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LS who list dies
Posted: Mon Nov 06, 2006 4:03 pm
by Aj
So I run down to fd looking for pk and have 3 humans gang up on me and kill me rather fast, I spend my time in crossroads skeaming and conniving and this is what ensues.
HP:Healthy MV:Excellent >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Dusk leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Dusk leaving west.
*Musashi* is here, fighting a snarling trolloc!.
*Jack* is here, fighting a snarling trolloc!, riding a rough gray stallion.
*Bollesedun* is here, fighting a shadowy fade!.
a snarling trolloc is here, fighting *Jack*!.
a snarling trolloc is here, fighting *Musashi*!.
a shadowy fade is here, fighting *Bollesedun*!.
HP:Healthy MV:Excellent >
2
*Jack* panics, and attempts to flee!
HP:Healthy MV:Excellent >
You strike *Musashi*'s body.
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
You do the best you can!
Romeo tries to pierce *Jack*'s body, but he parries the attack.
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
*Musashi* panics, and attempts to flee!
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
3
*Jack* leaves west, riding a rough gray stallion.
*Musashi* panics, and attempts to flee!
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
Romeo tries to pierce *Bollesedun*'s body, but he parries the attack.
HP:Healthy MV:Excellent - Musashi: Wounded --- a snarling trolloc: Scratched>
* -
*Musashi* leaves east.
HP:Healthy MV:Excellent >
*Bollesedun* leaves west.
HP:Healthy MV:Excellent >
a snarling trolloc snarls hungrily as he looks at you.
HP:Healthy MV:Excellent >
%
*Musashi* has arrived from the east.
HP:Healthy MV:Excellent >
Romeo tickles *Musashi*'s head as he pierces him.
HP:Healthy MV:Excellent >
-
*Musashi* panics, and attempts to flee!
HP:Healthy MV:Excellent >
*
Your bash at *Musashi* sends him sprawling!
HP:Healthy MV:Excellent - Musashi: Wounded --- Romeo: Scratched>
A snarling trolloc tickles *Musashi*'s body as he pounds him.
A snarling trolloc tickles *Musashi*'s body as he pounds him.
A shadowy fade slashes *Musashi*'s body hard.
HP:Healthy MV:Excellent - Musashi: Wounded --- Romeo: Scratched>
A shadowy fade slashes *Musashi*'s body.
A shadowy fade slashes *Musashi*'s shoulders very hard.
A snarling trolloc barely pounds *Musashi*'s arms.
A snarling trolloc pounds *Musashi*'s hands.
You strike *Musashi*'s head hard.
Romeo barely pierces *Musashi*'s body.
HP:Healthy MV:Excellent - Musashi: Battered --- Romeo: Scratched>
nod
You nod agreeingly.
HP:Healthy MV:Excellent - Musashi: Battered --- Romeo: Scratched>
A shadowy fade slashes *Musashi*'s body hard.
A snarling trolloc pounds *Musashi*'s feet.
A snarling trolloc pounds *Musashi*'s head.
You strike *Musashi*'s arms very hard.
Romeo pierces *Musashi*'s hands.
HP:Healthy MV:Excellent - Musashi: Battered --- Romeo: Scratched>
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
*Musashi* is sitting here.
Romeo is here, fighting *Musashi*!.
a snarling trolloc is here, fighting *Musashi*!.
a snarling trolloc is here, fighting *Musashi*!.
a shadowy fade is here, fighting *Musashi*!.
HP:Healthy MV:Excellent - Musashi: Battered --- Romeo: Scratched>
*Bollesedun* looks at *Jack*.
HP:Healthy MV:Excellent - Musashi: Battered --- Romeo: Scratched>
*Musashi* leaves east.
Romeo tries to pierce *Bollesedun*'s hands, but he dodges the attack.
HP:Healthy MV:Excellent >
*Bollesedun* tries to pierce Romeo's body, but he dodges the attack.
*Bollesedun* tries to pierce Romeo's legs, but he parries the attack.
Romeo tries to pierce *Bollesedun*'s shoulders, but he dodges the attack.
