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How no notice and misunderstanding a narr kills.

Posted: Mon May 23, 2011 11:40 pm
by Gargul
x
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
Kara A'Modir is here, fighting *Burton*!, riding a rough grey stallion.
*Burton* is here, fighting Kara!.

HP:Healthy SP:Full MV:Good >
You pierce *Burton*'s waist hard.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Scratched>
b
You cackle gleefully.
You hear something grumbling inside of your head.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Scratched>
Backstab who?

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Scratched>
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Scratched>
You try to pierce *Burton*'s body, but miss.
*Burton* tickles Kara's body as he strikes her.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
Kara sends *Burton* sprawling with a powerful bash!

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
c
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
You are not in touch with the True Source.

HP:Healthy SP:Full MV:Good - Burton: Scratched --- Kara: Hurt>
You pierce *Burton*'s body very hard.
Kara smites *Burton*'s head into bloody fragments!

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
7
You are not in touch with the True Source.

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
sei
8
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
Yuck, try to cover your mouth next time!
You giggle as a voice in your head tells a joke.
You try to pierce *Burton*'s body, but miss.
Kara tries to smite *Burton*'s head, but misses.

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>

* You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
+ *Burton* says 'U mad bro?'
Kara sticks out her tongue

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
- = % *Burton* panics, and attempts to flee!

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
Your surroundings make you lose focus!
Cancelled...
You release the One Power.
You feel the taint slowly fade away.

HP:Healthy SP:Full MV:Good - Burton: Hurt --- Kara: Hurt>
*Phantasm* tries to sting your head, but misses.
*Burton* leaves west.

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
You try to pierce *Phantasm*'s arms, but miss.
*Phantasm* tries to sting your body, but misses.

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
Kara tries to smite *Phantasm*'s arms, but misses.

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
x
You do the best you can!

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
An arrow dipped in venom from the west hits Kara lightly.
The color drains from Kara's face as an arrow dipped in venom hits her!

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
f
You panic and attempt to flee!

HP:Healthy SP:Full MV:Good - Phantasm: Healthy>
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Healthy SP:Full MV:Good >
e
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A hardened Shienaran soldier stands here on guard.
A black feathered crow flies nearby.

HP:Healthy SP:Full MV:Good >
x
w
w
x
They don't seem to be here.
A voice in your head begins screaming madly about revenge.

HP:Healthy SP:Full MV:Good >
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Good >
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Burton* is standing here.
*Phantasm* is sitting here.
Kara A'Modir is here, fighting *Phantasm*!, riding a rough grey stallion.

HP:Healthy SP:Full MV:Good >
You try to pierce *Burton*'s body, but miss.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
*Burton* begins charging towards you.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
sei
Kara narrates, 'bashed'

HP:Healthy SP:Full MV:Good - Burton: Hurt>
You try to pierce *Burton*'s legs, but miss.
Kara smites *Phantasm*'s body extremely hard.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
8

* You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Good - Burton: Hurt>
+ You feel a strange sensation from somewhere nearby.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
- = % = Your surroundings make you lose focus!
Cancelled...
You release the One Power.
You feel the taint slowly fade away.

HP:Healthy SP:Full MV:Good - Burton: Hurt>
*Burton* strikes your body very hard.
You try to pierce *Burton*'s body, but miss.
Kara smites *Phantasm*'s legs into bloody fragments!

HP:Scratched SP:Full MV:Good - Burton: Hurt>
sei
You feel a strange sensation from somewhere nearby.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
*Phantasm* stops using a sickly green quiver.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
*Phantasm* puts a sickly green quiver in a large traveler's backpack.
You sense *Burton* begin to channel a weave containing Fire.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
*Phantasm* puts a well-stitched cloth quiver in a large traveler's backpack.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
q
You are not in touch with the True Source.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
*Phantasm* nocks an arrow and begins to study the area.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Scratched SP:Full MV:Good - Burton: Hurt>
A voice quietly whispers, 'Why do we keep running from our fate?'
*Burton* tries to strike your body, but misses.
You try to pierce *Burton*'s body, but miss.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
sei
*Phantasm* lowers a sleek golden bow.
*Phantasm* stops using a sleek golden bow.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
q
*Phantasm* wields The Backscratcher.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
You feel a strange sensation from somewhere nearby.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
= You sense *Burton* begin to channel a weave containing Fire.

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
*Phantasm* avoids being bashed by Kara who loses her balance and falls!

HP:Healthy SP:Full MV:Strong - Burton: Hurt>
+ Okay.
You channel flows of air as they scythe *Burton*.

HP:Healthy SP:Excellent MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Healthy SP:Excellent MV:Strong - Burton: Hurt>
You try to pierce *Burton*'s head, but miss.
*Phantasm* pierces Kara's hands.

HP:Healthy SP:Excellent MV:Strong - Burton: Hurt>
q
% You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Strong - Burton: Hurt>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Scratched SP:Excellent MV:Strong - Burton: Hurt>
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.

HP:Scratched SP:Excellent MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Scratched SP:Excellent MV:Strong - Burton: Hurt>
q
You are not in touch with the True Source.

HP:Scratched SP:Excellent MV:Strong - Burton: Hurt>
*Phantasm* hefts his shield and takes up a defensive stance.
You try to pierce *Burton*'s arms, but miss.

HP:Scratched SP:Excellent MV:Strong - Burton: Hurt>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
sei
q
You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...
Cancelled...
You snicker softly.
You hear the voice in your head ranting about death and pain.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You feel a strange sensation from somewhere nearby.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
q
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.
You try to pierce *Burton*'s legs, but miss.
*Phantasm* pierces Kara's head hard.
*Phantasm* pierces Kara's arms.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You are not in touch with the True Source.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
q
You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You are not in touch with the True Source.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
*Phantasm* hefts his shield and takes up a defensive stance.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
sei
q
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
*Phantasm* lowers his shield, becoming vulnerable once more.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
= *Burton* tries to strike your body, but misses.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You feel a strange sensation from somewhere nearby.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
+ *Phantasm* looks at Kara.

