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A greyman has a taste of his own medicine! :D

Posted: Sun May 15, 2011 11:59 pm
by Kyrana
Please excuse all the spamming, i get kinda jittery when i fight rogues/greyman! :P


HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.

HP:Healthy SP:Full MV:Fresh >
kill dark
You try to strike *Asylum*'s hands, but miss.

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
kill dark
*Asylum* tries to pierce your shoulders, but misses.
*Asylum* tries to pierce your legs, but misses.
You try to strike *Asylum*'s shoulders, but miss.

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
eq
You are using:
<used as light> a lightstick made of crystal
<held> a dark black orb
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a vine covered staff
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of soft-soled boots

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
em
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
1
% You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
= + Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Healthy SP:Full MV:Fresh - Asylum: Healthy>
1
You are not in touch with the True Source.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!

HP:Scratched SP:Full MV:Fresh - Asylum: Healthy>
em
1
You fumble for access to the True Source, but you're blocked off!

HP:Scratched SP:Full MV:Fresh - Asylum: Healthy>
You are not in touch with the True Source.

HP:Scratched SP:Full MV:Fresh - Asylum: Healthy>
You try to strike *Asylum*'s legs, but miss.

HP:Scratched SP:Full MV:Fresh - Asylum: Healthy>
pre
You aren't skilled enough to do this!

HP:Scratched SP:Full MV:Fresh - Asylum: Healthy>
*Asylum*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You try to strike *Asylum*'s hands, but miss.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
peer
You peer around you, uncertain that what you see is actually true.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
dism
You stop riding a black warhorse.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You try to strike *Asylum*'s body, but miss.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
em
1
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
em
1
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
em
1
*Asylum* tries to pierce your hands, but misses.
You try to strike *Asylum*'s legs, but miss.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
em
1
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
You are not in touch with the True Source.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
em
1
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
% You begin channeling the appropriate flows...

HP:Hurt SP:Full MV:Fresh - Asylum: Healthy>
= + Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
Your surroundings make you lose focus!
You release the One Power.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
em
1
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
= *Asylum* tries to pierce your legs, but misses.
You are interrupted and stop what you are doing.
*Asylum* pierces your hands extremely hard.
You try to strike *Asylum*'s body, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
em
1
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
= + You lose your concentration.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
You try to strike *Asylum*'s arms, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
em
1
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
= + Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
em
1
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
You try to strike *Asylum*'s arms, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
% You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Asylum: Scratched>
= + Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
em
1
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
% You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
= *Asylum* tries to pierce your hands, but misses.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
+ Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
em
2
TICK IN 5 SECONDS.
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
= *Asylum* attempts to choke you, but you push him away with a quick pulse of Air.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>

* + - = % = Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
em
2
You try to strike *Asylum*'s hands, but miss.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
= You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!

HP:Hurt SP:Strong MV:Fresh - Asylum: Hurt>
sigh
You try to strike *Asylum*'s head, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You sigh.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
*Asylum*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You try to strike *Asylum*'s head, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You try to strike *Asylum*'s feet, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
say stupid hard channel room
You say 'stupid hard channel room'

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
*Asylum*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You try to strike *Asylum*'s shoulders, but miss.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You are not in touch with the True Source.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Asylum: Hurt>
You are interrupted and stop what you are doing.
*Asylum*'s sudden attack hits you before you can dodge out of the way.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
Your surroundings make you lose focus!
You release the One Power.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
em
2
*Asylum* tries to pierce your arms, but misses.
*Asylum* pierces your body very hard.
You try to strike *Asylum*'s hands, but miss.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
=
* + Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
You try to strike *Asylum*'s legs, but miss.

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
f
You panic and attempt to flee!

HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
You flee head over heels.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
You try to strike *Asylum*'s arms, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
kill dark
You do the best you can!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You do the best you can!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!
You try to strike *Asylum*'s shoulders, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
*Asylum* tries to pierce your body, but misses.
*Asylum* tries to pierce your arms, but misses.
You try to strike *Asylum*'s arms, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.
*Asylum* tries to pierce your head, but misses.
*Asylum* tries to pierce your legs, but misses.
You strike *Asylum*'s hands very hard.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
=
* + - = % You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
sigh
You sigh.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You try to strike *Asylum*'s feet, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
*Asylum*'s sudden attack hits you before you can dodge out of the way.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!
You try to strike *Asylum*'s shoulders, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
TICK IN 5 SECONDS.
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You try to strike *Asylum*'s hands, but miss.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
em
2
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Excellent MV:Excellent - Asylum: Hurt>
*Asylum* steps into the shadows, disengaging from combat.

