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Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:14 pm
by Gargul
Tue Jul 14, 2009 4:51 pm (I saved this log)
who
-------------- Immortals --------------
Galnor the Son of Zeus
-------------- Players --------------
Gargul the blinded man
Growler mommy, i'm bored! (linkless)
-------------- Statistics --------------
Players: 0 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 4 players.
Yesterday there was a high of 10 players, achieved at 18:48:46.
The greatest high on record was 10 players on 07-10-09.
HP:Healthy SP:Full MV:Excellent >
l
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Healthy SP:Full MV:Excellent >
tell galnor ^^
You tell Galnor, '^^'
HP:Healthy SP:Full MV:Excellent >
Galnor tells you, '!'
HP:Healthy SP:Full MV:Excellent >
tell galnor !
You tell Galnor, '!'
HP:Healthy SP:Full MV:Excellent >
A snarling trolloc has arrived from the south.
HP:Healthy SP:Full MV:Excellent >
You are hungry.
You are thirsty.
HP:Healthy SP:Full MV:Fresh >
tell galnor care to hop on a mortal and pking?
You tell Galnor, 'care to hop on a mortal and pking?'
HP:Healthy SP:Full MV:Fresh >
dr flask
You drink the water.
HP:Healthy SP:Full MV:Fresh >
dr flask
It's empty.
HP:Healthy SP:Full MV:Fresh >
w
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Healthy SP:Full MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
HP:Healthy SP:Full MV:Excellent >
cw
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Excellent >
- +
*
Okay.
You weave flows into a blood covered flask of human flesh to fill it with some water.
HP:Healthy SP:Excellent MV:Excellent >
dr flask
You drink the water.
You don't feel thirsty any more.
HP:Healthy SP:Excellent MV:Excellent >
cw
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Excellent >
- +
*
Okay.
You weave flows into a blood covered flask of human flesh to fill it with some water.
HP:Healthy SP:Excellent MV:Excellent >
Galnor tells you, 'I would, but heading out in a few =D'
HP:Healthy SP:Excellent MV:Excellent >
Galnor tells you, 'I can PK you on this char though'
HP:Healthy SP:Excellent MV:Excellent >
You are hungry.
HP:Healthy SP:Excellent MV:Fresh >
rep grin
You tell Galnor, 'grin'
HP:Healthy SP:Excellent MV:Fresh >
whois galnor
Galnor the Son of Zeus is a Creator.
Anthrax tells you, 'Are you Jack?'
Vyldav says, 'galnor isn't jack?!'
Vyldav says 'R U JACK'
Lithium narrates, 'Quick Galnor, log in Jack and slay the unholy Trinity!!!'
Avaine: You're jack?!
HP:Healthy SP:Excellent MV:Fresh >
sei
cf
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Excellent MV:Fresh >
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- +
*
Okay.
You create a red apple.
HP:Healthy SP:Excellent MV:Fresh >
rep hold on, just gonna eat, get read, near rk good for you?
You tell Galnor, 'hold on, just gonna eat, get read, near rk good for you?'
HP:Healthy SP:Excellent MV:Fresh >
cf
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- +
*
Okay.
You create a red apple.
HP:Healthy SP:Excellent MV:Fresh >
You are hungry.
HP:Healthy SP:Excellent MV:Fresh >
eat fruit
You eat a red apple.
HP:Healthy SP:Excellent MV:Fresh >
eat apple
You eat a red apple.
HP:Healthy SP:Excellent MV:Fresh >
eat apple
You don't seem to have an apple.
HP:Healthy SP:Excellent MV:Fresh >
cf
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- +
*
You lose your concentration.
HP:Healthy SP:Excellent MV:Fresh >
eat apple
You don't seem to have an apple.
HP:Healthy SP:Excellent MV:Fresh >
cf
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- +
*
You lose your concentration.
HP:Healthy SP:Excellent MV:Fresh >
cf
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- +
*
Okay.
You create a red apple.
HP:Healthy SP:Excellent MV:Fresh >
eat apple
You eat a red apple.
You are full.
HP:Healthy SP:Excellent MV:Fresh >
l
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Healthy SP:Excellent MV:Fresh >
whe
Players in your Zone
--------------------
Gargul - A Crumbling Courtyard
HP:Healthy SP:Excellent MV:Fresh >
sei
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Excellent MV:Fresh >
ag
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh >
- = % = - +
*
Okay.
You feel your body's agility increase.
HP:Healthy SP:Strong MV:Fresh >
sr
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh >
e
= % Cancelled...
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A trolloc stands here, snarling at all who pass by.
A wolf-snouted trolloc stands here, sniffing the air.
HP:Healthy SP:Strong MV:Excellent >
s
s
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.
HP:Healthy SP:Strong MV:Excellent >
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A trolloc of the Dhjin'nen tribe stands here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
HP:Healthy SP:Strong MV:Excellent >
s
s
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Healthy SP:Strong MV:Excellent >
The gate seems to be closed.
HP:Healthy SP:Strong MV:Excellent >
call
You call for the gate to be opened.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:14 pm
by Gargul
HP:Healthy SP:Strong MV:Excellent >
s
A burly trolloc gatekeeper growls 'Right away!'
A burly trolloc gatekeeper opens the gate.
HP:Healthy SP:Strong MV:Excellent >
sr
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
HP:Healthy SP:Strong MV:Excellent >
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent >
= % = -
*
Okay.
Your muscles flare with a sudden boost in efficiency.
HP:Healthy SP:Strong MV:Excellent >
sneak
Okay, you'll try to move silently for a while.
HP:Healthy SP:Strong MV:Excellent >
The gate is closed from the other side.
HP:Healthy SP:Strong MV:Excellent >
b
Backstab who?
HP:Healthy SP:Strong MV:Excellent >
The shrieking sound of death fills the area.
HP:Healthy SP:Strong MV:Excellent >
al bh
Alias deleted.
HP:Healthy SP:Strong MV:Excellent >
The sun slowly disappears in the west.
HP:Healthy SP:Strong MV:Fresh >
al bh b galnor
Alias added.
HP:Healthy SP:Strong MV:Fresh >
al x
Alias deleted.
HP:Healthy SP:Strong MV:Fresh >
al x k galnor
An ear piercing howl sounds from somewhere in the distance.
Alias added.
HP:Healthy SP:Strong MV:Fresh >
al 7
Alias deleted.
HP:Healthy SP:Strong MV:Fresh >
al 7 channel 'air scythe' Galnor
Alias added.
HP:Healthy SP:Strong MV:Fresh >
al 5
Alias deleted.
HP:Healthy SP:Strong MV:Fresh >
al 5 channel 'ice shards' Galnor
Alias added.
HP:Healthy SP:Strong MV:Fresh >
sy
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh >
= =
* + - = % = - +
You are interrupted and stop what you are doing.
Galnor slices your arms into bloody fragments!
That really did HURT!
HP:Battered SP:Strong MV:Fresh >
rel
f
You release the One Power.
HP:Battered SP:Strong MV:Fresh >
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You flee head over heels.
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
e
n
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
HP:Battered SP:Strong MV:Excellent >
n
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
n
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
call
n
You call for the gate to be opened.
HP:Battered SP:Strong MV:Excellent >
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
The gate is opened from the other side.
HP:Battered SP:Strong MV:Excellent >
n
The night has begun.
HP:Battered SP:Full MV:Fresh >
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
HP:Battered SP:Full MV:Excellent >
A burly trolloc gatekeeper closes the gate.