HP:Hurt SP:Excellent MV:Strong - Burton: Hurt>
Okay.
You channel flows of air as they scythe *Burton*.

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
sei
*Phantasm* avoids being bashed by Kara who loses her balance and falls!

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
q
You are in touch with the True Source already. Can you not feel the surge of power through you?
*Phantasm* hefts his shield and takes up a defensive stance.

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
*Phantasm* lowers his shield, becoming vulnerable once more.

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
= You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
+ Your surroundings make you lose focus!
Cancelled...
You release the One Power.
You feel the taint slowly fade away.

HP:Hurt SP:Strong MV:Strong - Burton: Hurt>
A voice in your head begins laughing insanely.
You pierce *Burton*'s waist hard.
Kara tries to smite *Phantasm*'s arms, but misses.

HP:Hurt SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.

HP:Hurt SP:Strong MV:Strong - Burton: Wounded>
s
No way! You're fighting for your life!

HP:Hurt SP:Strong MV:Strong - Burton: Wounded>
sei
q
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Hurt SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Strong - Burton: Wounded>
You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
Kara panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
*Phantasm* hefts his shield and takes up a defensive stance.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
Kara leaves north, riding a rough grey stallion.
*Burton* tries to strike your feet, but misses.
You try to pierce *Burton*'s hands, but miss.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
*Phantasm* lowers his shield, becoming vulnerable once more.
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
Kara has arrived from the north, riding a rough grey stallion.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
Kara tries to smite *Burton*'s arms, but misses.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
*Phantasm* pierces Kara's head.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
sei
*Burton* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
q
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
*Phantasm* pierces Kara's arms.
*Phantasm* barely pierces Kara's arms.

HP:Wounded SP:Strong MV:Strong - Burton: Wounded>
= *Burton* leaves south.

HP:Wounded SP:Strong MV:Strong >
q
+ % Cancelled...
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong >
*Burton* leaves west.
The voice in your head begins weeping from the sight of battle.

HP:Wounded SP:Strong MV:Strong >
= + Okay.
You channel flows of air as they scythe *Phantasm*.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Hurt>
*Burton* tickles Kara's body as he strikes her.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Hurt>
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Hurt>
*Phantasm* starts to follow *Burton*.
You try to pierce *Phantasm*'s head, but miss.
Kara smites *Phantasm*'s arms into bloody fragments!
*Phantasm* tickles Kara's body as he pierces her.
*Phantasm* pierces Kara's head.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Hurt>
q
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Hurt>
= *Burton* lifts his hand, and Kara yells in pain as flames emerge on them.
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
+ Okay.
You channel flows of air as they scythe *Burton*.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Burton* strikes Kara's hands.
You try to pierce *Phantasm*'s legs, but miss.
*Phantasm* pierces Kara's hands.
*Phantasm* barely pierces Kara's arms.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
q
You feel a strange sensation from somewhere nearby.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.
Your surroundings make you lose focus!
Cancelled...
You release the One Power.
You feel the taint slowly fade away.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Phantasm* avoids being bashed by Kara who loses her balance and falls!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
A voice in your head begins weeping painfully.
*Burton* strikes Kara's feet hard.
You try to pierce *Phantasm*'s legs, but miss.
Kara tries to smite *Phantasm*'s head, but misses.
*Phantasm* pierces Kara's arms.
*Phantasm* barely pierces Kara's arms.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
q
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
You feel a strange sensation from somewhere nearby.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
You sense *Burton* begin to channel a weave containing Fire.
You try to pierce *Phantasm*'s head, but miss.
*Phantasm* tickles Kara's body as he pierces her.
*Phantasm* pierces Kara's hands.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Burton* avoids being bashed by Kara who loses her balance and falls!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
sei
q
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
x
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
A strange sensation from nearby gets weaker.
*Burton* seems to lose focus for a moment.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
Cancelled...
You do the best you can!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Burton* strikes Kara's head.
You try to pierce *Phantasm*'s legs, but miss.
*Phantasm* pierces Kara's legs.
*Phantasm* pierces Kara's head.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Burton* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
c
% You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
= *Burton* leaves south.
A voice quietly whispers, 'Why do we keep running from our fate?'

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
+ *Burton* leaves west.
Your target could not be found.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Phantasm* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
c
You try to pierce *Phantasm*'s head, but miss.
Kara tries to smite *Phantasm*'s hands, but misses.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
Your target could not be found.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Phantasm* leaves west.

HP:Wounded SP:Strong MV:Strong >
c
Your target could not be found.

HP:Wounded SP:Strong MV:Strong >
x
Kara tries to smite *Phantasm*'s waist, but misses.

HP:Wounded SP:Strong MV:Strong >
You pierce *Phantasm*'s arms.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
Your surroundings make you lose focus!
You release the One Power.
You feel the taint slowly fade away.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
c
*Phantasm* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
You try to pierce *Phantasm*'s feet, but miss.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
c
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Strong - Phantasm: Hurt --- Kara: Wounded>
*Phantasm* leaves north.

HP:Wounded SP:Strong MV:Strong >
c
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Strong >
x
They don't seem to be here.

HP:Wounded SP:Strong MV:Strong >
x
q
They don't seem to be here.

HP:Wounded SP:Strong MV:Strong >
Kara leaves north, riding a rough grey stallion.

HP:Wounded SP:Strong MV:Strong >
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Strong >
l
You giggle.
A voice in your head screams at you.

HP:Wounded SP:Excellent MV:Fresh >
n
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
Kara has arrived from the north, riding a rough grey stallion.

