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Nice kill.

Posted: Mon May 16, 2011 8:57 pm
by Kyrana
It was a nice kill, though i'm still trying to figure out why you called Phantasm when you were beating me????? Ohwell I'm sure your reasoning is something like 'it's payback' or somthing like that... Either way it was a decent kill. lol

HP:Healthy SP:Full MV:Fresh >
kill dark
kill dark
*Nyoga* has arrived from the south, riding a pretty pony.

HP:Healthy SP:Full MV:Fresh >
kill dark
You try to strike *Nyoga*'s legs, but miss.
kill dark

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
You try to strike *Nyoga*'s legs, but miss.

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
smile
You smile happily.

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
em
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
3
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
4

* You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>

* Cancelled...
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Nyoga: Healthy>
+ - = % = - +
* Okay.
You throw a fireball at *Nyoga* and have the satisfaction of seeing him enveloped in flames!

HP:Healthy SP:Strong MV:Fresh - Nyoga: Scratched>
You try to strike *Nyoga*'s head, but miss.

HP:Healthy SP:Strong MV:Fresh - Nyoga: Scratched>
2
= You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Nyoga: Scratched>
= You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Healthy SP:Strong MV:Fresh - Nyoga: Scratched>

* + - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Nyoga* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Healthy SP:Strong MV:Fresh - Nyoga: Wounded>
5
+ You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Nyoga: Wounded>
- = You are interrupted and stop what you are doing.
*Nyoga* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Fresh - Nyoga: Wounded>
*Nyoga* hacks your head into bloody fragments!

HP:Hurt SP:Strong MV:Fresh - Nyoga: Wounded>
5
*Nyoga* hacks your arms into bloody fragments!
*Nyoga* hacks your body into bloody fragments!

HP:Hurt SP:Strong MV:Fresh - Nyoga: Wounded>
+ You begin channeling the appropriate flows...
You are interrupted and stop what you are doing.
*Nyoga* hacks your hands extremely hard.
*Nyoga* tries to hack your legs, but misses.
You try to strike *Nyoga*'s head, but miss.

HP:Wounded SP:Strong MV:Fresh - Nyoga: Wounded>
5
+ You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Nyoga: Wounded>
- = % = - You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Wounded SP:Strong MV:Fresh - Nyoga: Wounded>
+
* Okay.
You weave Spirit and Fire into *Nyoga*, whose muscles start to quiver.

HP:Wounded SP:Good MV:Fresh - Nyoga: Wounded>
2
= You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Nyoga: Wounded>
=
* + - = % = You are interrupted and stop what you are doing.
*Nyoga* sends you sprawling with a powerful bash!

HP:Wounded SP:Good MV:Fresh - Nyoga: Wounded>
*Nyoga* hacks your body extremely hard.
*Nyoga* hacks your legs into bloody fragments!

HP:Wounded SP:Good MV:Fresh - Nyoga: Wounded>
4
*Nyoga* hacks your shoulders into bloody fragments!
*Nyoga* tries to hack your head, but misses.

HP:Battered SP:Good MV:Fresh - Nyoga: Wounded>

* You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Nyoga: Wounded>
+ - = % = - +
* Okay.
You throw a fireball at *Nyoga* and have the satisfaction of seeing him enveloped in flames!

HP:Battered SP:Good MV:Fresh - Nyoga: Wounded>
*Nyoga* sends you sprawling with a powerful bash!

HP:Battered SP:Good MV:Fresh - Nyoga: Wounded>
4
*Nyoga* hacks your waist extremely hard.
*Nyoga* hacks your feet very hard.
You are hungry.

HP:Battered SP:Good MV:Fresh - Nyoga: Wounded>
TICK IN 5 SECONDS.
*Nyoga* hacks your legs into bloody fragments!

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>

* You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>
+ - = % = - +
* Okay.
You throw a fireball at *Nyoga* and have the satisfaction of seeing him enveloped in flames!

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>
dism
You dodge a bash from *Nyoga* who loses his balance and falls!
You try to strike *Nyoga*'s head, but miss.

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>
You stop riding a black warhorse.

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>
4

* You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Nyoga: Wounded>
+ - = % = - +
* Okay.
You throw a fireball at *Nyoga* and have the satisfaction of seeing him enveloped in flames!
You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
4

* You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
+ - = % = - +
* Okay.
Your fireball blooms few feet before *Nyoga* who claps his hands in wonder.

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
You try to strike *Nyoga*'s body, but miss.

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
2
= You begin channeling the appropriate flows...
You are interrupted and stop what you are doing.
*Nyoga* sends you sprawling with a powerful bash!

