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Nice Throw
Posted: Mon May 09, 2011 12:10 am
by Madison
HP:Beaten SP:Weakening MV:Fresh >
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Weakening MV:Fresh >
p
*Jinn* tries to pierce your arms, but misses.
It's already closed!
HP:Beaten SP:Weakening MV:Fresh - Jinn: Battered>
o
You open the gate.
HP:Beaten SP:Weakening MV:Fresh - Jinn: Battered>
9
= You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Jinn: Battered>
=
* *Jinn* tries to pierce your arms, but misses.
HP:Beaten SP:Weakening MV:Fresh - Jinn: Battered>
+ - = % = - +
*
9
Okay.
Your net of Spirit, Air and Fire settles on *Jinn* who screams in agony as you crush his organs, boil his blood, and snap his bones.
You try to strike *Jinn*'s head, but miss.
*Jinn* tries to pierce your hands, but misses.
HP:Beaten SP:Weakening MV:Fresh - Jinn: Beaten>
= You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Jinn: Beaten>
= *Jinn* stops using a curved, ruby studded knife.
HP:Beaten SP:Weakening MV:Fresh - Jinn: Beaten>
* *Jinn* wields a threatening obsidian throwing knife.
HP:Beaten SP:Weakening MV:Fresh - Jinn: Beaten>
+ - = % = - +
*
0
Okay.
Your net of Spirit, Air and Fire settles on *Jinn* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
*Jinn* throws a threatening obsidian throwing knife at you!
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
% You begin channeling the appropriate flows...
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
*Jinn* wields a lethal bronze throwing knife.
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
= + A threatening obsidian throwing knife flashes through the air...
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
0
Okay.
Your flows of Fire burst into existance, and lick at *Jinn*'s skin.
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
% You begin channeling the appropriate flows...
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
= *Jinn* throws a lethal bronze throwing knife at you!
HP:Beaten SP:Flickering MV:Fresh - Jinn: Critical>
A threatening obsidian throwing knife hits you with intense force, spraying blood everywhere!
You are interrupted and stop what you are doing.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: Nice Throw
Posted: Mon May 09, 2011 12:16 am
by Madison
I had no idea thrown daggers could do so much damage! I was expecting you to be the one ripping! :)
Re: Nice Throw
Posted: Mon May 09, 2011 12:37 am
by Madison
I got bored. :P
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
*Jinn* is standing here.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.
You flee head over heels.
HP:Battered SP:Strong MV:Good >
You try to strike *Jinn*'s legs, but miss.
HP:Battered SP:Strong MV:Good - Jinn: Beaten>
You close the irondoor.
HP:Battered SP:Strong MV:Good - Jinn: Beaten>
% You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Good - Jinn: Beaten>
= *Jinn* tries to pierce your arms, but misses.
HP:Battered SP:Strong MV:Good - Jinn: Beaten>
+ Okay.
Your flows of Fire burst into existance, and lick at *Jinn*'s skin.
HP:Battered SP:Good MV:Good - Jinn: Beaten>
0
% You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Jinn: Beaten>
= + Okay.
Your flows of Fire burst into existance, and lick at *Jinn*'s skin.
HP:Battered SP:Good MV:Good - Jinn: Critical>
0
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc assists a large iron-clad trolloc.
A large iron-clad trolloc tries to thrash your body, but misses.
A large iron-clad trolloc assists a large iron-clad trolloc.
Murash tries to stab your legs, but misses.
A menacing door guard pounds your head hard.
A menacing door guard pounds your legs hard.
Murash stabs your body extremely hard.
A large iron-clad trolloc thrashes your waist very hard.
A large iron-clad trolloc thrashes your body hard.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc tries to thrash your legs, but misses.
A large iron-clad trolloc thrashes your shoulders extremely hard.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc thrashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
A large iron-clad trolloc thrashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Jinn* pierces your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
*Jinn* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: Nice Throw
Posted: Mon May 09, 2011 1:03 am
by Madison
Haha AND you can get 2-3 off in the time I weave one create fire. Nice!