HP:Wounded SP:Excellent MV:Fresh >
Kara leaves west, riding a rough grey stallion.

HP:Wounded SP:Excellent MV:Fresh >
x
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Wounded SP:Excellent MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
n
x
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Wounded SP:Excellent MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
where
Players in your Zone
--------------------
Semper - The Massive Northern Gates of Fal Dara
Kara - At the Battered Western Gates

HP:Wounded SP:Excellent MV:Excellent >
rel
You aren't even connected to the True Source.

HP:Wounded SP:Excellent MV:Excellent >
w
w
w
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Wounded SP:Excellent MV:Excellent >
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]

HP:Wounded SP:Excellent MV:Excellent >
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Wounded SP:Excellent MV:Excellent >
s
s
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Wounded SP:Excellent MV:Excellent >
x
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]

HP:Wounded SP:Excellent MV:Excellent >
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded SP:Excellent MV:Strong >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
You frolic about happily.

HP:Wounded SP:Excellent MV:Strong >
where
Players in your Zone
--------------------
Semper - At the Battered Western Gates
Kara - The Massive Northern Gates of Fal Dara

HP:Wounded SP:Excellent MV:Strong >
The gate is opened from the other side.

HP:Wounded SP:Excellent MV:Strong >
where
x
Players in your Zone
--------------------
Semper - At the Battered Western Gates
Kara - The Massive Northern Gates of Fal Dara

HP:Wounded SP:Excellent MV:Strong >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
narr w gate
*Burton* begins charging towards you.

HP:Wounded SP:Excellent MV:Strong >
You narrate, 'w gate'

HP:Wounded SP:Excellent MV:Strong >
x
You try to pierce *Burton*'s body, but miss.

HP:Wounded SP:Excellent MV:Strong - Burton: Wounded>
*Burton* panics, and attempts to flee!

HP:Wounded SP:Excellent MV:Strong - Burton: Wounded>
sei
q
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Wounded SP:Excellent MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Strong - Burton: Wounded>
Cancelled...
You smile happily.
A voice says to you, 'We are the destroyers of the world.'
You try to pierce *Burton*'s arms, but miss.

HP:Wounded SP:Excellent MV:Strong - Burton: Wounded>
*Burton* leaves west.

HP:Wounded SP:Excellent MV:Strong >
x
Kara has arrived from the north, riding a rough grey stallion.

HP:Wounded SP:Excellent MV:Strong >
x
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
Kara says '?'

HP:Wounded SP:Excellent MV:Strong >
fol kara
You now follow Kara.

HP:Wounded SP:Excellent MV:Strong >
l
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
Kara A'Modir is standing here, riding a rough grey stallion.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded SP:Excellent MV:Strong >
You giggle as a voice in your head tells a joke.

HP:Wounded SP:Excellent MV:Strong >
scan w
- HP:Wounded SP:Excellent MV:Strong >
+
* *Burton* is standing here.
...he emits an aura of menace and awe!
*Phantasm* is standing here.

HP:Wounded SP:Excellent MV:Strong >
Kara is now a member of Kara's group.
You are now a member of Kara's group.

HP:Wounded SP:Excellent MV:Strong >
A rough grey stallion is too exhausted to move Kara any further.

HP:Wounded SP:Excellent MV:Strong >
x
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
Kara sniffs sadly.

HP:Wounded SP:Excellent MV:Strong >
'they both 1 w
You say 'they both 1 w'

HP:Wounded SP:Excellent MV:Strong >
You snicker softly.
A voice in your head whispers, 'We all die someday.'

HP:Wounded SP:Excellent MV:Strong >
Kara nods in agreement.

HP:Wounded SP:Excellent MV:Strong >
x
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
An arrow dipped in venom from the west hits you hard.
You feel the venom seep into your bones!

HP:Wounded SP:Excellent MV:Strong >
x
They don't seem to be here.

HP:Wounded SP:Excellent MV:Strong >
Kara closes the gate.

HP:Wounded SP:Excellent MV:Strong >
An arrow dipped in venom from the west hits Kara lightly.
The color drains from Kara's face as an arrow dipped in venom hits her!

HP:Wounded SP:Excellent MV:Strong >
The gate is opened from the other side.

HP:Wounded SP:Excellent MV:Strong >
close gate
You close the gate.

HP:Wounded SP:Excellent MV:Strong >
A rough grey stallion is too exhausted to move Kara any further.

HP:Wounded SP:Excellent MV:Strong >
l
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
Kara A'Modir is standing here, riding a rough grey stallion.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Wounded SP:Excellent MV:Strong >
'lets move or hit
You say 'lets move or hit'

HP:Wounded SP:Excellent MV:Strong >
sc
The gate is opened from the other side.

HP:Wounded SP:Excellent MV:Strong >
*Burton* has arrived from the west.

HP:Wounded SP:Excellent MV:Strong >
*Burton* leaves east.
*Phantasm* leaves east.

HP:Wounded SP:Excellent MV:Strong >
You have 190(288) hit, 195(199) mana, and 142(158) movement points.
You have scored 96293652 exp, 0 total quest points
You need 4706348 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are standing.

HP:Wounded SP:Excellent MV:Strong >
x
x
Yuck, try to cover your mouth next time!
The voice in your head begins weeping from the sight of battle.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
x
x
They don't seem to be here.
Kara says 'no moves'

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
close gate
Kara leaves east, riding a rough grey stallion.
You follow Kara.
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
Kara A'Modir is standing here, riding a rough grey stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded SP:Full MV:Excellent >
You don't see a gate here.