HP:Healthy MV:Excellent >
......Target is now set to musashi......
t musashi
2
They don't seem to be here.
HP:Healthy MV:Excellent >
They don't seem to be here.
HP:Healthy MV:Excellent >
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Dusk leaving east.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Healthy MV:Excellent >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Jack leaving west.
*Bollesedun* is here, fighting Romeo!.
You feel the presence of someone nearby....
Romeo is here, fighting *Bollesedun*!.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Excellent >
2
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Dusk leaving north.
HP:Healthy MV:Excellent >
They don't seem to be here.
HP:Healthy MV:Excellent >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Dusk leaving north.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Aj leaving south.
You see almost fresh tracks of Dusk leaving south.
HP:Healthy MV:Strong >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Aj leaving south.
You see almost fresh tracks of Dusk leaving south.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy MV:Strong >
w
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Dusk leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Aj leaving east.
You see almost fresh tracks of Romeo leaving west.
HP:Healthy MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy MV:Strong >
w
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You see fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Aj leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Aj leaving east.
HP:Healthy MV:Strong >
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see fresh tracks of Dusk leaving north.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Aj leaving east.
You see almost fresh tracks of Jack leaving east.
You see almost fresh tracks of Dusk leaving west.
HP:Healthy MV:Strong >
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving south.
You see two days old tracks of a trolloc leaving east.
You see two days old tracks of a human leaving east.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy MV:Strong >
TICK IN 5 SECONDS (+/- drift)
e
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Dusk leaving north.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Aj leaving east.
You see almost fresh tracks of Jack leaving east.
HP:Healthy MV:Strong >
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Aj leaving east.
You see almost fresh tracks of Bollesedun leaving east.
HP:Healthy MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Dusk leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Aj leaving east.
HP:Healthy MV:Strong >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Aj leaving south.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy MV:Strong >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You see fresh tracks of Aj leaving north.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Dusk leaving north.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Aj leaving south.
HP:Healthy MV:Excellent >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
You see fresh tracks of Musashi leaving east.
You see two days old tracks of Romeo leaving west.
You see two days old tracks of Musashi leaving west.
You see two days old tracks of Musashi leaving east.
You see two days old tracks of Romeo leaving east.
HP:Healthy MV:Excellent >
2
They don't seem to be here.
*Musashi* has arrived from the east, riding a white stallion.
HP:Healthy MV:Excellent >
*Musashi* tries to blast your shoulders, but you parry the attack.
HP:Healthy MV:Excellent - Musashi: Battered>
2
You do the best you can!
HP:Healthy MV:Excellent - Musashi: Battered>
na on
You narrate, 'on'
HP:Healthy MV:Excellent - Musashi: Battered>
b
HP:Healthy MV:Excellent - Musashi: Battered>
* -
*Musashi* sends you sprawling with a powerful bash!
HP:Scratched MV:Excellent - Musashi: Battered>
*Musashi* blasts your head into bloody fragments!
HP:Scratched MV:Excellent - Musashi: Battered>
b
The shrieking sound of death fills the area.
HP:Scratched MV:Excellent - Musashi: Battered>
*Musashi* blasts your head into bloody fragments!
HP:Hurt MV:Excellent - Musashi: Battered>
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Excellent - Musashi: Battered>
HP:Hurt MV:Excellent - Musashi: Battered>
*
*Musashi* leaves west, riding a white stallion.
*Musashi* has arrived from the west, riding a white stallion.
HP:Hurt MV:Excellent >
-
*Musashi* leaves east, riding a white stallion.
HP:Hurt MV:Excellent >
% -
Dusk narrates, 'where'
HP:Hurt MV:Excellent >
*Musashi* has arrived from the east, riding a white stallion.
HP:Hurt MV:Excellent >
e
*
As *Musashi* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Excellent - Musashi: Battered>
3
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Musashi: Battered>
You strike *Musashi*'s waist extremely hard.
HP:Hurt MV:Excellent - Musashi: Battered>
* - %
You dodge a bash from *Musashi* who loses his balance and falls!
HP:Hurt MV:Excellent - Musashi: Battered>
-
The shrieking sound of death fills the area.
