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human mobility

Posted: Mon May 30, 2011 11:49 pm
by Harry
kind of sucks, especially when pking against stabbers, which is every pk session against darkside.

spend my time waiting for my horse to get moves, finding a thief, him fleeing, and then waiting for my horse to get moves. this shit gets old real quick.

Re: human mobility

Posted: Tue May 31, 2011 1:07 am
by Roran
I feel that if I chase, it opens me up for certain death, to be honest.

Re: human mobility

Posted: Tue May 31, 2011 1:20 am
by Nicotine
This just popped into my head, so I'll share in case it turns out to be a good idea!

What about a feature that allows you to build a picket line that will slowly spawn horses. You could upgrade it to spawn better horses, and instead of running away after a while, they horses will stay at the picket line until the picket line collapses.

This would allow players to "stack" horses, but it would take a little more preparation and strategy than just leading a bunch of them to a certain room and leaving them there.

Re: human mobility

Posted: Tue May 31, 2011 1:34 am
by Ciarra
I love it nicotine. a good addition to the build command too

Re: human mobility

Posted: Tue May 31, 2011 11:04 am
by Harry
requires too much time investment to be mobile enough to even keep up with trollocs.

Re: human mobility

Posted: Tue May 31, 2011 5:29 pm
by Phantasm
>i want trolloc mvs

Re: human mobility

Posted: Tue May 31, 2011 6:25 pm
by Nicotine
The actual mechanics of the feature could be tweaked so it wouldn't take much time. How long does it take to throw up a few poles and lines in real life? Half hour? 15 minutes?

Re: human mobility

Posted: Tue May 31, 2011 6:28 pm
by Harry
move drain for horses with notice on needs to be removed, it's pathetic how many rooms you can move.

Re: human mobility

Posted: Tue May 31, 2011 11:10 pm
by Lamgwin
srsly, horses are shitty enough as is, notice draining moves make playing against multiple rogues impossible. and let's face it, ds has a lot of rogues.