HP:Wounded SP:Full MV:Excellent >
l
Kara leaves east, riding a rough grey stallion.
You follow Kara.
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
Kara A'Modir is standing here, riding a rough grey stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded SP:Full MV:Excellent >
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
Kara A'Modir is standing here, riding a rough grey stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded SP:Full MV:Excellent >
x
Kara leaves east, riding a rough grey stallion.
You follow Kara.
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
Kara A'Modir is standing here, riding a rough grey stallion.
*Phantasm* is standing here.
*Burton* is standing here.
...he emits an aura of menace and awe!

HP:Wounded SP:Full MV:Excellent >
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Full MV:Excellent >
*Phantasm* pierces your body very hard.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
x
Kara leaves east, riding a rough grey stallion.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
b
Kara has arrived from the east, riding a rough grey stallion.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
Kara tries to smite *Burton*'s body, but misses.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
You do the best you can!

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
sei
You do the best you can!
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
Backstab who?
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
x
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
You do the best you can!

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* stops using The Backscratcher.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* wields a sleek golden bow.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* nocks an arrow and begins to study the area.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
You try to pierce *Phantasm*'s arms, but miss.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
You sense *Burton* begin to channel a weave containing Fire.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
q
%
cv
You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* begins to stare at you intently, a look of concentration spreading across his face!

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
= Cancelled...
What?!?

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
You cackle gleefully.

HP:Wounded SP:Full MV:Excellent - Phantasm: Scratched>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
*Burton* avoids being bashed by Kara who loses her balance and falls!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
c
*Phantasm* starts to draw an arrow further back, his muscles rippling powerfully!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
% You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* shifts his aim slightly, studying your body carefully!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
You have been kicked out of Kara's group!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
c

*Phantasm* takes aim and fires an arrow at you from a sleek golden bow!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* nocks an arrow and begins to study the area.
You sense *Burton* begin to channel a weave containing Fire.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
% You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
You are now a member of Kara's group.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
= *Phantasm* begins to stare at you intently, a look of concentration spreading across his face!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched>
+ You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Beaten SP:Full MV:Excellent - Phantasm: Scratched>
You sense *Burton* begin to channel a weave containing Fire.

HP:Beaten SP:Full MV:Excellent - Phantasm: Scratched>
c
An arrow hits you with BRUTAL force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
% You begin channeling the appropriate flows...
*Phantasm* starts to draw an arrow further back, his muscles rippling powerfully!

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
=
f
You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
You sense *Burton* begin to channel a weave containing Fire.

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
You panic and attempt to flee!

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
*Phantasm* shifts his aim slightly, studying your body carefully!
A veteran Shienaran soldier quickly enters from the west.

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
*Burton* avoids being bashed by Kara who loses her balance and falls!

HP:Critical SP:Full MV:Excellent - Phantasm: Scratched>
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.

HP:Critical SP:Full MV:Excellent >
e
e
You smile happily.
The voice in your head begins weeping from the sight of battle.

HP:Critical SP:Full MV:Excellent >
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
s
s
Alas, you cannot go that way...

HP:Critical SP:Full MV:Excellent >
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical SP:Full MV:Excellent >
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Critical SP:Full MV:Excellent >
e
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.

HP:Critical SP:Full MV:Excellent >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Critical SP:Full MV:Strong >
narr I out crit
You narrate, 'I out crit'

HP:Critical SP:Full MV:Strong >
n
n
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Critical SP:Full MV:Strong >
n
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
The corpse of a veteran Shienaran soldier is lying here.

HP:Critical SP:Full MV:Strong >
Kara narrates, 'burton bashed'

HP:Critical SP:Full MV:Strong >
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical SP:Full MV:Strong >
You smile happily.
A voice in your head begins screaming madly about revenge.

HP:Critical SP:Full MV:Strong >
n
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
The corpse of a veteran Shienaran soldier is lying here.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical SP:Full MV:Strong >
e
A Dusty Corridor
This corridor is little traveled by anyone, as the storage room below holds
little of use in modern times. Dust lines the lanterns and other fixtures,
although the area is cleaned occasionally.
[ Exits: w d ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Critical SP:Full MV:Strong >
d
The floortrap seems to be closed.

HP:Critical SP:Full MV:Strong >
open floortrap
You open the floortrap.

HP:Critical SP:Full MV:Strong >
d
It is pitch black...

HP:Critical SP:Full MV:Strong >
You hear something grumbling inside of your head.

HP:Critical SP:Full MV:Strong >
l
It is pitch black...

HP:Critical SP:Full MV:Strong >
hold light
l
You light a short wooden torch and hold it.

HP:Critical SP:Full MV:Strong >
Storage Room
This storage area is little used by anyone in the keep, and is all but
forgotten by most. Here the omnipresent lighting has failed, as the normally
attentive servants never wander down here. Boxes and trophies lie stacked
throughout the room, and a thin layer of dust covers everything.
[ Exits: u ]

HP:Critical SP:Full MV:Strong >
l u
The cellardoor is open.

HP:Critical SP:Full MV:Strong >
where
Players in your Zone
--------------------
Semper - Storage Room
Kara - Curve Around the Keep

HP:Critical SP:Full MV:Strong >
u
w
A Dusty Corridor
This corridor is little traveled by anyone, as the storage room below holds
little of use in modern times. Dust lines the lanterns and other fixtures,
although the area is cleaned occasionally.
[ Exits: w d ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Critical SP:Full MV:Strong >
w
n
u
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
The corpse of a veteran Shienaran soldier is lying here.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical SP:Full MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Full MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Full MV:Strong >
sc
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]

HP:Critical SP:Full MV:Strong >
You have 2(288) hit, 199(199) mana, and 124(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are standing.

HP:Critical SP:Full MV:Strong >
u
Alas, you cannot go that way...

HP:Critical SP:Full MV:Strong >
n
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical SP:Full MV:Strong >
e
Kara narrates, 'go agel'

HP:Critical SP:Full MV:Strong >
e
Alas, you cannot go that way...