HP:Battered SP:Full MV:Excellent >
tell galnor cry ,lol
You tell Galnor, 'cry ,lol'
HP:Battered SP:Full MV:Excellent >
tell galnor grin, ouchies attack, was weaving sanctuary
sy
You tell Galnor, 'grin, ouchies attack, was weaving sanctuary'
HP:Battered SP:Full MV:Excellent >
You are not in touch with the True Source.
HP:Battered SP:Full MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
HP:Battered SP:Full MV:Excellent >
sy
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Excellent >
= =
* + - = % = - +
*
Okay.
A white aura momentarily surrounds you.
HP:Battered SP:Strong MV:Excellent >
rel
whe
You release the One Power.
HP:Battered SP:Strong MV:Excellent >
Players in your Zone
--------------------
Gargul - A Crumbling Gatekeep
HP:Battered SP:Strong MV:Excellent >
s
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
cal
s
What?!?
HP:Battered SP:Strong MV:Excellent >
s
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
call
s
You call for the gate to be opened.
HP:Battered SP:Strong MV:Excellent >
The gate seems to be closed.
HP:Battered SP:Strong MV:Excellent >
A burly trolloc gatekeeper growls 'Right away!'
A burly trolloc gatekeeper opens the gate.
HP:Battered SP:Strong MV:Excellent >
s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
HP:Battered SP:Strong MV:Excellent >
s
s
s
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
HP:Battered SP:Strong MV:Excellent >
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
HP:Battered SP:Strong MV:Excellent >
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A giant black spider, standing on eight thick legs, is here.
HP:Battered SP:Strong MV:Excellent >
whe
Players in your Zone
--------------------
Gargul - Path into the Blighted Forest
HP:Battered SP:Strong MV:Excellent >
h
You attempt to hide yourself.
HP:Battered SP:Strong MV:Excellent >
tell galnor nod
You tell Galnor, 'nod'
HP:Battered SP:Strong MV:Excellent >
whe
h
Players in your Zone
--------------------
Gargul - Path into the Blighted Forest
HP:Battered SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Battered SP:Strong MV:Excellent >
l
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A giant black spider, standing on eight thick legs, is here.
HP:Battered SP:Strong MV:Excellent >
h
You attempt to hide yourself.
HP:Battered SP:Strong MV:Excellent >
s
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
s
h
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
whe
h
Players in your Zone
--------------------
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
tell galnor you ghost!!!
You tell Galnor, 'you ghost!!!'
HP:Wounded SP:Full MV:Excellent >
h
whe
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
h
Players in your Zone
--------------------
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
n
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Full MV:Excellent >
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
HP:Wounded SP:Full MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded SP:Full MV:Excellent >
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:15 pm
by Gargul
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
HP:Wounded SP:Full MV:Excellent >
w
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Wounded SP:Full MV:Excellent >
w
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded SP:Full MV:Excellent >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lie the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]
HP:Wounded SP:Full MV:Excellent >
e
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Full MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
s
s
h
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Strong >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Strong >
n
h
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Strong >
whe
h
Players in your Zone
--------------------
HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Strong >
tell galnor you still even in area? grin
h
You tell Galnor, 'you still even in area? grin'
HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Strong >
An ear piercing howl sounds from somewhere in the distance.
HP:Wounded SP:Full MV:Strong >
whe
Players in your Zone
--------------------
HP:Wounded SP:Full MV:Strong >
h
You attempt to hide yourself.
HP:Wounded SP:Full MV:Fresh >
s
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
n
e
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Excellent >
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
w
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Excellent >
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Full MV:Excellent >
s
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Wounded SP:Full MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
whe
h
Players in your Zone
--------------------
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
sneak
h
Okay, you will now stop sneaking.
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
stats
h
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 1.0 lbs, worn: 18.4 lbs.
Offensive Bonus: 157 Dodge Bonus: 113, Parry Bonus: 152
You are wanted by the following groups: Andor
Your abilities are: Str: 17, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 41 times, 6 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SANCTUARY
AGILITY
NO QUIT
STRENGTH
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
The shrieking sound of death fills the area.
HP:Wounded SP:Full MV:Excellent >
sneak
h
Okay, you'll try to move silently for a while.
Galnor cometh.
HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Wounded SP:Full MV:Excellent >
stats
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 1.0 lbs, worn: 18.4 lbs.
Offensive Bonus: 157 Dodge Bonus: 113, Parry Bonus: 152
You are wanted by the following groups: Andor
Your abilities are: Str: 17, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 41 times, 6 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
SANCTUARY
AGILITY
NO QUIT
STRENGTH
HP:Wounded SP:Full MV:Excellent >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
You have been fully healed by Galnor!
HP:Healthy SP:Full MV:Fresh >
e
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.
HP:Healthy SP:Full MV:Excellent >
w
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Full MV:Excellent >
s
h
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
HP:Healthy SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Full MV:Excellent >
narr haha
You narrate, 'haha'
HP:Healthy SP:Full MV:Excellent >
Galnor has arrived from the north.
HP:Healthy SP:Full MV:Excellent >
tell galnor grin
s
You tell Galnor, 'grin'
HP:Healthy SP:Full MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Healthy SP:Full MV:Excellent >
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
Galnor the Son of Zeus is standing here.
Galnor leaves south.
HP:Healthy SP:Full MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Full MV:Excellent >
A rancid smell seeps in, soon becoming overwhelming.
HP:Healthy SP:Full MV:Excellent >
bh
Backstab who?
HP:Healthy SP:Full MV:Excellent >
Galnor has arrived from the south.
HP:Healthy SP:Full MV:Excellent >
bh
HP:Healthy SP:Full MV:Excellent >
=
*
You are interrupted and stop what you are doing.
Galnor slices your legs into bloody fragments!
That really did HURT!
HP:Wounded SP:Full MV:Excellent - Galnor: Healthy>
v
You are not in touch with the True Source.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:16 pm
by Gargul
HP:Wounded SP:Full MV:Excellent - Galnor: Healthy>
You try to pierce Galnor's head, but miss.
HP:Wounded SP:Full MV:Excellent - Galnor: Healthy>
v
You are not in touch with the True Source.
HP:Wounded SP:Full MV:Excellent - Galnor: Healthy>
Galnor sends you sprawling with a powerful bash!
HP:Wounded SP:Full MV:Excellent - Galnor: Healthy>
sei
v
Galnor slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Flickering MV:Faint >
Galnor speaks loudly to the Dark 'oops'
HP:Critical SP:Flickering MV:Faint >
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Flickering MV:Faint >
tell galnor grin
You begin channeling the appropriate flows...
HP:Critical SP:Flickering MV:Faint >
= -
Galnor has transferred you!
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
Cancelled...
You tell Galnor, 'grin'
HP:Critical SP:Flickering MV:Faint >
gac
You get a pair of gold-fringed boots from the corpse of Gargul.
You get a pair of dark cloth leggings from the corpse of Gargul.
You get a golden engraved shield from the corpse of Gargul.
You get a curved, ruby studded knife from the corpse of Gargul.
You get an obsidian ring, flecked with gold from the corpse of Gargul.
You get a gold ring from the corpse of Gargul.
You get a pair of gloves embroidered with gold from the corpse of Gargul.
You get an iron bracelet with ancient engravings from the corpse of Gargul.
You get a dark silver cuff from the corpse of Gargul.
You get a swordsman's belt from the corpse of Gargul.
You get a pair of dark fur sleeves from the corpse of Gargul.
You get a set of white leather shoulder pads from the corpse of Gargul.
You get a worn animal hide vest from the corpse of Gargul.
You get a woodland camouflage hunting cloak from the corpse of Gargul.
You get a velvet leather shoufa from the corpse of Gargul.
You get a thick earring made of gold from the corpse of Gargul.