HP:Hurt MV:Excellent - Musashi: Battered>
*
Your bash at *Musashi* sends him sprawling!
HP:Hurt MV:Excellent - Musashi: Battered>
You barely strike *Musashi*'s legs.
HP:Hurt MV:Excellent - Musashi: Battered>
na bashed e n e patty
You narrate, 'bashed e n e patty'
HP:Hurt MV:Excellent - Musashi: Battered>
cw
Mood changed to: Wimpy
HP:Hurt MV:Excellent - Musashi: Battered>
b
They already seem stunned!
HP:Hurt MV:Excellent - Musashi: Battered>
You strike *Musashi*'s legs.
HP:Hurt MV:Excellent - Musashi: Battered>
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Excellent - Musashi: Battered>
b
HP:Hurt MV:Excellent - Musashi: Battered>
*
*Musashi* leaves east, riding a white stallion.
HP:Hurt MV:Excellent >
- % e
Cancelled...
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving north.
HP:Hurt MV:Excellent >
2
3
They don't seem to be here.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving east.
HP:Hurt MV:Excellent >
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
*Musashi* has arrived from the east, riding a white stallion.
HP:Hurt MV:Excellent >
e
*Musashi* tries to blast your arms, but you parry the attack.
HP:Hurt MV:Excellent - Musashi: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Musashi: Battered>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Musashi: Battered>
3
You strike *Musashi*'s shoulders hard.
HP:Hurt MV:Excellent - Musashi: Beaten>
HP:Hurt MV:Excellent - Musashi: Beaten>
* - % -
*Musashi* sends you sprawling with a powerful bash!
HP:Hurt MV:Excellent - Musashi: Beaten>
*Musashi* blasts your arms extremely hard.
HP:Hurt MV:Excellent - Musashi: Beaten>
b
Dusk narrates, 'i hagged'
HP:Hurt MV:Excellent - Musashi: Beaten>
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Excellent - Musashi: Beaten>
*Musashi* leaves east, riding a white stallion.
*Musashi* has arrived from the east, riding a white stallion.
HP:Hurt MV:Excellent >
*Musashi* leaves south, riding a white stallion.
HP:Hurt MV:Excellent >
s
3
Bash who?
HP:Hurt MV:Excellent >
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving north.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
w
3
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving west.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
w
TICK IN 5 SECONDS (+/- drift)
3
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Jack leaving north.
HP:Hurt MV:Excellent >
Bash who?
HP:Hurt MV:Excellent >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Bollesedun leaving west.
HP:Hurt MV:Excellent >
3
Bash who?
HP:Hurt MV:Excellent >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Romeo leaving west.
You feel the presence of someone nearby....
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Excellent >
*Jack* leaves west.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Jack leaving east.
*Jack* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Hurt MV:Strong >
3
*Jack* tries to pierce your legs, but you parry the attack.
HP:Hurt MV:Strong - Jack: Hurt>
Bash who?
HP:Hurt MV:Strong - Jack: Hurt>
f
You try to strike *Jack*'s hands, but miss.
*Jack* tries to pierce your legs, but you dodge the attack.
*Jack* tries to pierce your body, but you dodge the attack.
You panic and attempt to flee!
HP:Hurt MV:Fresh - Jack: Hurt>
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
You see fresh tracks of Romeo leaving west.
You see almost fresh tracks of Dusk leaving east.
You see two days old tracks of Aj leaving east.
You see two days old tracks of Waldo leaving west.
You see two days old tracks of Musashi leaving west.
You feel the presence of someone nearby....
You flee head over heels.
HP:Hurt MV:Excellent >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving west.
You see two days old tracks of a human leaving west.
You feel the presence of someone nearby....
HP:Hurt MV:Excellent >
s
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
An ear piercing howl sounds from somewhere in the distance.
HP:Hurt MV:Excellent >
2
They don't seem to be here.
HP:Hurt MV:Excellent >
w
They don't seem to be here.
HP:Hurt MV:Excellent >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see almost fresh tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving north.
