to strike your legs, but misses.
HP:Scratched MV:Excellent - Burton: Hurt>
= - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Scratched MV:Excellent - Burton: Wounded>
TICK IN 5 SECONDS.
pb
- *Burton* tries to strike your head, but misses.
HP:Scratched MV:Excellent - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Excellent - Burton: Wounded>
say i have 1 defense
You say 'i have 1 defense'
As *Burton* raises his hand in your direction, you start shuddering from the cold.
*Burton* raises his arm at Norum, who sudders and starts to turn blue.
HP:Scratched MV:Excellent - Burton: Wounded>
*Burton* strikes your hands hard.
You strike *Burton*'s legs extremely hard.
HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* tries to strike your head, but misses.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'hola crap'
HP:Hurt MV:Excellent - Burton: Wounded>
change mood brave
pb
Mood changed to: Brave
HP:Hurt MV:Excellent - Burton: Wounded>
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your body, but misses.
HP:Hurt MV:Excellent - Burton: Wounded>
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Hurt MV:Excellent - Burton: Wounded>
*Burton* says 'How you eating me'
HP:Hurt MV:Excellent - Burton: Wounded>
pb
- HP:Hurt MV:Excellent - Burton: Wounded>
= % = - + *Burton* tries to strike your head, but misses.
HP:Scratched MV:Fresh - Burton: Wounded>
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Fresh - Burton: Wounded>
say you aren't ewaving..
You say 'you aren't ewaving..'
HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Scratched MV:Fresh - Burton: Wounded>
pb
- HP:Scratched MV:Fresh - Burton: Wounded>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Hurt MV:Fresh - Burton: Wounded>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Fresh - Burton: Wounded>
say herp derp, there you go
pb
You say 'herp derp, there you go'
HP:Hurt MV:Fresh - Burton: Wounded>
- HP:Hurt MV:Fresh - Burton: Wounded>
= *Burton* strikes your head very hard.
HP:Hurt MV:Fresh - Burton: Wounded>
% = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Hurt MV:Fresh - Burton: Battered>
pb
- HP:Hurt MV:Fresh - Burton: Battered>
= You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Wounded MV:Fresh - Burton: Battered>
% = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
pb
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Wounded MV:Fresh - Burton: Battered>
+
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
say see, herp derper
pb
You say 'see, herp derper'
HP:Wounded MV:Fresh - Burton: Battered>
- HP:Wounded MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Wounded MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
HP:Battered MV:Fresh - Burton: Battered>
pb
- HP:Battered MV:Fresh - Burton: Battered>
= % = - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Battered MV:Fresh - Burton: Battered>
You try to strike *Burton*'s head, but miss.
HP:Battered MV:Fresh - Burton: Battered>
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Burton: Battered>
change mood wimpy
Mood changed to: Wimpy
HP:Beaten MV:Fresh - Burton: Battered>
f
w
You panic and attempt to flee!
HP:Beaten MV:Fresh - Burton: Battered>
skewer dark
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Beaten MV:Excellent >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
*Burton* is standing here.
HP:Beaten MV:Excellent >
You begin charging towards *Burton*.
HP:Beaten MV:Excellent >
= *Burton* tries to strike your body, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
+ f
A veteran Shienaran soldier quickly enters from the east.
HP:Beaten MV:Excellent - Burton: Battered>
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
TICK IN 5 SECONDS.
s
s
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
HP:Beaten MV:Excellent >
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
HP:Beaten MV:Excellent >
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Beaten MV:Excellent >
e
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.
HP:Beaten MV:Excellent >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
n
HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Strong >
save
change mood brave
Saving Norum.
HP:Beaten MV:Strong >
Mood changed to: Brave
HP:Beaten MV:Strong >
stat
who
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19
HP:Beaten MV:Strong >
2
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
2
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
2
2
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
where
HP:Beaten MV:Strong >
who
HP:Beaten MV:Strong >
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Strong >
2
They don't seem to be here.
stat
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
2
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 3
NO QUIT 6
NOTICE 19
HP:Beaten MV:Fresh >
scan s
- HP:Beaten MV:Fresh >
+
* A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
HP:Beaten MV:Fresh >
2
They don't seem to be here.