HP:Wounded SP:Excellent MV:Excellent >
You are not in touch with the True Source.

HP:Wounded SP:Excellent MV:Excellent >
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Excellent MV:Excellent >
Your target could not be found.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Excellent MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
w
They don't seem to be here.

HP:Wounded SP:Full MV:Fresh >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
e
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
e
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Asylum* is standing here.
A black feathered crow flies nearby.
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Full MV:Excellent >
kill dark
You try to strike *Asylum*'s body, but miss.
*Asylum* tries to pierce your body, but misses.
You try to strike *Asylum*'s body, but miss.

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
em
1
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
% You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
Your surroundings make you lose focus!
Cancelled...
You release the One Power.

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
f
You panic and attempt to flee!

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
You flee head over heels.

HP:Wounded SP:Full MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.
kill dark

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
kill dark
They don't seem to be here.
kill dark

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.
kill dark

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Excellent >
kill dark
*Asylum* pierces your waist very hard.
You do the best you can!

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
kill dark
You do the best you can!

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
= You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
=
* You step to the side as *Asylum* clumsily attempts to strike you.
*Asylum* tries to pierce your hands, but misses.

HP:Wounded SP:Full MV:Excellent - Asylum: Hurt>
+ - = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Asylum* who screams in agony as you crush his organs, boil his blood, and snap his bones.
You try to strike *Asylum*'s head, but miss.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
2
= You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
=
* + - = % = - You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You try to strike *Asylum*'s feet, but miss.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
peer
You peer around you, uncertain that what you see is actually true.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You strike *Asylum*'s arms very hard.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
lick asylum
You lick him.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
em
2
You try to strike *Asylum*'s hands, but miss.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You step to the side as *Asylum* clumsily attempts to strike you.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
em
3
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
TICK IN 5 SECONDS.
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
em
3
You fumble for access to the True Source, but you're blocked off!
You try to strike *Asylum*'s legs, but miss.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Excellent - Asylum: Wounded>
em
3
*Asylum* steps into the shadows, disengaging from combat.

HP:Wounded SP:Strong MV:Excellent >
You fumble for access to the True Source, but you're blocked off!

HP:Wounded SP:Strong MV:Excellent >
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Excellent >
*Asylum* leaves east.

HP:Wounded SP:Strong MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
kill dark
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
kill dark
They don't seem to be here.
kill dark

HP:Wounded SP:Strong MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
kill dark
kill dark
They don't seem to be here.
kill dark

HP:Wounded SP:Strong MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
They don't seem to be here.

HP:Wounded SP:Strong MV:Excellent >
sneak
Okay, you'll try to move silently for a while.

HP:Wounded SP:Strong MV:Excellent >
rw
You stop using a vine covered staff.

HP:Wounded SP:Strong MV:Excellent >
wd
You don't seem to have a knife.

HP:Wounded SP:Strong MV:Excellent >
w
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]

HP:Wounded SP:Strong MV:Strong >
draw
You draw a curved, ruby studded knife from a fur cloak, held by a silver brooch.

HP:Wounded SP:Strong MV:Strong >
z
You attempt to hide yourself.

HP:Wounded SP:Strong MV:Strong >
e
z
x
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Excellent >
Backstab who?

HP:Wounded SP:Full MV:Excellent >
e
z
x
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black feathered crow flies nearby.
A strong, black warhorse stands here, full of energy.

HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Excellent >
Backstab who?

HP:Wounded SP:Full MV:Excellent >
e
z
x
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Wounded SP:Full MV:Excellent >
w
Backstab who?

HP:Wounded SP:Full MV:Excellent >
z
x
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A strong, black warhorse stands here, full of energy.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Excellent >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Wounded SP:Full MV:Excellent >
w
Backstab who?