HP:Critical SP:Full MV:Strong >
Alas, you cannot go that way...

HP:Critical SP:Full MV:Strong >
n
e
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Critical SP:Full MV:Strong >
e
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.

HP:Critical SP:Full MV:Good >
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.
Agelmar, Lord of Fal Dara has 1 new quest available for you!

Type 'quest' at the quest master for more information.


HP:Critical SP:Full MV:Good >
You frolic about happily.
A voice in your head screams at you.

HP:Critical SP:Full MV:Excellent >
c"
What?!?

HP:Critical SP:Full MV:Excellent >
"
You close the bronzedoor.

HP:Critical SP:Full MV:Excellent >
narr I got out with 2 hp lol
You narrate, 'I got out with 2 hp lol'

HP:Critical SP:Full MV:Excellent >
rest
You cackle gleefully.

HP:Critical SP:Full MV:Excellent >
You sit down and rest your tired bones.

HP:Critical SP:Full MV:Excellent >
where
sc
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Courtyard Before the Keep

HP:Critical SP:Full MV:Excellent >
You have 21(288) hit, 199(199) mana, and 149(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Critical SP:Full MV:Excellent >
You cackle gleefully.
A voice in your head begins laughing insanely.

HP:Critical SP:Full MV:Excellent >
sc
You have 21(288) hit, 199(199) mana, and 149(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Critical SP:Full MV:Excellent >
l
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Critical SP:Full MV:Excellent >
"
"
Nah... You feel too relaxed to do that..

HP:Critical SP:Full MV:Excellent >
Nah... You feel too relaxed to do that..

HP:Critical SP:Full MV:Excellent >
where
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Antechamber before the Study
The bronzedoor is opened from the other side.

HP:Critical SP:Full MV:Excellent >
Kara has arrived from the west.

HP:Critical SP:Full MV:Excellent >
Kara closes the bronzedoor.

HP:Critical SP:Full MV:Excellent >
stand
You stop resting, and stand up.

HP:Critical SP:Full MV:Excellent >
You snicker softly.
A voice in your head screams at you.

HP:Critical SP:Full MV:Excellent >
'spam closed
rest
You say 'spam closed'

HP:Critical SP:Full MV:Excellent >
You sit down and rest your tired bones.

HP:Critical SP:Full MV:Excellent >
'I rest
You say 'I rest'

HP:Critical SP:Full MV:Excellent >
l kara
Kara looks pretty hurt.

Kara is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a flawless crystal earring
<worn in left ear> a sparkling ruby earring
<worn on head> a gold-plated silver full helm
<worn on back> a sleek golden bow
<worn on body> a silver-breasted cuirass bound in gold
<worn on shoulders> a set of curved silver pauldrons plated in gold
<worn on arms> a set of ornate silver vambraces worked with gold
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a wide blue wristband
<worn around wrist> a wide blue wristband
<worn on hands> a heavy pair of gold-knuckled silver gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of steel-plated war boots
Kara says 'weave on burton'
You snicker softly.
You giggle as a voice in your head tells a joke.

HP:Critical SP:Full MV:Excellent >
'expect them to port in
You say 'expect them to port in'

HP:Critical SP:Full MV:Excellent >
'I know
You say 'I know'

HP:Critical SP:Full MV:Excellent >
smile kara
You smile at her.

HP:Critical SP:Full MV:Excellent >
A voice in your head begins laughing insanely.

HP:Critical SP:Full MV:Excellent >
Phantasm yells, 'LOLVj:mbl'

HP:Critical SP:Full MV:Excellent >
l
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Critical SP:Full MV:Excellent >
yell I go out with 2 hp
Burton yells, 'no way we can hit that'

HP:Critical SP:Full MV:Excellent >
sc
You yell, 'I go out with 2 hp'

HP:Critical SP:Full MV:Excellent >
You have 21(288) hit, 199(199) mana, and 149(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Critical SP:Full MV:Excellent >
You frolic about happily.
Tip: If you kill something try to "look in corpse" to see what's there, and "take <item> corpse" to remove an item.

HP:Beaten SP:Full MV:Fresh >
Kara yells, 'we both critish'

HP:Beaten SP:Full MV:Fresh >
Burton yells, 'you both batt'

HP:Beaten SP:Full MV:Fresh >
Kara says 'tic'

HP:Beaten SP:Full MV:Fresh >
Kara opens the bronzedoor.

HP:Beaten SP:Full MV:Fresh >
Kara panics, and attempts to flee!
Kara leaves west.

HP:Beaten SP:Full MV:Fresh >
Yuck, try to cover your mouth next time!
A voice in your head begins laughing insanely.

HP:Beaten SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Antechamber before the Study

HP:Beaten SP:Full MV:Fresh >
Burton yells, 'and as are wel'

HP:Beaten SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Antechamber before the Study

HP:Beaten SP:Full MV:Fresh >
rest
You are already resting.

HP:Beaten SP:Full MV:Fresh >
sc
You have 44(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Beaten SP:Full MV:Fresh >
who
-------------- Immortals --------------

Galnor [Coder] (idle)
Fogel [God of War] (idle)

-------------- Players --------------

Semper [Journeyman Herbalist]
Kara A'Modir [Borderguards]

-------------- Stats --------------

Currently active: 2 humans 4 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten SP:Full MV:Fresh >
You snicker softly.
A voice in your head begins screaming madly about revenge.

HP:Beaten SP:Full MV:Fresh >
l
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Beaten SP:Full MV:Fresh >
sc
You have 44(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Beaten SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Flagstone Walk

HP:Beaten SP:Full MV:Fresh >
l w
The bronzedoor is open.