You get a small diamond earring from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a blood covered flask of human flesh from the corpse of Gargul.
You receive 0 Gold, 0 Silver, 75 Copper.
HP:Critical SP:Flickering MV:Faint >
You have been fully healed by Galnor!
HP:Healthy SP:Full MV:Fresh >
Galnor attempts to flex his muscles, impressive huh?
HP:Healthy SP:Full MV:Fresh >
wear all
You wear a necklace of heavy gold links around your neck.
You wear a necklace of heavy gold links around your neck.
You slide a small diamond earring into your right ear.
You slide a thick earring made of gold into your left ear.
You wear a velvet leather shoufa on your head.
You wear a woodland camouflage hunting cloak around your body.
You wear a worn animal hide vest on your body.
You strap a set of white leather shoulder pads onto your shoulders.
You wear a pair of dark fur sleeves on your arms.
You wear a swordsman's belt around your waist.
You put a dark silver cuff on around your right wrist.
You put an iron bracelet with ancient engravings on around your left wrist.
You put a pair of gloves embroidered with gold on your hands.
You slide a gold ring on to your right ring finger.
You slide an obsidian ring, flecked with gold on to your left ring finger.
You wield a curved, ruby studded knife.
You start to use a golden engraved shield as a shield.
You put a pair of dark cloth leggings on your legs.
You wear a pair of gold-fringed boots on your feet.
HP:Healthy SP:Full MV:Excellent >
grin
You grin evilly.
HP:Healthy SP:Full MV:Excellent >
stans
ag
What?!?
HP:Healthy SP:Full MV:Excellent >
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Excellent >
- = % = -
Galnor leaveth.
HP:Healthy SP:Full MV:Excellent >
+
*
Okay.
You feel your body's agility increase.
HP:Healthy SP:Excellent MV:Excellent >
sr
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Excellent >
= % = -
*
Okay.
Your muscles flare with a sudden boost in efficiency.
HP:Healthy SP:Strong MV:Excellent >
A rancid smell seeps in, soon becoming overwhelming.
HP:Healthy SP:Strong MV:Excellent >
tell galnor weaving status
You tell Galnor, 'weaving status'
HP:Healthy SP:Strong MV:Excellent >
sy
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent >
= =
* + - = % = - +
*
Okay.
A white aura momentarily surrounds you.
HP:Healthy SP:Strong MV:Excellent >
l
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
whe
Players in your Zone
--------------------
HP:Healthy SP:Strong MV:Excellent >
n
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
tell galnor all good ^^
s
You tell Galnor, 'all good ^^'
HP:Healthy SP:Strong MV:Excellent >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
s
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Healthy SP:Strong MV:Excellent >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Strong MV:Strong >
h
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Strong >
v
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong >
k
= - s
Cancelled...
Hit who?
HP:Healthy SP:Strong MV:Strong >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Strong >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Healthy SP:Strong MV:Strong >
whe
n
Players in your Zone
--------------------
Gargul - A Rancid Field
HP:Healthy SP:Strong MV:Fresh >
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
channel 'locate life' galnor
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent >
- = % = - +
*
Okay.
You do not sense that anywhere nearby.
HP:Healthy SP:Strong MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:16 pm
by Gargul
The shrieking sound of death fills the area.
HP:Healthy SP:Strong MV:Excellent >
tell galnor you aren't in zone grin
whe
You tell Galnor, 'you aren't in zone grin'
HP:Healthy SP:Strong MV:Excellent >
s
Players in your Zone
--------------------
Gargul - A Rancid Field
HP:Healthy SP:Strong MV:Excellent >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Healthy SP:Strong MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
tell galnor ran a locate life !! ,)
n
n
You tell Galnor, 'ran a locate life !! ,)'
HP:Healthy SP:Strong MV:Excellent >
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Strong MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Strong MV:Excellent >
whe
h
Players in your Zone
--------------------
Gargul - A Rancid Field
HP:Healthy SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
e
h
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
HP:Healthy SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
whe
h
Players in your Zone
--------------------
HP:Healthy SP:Strong MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Strong MV:Excellent >
A rancid smell seeps in, soon becoming overwhelming.
HP:Healthy SP:Strong MV:Excellent >
channel 'locate life' galnor
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Excellent >
- = % = - +
*
Okay.
You do not sense that anywhere nearby.
HP:Healthy SP:Good MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
whe
h
Players in your Zone
--------------------
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy SP:Good MV:Excellent >
e
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Excellent >
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
HP:Healthy SP:Good MV:Excellent >
s
s
h
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
HP:Healthy SP:Good MV:Excellent >
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
n
n
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geysers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide field stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
HP:Healthy SP:Good MV:Excellent >
h
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight. Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lies ahead
to the north and west. To the northeast a steaming bog boils continuously like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
w
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A stagnant pond bubbles rapidly.
HP:Healthy SP:Good MV:Excellent >
n
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
e
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
HP:Healthy SP:Good MV:Excellent >
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
n
h
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
w
h
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
An ear piercing howl sounds from somewhere in the distance.
HP:Healthy SP:Good MV:Excellent >
whe
h
Players in your Zone
--------------------
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
rel
You release the One Power.
HP:Healthy SP:Good MV:Excellent >
sc
h
You have 315(315) hit, 146(195) mana and 219(237) movement points.
You have scored 354435021 exp, 0 total quest points
You need 1564979 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gargul the blinded man (level 47)
You are not a member of any clans.
You are standing.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:17 pm
by Gargul
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
who
l
-------------- Immortals --------------
Galnor the Son of Zeus
-------------- Players --------------
Gargul the blinded man
Growler mommy, i'm bored! (idle) (linkless)
-------------- Statistics --------------
Players: 0 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 4 players.
Yesterday there was a high of 10 players, achieved at 18:48:46.
The greatest high on record was 10 players on 07-10-09.
HP:Healthy SP:Good MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Healthy SP:Good MV:Excellent >
Galnor tells you, 'You have been defeated'
HP:Healthy SP:Good MV:Excellent >
sc
You have 315(315) hit, 146(195) mana and 219(237) movement points.
You have scored 354435021 exp, 0 total quest points
You need 1564979 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gargul the blinded man (level 47)
You are not a member of any clans.
You are standing.
HP:Healthy SP:Good MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
Galnor tells you, 'Mission accomplished!'
HP:Healthy SP:Good MV:Excellent >
rep grin, another round,
h
You tell Galnor, 'grin, another round,'
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
whe
Players in your Zone
--------------------
HP:Healthy SP:Good MV:Excellent >
h
A rancid smell seeps in, soon becoming overwhelming.
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
rep I want to at least hit you
h
You tell Galnor, 'I want to at least hit you'
HP:Healthy SP:Good MV:Excellent >
You attempt to hide yourself.
HP:Healthy SP:Good MV:Excellent >
Galnor has arrived from the south.
HP:Healthy SP:Good MV:Excellent >
sei
v
You grasp for saidin and feel it surge through your body.
HP:Healthy SP:Good MV:Excellent >
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent >
= -
*
Okay.
You gesture and the earth begins to shake all around you!
HP:Healthy SP:Good MV:Excellent >
f
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
You flee head over heels.
HP:Healthy SP:Good MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
Galnor the Son of Zeus is standing here.
HP:Healthy SP:Good MV:Excellent >
Galnor leaves north.
HP:Healthy SP:Good MV:Excellent >
n
Galnor has arrived from the north.
HP:Healthy SP:Good MV:Excellent >
c
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
HP:Healthy SP:Good MV:Strong >
x
Channel what and where?
HP:Healthy SP:Good MV:Strong >
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
n
x
Galnor has arrived from the south.
