Asylum. nice pstrike kill
Posted: Tue Apr 19, 2011 2:28 pm
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
HP:Wounded SP:Excellent MV:Fresh >
oi
You try to strike *Asylum*'s body, but miss.
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
=
* + *Asylum* tries to pierce your head, but misses.
*Asylum* tries to pierce your head, but misses.
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
- = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Asylum* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
TICK IN 5 SECONDS.
2
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
=
* + - = *Asylum* tries to pierce your body, but misses.
You are interrupted and stop what you are doing.
*Asylum* pierces your waist very hard.
You strike *Asylum*'s feet very hard.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
=
* + You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
2
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
You strike *Asylum*'s head extremely hard.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
roll
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You roll your eyes in disgust.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s arms, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You step to the side as *Asylum* clumsily attempts to strike you.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
You try to strike *Asylum*'s head, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
= Cancelled...
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
=
* + You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
*Asylum* tries to pierce your arms, but misses.
You try to strike *Asylum*'s body, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
curs
You swear loudly for a long time.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s head, but miss.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You try to strike *Asylum*'s body, but miss.
You are hungry.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You fumble for access to the True Source, but you're blocked off!
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
You surrender yourself to saidar as you embrace the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
= You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
=
* + - = *Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
% = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Asylum* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
1
= You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
f
*Asylum* pierces your legs very hard.
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
Asylum closes the gate.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You panic and attempt to flee!
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
You flee head over heels.
oi
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
s
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
oi
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
HP:Battered SP:Good MV:Fresh >
em
*Asylum* pierces your head very hard.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
1
You fumble for access to the True Source, but you're blocked off!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s waist, but miss.
*Asylum* tries to pierce your body, but misses.
*Asylum* tries to pierce your head, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
em
1
You fumble for access to the True Source, but you're blocked off!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
f
You panic and attempt to flee!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
oi
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Good MV:Fresh >
oi
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
oi
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
n
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
w
*Asylum* tries to pierce your head, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
No way! You're fighting for your life!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
No way! You're fighting for your life!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
f
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
n
You panic and attempt to flee!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
oi
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
......... Took out some spaming.
HP:Beaten SP:Good MV:Fresh >
oi
You try to strike *Asylum*'s legs, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
You try to strike *Asylum*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s hands, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
2
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
*Asylum* tries to pierce your feet, but misses.
*Asylum* tries to pierce your head, but misses.
You try to strike *Asylum*'s body, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
2
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s head, but misses.
A gnarled ancient tree hits *Asylum*'s legs.
A gnarled ancient tree tries to hit *Asylum*'s legs, but misses.
You try to strike *Asylum*'s body, but miss.
The sun rises in the east.
Timer now at 68 secs.
Timer now at 60 secs.
You are hungry.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
curs
You swear loudly for a long time.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
A gnarled ancient tree tries to hit *Asylum*'s arms, but misses.
You try to strike *Asylum*'s hands, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
f
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
A gnarled ancient tree tries to hit *Asylum*'s arms, but misses.
You try to strike *Asylum*'s hands, but miss.
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You panic and attempt to flee!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
e
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Critical SP:Good MV:Fresh >
s
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
*Asylum* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is here, fighting *Asylum*!.
A gnarled ancient tree is here, fighting *Asylum*!.
HP:Critical SP:Good MV:Fresh >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
og
You open the gate.
HP:Critical SP:Good MV:Fresh >
s
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Critical SP:Good MV:Fresh >
cg
You close the gate.
HP:Critical SP:Good MV:Fresh >
sc
You have 39(308) hit, 144(207) mana, and 140(140) movement points.
You have scored 114574470 exp, 150 total quest points
You need 1425530 exp to reach your next level.
You have been playing for 12 days and 6 hours.
You have gathered 213 Weave Points so far.
This ranks you as Kyrana A'ryn, Apprentice of the Blue Ajah (level 34)
You are in the following clans:
White Tower : 150 Quest Points, rank 4, 0 Quest Points to rank. You need 0 scalps to rank.
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
You are hungry.
HP:Critical SP:Good MV:Fresh >
oi
oi
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
oi
oi
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
em
The gate is opened from the other side.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
oi
oi
You surrender yourself to saidar as you embrace the True Source.