HP:Beaten SP:Full MV:Fresh >
stand
-
You stop resting, and stand up.

HP:Beaten SP:Full MV:Fresh >
It's already open!

HP:Beaten SP:Full MV:Fresh >
Kara has arrived from the west.

HP:Beaten SP:Full MV:Fresh >
"
You smile happily.

HP:Beaten SP:Full MV:Fresh >
You close the bronzedoor.

HP:Beaten SP:Full MV:Fresh >
l
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Beaten SP:Full MV:Fresh >
Kara narrates, 'ri crit'

HP:Beaten SP:Full MV:Fresh >
rest
You sit down and rest your tired bones.

HP:Beaten SP:Full MV:Fresh >
sc
You have 44(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Beaten SP:Full MV:Fresh >
l kara
Kara is in awful condition.

Kara is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a flawless crystal earring
<worn in left ear> a sparkling ruby earring
<worn on head> a gold-plated silver full helm
<worn on back> a sleek golden bow
<worn on body> a silver-breasted cuirass bound in gold
<worn on shoulders> a set of curved silver pauldrons plated in gold
<worn on arms> a set of ornate silver vambraces worked with gold
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a wide blue wristband
<worn around wrist> a wide blue wristband
<worn on hands> a heavy pair of gold-knuckled silver gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of steel-plated war boots

HP:Beaten SP:Full MV:Fresh >
'spam closed
You cackle gleefully.
A voice in your head whispers, 'We all die someday.'

HP:Beaten SP:Full MV:Fresh >
l
You say 'spam closed'

HP:Beaten SP:Full MV:Fresh >
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Beaten SP:Full MV:Fresh >
Kara narrates, '35 hps'

HP:Beaten SP:Full MV:Fresh >
rest
You are already resting.

HP:Beaten SP:Full MV:Fresh >
sc
You have 44(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Beaten SP:Full MV:Fresh >
sc
You have 44(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Beaten SP:Full MV:Fresh >
l
Lord Agelmar's Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Beaten SP:Full MV:Fresh >
You snicker softly.
You hear the voice in your head ranting about death and pain.

HP:Beaten SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Semper - Lord Agelmar's Study
Kara - Lord Agelmar's Study
Kara looks at you.

HP:Beaten SP:Full MV:Fresh >
'I am going to sleep
You say 'I am going to sleep'

HP:Beaten SP:Full MV:Fresh >
'spam doro closed
You say 'spam doro closed'

HP:Beaten SP:Full MV:Fresh >
sleep
You go to sleep.

HP:Beaten SP:Full MV:Fresh >
In your dreams, or what?
A voice says to you, 'We are the destroyers of the world.'

HP:Beaten SP:Full MV:Fresh >
A voice in your head asks you, 'Is this the day we perish?'

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

Re: How no notice and misunderstanding a narr kills.

Posted: Mon May 23, 2011 11:41 pm
by Gargul
HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
who
In your dreams, or what?
A voice in your head screams at you.

HP:Beaten SP:Full MV:Fresh >
-------------- Immortals --------------

Galnor [Coder] (idle)
Fogel [God of War] (idle)

-------------- Players --------------

Semper [Journeyman Herbalist]
Kara A'Modir [Borderguards]

-------------- Stats --------------

Currently active: 2 humans 4 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
-
In your dreams, or what?

HP:Beaten SP:Full MV:Fresh >
"
In your dreams, or what?

HP:Beaten SP:Full MV:Fresh >
In your dreams, or what?

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
sc
You have 72(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Beaten SP:Full MV:Fresh >
stats
You are a 17 year old male human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 3 inches, weight 161 pounds, weight carried 24.8 lbs, worn: 19.8 lbs.
Offensive Bonus: 0 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 12, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 9 times, 8 times to other players, 1 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT 3

HP:Beaten SP:Full MV:Fresh >
l
In your dreams, or what?
The voice in your head begins weeping from the sight of battle.

HP:Battered SP:Full MV:Fresh >
In your dreams, or what?

HP:Battered SP:Full MV:Fresh >
sc
You have 100(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are sleeping.

HP:Battered SP:Full MV:Fresh >
wake
You awaken, and sit up.

HP:Battered SP:Full MV:Fresh >
stand
You stand up.

HP:Battered SP:Full MV:Fresh >
"you sleep
Kara looks at you.

HP:Battered SP:Full MV:Fresh >
What?!?

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
Kara sits down and rests.

HP:Battered SP:Full MV:Fresh >
You frolic about happily.
A voice in your head begins weeping painfully.

HP:Battered SP:Full MV:Fresh >
"you sleep
What?!?

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
'you sleep
You say 'you sleep'

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
Kara lies down and falls asleep.

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
Kara wake me if they come

HP:Battered SP:Full MV:Fresh >
It's already closed!
"
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
"
"
"
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
You frolic about happily.

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
Kara or send tell :P

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
tell kara kiss
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
You tell Kara, 'kiss'

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
A voice in your head begins screaming madly about revenge.

HP:Battered SP:Full MV:Fresh >
"
Burton yells, 'We on mobbssss'
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!
"

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
sc
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
You have 100(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are standing.

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
You smile happily.

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
yell we resting a tic :)
You yell, 'we resting a tic :)'

HP:Battered SP:Full MV:Fresh >
sc
"
You have 100(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are standing.

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!
You frolic about happily.

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!
Kara awakens.
"
"

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
Burton yells, 'oksz'

HP:Battered SP:Full MV:Fresh >
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
"
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
"
It's already closed!
Kara clambers to her feet.

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
It's already closed!

HP:Battered SP:Full MV:Fresh >
sc
You have 119(288) hit, 199(199) mana, and 158(158) movement points.
You have scored 96293612 exp, 0 total quest points
You need 4706388 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are standing.

HP:Battered SP:Full MV:Fresh >
Kara opens the bronzedoor.