You see two days old tracks of a human leaving north.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Hurt MV:Excellent >
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
......Target is now set to huyman......
t huyman
......Target is now set to human......
t human
2
They don't seem to be here.
HP:Hurt MV:Excellent >
They don't seem to be here.
HP:Hurt MV:Excellent >
They don't seem to be here.
HP:Hurt MV:Excellent >
They don't seem to be here.
HP:Hurt MV:Excellent >
Romeo grins evilly.
HP:Hurt MV:Excellent >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 0.0 lbs, worn: 28.8 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 140
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 3 times, 3 times to other players, 0 times to monsters, and killed 1 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Hurt MV:Excellent >
e
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Hurt MV:Excellent >
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Romeo leaving west.
You see very recent tracks of Dusk leaving east.
*Bollesedun* is standing here.
*Bollesedun* tries to pierce Romeo's legs, but he dodges the attack.
HP:Hurt MV:Excellent >
s
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
we
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
HP:Hurt MV:Excellent >
s
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
e
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Romeo leaving west.
Romeo is here, fighting *Bollesedun*!.
*Bollesedun* is here, fighting Romeo!.
HP:Hurt MV:Excellent >
s
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
*Bollesedun* panics, and attempts to flee!
HP:Hurt MV:Excellent >
e
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Bollesedun leaving west.
Kicking the dirt, a rough gray stallion waits here, ready to move.
HP:Hurt MV:Excellent >
s
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving north.
HP:Hurt MV:Excellent >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving south.
*Musashi* is standing here, riding a white stallion.
Posted: Mon Nov 06, 2006 4:03 pm
by Aj
HP:Hurt MV:Excellent >
2
You barely strike *Musashi*'s legs.
HP:Hurt MV:Excellent - Musashi: Battered>
3
HP:Hurt MV:Excellent - Musashi: Battered>
*
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Excellent - Musashi: Battered>
- %
*Musashi* leaves south, riding a white stallion.
HP:Hurt MV:Excellent >
- s
*Jack* tries to pierce your legs, but you parry the attack.
HP:Hurt MV:Excellent - Jack: Hurt>
3
Cancelled...
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Jack: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Jack: Hurt>
HP:Hurt MV:Excellent - Jack: Hurt>
* f
Cancelled...
You panic and attempt to flee!
HP:Hurt MV:Excellent - Jack: Hurt>
*Jack* panics, and attempts to flee!
HP:Hurt MV:Excellent - Jack: Hurt>
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving east.
*Bollesedun* is standing here.
You flee head over heels.
*Bollesedun* tries to pierce your arms, but you parry the attack.
HP:Hurt MV:Excellent - Bollesedun: Hurt>
You try to strike *Bollesedun*'s legs, but miss.
*Bollesedun* tries to pierce your feet, but you parry the attack.
*Bollesedun* tries to pierce your arms, but you parry the attack.
HP:Hurt MV:Excellent - Bollesedun: Hurt>
s
No way! You're fighting for your life!
HP:Hurt MV:Excellent - Bollesedun: Hurt>
f
You panic and attempt to flee!
HP:Hurt MV:Excellent - Bollesedun: Hurt>
*Jack* leaves north.
HP:Hurt MV:Excellent - Bollesedun: Hurt>
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Jack leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Musashi leaving west.
You flee head over heels.
HP:Hurt MV:Excellent >
e
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Jack leaving north.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Romeo leaving north.
HP:Hurt MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Jack leaving south.
You see almost fresh tracks of Romeo leaving north.
You see almost fresh tracks of Musashi leaving north.
The corpse of a white stallion is lying here.
HP:Hurt MV:Strong >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Jack leaving south.
You see almost fresh tracks of Romeo leaving north.
You see almost fresh tracks of Romeo leaving south.
HP:Hurt MV:Strong >
On the Outskirts of the Blight
Approaching nigh the borders of the Blight itself, the heat rises and the
stench of decay and death becomes ever more pungent. Shrill cries from the
north echo against the encircling walls of the Mountains of Dhoom rising to the
south, which offers no escape from the Blight, except the narrow pass through
Tarwin's Gap.