An Outer Road
The road here is the closest to the outer wall, so it is the most vulnerable. The
broken walls offer little protection against the creatures that wander the Blight
and the humans that raid from the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Flickering MV:Fresh >
scan s
- HP:Critical SP:Flickering MV:Fresh >
+
* *Jinn* throws a threatening obsidian throwing knife at you!
A nasty looking trolloc stands here snarling.
HP:Critical SP:Flickering MV:Fresh >
z
*Jinn* wields a wicked obsidian throwing knife.
HP:Critical SP:Flickering MV:Fresh >
0
You try to strike *Jinn*'s body, but miss.
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
% You begin channeling the appropriate flows...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
*Jinn* throws a wicked obsidian throwing knife at you!
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
= A threatening obsidian throwing knife flashes through the air...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
*Jinn* wields a lethal bronze throwing knife.
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
+
f
A wicked obsidian throwing knife flashes through the air...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
A threatening obsidian throwing knife hits you with intense force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: Nice Throw
Posted: Mon May 09, 2011 1:14 am
by Madison
Think I'm done for the night. Those projectiles are wayyy too strong. ;)
Re: Nice Throw
Posted: Mon May 09, 2011 1:21 am
by Jinn
very close fights each time, you scared me back to keep and to patties most of the time. If you hadn't gotten so low fighting me at patrols i wouldn't have been able to kill you by throwing.
sneak throw rocks ;)
Re: Nice Throw
Posted: Mon May 09, 2011 12:43 pm
by Koradin
Madison wrote:Haha AND you can get 2-3 off in the time I weave one create fire. Nice!
An Outer Road
The road here is the closest to the outer wall, so it is the most vulnerable. The
broken walls offer little protection against the creatures that wander the Blight
and the humans that raid from the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Flickering MV:Fresh >
scan s
- HP:Critical SP:Flickering MV:Fresh >
+
* *Jinn* throws a threatening obsidian throwing knife at you!
A nasty looking trolloc stands here snarling.
HP:Critical SP:Flickering MV:Fresh >
z
*Jinn* wields a wicked obsidian throwing knife.
HP:Critical SP:Flickering MV:Fresh >
0
You try to strike *Jinn*'s body, but miss.
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
% You begin channeling the appropriate flows...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
*Jinn* throws a wicked obsidian throwing knife at you!
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
= A threatening obsidian throwing knife flashes through the air...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
*Jinn* wields a lethal bronze throwing knife.
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
+
f
A wicked obsidian throwing knife flashes through the air...
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Fresh - Jinn: Beaten>
A threatening obsidian throwing knife hits you with intense force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Reread this log, Madison. He only threw one during the time it took you to weave.
Re: Nice Throw
Posted: Mon May 09, 2011 12:48 pm
by Chase
Looks like another was in the air, and a third was about to be thrown. Thats pretty fast, considering it looks like she hit all her commands in remotely fast sequence (seeing the lack of combat rounds but probably one round total). Couple 2 daggers thrown in short order (third about to be thrown) plus the 55+ damage that had to be dealt for each throw (beat to dead on a channie is what?). That equals a lot of damage quick.
Re: Nice Throw
Posted: Mon May 09, 2011 12:51 pm
by Koradin
Chase wrote:Looks like another was in the air, and a third was about to be thrown. Thats pretty fast, considering it looks like she hit all her commands in remotely fast sequence (seeing the lack of combat rounds but probably one round total). Couple 2 daggers thrown in short order (third about to be thrown) plus the 55+ damage that had to be dealt for each throw (beat to dead on a channie is what?). That equals a lot of damage quick.
The only reason he got the first off so "fast" is because he snuck in and was throwing while she was scanning.
Re: Nice Throw
Posted: Mon May 09, 2011 1:59 pm
by Jinn
i think its about 1.5 -2 rounds from start to hitting the target.
after .75 - 1 round you see a message then you see another one on hit.
which is why i lvoe sneaking in and throwing it amkes it appear a lot faster than it is.
prior to dieing in murash she was able to get 2 create fires off per 1 throw. ill find the log when i get home if you like.