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
2
*Nyoga* hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Fresh - Nyoga: Battered>
*Nyoga* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Fresh - Nyoga: Battered>
= You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh - Nyoga: Battered>
=
* + - = % = - You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Critical SP:Weakening MV:Fresh - Nyoga: Battered>
+
* Okay.
Your net of Spirit, Air and Fire settles on *Nyoga* who screams in agony as you crush his organs, boil his blood, and snap his bones.

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
1
% You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
= + Okay.
Your flows of Fire burst into existance, and lick at *Nyoga*'s skin.

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
4

* You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
+ - = You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
% = - +
* Okay.
Your fireball blooms few feet before *Nyoga* who claps his hands in wonder.

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
4
You are too drained to complete the weave.

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
You try to strike *Nyoga*'s body, but miss.

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Critical SP:Flickering MV:Fresh - Nyoga: Beaten>
A Clearing Within the Woods
A sudden relief from the surrounding woods, a clearing is here. Dry, brittle
grass barely thrives here in the clearing, and it seems as though a path
through it is well trodden, leading westwards, further out of the woods.
[ Exits: n s w ]
You flee head over heels.

HP:Critical SP:Flickering MV:Excellent >
n
n
Deeper Within the Woods
The trees gather in around, tall spruce trees blotting out the light, and
shorter but more prevalent fir and pine encroaching any possible path. It
becomes difficult to make out any path between the trees, but travel is still
possible, though not easy. Towards the east, the way is still difficult to
traverse, but a path may be picked between the trees.
[ Exits: n e s ]
A tall stone pillar stands here with a statue of Lithium, dagger raised, behind it.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.

HP:Critical SP:Flickering MV:Excellent >
Within the Forest
The forest becomes much thicker here, almost dense. The trees here consist
mainly of fir and white pine, but are overshadowed by the taller red spruces.
The shrubbery here is quite sparse, but the rocky ground is covered over by
spongy, dark green moss. The trees impede any sure route to travel, but a way
to the west and north can be seen.
[ Exits: s w ]

HP:Critical SP:Flickering MV:Excellent >
n
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Excellent >
Into a Forest
The trees in the forest here are somewhat sparse, but the woods become much
thicker to the east. To the west, the trees open up, and a beaten path can be
espied, under the shadow of the Mountains of Dhoom.
[ Exits: e w ]
An enormous buck poses here, it's giant antlers held high
A small fluffy rabbit hides from predators.

HP:Critical SP:Flickering MV:Excellent >
w
w
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.

n
HP:Critical SP:Flickering MV:Strong >
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]

HP:Critical SP:Flickering MV:Strong >
n
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Strong >
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]

HP:Critical SP:Flickering MV:Strong >
w
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical SP:Flickering MV:Strong >
n
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Strong >
n
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Critical SP:Flickering MV:Strong >
TICK IN 5 SECONDS.
w
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A proud veteran Shienaran soldier stands here, ready for battle.
Kicking the dirt, a rough grey stallion waits here, ready to move.

HP:Critical SP:Flickering MV:Strong >
sc
You are hungry.

HP:Beaten SP:Flickering MV:Strong >
You have 52(328) hit, 17(207) mana, and 119(144) movement points.
You have scored 333896262 exp, 197 total quest points
You need 2103738 exp to reach your next level.
You have been playing for 16 days and 2 hours.
You have gathered 137 Weave Points so far.
This ranks you as Kyrana A'ryn Sedai (level 46)
You are in the following clans:
White Tower : 150 Quest Points, rank 5, 150 Quest Points to rank. You need 30 scalps to rank.
Blue Ajah : 47 Quest Points, rank 1, -32 Quest Points to rank.
You have acquired 7 feat points.
You are standing.
You are hungry.

HP:Beaten SP:Flickering MV:Strong >
kill dark
kill dark
They don't seem to be here.

HP:Beaten SP:Flickering MV:Strong >
kill dark
They don't seem to be here.

HP:Beaten SP:Flickering MV:Strong >
kill dark
They don't seem to be here.

HP:Beaten SP:Flickering MV:Strong >
kill dark
*Nyoga* has arrived from the east, riding a pretty pony.
You try to strike *Nyoga*'s legs, but miss.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
kill dark
You do the best you can!

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
You do the best you can!

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
em
3
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
2

* + Cancelled...
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
You try to strike *Nyoga*'s legs, but miss.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
2
You dodge a bash from *Nyoga* who loses his balance and falls!