[ Exits: n e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a trolloc leaving north.
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
e
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving west.
HP:Hurt MV:Strong >
*Bollesedun* has arrived from the west.
HP:Hurt MV:Strong >
n
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
You see fresh tracks of Musashi leaving east.
You see very recent tracks of Musashi leaving east.
You see very recent tracks of Bollesedun leaving west.
You see very recent tracks of Jack leaving west.
You see fairly recent tracks of Dusk leaving west.
A small brass lantern is setting here.
HP:Hurt MV:Strong >
e
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n w ]
You see fresh tracks of Musashi leaving north.
You see very recent tracks of Musashi leaving north.
You see fairly recent tracks of Romeo leaving north.
You see faint tracks of Borak leaving north.
You see two days old tracks of Musashi leaving north.
HP:Hurt MV:Strong >
n
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Musashi leaving west.
You see very recent tracks of Musashi leaving west.
You see fairly recent tracks of Romeo leaving west.
You see faint tracks of Borak leaving west.
You see two days old tracks of Musashi leaving west.
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Musashi leaving west.
You see very recent tracks of Musashi leaving west.
You see fairly recent tracks of Romeo leaving west.
You see faint tracks of Borak leaving west.
You see two days old tracks of Musashi leaving west.
HP:Hurt MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Jack leaving north.
The corpse of a white stallion is lying here.
HP:Hurt MV:Strong >
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
You see almost fresh tracks of Dusk leaving east.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Musashi leaving east.
You see almost fresh tracks of Musashi leaving east.
You see almost fresh tracks of Jack leaving east.
HP:Hurt MV:Strong >
e
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Musashi leaving south.
The corpse of a white stallion is lying here.
HP:Hurt MV:Strong >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Musashi leaving south.
*Musashi* is standing here, riding a white stallion.
HP:Hurt MV:Strong >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Jack leaving west.
HP:Hurt MV:Strong >
w
2
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Dusk leaving north.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Aj leaving east.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
s
2
Alas, you cannot go that way...
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Bollesedun leaving south.
HP:Hurt MV:Strong >
2
They don't seem to be here.
HP:Hurt MV:Strong >
*Musashi* has arrived from the south, riding a white stallion.
HP:Hurt MV:Strong >
*Musashi* tries to blast your waist, but you dodge the attack.
HP:Hurt MV:Strong - Musashi: Battered>
3
HP:Hurt MV:Strong - Musashi: Battered>
* - % na on
Cancelled...
You narrate, 'on'
HP:Hurt MV:Strong - Musashi: Battered>
You dodge a bash from *Musashi* who loses his balance and falls!
HP:Hurt MV:Strong - Musashi: Battered>
b
HP:Hurt MV:Strong - Musashi: Battered>
*
*Musashi* tries to blast your body, but you dodge the attack.
HP:Hurt MV:Strong - Musashi: Battered>
- % -
*
Your bash at *Musashi* sends him sprawling!
HP:Hurt MV:Strong - Musashi: Battered>
You strike *Musashi*'s head hard.
HP:Hurt MV:Strong - Musashi: Beaten>
TICK IN 5 SECONDS (+/- drift)
na bashed musashi
You narrate, 'bashed musashi'
HP:Hurt MV:Strong - Musashi: Beaten>
q
Players in your Zone
--------------------
Dusk - The Great Blight
Aj - The Great Blight
You hear and smell horses in the surrounding area.
HP:Hurt MV:Strong - Musashi: Beaten>
l
You strike *Musashi*'s shoulders very hard.
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Bollesedun leaving south.
You feel the presence of someone nearby....
*Musashi* is sitting here, riding a white stallion.
HP:Hurt MV:Strong - Musashi: Beaten>
b
They already seem stunned!
HP:Hurt MV:Strong - Musashi: Beaten>
They already seem stunned!
HP:Hurt MV:Strong - Musashi: Beaten>
They already seem stunned!
HP:Hurt MV:Strong - Musashi: Beaten>
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Strong - Musashi: Beaten>
HP:Hurt MV:Strong - Musashi: Beaten>
* -
*Musashi* leaves south, riding a white stallion.