HP:Wounded SP:Full MV:Excellent >
z
x
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A crow has arrived from the east.

HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Strong >
w
Backstab who?

HP:Wounded SP:Full MV:Strong >
z
x
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A crow has arrived from the east.

HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Strong >
w
Backstab who?

HP:Wounded SP:Full MV:Strong >
z
x
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Wounded SP:Full MV:Strong >
e
Backstab who?

HP:Wounded SP:Full MV:Strong >
e
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A crow has arrived from the west.

HP:Wounded SP:Full MV:Strong >
e
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A crow has arrived from the west.

HP:Wounded SP:Full MV:Strong >
zx
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A strong, black warhorse stands here, full of energy.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Strong >
zx
What?!?

HP:Wounded SP:Full MV:Strong >
What?!?

HP:Wounded SP:Full MV:Strong >
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Strong >
z
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Strong >
n
Backstab who?

HP:Wounded SP:Full MV:Strong >
z
x
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Strong >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Strong >
Backstab who?

HP:Wounded SP:Full MV:Strong >
n
z
The gate seems to be closed.
open gate

HP:Wounded SP:Full MV:Strong >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Strong >
You open the gate.

HP:Wounded SP:Full MV:Strong >
Backstab who?

HP:Wounded SP:Full MV:Strong >
n
z
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Good >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
tr
- HP:Wounded SP:Full MV:Good >
+
* You see fresh tracks of a greyman leaving east.
You see fresh tracks of a greyman leaving east.

HP:Wounded SP:Full MV:Good >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A plain dagger sits here.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Good >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
s
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
s
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
s
ride horse
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A strong, black warhorse stands here, full of energy.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
You begin riding a black warhorse.

HP:Wounded SP:Full MV:Good >
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Good >
n
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
kill dark
You try to pierce *Asylum*'s arms, but miss.

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
kill dark
You do the best you can!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
You do the best you can!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
They don't seem to be here.
You try to pierce *Asylum*'s feet, but miss.

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
*Asylum* panics, and attempts to flee!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
*Asylum* leaves west.

HP:Wounded SP:Full MV:Good >
em
2
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Full MV:Good >
Your target could not be found.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
z
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
TICK IN 5 SECONDS.
w
z
You can't do that while riding!

HP:Wounded SP:Full MV:Good >
x
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You can't do that while riding!

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
dism
w
You stop riding a black warhorse.

HP:Wounded SP:Full MV:Good >
z
x
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
A black feathered crow looks straight at a crow and caws three times.

HP:Wounded SP:Full MV:Good >
w
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
s
z
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
s
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
s
z
x
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
e
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A crow has arrived from the west.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
e
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
*Asylum* is standing here.
A stout woman shouts her list of knives she is offering to the passerbys.
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
Backstab who?

HP:Wounded SP:Full MV:Draining >
e
z
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
Backstab who?

HP:Wounded SP:Full MV:Draining >
e
z
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
e
Backstab who?
z
x

HP:Wounded SP:Full MV:Good >
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
w
Your surroundings make you lose focus!
You release the One Power.

HP:Wounded SP:Full MV:Good >
z
x
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
w
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
w
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A stout woman shouts her list of knives she is offering to the passerbys.
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
w
z
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
w
z
x
At the Battered Western Gates
Twin oaken gates tower above, they seem to creak at every gust of wind. Stone
bulwarks provide extra defense on the battered gates. Lights hang all along
the walls, and even with the gates out of commission, guards stand nearby to
make sure no one forces their way through.
[ Exits: n e w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A crow has arrived from the east.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
Backstab who?

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
You try to pierce *Asylum*'s arms, but miss.

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
kill dark
You do the best you can!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
They don't seem to be here.

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
em
You do the best you can!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
*Asylum* panics, and attempts to flee!

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
3
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
You begin channeling the appropriate flows...

HP:Wounded SP:Full MV:Good - Asylum: Wounded>
*Asylum* leaves north.

HP:Wounded SP:Full MV:Good >

* + - = % = - +
* Your target could not be found.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
They don't seem to be here.