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
2
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
A veteran Shienaran soldier tries to slash *Nyoga*'s body, but misses.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
4
A veteran Shienaran soldier tries to slash *Nyoga*'s hands, but misses.
You try to strike *Nyoga*'s body, but miss.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
3
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>

* + - = You dodge a bash from *Nyoga* who loses his balance and falls!
*Nyoga* sends a veteran Shienaran soldier sprawling with a powerful bash!

HP:Beaten SP:Flickering MV:Strong - Nyoga: Battered>
% *Phantasm* tries to pierce your legs, but misses.
*Phantasm* tries to pierce your arms, but misses.
You are interrupted and stop what you are doing.
*Phantasm* pierces your shoulders extremely hard.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Nyoga*'s arms, but miss.

HP:Critical SP:Flickering MV:Strong - Nyoga: Battered>
3
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Strong - Nyoga: Battered>

* f
+ Cancelled...
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Nyoga: Battered>
*Phantasm* tries to pierce your legs, but misses.

HP:Critical SP:Flickering MV:Strong - Nyoga: Battered>
s
e
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Critical SP:Flickering MV:Strong >
s
s
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
A well-used firepit is embedded into the ground.
*Phantasm* is standing here.
*Nyoga* is here, fighting a veteran Shienaran soldier!, riding a pretty pony.
A veteran Shienaran soldier is sitting here.
Kicking the dirt, a rough grey stallion waits here, ready to move.
*Phantasm* tries to pierce your hands, but misses.

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
s
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
f
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
e
s
s
*Nyoga* panics, and attempts to flee!
*Phantasm* tries to pierce your waist, but misses.
*Phantasm* tries to pierce your feet, but misses.
A veteran Shienaran soldier tries to slash *Nyoga*'s body, but misses.

HP:Critical SP:Flickering MV:Strong - Phantasm: Healthy>
s
s
s
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.

HP:Critical SP:Flickering MV:Strong >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
A simple looking leather tunic is collecting dust here.
Some charred remains lie here, a product of the raging fire. [7]
The entire area looks scorched clean by wildfire...
Thick leather boots sit on the ground here.
A pair of gauntlets lie here gathering dust.

HP:Critical SP:Flickering MV:Good >
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]

HP:Critical SP:Flickering MV:Good >
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Good >
s
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical SP:Flickering MV:Good >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Good >
s
e
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Good >
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]

HP:Critical SP:Flickering MV:Good >
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Good >
s
s
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]

HP:Critical SP:Flickering MV:Good >
s
s
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.

HP:Critical SP:Flickering MV:Good >
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Good >
w
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Critical SP:Flickering MV:Good >
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
s

HP:Critical SP:Flickering MV:Good >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Critical SP:Flickering MV:Good >
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Critical SP:Flickering MV:Draining >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
s
s
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.

HP:Critical SP:Flickering MV:Draining >
s
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]

HP:Critical SP:Flickering MV:Draining >
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
w
w
w
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical SP:Flickering MV:Draining >
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]

HP:Critical SP:Flickering MV:Draining >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
s
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
e
e
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
*Nyoga* is standing here, riding a pretty pony.

HP:Critical SP:Flickering MV:Draining >
s
*Nyoga* leaves west, riding a pretty pony.

HP:Critical SP:Flickering MV:Draining >
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Draining >
w
s
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical SP:Flickering MV:Draining >
s
s
*Nyoga* has arrived from the west, riding a pretty pony.

HP:Critical SP:Flickering MV:Draining >
*Nyoga* tries to hack your shoulders, but misses.

HP:Critical SP:Flickering MV:Draining - Nyoga: Battered>
s
No way! You're fighting for your life!
You try to strike *Nyoga*'s legs, but miss.
*Nyoga* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Nyoga* hacks your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

Re: Nice kill.

Posted: Mon May 16, 2011 9:02 pm
by Nyoga
Because you're lame as hell is why, honestly. Oh and also, I took all your trinkets. I want to replenish our chest that you looted to shit and back. :) But have fun.

Re: Nice kill.

Posted: Mon May 16, 2011 9:08 pm
by Kyrana
so thats how your going to be?? well fine... don't expect any pk from me dickhead, i tried to be nice. i was even trying to change my ways since i had some kind of respect for you since you are the one who taught me from the begining. but what ever, none of that means anything now.

Re: Nice kill.

Posted: Mon May 16, 2011 9:22 pm
by Phantasm
after begging not to be declanned for massive chest looting, after telling me how you wanted to improve your reputation, you went in the clan chest that you were guilty of abusing and stole the two gold bows that i had gotten from smobbing over a period of weeks. weeks. yep, we know about that. don't complain any more about getting looted please.