HP:Healthy SP:Good MV:Strong >
Galnor tries to slice your body, but misses.
HP:Healthy SP:Good MV:Strong - Galnor: Healthy>
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Strong - Galnor: Healthy>
You do the best you can!
HP:Healthy SP:Good MV:Strong - Galnor: Healthy>
Galnor slashes into deeply into your body, injecting a tainted poison inside of you!
HP:Healthy SP:Good MV:Strong - Galnor: Healthy>
c
Channel what and where?
HP:Healthy SP:Good MV:Strong - Galnor: Healthy>
f
You try to pierce Galnor's arms, but miss.
You panic and attempt to flee!
HP:Healthy SP:Good MV:Excellent - Galnor: Healthy>
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
You flee head over heels.
HP:Healthy SP:Good MV:Excellent >
n
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
Galnor the Son of Zeus is standing here.
HP:Healthy SP:Good MV:Excellent >
Galnor leaves south.
HP:Healthy SP:Good MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
Galnor the Son of Zeus is standing here.
HP:Healthy SP:Good MV:Excellent >
Galnor slices your body into bloody fragments!
That really did HURT!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
cv
What?!?
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:17 pm
by Gargul
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
v
You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
= -
*
Okay.
You gesture and the earth begins to shake all around you!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You try to pierce Galnor's waist, but miss.
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
v
You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
= -
*
Okay.
You gesture and the earth begins to shake all around you!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
f
You try to pierce Galnor's arms, but miss.
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You panic and attempt to flee!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds surface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the day's meal. To the south the great mountains of Dhoom rise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
The corpse of Gargul is lying here.
You flee head over heels.
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
Galnor the Son of Zeus is standing here.
HP:Battered SP:Good MV:Excellent >
n
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
HP:Battered SP:Good MV:Excellent >
s
Galnor has arrived from the south.
HP:Battered SP:Good MV:Excellent >
x
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
HP:Battered SP:Good MV:Excellent >
They don't seem to be here.
HP:Battered SP:Good MV:Excellent >
x
A rancid smell seeps in, soon becoming overwhelming.
HP:Battered SP:Good MV:Excellent >
x
x
x
Galnor has arrived from the north.
HP:Battered SP:Good MV:Excellent >
x
x
You try to pierce Galnor's body, but miss.
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
x
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
x
x
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
You do the best you can!
HP:Battered SP:Good MV:Excellent - Galnor: Healthy>
Galnor slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning >
xf
HP:Critical SP:Wasted MV:Burning >
What?!?
HP:Critical SP:Wasted MV:Burning >
Galnor speaks loudly to the Dark 'FAIL'
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
tell galnor haha
You tell Galnor, 'haha'
HP:Critical SP:Wasted MV:Burning >
gac
You get a pair of gold-fringed boots from the corpse of Gargul.
You get a pair of dark cloth leggings from the corpse of Gargul.
You get a golden engraved shield from the corpse of Gargul.
You get a curved, ruby studded knife from the corpse of Gargul.
You get an obsidian ring, flecked with gold from the corpse of Gargul.
You get a gold ring from the corpse of Gargul.
You get a pair of gloves embroidered with gold from the corpse of Gargul.
You get an iron bracelet with ancient engravings from the corpse of Gargul.
You get a dark silver cuff from the corpse of Gargul.
You get a swordsman's belt from the corpse of Gargul.
You get a pair of dark fur sleeves from the corpse of Gargul.
You get a set of white leather shoulder pads from the corpse of Gargul.
You get a worn animal hide vest from the corpse of Gargul.
You get a woodland camouflage hunting cloak from the corpse of Gargul.
You get a velvet leather shoufa from the corpse of Gargul.
You get a thick earring made of gold from the corpse of Gargul.
You get a small diamond earring from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a blood covered flask of human flesh from the corpse of Gargul.
You receive 0 Gold, 0 Silver, 75 Copper.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:18 pm
by Gargul
HP:Critical SP:Wasted MV:Burning >
tell galnor not fair, earthquake didn't do anything and I couldn't hit you
You tell Galnor, 'not fair, earthquake didn't do anything and I couldn't hit you'
HP:Critical SP:Wasted MV:Burning >
grin galnor
You grin at him.
HP:Critical SP:Wasted MV:Burning >
wear all
sc
You wear a necklace of heavy gold links around your neck.
You wear a necklace of heavy gold links around your neck.
You slide a small diamond earring into your right ear.
You slide a thick earring made of gold into your left ear.
You wear a velvet leather shoufa on your head.
You wear a woodland camouflage hunting cloak around your body.
You wear a worn animal hide vest on your body.
You strap a set of white leather shoulder pads onto your shoulders.
You wear a pair of dark fur sleeves on your arms.
You wear a swordsman's belt around your waist.
You put a dark silver cuff on around your right wrist.
You put an iron bracelet with ancient engravings on around your left wrist.
You put a pair of gloves embroidered with gold on your hands.
You slide a gold ring on to your right ring finger.
You slide an obsidian ring, flecked with gold on to your left ring finger.
You wield a curved, ruby studded knife.
You start to use a golden engraved shield as a shield.
You put a pair of dark cloth leggings on your legs.
You wear a pair of gold-fringed boots on your feet.
HP:Critical SP:Wasted MV:Burning >
stats
You have 1(315) hit, 1(195) mana and 1(237) movement points.
You have scored 354435021 exp, 0 total quest points
You need 1564979 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gargul the blinded man (level 47)
You are not a member of any clans.
You are resting.
HP:Critical SP:Wasted MV:Burning >
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 1.0 lbs, worn: 18.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 12, Parry Bonus: 90
You are wanted by the following groups: Andor
Your abilities are: Str: 16, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 43 times, 8 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
HP:Critical SP:Wasted MV:Burning >
An ear piercing howl sounds from somewhere in the distance.
HP:Critical SP:Wasted MV:Burning >
rel
You aren't even connected to the True Source.
HP:Critical SP:Wasted MV:Burning >
The sun rises in the east.
HP:Critical SP:Flickering MV:Faint >
The shrieking sound of death fills the area.
HP:Critical SP:Flickering MV:Faint >
Galnor tells you, 'That's a perk that comes with being immortal'
HP:Critical SP:Flickering MV:Faint >
rep hehe, grin
You tell Galnor, 'hehe, grin'
HP:Critical SP:Flickering MV:Faint >
rep thanks for the fun
whe
You tell Galnor, 'thanks for the fun '
HP:Critical SP:Flickering MV:Faint >
l
The shrieking sound of death fills the area.
Players in your Zone
--------------------
Gargul - A Rancid Field
Galnor - A Rancid Field
HP:Critical SP:Flickering MV:Faint >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
grin galnor
h
You grin at him.
HP:Critical SP:Flickering MV:Faint >
Nah... You feel too relaxed to do that..
HP:Critical SP:Flickering MV:Faint >
bh
Nah... You feel too relaxed to do that..
HP:Critical SP:Flickering MV:Faint >
stand
h
You stop resting, and stand up.
HP:Critical SP:Flickering MV:Faint >
bh
You attempt to hide yourself.
HP:Critical SP:Flickering MV:Faint >
HP:Critical SP:Flickering MV:Faint >
=
* + - = % = wear all
- + h
Cancelled...
You don't seem to have anything wearable.
HP:Critical SP:Flickering MV:Faint >
You attempt to hide yourself.
HP:Critical SP:Flickering MV:Faint >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
h
bh
You attempt to hide yourself.
HP:Critical SP:Flickering MV:Faint >
HP:Critical SP:Flickering MV:Faint >
=
* + - = % = - +
*
Galnor sends you a look that makes you forget all about backstabbing.