HP:Battered SP:Full MV:Fresh >
Kara leaves west.
You follow Kara.
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.

HP:Battered SP:Full MV:Excellent >
Yuck, try to cover your mouth next time!
You hear the voice in your head ranting about death and pain.

HP:Battered SP:Full MV:Excellent >
yell we comming
You yell, 'we comming'

HP:Battered SP:Full MV:Excellent >
l
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
Kara A'Modir is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.

HP:Battered SP:Full MV:Excellent >
Kara leaves west.
You follow Kara.
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a burly keep guard is lying here. [2]
Kara A'Modir is standing here.
A veteran Shienaran soldier is here, fighting *Burton*!.
A burly keep guard is here, fighting *Burton*!.
*Burton* is here, fighting a burly keep guard!.
...he emits an aura of menace and awe!
*Phantasm* is here, fighting a burly keep guard!.

HP:Battered SP:Full MV:Excellent >
Kara smites *Phantasm*'s arms into bloody fragments!

HP:Battered SP:Full MV:Excellent >
x
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Full MV:Excellent >
You try to pierce *Phantasm*'s body, but miss.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
sei
You try to pierce *Phantasm*'s body, but miss.
*Phantasm* pierces a burly keep guard's body.
*Phantasm* tries to pierce a burly keep guard's hands, but misses.
A veteran Shienaran soldier tries to slash *Burton*'s body, but misses.
A burly keep guard tries to slash *Burton*'s hands, but misses.

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
c
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
% You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
= + *Phantasm* avoids being bashed by Kara who loses her balance and falls!

HP:Battered SP:Full MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Excellent MV:Excellent - Phantasm: Scratched --- a burly keep guard: Battered>
c
You frolic about happily.
You try to pierce *Phantasm*'s body, but miss.
*Phantasm* pierces a burly keep guard's hands into bloody fragments!
*Phantasm* pierces a burly keep guard's legs very hard.
*Burton* strikes a burly keep guard's feet hard.
A veteran Shienaran soldier tries to slash *Burton*'s arms, but misses.
A burly keep guard tries to slash *Burton*'s hands, but misses.

HP:Battered SP:Excellent MV:Excellent - Phantasm: Scratched --- a burly keep guard: Beaten>
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.
*Phantasm* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Excellent - Phantasm: Scratched --- a burly keep guard: Beaten>
% You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Excellent - Phantasm: Scratched --- a burly keep guard: Beaten>
Kara panics, and attempts to flee!

HP:Battered SP:Excellent MV:Excellent - Phantasm: Scratched --- a burly keep guard: Beaten>
*Phantasm* leaves east.

HP:Battered SP:Excellent MV:Excellent >
= Kara leaves east.

HP:Battered SP:Excellent MV:Excellent >
+ Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
c
Kara has arrived from the east.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
Kara smites *Phantasm*'s legs into bloody fragments!

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
% You begin channeling the appropriate flows...
*Phantasm* pierces Kara's hands.
*Phantasm* pierces Kara's arms.
A veteran Shienaran soldier tries to slash *Burton*'s body, but misses.
A burly keep guard slashes *Burton*'s body hard.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
= You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
+
c
Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
% You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
= You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
+ Kara sends *Phantasm* sprawling with a powerful bash!

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
Kara smites *Phantasm*'s hands extremely hard.
A veteran Shienaran soldier tries to slash *Burton*'s feet, but misses.
A burly keep guard tries to slash *Burton*'s body, but misses.

HP:Battered SP:Strong MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
c
% You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
= Cancelled...
You frolic about happily.

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
c
Kara narrates, 'phant bashed'

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
% You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
= Kara smites *Phantasm*'s head into bloody fragments!
A veteran Shienaran soldier tries to slash *Burton*'s legs, but misses.
A burly keep guard tries to slash *Burton*'s shoulders, but misses.

HP:Battered SP:Good MV:Excellent - Burton: Battered --- a burly keep guard: Beaten>
+ Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
c
% You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
= + *Phantasm* pierces Kara's arms.
Kara tries to smite *Phantasm*'s legs, but misses.
A veteran Shienaran soldier tries to slash *Burton*'s hands, but misses.
A burly keep guard slashes *Burton*'s head hard.

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
c
Okay.
Your flows of Fire burst into existance, and lick at *Burton*'s skin.

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
% You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
*Burton* panics, and attempts to flee!

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
= + *Burton* panics, and attempts to flee!

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
You lose your concentration.

HP:Battered SP:Good MV:Excellent - Burton: Beaten --- a burly keep guard: Beaten>
*Burton* leaves east.

HP:Battered SP:Good MV:Excellent >
You snicker softly.
A voice in your head screams at you.
*Phantasm* tickles Kara's body as he pierces her.
*Phantasm* pierces Kara's legs.
Kara tries to smite *Phantasm*'s arms, but misses.

HP:Battered SP:Good MV:Excellent >
*Burton* leaves west.

HP:Battered SP:Good MV:Excellent >
e
A burly keep guard assists Kara.
A veteran Shienaran soldier tries to slash *Phantasm*'s body, but misses.

HP:Battered SP:Good MV:Excellent >
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.

HP:Battered SP:Good MV:Excellent >
w
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a burly keep guard is lying here. [2]
Kara A'Modir is here, fighting *Phantasm*!.
*Phantasm* is here, fighting Kara!.
A veteran Shienaran soldier is here, fighting *Phantasm*!.
A burly keep guard is here, fighting *Phantasm*!.

HP:Battered SP:Good MV:Excellent >
x
You try to pierce *Phantasm*'s head, but miss.