HP:Beaten MV:Fresh >
2
2
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
where
HP:Beaten MV:Fresh >
s
2
Players in your Zone
--------------------
Norum - Entering the Keep
HP:Beaten MV:Fresh >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
A black feathered crow flies nearby.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
yell herp deperer
2
You yell, 'herp deperer'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Courtyard Before the Keep
HP:Beaten MV:Excellent >
who
2
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
stat
They don't seem to be here.
HP:Beaten MV:Excellent >
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18
HP:Beaten MV:Excellent >
Burton yells, 'wUT'
HP:Beaten MV:Excellent >
yell derper
2
You yell, 'derper'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
n
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Norum - Entering the Keep
HP:Beaten MV:Excellent >
yell why you didn't weave earlier i'll never know
2
You yell, 'why you didn't weave earlier i'll never know'
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
who
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
stat
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 5
NOTICE 18
HP:Beaten MV:Excellent >
who
2
-------------- Players --------------
Norum
-------------- Stats --------------
Currently active: 1 human 3 trollocs.
Today there was a high of 6 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
*Burton* has arrived from the south.
HP:Beaten MV:Excellent >
*Burton* tries to strike your body, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
A burly keep guard assists you!
A burly keep guard tries to slash *Burton*'s hands, but misses.
A burly keep guard slashes *Burton*'s shoulders very hard.
A rough-looking gate guard tries to slash *Burton*'s legs, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
change mood wimpy
f
Mood changed to: Wimpy
HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
*Burton* panics, and attempts to flee!
HP:Beaten MV:Excellent - Burton: Battered>
A rough-looking gate guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s head very hard.
A burly keep guard tries to slash *Burton*'s body, but misses.
A burly keep guard tries to slash *Burton*'s hands, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
2
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
ck
They don't seem to be here.
HP:Beaten MV:Excellent >
You don't see a keepgate here.
HP:Beaten MV:Excellent >
s
*Burton* has arrived from the south.
HP:Beaten MV:Excellent >
*Burton* tries to strike your arms, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
ck
No way! You're fighting for your life!
HP:Beaten MV:Excellent - Burton: Battered>
2
You don't see a keepgate here.
HP:Beaten MV:Excellent - Burton: Battered>
f
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
You panic and attempt to flee!
HP:Beaten MV:Excellent - Burton: Battered>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Burton: Battered>
ck
*Burton* tries to strike your head, but misses.
HP:Beaten MV:Excellent - Burton: Battered>
change mood brave
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
You flee head over heels.
HP:Beaten MV:Excellent >
2
You don't see a keepgate here.
HP:Beaten MV:Excellent >
2
Mood changed to: Brave
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
s
s
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
ck
They don't seem to be here.
HP:Beaten MV:Excellent >
2
You close the keepgate.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
TICK IN 5 SECONDS.
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
change mood brave
2
2
Mood changed to: Brave
HP:Beaten MV:Excellent >
2
They don't seem to be here.
2
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
stat
2
You are a 202 year old male human ranger.
Your mood is currently: Brave
Your height is 6 feet, 6 inches, weight 236 pounds, weight carried 5.3 lbs, worn: 43.9 lbs.
Offensive Bonus: 184 Dodge Bonus: 97, Parry Bonus: 168
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 19, Con: 20
You have died 10 times, 5 times to other players, 5 times to monsters, and killed 20 other worthy players.
Your armor absorbs 43% damage on average.
You are affected by:
CHILL 2
NO QUIT 6
NOTICE 18
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
You try to strike *Burton*'s hands, but miss.
2
HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Battered>
2
A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard slashes *Burton*'s body very hard.
A rough-looking gate guard assists a burly keep guard.
A rough-looking gate guard tries to slash *Burton*'s hands, but misses.
A burly keep guard tries to slash *Burton*'s waist, but misses.
A burly keep guard tries to slash *Burton*'s feet, but misses.
A burly keep guard tries to slash *Burton*'s head, but misses.
*Burton* tries to strike your body, but misses.
You strike *Burton*'s legs into bloody fragments!
HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
change mood brave
cmz
*Burton* panics, and attempts to flee!
Mood changed to: Brave
HP:Beaten MV:Excellent - Burton: Beaten>
Mood changed to: Berserk
HP:Beaten MV:Excellent - Burton: Beaten>
2
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
2
You do the best you can!