SPAMMING
HP:Critical SP:Good MV:Fresh >
oi
oi
*Asylum* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
A high-rank Shienaran soldier tries to cleave *Asylum*'s waist, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s arms, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
The north gate keeper assists a high-rank Shienaran soldier.
The north gate keeper tries to slash *Asylum*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s legs, but misses.
A high-rank Shienaran soldier cleaves *Asylum*'s legs.
A high-rank Shienaran soldier cleaves *Asylum*'s body hard.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!<<<---SHIT!!!! god damn choke kills!
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
1
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
The north gate keeper slashes *Asylum*'s body very hard.
A high-rank Shienaran soldier tries to cleave *Asylum*'s head, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s hands, but misses.
A high-rank Shienaran soldier cleaves *Asylum*'s body hard.
A high-rank Shienaran soldier tries to cleave *Asylum*'s legs, but misses.
You try to strike *Asylum*'s head, but miss.
*Asylum* tries to pierce your hands, but misses.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
em
1
You fumble for access to the True Source, but you're blocked off!
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
The last thing you see is the weapon of *Asylum* penetrating your throat.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Lol nice kill asylum. you wooped my but inside my own city. lmao
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
HP:Wounded SP:Excellent MV:Fresh >
oi
You try to strike *Asylum*'s body, but miss.
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
=
* + *Asylum* tries to pierce your head, but misses.
*Asylum* tries to pierce your head, but misses.
HP:Wounded SP:Excellent MV:Fresh - Asylum: Hurt>
- = % = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Asylum* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
TICK IN 5 SECONDS.
2
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
=
* + - = *Asylum* tries to pierce your body, but misses.
You are interrupted and stop what you are doing.
*Asylum* pierces your waist very hard.
You strike *Asylum*'s feet very hard.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
=
* + You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
2
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Wounded>
You strike *Asylum*'s head extremely hard.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
roll
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You roll your eyes in disgust.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s arms, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You step to the side as *Asylum* clumsily attempts to strike you.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
You try to strike *Asylum*'s head, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You surrender yourself to saidar as you embrace the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
= Cancelled...
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
=
* + You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
*Asylum* tries to pierce your arms, but misses.
You try to strike *Asylum*'s body, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
curs
You swear loudly for a long time.
HP:Wounded SP:Strong MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s head, but miss.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
em
2
You try to strike *Asylum*'s body, but miss.
You are hungry.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
*Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You fumble for access to the True Source, but you're blocked off!
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
You are not in touch with the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
em
2
You surrender yourself to saidar as you embrace the True Source.
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
= You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Fresh - Asylum: Wounded>
=
* + - = *Asylum* attempts to choke you, but you push him away with a quick pulse of Air.
HP:Battered SP:Strong MV:Fresh - Asylum: Battered>
% = - +
* Okay.
Your net of Spirit, Air and Fire settles on *Asylum* who screams in agony as you crush his organs, boil his blood, and snap his bones.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
1
= You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You are interrupted and stop what you are doing.
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
f
*Asylum* pierces your legs very hard.
You try to strike *Asylum*'s body, but miss.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
Asylum closes the gate.
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
You panic and attempt to flee!
HP:Battered SP:Good MV:Fresh - Asylum: Battered>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
You flee head over heels.
oi
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
s
They don't seem to be here.
HP:Battered SP:Good MV:Fresh >
oi
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
*Asylum* is standing here.
HP:Battered SP:Good MV:Fresh >
em
*Asylum* pierces your head very hard.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
1
You fumble for access to the True Source, but you're blocked off!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s waist, but miss.
*Asylum* tries to pierce your body, but misses.
*Asylum* tries to pierce your head, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
em
1
You fumble for access to the True Source, but you're blocked off!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
f
You panic and attempt to flee!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
oi
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten SP:Good MV:Fresh >
oi
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
oi
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
n
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
w
*Asylum* tries to pierce your head, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
No way! You're fighting for your life!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
No way! You're fighting for your life!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
f
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You try to strike *Asylum*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
n
You panic and attempt to flee!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
oi
oi
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to somewhere.