HP:Critical SP:Flickering MV:Faint - Galnor: Healthy>
g
Galnor slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Get what?
HP:Critical SP:Wasted MV:Burning >
Galnor speaks loudly to the Dark 'Fail'
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
You have been fully healed by Galnor!
HP:Healthy SP:Full MV:Fresh >
The day has begun.
HP:Healthy SP:Full MV:Fresh >
gri
You grin evilly.
HP:Healthy SP:Full MV:Fresh >
gac
You get a pair of gold-fringed boots from the corpse of Gargul.
You get a pair of dark cloth leggings from the corpse of Gargul.
You get a golden engraved shield from the corpse of Gargul.
You get a curved, ruby studded knife from the corpse of Gargul.
You get an obsidian ring, flecked with gold from the corpse of Gargul.
You get a gold ring from the corpse of Gargul.
You get a pair of gloves embroidered with gold from the corpse of Gargul.
You get an iron bracelet with ancient engravings from the corpse of Gargul.
You get a dark silver cuff from the corpse of Gargul.
You get a swordsman's belt from the corpse of Gargul.
You get a pair of dark fur sleeves from the corpse of Gargul.
You get a set of white leather shoulder pads from the corpse of Gargul.
You get a worn animal hide vest from the corpse of Gargul.
You get a woodland camouflage hunting cloak from the corpse of Gargul.
You get a velvet leather shoufa from the corpse of Gargul.
You get a thick earring made of gold from the corpse of Gargul.
You get a small diamond earring from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a blood covered flask of human flesh from the corpse of Gargul.
You receive 0 Gold, 0 Silver, 75 Copper.
HP:Healthy SP:Full MV:Fresh >
wear all
You wear a necklace of heavy gold links around your neck.
You wear a necklace of heavy gold links around your neck.
You slide a small diamond earring into your right ear.
You slide a thick earring made of gold into your left ear.
You wear a velvet leather shoufa on your head.
You wear a woodland camouflage hunting cloak around your body.
You wear a worn animal hide vest on your body.
You strap a set of white leather shoulder pads onto your shoulders.
You wear a pair of dark fur sleeves on your arms.
You wear a swordsman's belt around your waist.
You put a dark silver cuff on around your right wrist.
You put an iron bracelet with ancient engravings on around your left wrist.
You put a pair of gloves embroidered with gold on your hands.
You slide a gold ring on to your right ring finger.
You slide an obsidian ring, flecked with gold on to your left ring finger.
You wield a curved, ruby studded knife.
You start to use a golden engraved shield as a shield.
You put a pair of dark cloth leggings on your legs.
You wear a pair of gold-fringed boots on your feet.
HP:Healthy SP:Full MV:Excellent >
Galnor misses a kick at your groin, you breathe lighter now...
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
You try to pierce Galnor's head, but miss.
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
f
You panic and attempt to flee!
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
Galnor misses a kick at your groin, you breathe lighter now...
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:18 pm
by Gargul
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
You flee head over heels.
HP:Healthy SP:Full MV:Excellent >
s
v
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Healthy SP:Full MV:Excellent >
You are not in touch with the True Source.
HP:Healthy SP:Full MV:Excellent >
sei
Galnor misses a kick at your groin, you breathe lighter now...
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
v
You grasp for saidin and feel it surge through your body.
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
The shrieking sound of death fills the area.
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
= -
*
You lose your concentration.
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
v
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Excellent - Galnor: Healthy>
= -
You are interrupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Scratched SP:Excellent MV:Strong - Galnor: Healthy>
Galnor slashes into deeply into your body, injecting a tainted poison inside of you!
HP:Scratched SP:Excellent MV:Strong - Galnor: Healthy>
v
You try to pierce Galnor's hands, but miss.
HP:Scratched SP:Excellent MV:Strong - Galnor: Healthy>
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Strong - Galnor: Healthy>
= -
You are interrupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt SP:Excellent MV:Good - Galnor: Healthy>
7
You begin channeling the appropriate flows...
HP:Hurt SP:Excellent MV:Good - Galnor: Healthy>
= -
*
Okay.
You blow some nice soft wind onto Galnor!
HP:Hurt SP:Strong MV:Good - Galnor: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt SP:Strong MV:Good - Galnor: Healthy>
An ear piercing howl sounds from somewhere in the distance.
You try to pierce Galnor's body, but miss.
HP:Hurt SP:Strong MV:Good - Galnor: Healthy>
5
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Good - Galnor: Healthy>
=
Galnor misses a kick at your groin, you breathe lighter now...
HP:Hurt SP:Strong MV:Good - Galnor: Healthy>
= +
Okay.
You try to hit Galnor with ice shards, but they shatter into pieces.
HP:Hurt SP:Good MV:Good - Galnor: Healthy>
7
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Good - Galnor: Healthy>
= -
You are interrupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Good MV:Good - Galnor: Healthy>
You try to pierce Galnor's body, but miss.
HP:Wounded SP:Good MV:Good - Galnor: Healthy>
5
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Galnor: Healthy>
You are interrupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
You try to pierce Galnor's waist, but miss.
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
5
You begin channeling the appropriate flows...
Galnor misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
= = + 5
Okay.
You try to hit Galnor with ice shards, but they shatter into pieces.
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
Galnor misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Good MV:Draining - Galnor: Healthy>
= = +
Okay.
You try to hit Galnor with ice shards, but they shatter into pieces.
HP:Wounded SP:Weakening MV:Draining - Galnor: Healthy>
5
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Weakening MV:Draining - Galnor: Healthy>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Draining - Galnor: Healthy>
= = +
Okay.
You try to hit Galnor with ice shards, but they shatter into pieces.
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
5
Galnor misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
= = +
Okay.
You try to hit Galnor with ice shards, but they shatter into pieces.
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
5
Galnor misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
You are too drained to complete the weave.
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
7
You try to pierce Galnor's legs, but miss.
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Draining - Galnor: Healthy>
= -
You are interrupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Flickering MV:Draining - Galnor: Healthy>
7
You begin channeling the appropriate flows...
HP:Battered SP:Flickering MV:Draining - Galnor: Healthy>
= - 7
*
Okay.
You blow some nice soft wind onto Galnor!
HP:Battered SP:Flickering MV:Draining - Galnor: Healthy>
You are too drained to complete the weave.
HP:Battered SP:Flickering MV:Draining - Galnor: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Flickering MV:Faint - Galnor: Healthy>
The shrieking sound of death fills the area.
HP:Battered SP:Flickering MV:Faint - Galnor: Healthy>
7
You try to pierce Galnor's waist, but miss.
HP:Battered SP:Flickering MV:Faint - Galnor: Healthy>
You are too drained to complete the weave.
HP:Battered SP:Flickering MV:Faint - Galnor: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
grin galnor
You grin at him.
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
cackle
You try to pierce Galnor's hands, but miss.
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
You cackle gleefully.
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
v
You are too drained to complete the weave.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:19 pm
by Gargul
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
You try to pierce Galnor's legs, but miss.
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
rel
You release the One Power.
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
f
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
Galnor sends you sprawling with a powerful bash!
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
Galnor growls 'FINISH HIM!'
HP:Beaten SP:Flickering MV:Faint - Galnor: Healthy>
An ear piercing howl sounds from somewhere in the distance.
Galnor slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
PANIC! You couldn't escape!
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
tell galnor tried to flee lol
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
You tell Galnor, 'tried to flee lol'
HP:Critical SP:Wasted MV:Burning >
gac
You don't have a corpse.
