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Proposal: Critical hit

Posted: Tue May 17, 2011 2:44 pm
by Jinn
Please read everything before you post an ill considered reply :) thanks!

I came up with a thought for critical hit. After testing a bunch of throws to see how often crit hit goes off (with 96% praced), I realized its about a 1/10 chance or so based on my sample of 20. Not very representative but still, a decent indication that crit hit is pretty useless right now.

My suggestion is to turn it into a skill that applies to several things: Bows, throwable objects, backstab and precise strike (charge/skewer maybe?) and, if possible, the first hit (both hits?) after someone is bashed, this should not applie to MULTI hit bashes i.e fades or people who switch to short blades during bashes like that Ifrit guy.

The way it would work is you use the ability (has a timer of about a round) and it gives you the effect ÔÇôcritical hit, if you use one of the above abilities and if the ability is successful it crits. The critical hit status effect only lasts 60 seconds (less?) so you have to use it fast. You can also use it during combat so your next ability will do additional damage. If your ability fails, you lose the ÔÇôcritical hit flag as well. i.e: I spend a round getting crit hit then throw. Over all I might have less damage output but it would increase burst damage by making that particular throw do more damage, or if it misses IÔÇÖve wasted 3 combat rounds instead of 2 since I lose the critical hit flag upon using an ability to which it applies.

Your pracs in critical hit is the multiplier i.e a crit will always work if you have the status effect and land the ability. The damage is what is affected by your pracs. I reckon something like: base dmg of ability X (%prac/1.5), would be a good formula. 99% prac in crit would yield a 66% increase in damage. Whereas an 85% prac would yield a 56% increase in damage of a skill

I figure if this is implemented we should lower stab damage by about 30%-35% as well (which is something i think needed to be done for a while, everyone getting blicked all the time seems a bit excessive to me and makes stab wars not so fun). Throw damage could be lowered by 15-20%, which would reduce the hurt factor caused by some douche bag thiefs who spam throw shit.

This would also be beneficial for absers who have pracs to spare and have high damage weapons (which directly affects how good a crit bash would be).

Thoughts?

Re: Proposal: Critical hit

Posted: Tue May 17, 2011 3:13 pm
by Jinn
EDIT: This could also be good for fast to moderate length weaves (fireball/create fire), not immolate or other monstrosities. Just to make it consistent across the board for more classess.

Re: Proposal: Critical hit

Posted: Tue May 17, 2011 4:24 pm
by Ciarra
well This actually doesnt sound too bad. although i think if it happens crit hit should be moved to a warrior prac to make it harder for channies and thiefs to practice.