The tip of a Fal Daran building can be seen poking over the hedges to the
southwest. The sun barely shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
......... Took out some spaming.
HP:Beaten SP:Good MV:Fresh >
oi
You try to strike *Asylum*'s legs, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
You try to strike *Asylum*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s hands, but misses.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
2
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
*Asylum* tries to pierce your feet, but misses.
*Asylum* tries to pierce your head, but misses.
You try to strike *Asylum*'s body, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
2
You are not in touch with the True Source.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s head, but misses.
A gnarled ancient tree hits *Asylum*'s legs.
A gnarled ancient tree tries to hit *Asylum*'s legs, but misses.
You try to strike *Asylum*'s body, but miss.
The sun rises in the east.
Timer now at 68 secs.
Timer now at 60 secs.
You are hungry.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
curs
You swear loudly for a long time.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
A gnarled ancient tree tries to hit *Asylum*'s arms, but misses.
You try to strike *Asylum*'s hands, but miss.
HP:Beaten SP:Good MV:Fresh - Asylum: Battered>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
em
2
You fumble for access to the True Source, but you're blocked off!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
f
A gnarled ancient tree tries to hit *Asylum*'s body, but misses.
A gnarled ancient tree tries to hit *Asylum*'s arms, but misses.
You try to strike *Asylum*'s hands, but miss.
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You panic and attempt to flee!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
e
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Critical SP:Good MV:Fresh >
s
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
*Asylum* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is here, fighting *Asylum*!.
A gnarled ancient tree is here, fighting *Asylum*!.
HP:Critical SP:Good MV:Fresh >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
og
You open the gate.
HP:Critical SP:Good MV:Fresh >
s
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Critical SP:Good MV:Fresh >
cg
You close the gate.
HP:Critical SP:Good MV:Fresh >
sc
You have 39(308) hit, 144(207) mana, and 140(140) movement points.
You have scored 114574470 exp, 150 total quest points
You need 1425530 exp to reach your next level.
You have been playing for 12 days and 6 hours.
You have gathered 213 Weave Points so far.
This ranks you as Kyrana A'ryn, Apprentice of the Blue Ajah (level 34)
You are in the following clans:
White Tower : 150 Quest Points, rank 4, 0 Quest Points to rank. You need 0 scalps to rank.
You have acquired 3 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
You are hungry.
HP:Critical SP:Good MV:Fresh >
oi
oi
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
oi
oi
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
em
The gate is opened from the other side.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
oi
oi
You surrender yourself to saidar as you embrace the True Source.
SPAMMING
HP:Critical SP:Good MV:Fresh >
oi
oi
*Asylum* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
1
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
You do the best you can!
HP:Critical SP:Good MV:Fresh - Asylum: Battered>
= You begin channeling the appropriate flows...
A high-rank Shienaran soldier tries to cleave *Asylum*'s waist, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s arms, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
The north gate keeper assists a high-rank Shienaran soldier.
The north gate keeper tries to slash *Asylum*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s legs, but misses.
A high-rank Shienaran soldier cleaves *Asylum*'s legs.
A high-rank Shienaran soldier cleaves *Asylum*'s body hard.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Asylum*'s skin.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
You wish that your wounds would stop BLEEDING so much!
You stumble and lose your connection to the True Source!
*Asylum* begins choking you! You lose your focus!<<<---SHIT!!!! god damn choke kills!
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
1
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
The north gate keeper slashes *Asylum*'s body very hard.
A high-rank Shienaran soldier tries to cleave *Asylum*'s head, but misses.
A high-rank Shienaran soldier tries to cleave *Asylum*'s hands, but misses.
A high-rank Shienaran soldier cleaves *Asylum*'s body hard.
A high-rank Shienaran soldier tries to cleave *Asylum*'s legs, but misses.
You try to strike *Asylum*'s head, but miss.
*Asylum* tries to pierce your hands, but misses.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
em
1
You fumble for access to the True Source, but you're blocked off!
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
You are not in touch with the True Source.
HP:Critical SP:Good MV:Fresh - Asylum: Beaten>
The last thing you see is the weapon of *Asylum* penetrating your throat.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Lol nice kill asylum. you wooped my but inside my own city. lmao