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
gac
The corpse of Gargul seems to be empty.
HP:Critical SP:Wasted MV:Burning >
blink
You blink your eyes innocently.
HP:Critical SP:Wasted MV:Burning >
get all 2.corpse
You get a pair of gold-fringed boots from the corpse of Gargul.
You get a pair of dark cloth leggings from the corpse of Gargul.
You get a golden engraved shield from the corpse of Gargul.
You get a curved, ruby studded knife from the corpse of Gargul.
You get an obsidian ring, flecked with gold from the corpse of Gargul.
You get a gold ring from the corpse of Gargul.
You get a pair of gloves embroidered with gold from the corpse of Gargul.
You get an iron bracelet with ancient engravings from the corpse of Gargul.
You get a dark silver cuff from the corpse of Gargul.
You get a swordsman's belt from the corpse of Gargul.
You get a pair of dark fur sleeves from the corpse of Gargul.
You get a set of white leather shoulder pads from the corpse of Gargul.
You get a worn animal hide vest from the corpse of Gargul.
You get a woodland camouflage hunting cloak from the corpse of Gargul.
You get a velvet leather shoufa from the corpse of Gargul.
You get a thick earring made of gold from the corpse of Gargul.
You get a small diamond earring from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a blood covered flask of human flesh from the corpse of Gargul.
You receive 0 Gold, 0 Silver, 75 Copper.
HP:Critical SP:Wasted MV:Burning >
wear all
You wear a necklace of heavy gold links around your neck.
You wear a necklace of heavy gold links around your neck.
You slide a small diamond earring into your right ear.
You slide a thick earring made of gold into your left ear.
You wear a velvet leather shoufa on your head.
You wear a woodland camouflage hunting cloak around your body.
You wear a worn animal hide vest on your body.
You strap a set of white leather shoulder pads onto your shoulders.
You wear a pair of dark fur sleeves on your arms.
You wear a swordsman's belt around your waist.
You put a dark silver cuff on around your right wrist.
You put an iron bracelet with ancient engravings on around your left wrist.
You put a pair of gloves embroidered with gold on your hands.
You slide a gold ring on to your right ring finger.
You slide an obsidian ring, flecked with gold on to your left ring finger.
You wield a curved, ruby studded knife.
You start to use a golden engraved shield as a shield.
You put a pair of dark cloth leggings on your legs.
You wear a pair of gold-fringed boots on your feet.
HP:Critical SP:Wasted MV:Burning >
stats
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 1.0 lbs, worn: 18.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 12, Parry Bonus: 90
You are wanted by the following groups: Andor
Your abilities are: Str: 16, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 46 times, 11 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
HP:Critical SP:Wasted MV:Burning >
Galnor leaveth.
HP:Critical SP:Wasted MV:Burning >
grin galnor
Too bad, they aren't here to grin at.
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Critical SP:Wasted MV:Burning >
Galnor has forced you to 'sit chair'.
You stop resting, and sit up.
HP:Critical SP:Wasted MV:Burning >
grin
You grin evilly.
HP:Critical SP:Flickering MV:Faint >
'ouchies
You say 'ouchies'
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'Gargul, you have been sentenced to death, for TREASON.'
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'If you have any final words, you may now speak them.'
HP:Critical SP:Flickering MV:Faint >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Critical SP:Flickering MV:Faint >
'yikes!
You say 'yikes!'
HP:Critical SP:Flickering MV:Faint >
d
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
stanf
What?!?
HP:Critical SP:Flickering MV:Faint >
stand
You stand up.
HP:Critical SP:Flickering MV:Faint >
f
f
f
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
f
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:19 pm
by Gargul
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
f
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
f
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
ff
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
ff
f
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
HP:Critical SP:Flickering MV:Faint >
f
What?!?
HP:Critical SP:Flickering MV:Faint >
f
What?!?
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
PANIC! You couldn't escape!
HP:Critical SP:Flickering MV:Faint >
cackle
You cackle gleefully.
HP:Critical SP:Flickering MV:Faint >
Galnor has forced you to 'sit chair'.
You sit down on an electric chair.
HP:Critical SP:Flickering MV:Faint >
c
c
c
You are not in touch with the True Source.
HP:Critical SP:Flickering MV:Faint >
You are not in touch with the True Source.
HP:Critical SP:Flickering MV:Faint >
You are not in touch with the True Source.
HP:Critical SP:Flickering MV:Faint >
stand
f
f
You can't stand! You're strapped in!
HP:Critical SP:Flickering MV:Faint >
f
f
f
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
f
f
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
f
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
Maybe you should get on your feet first?
HP:Critical SP:Flickering MV:Faint >
l
Galnor growls 'Do you have any final words?'
HP:Critical SP:Flickering MV:Faint >
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Critical SP:Flickering MV:Faint >
stand
You can't stand! You're strapped in!
HP:Critical SP:Flickering MV:Faint >
unstrap gargul
What?!?
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'If not, we will proceed.'
HP:Critical SP:Flickering MV:Faint >
cackle
You cackle gleefully.
HP:Critical SP:Weakening MV:Draining >
scream
ARRRRRRRRRRGH!!!!!
HP:Critical SP:Weakening MV:Draining >
emotes struggles.
What?!?
HP:Critical SP:Weakening MV:Draining >
Galnor growls 'I take that as a no.'
HP:Critical SP:Weakening MV:Draining >
emote struggles.
Gargul struggles.
HP:Critical SP:Weakening MV:Draining >
Alder appears from no-where.
HP:Critical SP:Weakening MV:Draining >
Galnor growls 'Very well, then.'
HP:Critical SP:Weakening MV:Draining >
Galnor growls 'Please execute Gargul'
HP:Critical SP:Weakening MV:Draining >
emote struggles.
Gargul struggles.
HP:Critical SP:Weakening MV:Draining >
A sleek executioner pulls the lever down.
HP:Critical SP:Weakening MV:Draining >
l
An electric chair ignites with energy.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:20 pm
by Gargul
HP:Critical SP:Weakening MV:Draining >
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Critical SP:Weakening MV:Draining >
Your entire body is overcome by a ripple of pain from the chair's massive current!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
stand4
What?!?
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Critical SP:Wasted MV:Burning >
stats
You have been fully healed by Galnor!
HP:Healthy SP:Full MV:Fresh >
f
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 0.0 lbs, worn: 0.0 lbs.
Offensive Bonus: 46 Dodge Bonus: 47, Parry Bonus: 43
You are wanted by the following groups: Andor
Your abilities are: Str: 16, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 46 times, 11 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 0% damage on average.
You are affected by:
HP:Healthy SP:Full MV:Fresh >
PANIC! You couldn't escape!
HP:Healthy SP:Full MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
HP:Healthy SP:Full MV:Fresh >
Galnor has forced you to 'stand'.
You are already standing.
HP:Healthy SP:Full MV:Fresh >
cgk
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh >
= +
Galnor has forced you to 'sit chair'.
Cancelled...
You sit down on an electric chair.
HP:Healthy SP:Full MV:Fresh >
gac
You get a pair of gold-fringed boots from the corpse of Gargul.
You get a pair of dark cloth leggings from the corpse of Gargul.
You get a golden engraved shield from the corpse of Gargul.
You get a curved, ruby studded knife from the corpse of Gargul.
You get an obsidian ring, flecked with gold from the corpse of Gargul.
You get a gold ring from the corpse of Gargul.
You get a pair of gloves embroidered with gold from the corpse of Gargul.
You get an iron bracelet with ancient engravings from the corpse of Gargul.
You get a dark silver cuff from the corpse of Gargul.
You get a swordsman's belt from the corpse of Gargul.