HP:Battered SP:Good MV:Excellent - Phantasm: Wounded --- Kara: Beaten>
You try to pierce *Phantasm*'s body, but miss.
A veteran Shienaran soldier tries to slash *Phantasm*'s waist, but misses.
A burly keep guard tries to slash *Phantasm*'s hands, but misses.
*Phantasm* pierces Kara's head.
*Phantasm* tickles Kara's body as he pierces her.

HP:Battered SP:Good MV:Excellent - Phantasm: Wounded --- Kara: Beaten>
*Phantasm* panics, and attempts to flee!

HP:Battered SP:Good MV:Excellent - Phantasm: Wounded --- Kara: Beaten>
sei
*Phantasm* leaves south.

HP:Battered SP:Good MV:Excellent >
You are in touch with the True Source already. Can you not feel the surge of power through you?
*Phantasm* avoids being bashed by Kara who loses her balance and falls!

HP:Battered SP:Good MV:Excellent >
*Phantasm* panics, and attempts to flee!

HP:Battered SP:Good MV:Excellent >
A burly keep guard tries to slash *Phantasm*'s legs, but misses.
A veteran Shienaran soldier tries to slash *Phantasm*'s body, but misses.
A veteran Shienaran soldier tries to slash *Phantasm*'s hands, but misses.
A burly keep guard tries to slash *Phantasm*'s head, but misses.

HP:Battered SP:Good MV:Excellent >
*Phantasm* leaves west.

HP:Battered SP:Good MV:Excellent >
Kara tries to smite Someone's hands, but misses.
You giggle.
The voice in your head begins weeping from the sight of battle.

HP:Battered SP:Good MV:Excellent >
narr burton crit
You narrate, 'burton crit'

HP:Battered SP:Good MV:Excellent >
l
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
The corpse of a veteran Shienaran soldier is lying here.
The corpse of a burly keep guard is lying here. [2]
Kara A'Modir is here, fighting Someone!.
A proud veteran Shienaran soldier stands here, ready for battle.
A burly guard of the Fal Dara keep stands here.
Kara narrates, 'asy'

HP:Battered SP:Good MV:Excellent >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

HP:Critical SP:Wasted MV:Burning >
x
Nah... You feel too relaxed to do that..

HP:Critical SP:Wasted MV:Burning >
rel
You aren't even connected to the True Source.

HP:Critical SP:Wasted MV:Burning >
rest
A voice in your head begins laughing insanely.

HP:Critical SP:Flickering MV:Faint >
sc
You are already resting.

HP:Critical SP:Flickering MV:Faint >
You have 24(288) hit, 55(199) mana, and 40(142) movement points.
You have scored 96372796 exp, 0 total quest points
You need 4627204 exp to reach your next level.
You have been playing for 2 days and 0 hours.
This ranks you as Semper (level 33)
You are resting.

HP:Critical SP:Flickering MV:Faint >
who
Kara narrates, 'fails'

HP:Critical SP:Flickering MV:Faint >
-------------- Immortals --------------

Galnor [Coder] (idle)
Fogel [God of War] (idle)

-------------- Players --------------

Semper [Journeyman Herbalist]
Kara A'Modir [Borderguards]

-------------- Stats --------------

Currently active: 2 humans 5 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.

HP:Critical SP:Flickering MV:Faint >
A voice in your head begins weeping painfully.

HP:Critical SP:Flickering MV:Faint >
A voice asks you, 'Do we no longer feel guilt for our evil deeds?'

HP:Critical SP:Flickering MV:Faint >
A voice in your head screams at you.

HP:Critical SP:Flickering MV:Faint >
You frolic about happily.
You hear the voice in your head ranting about death and pain.

HP:Critical SP:Flickering MV:Faint >
You smile happily.

HP:Critical SP:Flickering MV:Faint >
Kara suddenly arrives from the midst of the air.

HP:Critical SP:Flickering MV:Faint >
Kara sighs loudly.

HP:Critical SP:Flickering MV:Faint >
Beginning autosave. Please wait...

Re: How no notice and misunderstanding a narr kills.

Posted: Mon May 23, 2011 11:55 pm
by Gargul
And stupid me assuming there is a pause, lol, I was gonna go run to a no hide but figured they would stop the fight a few minutes to talk.



where
Players in your Zone
--------------------
Semper - Courtyard Before the Keep
Kara - Flagstone Walk
Fogel - Flagstone Walk

HP:Healthy SP:Full MV:Good >
yell I didn't understand thought was a 2 on 2
You yell, 'I didn't understand thought was a 2 on 2'

HP:Healthy SP:Full MV:Good >
You frolic about happily.
You giggle as a voice in your head tells a joke.

HP:Healthy SP:Full MV:Good >
Asylum yells, 'even a blind squirrel finds a nut now and then'

HP:Healthy SP:Full MV:Good >
Burton yells, 'Yea in agelmar?;p'

HP:Healthy SP:Full MV:Good >
yell posted log on art of war
You yell, 'posted log on art of war'

HP:Healthy SP:Full MV:Good >
You smile happily.
You giggle as a voice in your head tells a joke.

HP:Healthy SP:Full MV:Good >
Suddenly *Phantasm* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

Re: How no notice and misunderstanding a narr kills.

Posted: Tue May 24, 2011 12:37 am
by Burton
Yea I don't know what I was doing he second part 3w of agelmar, I was just getting bored of create fire and wanted to rend.

Re: How no notice and misunderstanding a narr kills.

Posted: Tue May 24, 2011 12:38 am
by Ciarra
hehe i got burton btw. so ya know it kinda worked out.

Re: How no notice and misunderstanding a narr kills.

Posted: Tue May 24, 2011 4:41 pm
by Burton
With a lucky set of bashes at a patty. :P

Re: How no notice and misunderstanding a narr kills.

Posted: Tue May 24, 2011 4:48 pm
by Roran
I killed a Burton once... but only when he doesn't feel like completely annihilating me. :P