HP:Hurt MV:Excellent >
% w
Cancelled...
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Dusk leaving north.
You see fresh tracks of Jack leaving north.
Dusk is here, fighting *Jack*!.
*Jack* is sitting here.
HP:Hurt MV:Excellent >
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
You see almost fresh tracks of Musashi leaving east.
You see almost fresh tracks of Musashi leaving south.
You see very recent tracks of Dusk leaving east.
You see very recent tracks of Dusk leaving east.
You see two days old tracks of Waldo leaving east.
HP:Hurt MV:Excellent >
e
s
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Dusk leaving north.
Romeo is standing here.
Dusk is here, fighting *Jack*!.
*Jack* is sitting here.
HP:Hurt MV:Excellent >
Alas, you cannot go that way...
Romeo leaves east.
HP:Hurt MV:Excellent >
Dusk stabs *Jack*'s hands very hard.
Alas, you cannot go that way...
HP:Hurt MV:Excellent >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
Romeo is standing here.
You feel the presence of someone nearby....
HP:Hurt MV:Strong >
Dusk narrates, 'jack bashed'
HP:Hurt MV:Strong >
2
You try to strike *Bollesedun*'s legs, but miss.
HP:Hurt MV:Strong - Bollesedun: Hurt>
Dusk narrates, 'hit'
HP:Hurt MV:Strong - Bollesedun: Hurt>
*Bollesedun* panics, and attempts to flee!
HP:Hurt MV:Strong - Bollesedun: Hurt>
f
You panic and attempt to flee!
HP:Hurt MV:Strong - Bollesedun: Hurt>
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Aj leaving east.
Dusk is here, fighting *Jack*!.
*Jack* is sitting here.
You flee head over heels.
HP:Hurt MV:Strong >
2
You try to strike *Bollesedun*'s arms, but miss.
HP:Hurt MV:Strong - Bollesedun: Hurt>
*Jack* panics, and attempts to flee!
HP:Hurt MV:Strong - Bollesedun: Hurt>
e
No way! You're fighting for your life!
HP:Hurt MV:Strong - Bollesedun: Hurt>
*Bollesedun* tries to pierce your body, but you parry the attack.
You try to strike *Bollesedun*'s shoulders, but miss.
HP:Hurt MV:Strong - Bollesedun: Hurt>
cb
Mood changed to: Brave
HP:Hurt MV:Strong - Bollesedun: Hurt>
b
HP:Hurt MV:Strong - Bollesedun: Hurt>
*Jack* leaves west.
HP:Hurt MV:Strong - Bollesedun: Hurt>
*
Dusk tries to stab *Bollesedun*'s head, but he dodges the attack.
HP:Hurt MV:Strong - Bollesedun: Hurt>
-
*Bollesedun* panics, and attempts to flee!
HP:Hurt MV:Strong - Bollesedun: Hurt>
% - e
Cancelled...
No way! You're fighting for your life!
HP:Hurt MV:Strong - Bollesedun: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Strong - Bollesedun: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Strong - Bollesedun: Hurt>
No way! You're fighting for your life!
HP:Hurt MV:Strong - Bollesedun: Hurt>
*Bollesedun* leaves west.
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving south.
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
Alas, you cannot go that way...
HP:Hurt MV:Strong >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Aj leaving north.
HP:Hurt MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Musashi leaving south.
You see fresh tracks of Bollesedun leaving north.
The corpse of a white stallion is lying here.
Romeo has arrived from the north.
HP:Hurt MV:Strong >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Musashi leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Musashi leaving south.
HP:Hurt MV:Strong >
n
w
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving north.
The corpse of a white stallion is lying here.
Romeo has arrived from the south.
HP:Hurt MV:Strong >
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving east.
You see very recent tracks of Dusk leaving east.
You see very recent tracks of Dusk leaving west.
You see very recent tracks of Musashi leaving east.
*Musashi* is standing here, riding a white stallion.
HP:Hurt MV:Strong >
Romeo tickles *Musashi*'s hands as he pierces him.