You get a pair of dark fur sleeves from the corpse of Gargul.
You get a set of white leather shoulder pads from the corpse of Gargul.
You get a worn animal hide vest from the corpse of Gargul.
You get a woodland camouflage hunting cloak from the corpse of Gargul.
You get a velvet leather shoufa from the corpse of Gargul.
You get a thick earring made of gold from the corpse of Gargul.
You get a small diamond earring from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a necklace of heavy gold links from the corpse of Gargul.
You get a blood covered flask of human flesh from the corpse of Gargul.
You receive 0 Gold, 0 Silver, 75 Copper.
HP:Healthy SP:Full MV:Fresh >
cgk
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh >
= + + = + + =
A sleek executioner pulls the lever down.
HP:Healthy SP:Full MV:Fresh >
+
An electric chair ignites with energy.
HP:Healthy SP:Full MV:Fresh >
= =
Your entire body is overcome by a ripple of pain from the chair's massive current!
HP:Wounded SP:Full MV:Fresh >
+
You can't do this sitting!
Your entire body is overcome by a ripple of pain from the chair's massive current!
HP:Critical SP:Full MV:Fresh >
(
Your entire body is overcome by a ripple of pain from the chair's massive current!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning >
stats
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 0.0 lbs, worn: 0.0 lbs.
Offensive Bonus: 46 Dodge Bonus: 6, Parry Bonus: 25
You are wanted by the following groups: Andor
Your abilities are: Str: 16, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 46 times, 11 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 0% damage on average.
You are affected by:
HP:Critical SP:Wasted MV:Burning >
scream
ARRRRRRRRRRGH!!!!!
HP:Critical SP:Wasted MV:Burning >
stand
l
You stop resting, and stand up.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:20 pm
by Gargul
HP:Critical SP:Wasted MV:Burning >
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
HP:Critical SP:Wasted MV:Burning >
d
You must wait 7 more minutes to regain strength.
HP:Critical SP:Wasted MV:Burning >
rest
You sit down and rest your tired bones.
HP:Critical SP:Wasted MV:Burning >
who
-------------- Immortals --------------
Alder Marim
Galnor the Son of Zeus
-------------- Players --------------
Gargul the blinded man
Growler mommy, i'm bored! (idle) (linkless)
-------------- Statistics --------------
Players: 0 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 4 players.
Yesterday there was a high of 10 players, achieved at 18:48:46.
The greatest high on record was 10 players on 07-10-09.
HP:Critical SP:Wasted MV:Burning >
l
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
tel lalder hi
No-one by that name here.
HP:Critical SP:Wasted MV:Burning >
Galnor growls 'Well, it seems your corpse got destroyed'
HP:Critical SP:Wasted MV:Burning >
l gargul
He's nicer than he seems.
Grrr
Gargul is in awful condition.
HP:Critical SP:Wasted MV:Burning >
blink
You blink your eyes innocently.
HP:Critical SP:Wasted MV:Burning >
sleep
You go to sleep.
HP:Critical SP:Flickering MV:Faint >
wake
l
You awaken, and sit up.
HP:Critical SP:Flickering MV:Faint >
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
growl
Grrrrrrrrrr...
HP:Critical SP:Flickering MV:Faint >
grunt
What?!?
HP:Critical SP:Flickering MV:Faint >
emote grunts.
Gargul grunts.
Galnor growls 'I'll have to restore your obj file :p'
HP:Critical SP:Flickering MV:Faint >
rest
You rest your tired bones.
HP:Critical SP:Flickering MV:Faint >
grin galnor
You grin at him.
HP:Critical SP:Flickering MV:Faint >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
stand
You stop resting, and stand up.
HP:Critical SP:Flickering MV:Faint >
sei
cgk
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Flickering MV:Faint >
You are too drained to complete the weave.
HP:Critical SP:Flickering MV:Faint >
rest
rel
You sit down and rest your tired bones.
HP:Critical SP:Flickering MV:Faint >
You release the One Power.
HP:Critical SP:Flickering MV:Faint >
'I tried to port out of that last one
You say 'I tried to port out of that last one '
HP:Critical SP:Flickering MV:Faint >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Flickering MV:Faint >
sc
You have 24(315) hit, 57(195) mana and 46(223) movement points.
You have scored 354435021 exp, 0 total quest points
You need 1564979 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gargul the blinded man (level 47)
You are not a member of any clans.
You are resting.
HP:Critical SP:Flickering MV:Faint >
'said was sitting just as weave finioshed
'and rip
You say 'said was sitting just as weave finioshed'
HP:Critical SP:Good MV:Draining >
You say 'and rip'
HP:Critical SP:Good MV:Draining >
growl
Grrrrrrrrrr...
HP:Critical SP:Good MV:Draining >
howl
You give out a fearsome howl!
HP:Critical SP:Good MV:Draining >
Galnor growls 'Hah'
HP:Critical SP:Good MV:Draining >
'or rather
You say 'or rather'
HP:Critical SP:Good MV:Draining >
emote howls in pain.
Gargul howls in pain.
HP:Critical SP:Good MV:Draining >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
Alder Marim is standing here.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Good MV:Draining >
'this is a cool room though
You say 'this is a cool room though'
HP:Critical SP:Good MV:Draining >
Galnor attempts to flex his muscles, impressive huh?
HP:Critical SP:Good MV:Draining >
Galnor growls 'Prison is escapable by suicide'
HP:Critical SP:Good MV:Draining >
Galnor sits down on an electric chair.
HP:Critical SP:Good MV:Draining >
Galnor growls 'Observe'
HP:Critical SP:Good MV:Draining >
'only other imm room I stumbled on was a map room above gap
You say 'only other imm room I stumbled on was a map room above gap'
HP:Critical SP:Good MV:Draining >
Galnor growls 'Alder, will you do the deed?'
HP:Critical SP:Good MV:Draining >
Alder sinks deeply into thought about the meaning of life.
HP:Critical SP:Good MV:Draining >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Good MV:Draining >
Alder nods in agreement.
HP:Beaten SP:Strong MV:Good >
Alder says 'Please executer Galnor'
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:21 pm
by Gargul
HP:Beaten SP:Strong MV:Good >
pull lever
You pull the lever down.
HP:Beaten SP:Strong MV:Good >
An electric chair ignites with energy.
HP:Beaten SP:Strong MV:Good >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Beaten SP:Strong MV:Good >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Beaten SP:Strong MV:Good >
Galnor growls 'ahihhhh'
HP:Beaten SP:Strong MV:Good >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Beaten SP:Strong MV:Good >
The chair malfunctions, sending a stray bolt of electricity directly towards you!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Wasted MV:Burning >
Alder snickers softly.
HP:Critical SP:Wasted MV:Burning >
Galnor growls 'Strange!'
HP:Critical SP:Wasted MV:Burning >
grin
You grin evilly.
HP:Critical SP:Wasted MV:Burning >
l galno
You do not see that here.
HP:Critical SP:Wasted MV:Burning >
Alder has created a small deer!
HP:Critical SP:Wasted MV:Burning >
l galnor
Alder disintegrates a small deer.
HP:Critical SP:Wasted MV:Burning >
Anthrax tells you, 'Are you Jack?'
Vyldav says, 'galnor isn't jack?!'
Vyldav says 'R U JACK'
Lithium narrates, 'Quick Galnor, log in Jack and slay the unholy Trinity!!!'
Avaine: You're jack?!
Galnor has a few scratches.
Galnor is using:
<held> a cane of glossy petrified wood
<worn on head> a purple wide-brimmed pimp hat
<worn on back> a moderate sized backpack
<wielded> Kison's Sword of Mayhem
HP:Critical SP:Wasted MV:Burning >
Alder has created a small deer!