2
HP:Beaten MV:Excellent - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
*Burton* panics, and attempts to flee!
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Beaten>
2
You do the best you can!
A rough-looking gate guard slashes *Burton*'s body hard.
A burly keep guard tries to slash *Burton*'s head, but misses.
A burly keep guard tries to slash *Burton*'s shoulders, but misses.
A burly keep guard slashes *Burton*'s legs hard.
You strike *Burton*'s head extremely hard.
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
2
You do the best you can!
*Burton* leaves north.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
2
They don't seem to be here.
HP:Beaten MV:Excellent >
n
They don't seem to be here.
HP:Beaten MV:Excellent >
You try to strike *Burton*'s feet, but miss.
HP:Beaten MV:Excellent - Burton: Critical>
2
No way! You're fighting for your life!
HP:Beaten MV:Excellent - Burton: Critical>
You do the best you can!
HP:Beaten MV:Excellent - Burton: Critical>
*Burton* panics, and attempts to flee!
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s feet, but miss.
HP:Beaten MV:Excellent - Burton: Critical>
ck
*Burton* panics, and attempts to flee!
HP:Beaten MV:Excellent - Burton: Critical>
It's already closed!
HP:Beaten MV:Excellent - Burton: Critical>
pb
- HP:Beaten MV:Excellent - Burton: Critical>
= % = *Burton* tries to strike your waist, but misses.
HP:Beaten MV:Excellent - Burton: Critical>
- *Burton* leaves north.
HP:Beaten MV:Excellent >
+ 2
Cancelled...
They don't seem to be here.
HP:Beaten MV:Excellent >
2
2
They don't seem to be here.
HP:Beaten MV:Excellent >
They don't seem to be here.
HP:Beaten MV:Excellent >
n
2
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
pb
They don't seem to be here.
HP:Beaten MV:Excellent >
They must have left already...
HP:Beaten MV:Excellent >
n
2
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
HP:Beaten MV:Strong >
pb
They don't seem to be here.
HP:Beaten MV:Strong >
They must have left already...
HP:Beaten MV:Strong >
w
w
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
HP:Beaten MV:Excellent >
u
A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
n
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
n
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
HP:Beaten MV:Excellent >
e
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Excellent >
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
HP:Beaten MV:Excellent >
s
s
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
HP:Beaten MV:Strong >
d
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
*Burton* is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
*Burton* leaves up.
HP:Beaten MV:Strong >
u
2
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
n
They don't seem to be here.
HP:Beaten MV:Strong >
2
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
n
2
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
w
w
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
s
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.
HP:Beaten MV:Strong >
s
s
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
2
Alas, you cannot go that way...
HP:Beaten MV:Strong >
2
They don't seem to be here.
HP:Beaten MV:Strong >
n
n
They don't seem to be here.
HP:Beaten MV:Strong >
Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Strong >
2
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
*Burton* is standing here.
HP:Beaten MV:Good >
2
*Burton* strikes your legs hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Beaten MV:Good - Burton: Beaten>
You do the best you can!
HP:Beaten MV:Good - Burton: Beaten>
pb
- HP:Beaten MV:Good - Burton: Beaten>
= % = - +
* You deftly weave through *Burton*'s defenses, scoring a hit.
HP:Beaten MV:Good - Burton: Critical>
pb
You strike *Burton*'s body extremely hard.
*Burton* strikes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Burton: Critical>
- HP:Beaten MV:Good - Burton: Critical>
= % *Burton* panics, and attempts to flee!
HP:Beaten MV:Good - Burton: Critical>
= - +
* You swiftly attempt to penetrate the defenses of *Burton*, but miss completely.
HP:Beaten MV:Good - Burton: Critical>
2
2
You do the best you can!
HP:Beaten MV:Good - Burton: Critical>
You do the best you can!
You strike *Burton*'s legs extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Burton*'s death cry.
*Burton* is dead! R.I.P.
HP:Beaten MV:Good >
2
Achievement Unlocked: The Art of Battle
**Norum has unlocked an achievement: The Art of Battle!**
You have earned the Battle-stained title!
You have earned the Headhunter title!
You have earned the Marauder title!
You have a running streak of nine kills!
Type quick select to select this title right now.