HP:Hurt MV:Strong >
2
You strike *Musashi*'s legs.
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
3
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
* -
*Musashi* leaves west, riding a white stallion.
*Musashi* has arrived from the west, riding a white stallion.
HP:Hurt MV:Strong >
Romeo barely pierces *Musashi*'s arms.
HP:Hurt MV:Strong >
%
*Musashi* tries to blast Romeo's feet, but he parries the attack.
Romeo tickles *Musashi*'s legs as he pierces him.
Romeo barely pierces *Musashi*'s hands.
HP:Hurt MV:Strong >
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Strong >
-
*
Your bash at *Musashi* sends him sprawling!
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
nod
You nod agreeingly.
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
You strike *Musashi*'s legs.
Romeo pierces *Musashi*'s head.
Romeo tickles *Musashi*'s head as he pierces him.
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
na bashed musashi
You narrate, 'bashed musashi'
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
l
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving east.
You see very recent tracks of Dusk leaving east.
You see very recent tracks of Dusk leaving west.
*Musashi* is sitting here, riding a white stallion.
Romeo is here, fighting *Musashi*!.
HP:Hurt MV:Strong - Musashi: Beaten --- Romeo: Healthy>
You strike *Musashi*'s head very hard.
Romeo pierces *Musashi*'s arms.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
2
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
An ear piercing howl sounds from somewhere in the distance.
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
*Musashi* leaves east, riding a white stallion.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
e
They don't seem to be here.
HP:Hurt MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Romeo leaving south.
The corpse of a white stallion is lying here.
Romeo has arrived from the west.
HP:Hurt MV:Strong >
2
Romeo leaves east.
HP:Hurt MV:Strong >
Dusk has arrived from the north.
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
e
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving west.
You see almost fresh tracks of Aj leaving west.
You see almost fresh tracks of Musashi leaving west.
You see very recent tracks of Musashi leaving west.
*Musashi* is here, fighting Romeo!, riding a white stallion.
Romeo is here, fighting *Musashi*!.
HP:Hurt MV:Strong >
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Musashi leaving west.
You see almost fresh tracks of Aj leaving west.
You see almost fresh tracks of Musashi leaving west.
You see very recent tracks of Musashi leaving west.
You see fairly recent tracks of Romeo leaving west.
HP:Hurt MV:Strong >
2
They don't seem to be here.
HP:Hurt MV:Strong >
w
2
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving west.
You see almost fresh tracks of Aj leaving west.
You see almost fresh tracks of Musashi leaving west.
*Musashi* is here, fighting Romeo!, riding a white stallion.
Romeo is here, fighting *Musashi*!.
HP:Hurt MV:Strong >
3
You barely strike *Musashi*'s body.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
* -
Romeo tickles *Musashi*'s head as he pierces him.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
*Musashi* leaves east, riding a white stallion.
*Musashi* has arrived from the east, riding a white stallion.
HP:Hurt MV:Strong >
Romeo barely pierces *Musashi*'s feet.
HP:Hurt MV:Strong >
% -
*Musashi* panics, and attempts to flee!
HP:Hurt MV:Strong >
*
Your bash at *Musashi* sends him sprawling!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You strike *Musashi*'s legs.
Romeo pierces *Musashi*'s feet.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
Romeo grins evilly.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You strike *Musashi*'s arms.
Romeo tickles *Musashi*'s legs as he pierces him.
Romeo tickles *Musashi*'s legs as he pierces him.
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
2
Posted: Mon Nov 06, 2006 4:04 pm
by Aj
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You do the best you can!
HP:Hurt MV:Strong - Musashi: Critical --- Romeo: Healthy>
You strike *Musashi*'s hands extremely hard.
You receive some experience points!
You feel more important now.
You feel more important now.
Your blood freezes as you hear *Musashi*'s death cry.
*Musashi* is dead! R.I.P.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
cb
Mood changed to: Brave
HP:Hurt MV:Strong >
2
They don't seem to be here.
HP:Hurt MV:Strong >
They don't seem to be here.