HP:Critical SP:Flickering MV:Faint >
Your blood freezes as you hear A sleek executioner's death cry.
A sleek executioner is dead! R.I.P.
HP:Critical SP:Flickering MV:Faint >
Alder disintegrates a small deer.
HP:Critical SP:Flickering MV:Faint >
grin
You grin evilly.
HP:Critical SP:Flickering MV:Faint >
'mm
You say 'mm'
HP:Critical SP:Flickering MV:Faint >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Flickering MV:Faint >
gisentigrate galnor
Alder says 'Be weary of deer'
HP:Critical SP:Flickering MV:Faint >
What?!?
HP:Critical SP:Flickering MV:Faint >
'any way to come back here?
giggle
You say 'any way to come back here? '
HP:Critical SP:Flickering MV:Faint >
You giggle.
HP:Critical SP:Flickering MV:Faint >
gac
You receive 0 Gold, 0 Silver, 34 Copper.
HP:Critical SP:Flickering MV:Faint >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Flickering MV:Faint >
Alder looks at you.
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'Ya'
HP:Critical SP:Flickering MV:Faint >
exa corpse
You see nothing special..
When you look inside, you see:
corpse (here):
Nothing.
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'Do something naughty'
HP:Critical SP:Flickering MV:Faint >
Alder winks suggestively.
HP:Critical SP:Flickering MV:Faint >
'bah
You say 'bah'
HP:Critical SP:Flickering MV:Faint >
'make it protable?
You say 'make it protable?'
HP:Critical SP:Flickering MV:Faint >
grin
l
You grin evilly.
HP:Critical SP:Flickering MV:Faint >
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Flickering MV:Faint >
push lever
What?!?
HP:Critical SP:Good MV:Draining >
strap galnor
What?!?
HP:Critical SP:Good MV:Draining >
make galnor sit
What?!?
HP:Critical SP:Good MV:Draining >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Good MV:Draining >
'and any way I make you sit?
You say 'and any way I make you sit?'
HP:Critical SP:Good MV:Draining >
pull level
What?!?
HP:Critical SP:Good MV:Draining >
pull lever
You pull the lever down.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 2:22 pm
by Gargul
HP:Critical SP:Good MV:Draining >
An electric chair ignites with energy.
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
grin galnor
You grin at him.
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
cackle
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
You cackle gleefully.
HP:Critical SP:Good MV:Draining >
Galnor growls 'ZEUS! SAVE ME'
HP:Critical SP:Good MV:Draining >
l
Galnor screams in agony as the chair's massive current passes into his body!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
A sleek executioner stands here.
Alder Marim is standing here.
Galnor the Son of Zeus is sitting here on an electric chair.
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
Galnor screams in agony as the chair's massive current passes into his body!
HP:Critical SP:Good MV:Draining >
l galnor
Alder has created a small deer!
HP:Critical SP:Good MV:Draining >
Your blood freezes as you hear Galnor's death cry.
A strange sensation from nearby gets weaker.
Galnor is dead! R.I.P.
HP:Critical SP:Good MV:Draining >
Alder disintegrates a small deer.
You do not see that here.
HP:Critical SP:Good MV:Draining >
The lever flips back to an upward position, and the chair slowly powers down.
HP:Critical SP:Good MV:Draining >
rel level
You aren't even connected to the True Source.
HP:Critical SP:Good MV:Draining >
Alder blinks his eyes innocently.
HP:Critical SP:Good MV:Draining >
grin
You grin evilly.
HP:Beaten SP:Strong MV:Good >
gac
Galnor cometh.
HP:Beaten SP:Strong MV:Good >
You get Kison's Sword of Mayhem from the corpse of Galnor.
You get a moderate sized backpack from the corpse of Galnor.
You get a purple wide-brimmed pimp hat from the corpse of Galnor.
You get a cane of glossy petrified wood from the corpse of Galnor.
You get a lavender colored glass brooch from the corpse of Galnor.
You get a bear statuette from the corpse of Galnor.
You receive 77 Gold, 76 Silver, 25 Copper.
HP:Beaten SP:Strong MV:Good >
Galnor stops resting, and clambers on his feet.
HP:Beaten SP:Strong MV:Good >
Galnor brutally slays Alder!
Your blood freezes as you hear Alder's death cry.
Alder is dead! R.I.P.
HP:Beaten SP:Strong MV:Good >
grin galnor
You grin at him.
HP:Beaten SP:Strong MV:Good >
l
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of Alder is lying here.
The corpse of Galnor is lying here.
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Galnor the Son of Zeus is standing here.
A sleek executioner stands here.
HP:Beaten SP:Strong MV:Good >
gac
The corpse of Alder seems to be empty.
HP:Beaten SP:Strong MV:Good >
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
blink
You blink your eyes innocently.
HP:Critical SP:Wasted MV:Burning >
stats
You are a 21 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 7 feet, 3 inches, weight 179 pounds, weight carried 0.0 lbs, worn: 0.0 lbs.
Offensive Bonus: 46 Dodge Bonus: 6, Parry Bonus: 25
You are wanted by the following groups: Andor
Your abilities are: Str: 16, Int: 16, Wis: 19, Dex: 17, Con: 16
You have died 47 times, 12 times to other players, 35 times to monsters, and killed 3 other worthy players.
Your armor absorbs 0% damage on average.
You are affected by:
HP:Critical SP:Wasted MV:Burning >
Galnor has transferred you!
Prison
You did something wrong. Come back in another form.
[ Exits: None! ]
The corpse of Alder is lying here.
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
The corpse of Alder is lying here.
The corpse of Galnor is lying here.
The corpse of A sleek executioner is lying here.
The corpse of Gargul is lying here.
A metal lever with a rounded end hangs from the wall.
A gruesome electric chair sturdily stands against the wall.
Galnor the Son of Zeus is standing here.
HP:Critical SP:Wasted MV:Burning >
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Alder appears from no-where.
HP:Critical SP:Wasted MV:Burning >
Galnor cometh.
HP:Critical SP:Wasted MV:Burning >
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
The corpse of Gargul is lying here.
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
Galnor the Son of Zeus is standing here.
Alder Marim is resting here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Galnor brutally slays Alder!
Your blood freezes as you hear Alder's death cry.
Alder is dead! R.I.P.
HP:Critical SP:Wasted MV:Burning >
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
The corpse of Gargul is lying here.
The corpse of Alder is lying here.
The corpse of Gargul is lying here.
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
Galnor the Son of Zeus is standing here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Galnor chops you to pieces!
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!
New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.
For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
The corpse of Gargul is lying here.
The corpse of Gargul is lying here.
The corpse of Alder is lying here.
The corpse of Gargul is lying here.
A thin longsword lies here with a white ivory hilt.
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
Galnor the Son of Zeus is standing here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Galnor growls 'Die!'
HP:Critical SP:Wasted MV:Burning >
cackle
You cackle gleefully.
HP:Critical SP:Wasted MV:Burning >
'that was cool
You say 'that was cool'
HP:Critical SP:Wasted MV:Burning >
grin galnor
You grin at him.
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'Hey, log out for 1 sec'
HP:Critical SP:Flickering MV:Faint >
Galnor growls 'Gonna restore your file'
HP:Critical SP:Flickering MV:Faint >
nod
You nod in agreement.
HP:Critical SP:Flickering MV:Faint >
Disconnected.
Re: Old log: How to fight Galnor. *grin*
Posted: Wed May 18, 2011 9:52 pm
by Kyrana
He's a bad tempered hussy sometimes!