HP:Wounded SP:Full MV:Good >
n
z
x
A Path Nearing the West Gate
The cobblestone path isn't as wide here as the other streets, yet the same
amount of people try and puch thier way through. Worn smooth by the traffic,
the cobblestone become quite slippery with the smallest amount of water. The
Western Gate is directly to the south.
[ Exits: n s ]
A crow has arrived from the south.

HP:Wounded SP:Full MV:Good >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Good >
n
Backstab who?

HP:Wounded SP:Full MV:Good >
z
x
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
Backstab who?

HP:Wounded SP:Full MV:Draining >
n
z
x
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
You feel the presence of someone nearby....
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
= HP:Wounded SP:Full MV:Draining >

* + - = % = - +
* They must have left already...

HP:Wounded SP:Full MV:Draining >
s
A Well Traveled Path
A dry breeze blows past you coming from the West Gate, bringing with it the
stench of the Blight. A constant stream of people and soldiers alike make
thier way along the path. Small houses the almost resemble mini keeps line the
path to the east.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
n
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the south.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
e
z
They don't seem to be here.

HP:Wounded SP:Full MV:Draining >
x
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
Backstab who?

HP:Wounded SP:Full MV:Draining >
e
z
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
x
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
e
Backstab who?

HP:Wounded SP:Full MV:Draining >
z
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
A crow has arrived from the west.

HP:Wounded SP:Full MV:Draining >
x
You attempt to hide yourself.
You can't find a good place to hide!

HP:Wounded SP:Full MV:Draining >
Backstab who?

HP:Wounded SP:Full MV:Draining >
x
Backstab who?

s
HP:Wounded SP:Full MV:Draining >
z
x
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A crow has arrived from the north.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
TICK IN 5 SECONDS.
Backstab who?

HP:Wounded SP:Full MV:Draining >
s
z
x
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Asylum* is standing here.
A crow has arrived from the north.
Your surroundings make you lose focus!
You release the One Power.

HP:Wounded SP:Full MV:Draining >
You attempt to hide yourself.

HP:Wounded SP:Full MV:Draining >
= HP:Wounded SP:Full MV:Draining >

* + - = % = - +
* *Asylum* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Asylum* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 3:29 pm
by Asylum
nice stab. I really wasnt expecting it.

so you can afford, staves, short blades, notice, hide backstab and sneak AND level 5 ride? I think it is time to up channies they have it too rough at the moment! :shock:

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 4:47 pm
by Chase
I doubt she has staves practiced along with the rest.

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 5:13 pm
by Ciarra
ohh she does, just trade sparry for staves. she has no defense while using her dagger.

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 6:53 pm
by Kyrana
Actually i don't have all that, i barely have any defence even while wielding the vine staff.....

Backstab (Cost: 2), (93%), (superb)
Hide (Cost: 2), (93%), (superb)
Sneak (Cost: 2), (93%), (superb)
Track (Cost: 2), (38%), (Level 3)
Dodge (Cost: 2), (99%), (superb)
Notice (Cost: 2), (94%), (Level 7)
Ride (Cost: 3), (49%), (Level 4) <- this is only 3 pracs in ride..
Short Blades (Cost: 2), (72%), (good)
Staves (Cost: 3), (61%), (fair)
Survival (Cost: 2), (68%), (Level 5)

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 6:56 pm
by Koradin
Kyrana wrote:Actually i don't have all that, i barely have any defence even while wielding the vine staff.....

Backstab (Cost: 2), (93%), (superb)
Hide (Cost: 2), (93%), (superb)
Sneak (Cost: 2), (93%), (superb)
Track (Cost: 2), (38%), (Level 3)
Dodge (Cost: 2), (99%), (superb)
Notice (Cost: 2), (94%), (Level 7)
Ride (Cost: 3), (49%), (Level 4) <- this is only 3 pracs in ride..
Short Blades (Cost: 2), (72%), (good)
Staves (Cost: 3), (61%), (fair)
Survival (Cost: 2), (68%), (Level 5)
Props for being inventive with pracs.

Re: A greyman has a taste of his own medicine! :D

Posted: Mon May 16, 2011 6:59 pm
by Kyrana
Lol thanks Koradin :P