Re: Nice kill.

Posted: Mon May 16, 2011 9:24 pm
by Kyrana
actually phant i removed them from chest to make room for dodge eq. i didn't realise you put so much effort into getting them....

Re: Nice kill.

Posted: Mon May 16, 2011 9:28 pm
by Phantasm
you removed (2) of the best 1h bow in the game. to make room for dodge eq. after you started asking galnor to declan you. right. we won't talk about this any more, but you can consider this your notice to stop calling other players lame.

Re: Nice kill.

Posted: Mon May 16, 2011 9:33 pm
by Kyrana
well as far i knew they are the 2nd best bow in game, i didn't realise there was a 1h bow in game..... i replaced them with like knots of rank and pendants and i think either rings or earring. can't remember now.... I don't use bows so why would i take them? oh right i wouldn't have galnor to search all my alts player files for the bows i bet not a single character has any bow of any kind on them..... and yes i said i wanted to fix my rep and i meant it, i said i was going to replace items to chest, and i started, but the clan kept saying they wanted me out so i got the shits said i couldn't give a fuck........ but what ever... those bows aren't that hard to replace i'll give you a couple...

Re: Nice kill.

Posted: Mon May 16, 2011 9:51 pm
by Phantasm
this is a complete log of all of the gear that you took and put in our chest after you got caught mass-looting it. the stuff you placed in the chest is underlined.



May 6 : Zeek took "a shimmering pendant of heartstone" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "a shimmering pendant of heartstone" out of chest vnum 8194 in room 8194.
May 6 : Zeek put "a small golden chain" in to chest vnum 8194 in room 8194.
May 6 : Zeek put "a small golden chain" in to chest vnum 8194 in room 8194.
May 6 : Zeek put "a shimmering steel belt" in to chest vnum 8194 in room 8194.

May 6 : Zeek took "a pair of soft-soled boots" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "a pair of swordsman gloves" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "golden knots of rank" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "a brown bag" out of chest vnum 8194 in room 8194.
May 6 : Zeek put "a pair of gold-fringed boots" in to chest vnum 8194 in room 8194.
May 6 : Zeek took "a shimmering steel belt" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "a small golden chain" out of chest vnum 8194 in room 8194.
May 6 : Zeek took "a small golden chain" out of chest vnum 8194 in room 8194.
May 6 : Zeek put "golden knots of rank" in to chest vnum 8194 in room 8194.
May 6 : Zeek put "a brown bag" in to chest vnum 8194 in room 8194.
May 6 : Zeek took "a hat with white plumes" out of chest vnum 8194 in room 8194.
May 9 : Zeek took "a strong obsidian javelin" out of chest vnum 8194 in room 8194.
May 9 : Zeek took "a brown bag" out of chest vnum 8194 in room 8194.
May 9 : Zeek took "a sleek golden bow" out of chest vnum 8194 in room 8194.
May 9 : Zeek took "a sleek golden bow" out of chest vnum 8194 in room 8194.
May 9 : Zeek put "a brown bag" in to chest vnum 8194 in room 8194.


so yes, we know what you did, and you can't get out of it or avoid responsibility for it. this is why you are being looted, and it's also why you should keep your complaints to yourself in the future

Re: Nice kill.

Posted: Mon May 16, 2011 9:56 pm
by Kyrana
oh well there you go i took bows out for the bag of parchments.... i honestly didn't think they were that great :P lol

Re: Nice kill.

Posted: Mon May 16, 2011 10:02 pm
by Phantasm
you can make excuses all you want, and that's fine, because the point here is that you will continue to be looted, and now you know why. if you think that's a bad reason, i can post the log of the truly gigantic amount of equipment that you stole from our chest 2-3 weeks before. this is really stupid and dramatic and i'm done talking about it now.

Re: Nice kill.

Posted: Mon May 16, 2011 10:04 pm
by Kyrana
haha what evs i'm done with this aswell.

Re: Nice kill.

Posted: Mon May 16, 2011 10:06 pm
by Ciarra
i would hate to read the logs of the novice chest when i was a novice O.O

Re: Nice kill.

Posted: Mon May 16, 2011 10:15 pm
by Kyrana
no ciarra it's not the same. you prolly re-equiped yourself, on zeek i actually took eq from chest for alts etc.

Re: Nice kill.

Posted: Mon May 16, 2011 10:15 pm
by Ciarra
no i didnt mean it like that :P the novice chest was a pos before i was a novice, was more like the caemy box :P i took out sooooo much crap

Re: Nice kill.

Posted: Mon May 16, 2011 10:20 pm
by Kyrana
mmmm