HP:Hurt MV:Strong >
na rip
You narrate, 'rip'
HP:Hurt MV:Strong >
TICK IN 5 SECONDS (+/- drift)
l
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Musashi leaving west.
You see almost fresh tracks of Aj leaving west.
The corpse of Musashi is lying here.
A tall white stallion is standing here.
Romeo is standing here.
HP:Hurt MV:Strong >
Dusk narrates, 'nice'
HP:Hurt MV:Strong >
cw
Mood changed to: Wimpy
HP:Hurt MV:Strong >
g
You get a pair of heavy metal boots from the corpse of Musashi.
You get a pair of shimmering steel greaves from the corpse of Musashi.
You get a coiled length of thick golden chain from the corpse of Musashi.
You get a ring of chunky stone from the corpse of Musashi.
You get a ring of chunky stone from the corpse of Musashi.
You get a pair of chainmail gloves from the corpse of Musashi.
You get a sparkling golden armlet from the corpse of Musashi.
You get a sparkling golden armlet from the corpse of Musashi.
You get a swordsman's belt from the corpse of Musashi.
You get a pair of ringmail sleeves from the corpse of Musashi.
You get a set of dark steel pauldrons from the corpse of Musashi.
You get a golden ringmail tunic from the corpse of Musashi.
You get a moderate sized backpack from the corpse of Musashi.
You get a cloak of distorted fancloth from the corpse of Musashi.
You get a black iron half-helm with a crimson crescent moon insignia from the corpse of Musashi.
You get a gold earring from the corpse of Musashi.
You get a gold earring from the corpse of Musashi.
You get a strange ruby necklace from the corpse of Musashi.
You get a strange ruby necklace from the corpse of Musashi.
You get a large glass-cased lantern from the corpse of Musashi.
You receive 0 Gold, 0 Silver, 29 Copper.
HP:Hurt MV:Strong >
Dusk narrates, 'musashi'
HP:Hurt MV:Strong >
Romeo grins evilly.
HP:Hurt MV:Strong >
n
Alas, you cannot go that way...
HP:Scratched MV:Excellent >
Alas, you cannot go that way...
HP:Scratched MV:Excellent >
e
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Musashi leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Musashi leaving west.
You see almost fresh tracks of Aj leaving west.
You see almost fresh tracks of Musashi leaving west.
Romeo has arrived from the west.
HP:Scratched MV:Excellent >
Romeo leaves west.
HP:Scratched MV:Excellent >
w
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Musashi leaving east.
You see fresh tracks of Aj leaving east.
The corpse of Musashi is lying here.
A tall white stallion is standing here.
HP:Scratched MV:Excellent >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Aj leaving east.
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
HP:Scratched MV:Excellent >
Dusk has arrived from the south.
HP:Scratched MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Aj leaving south.
Romeo has arrived from the south.
HP:Scratched MV:Excellent >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Aj leaving south.
*Bollesedun* is standing here.
HP:Scratched MV:Excellent >
Romeo tries to pierce *Bollesedun*'s body, but he dodges the attack.
HP:Scratched MV:Excellent >
Alas, you cannot go that way...
HP:Scratched MV:Excellent >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Dusk leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Dusk leaving west.
HP:Scratched MV:Excellent >
e
4
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving south.
Romeo is here, fighting *Bollesedun*!.
*Bollesedun* is here, fighting Romeo!.
HP:Scratched MV:Excellent >
You might hit the wrong target!
HP:Scratched MV:Excellent >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Dusk leaving east.
You see fresh tracks of Bollesedun leaving east.
HP:Scratched MV:Strong >
*Bollesedun* leaves east.
HP:Scratched MV:Strong >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Dusk leaving south.
You see almost fresh tracks of Jack leaving south.
You see almost fresh tracks of Jack leaving east.
The corpse of a rough gray stallion is lying here.
HP:Scratched MV:Strong >
Alas, you cannot go that way...
HP:Scratched MV:Strong >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see almost fresh tracks of Jack leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Romeo leaving east.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Strong >
drop all
You drop a large glass-cased lantern.
You drop a strange ruby necklace.
You drop a strange ruby necklace.
You drop a gold earring.
You drop a gold earring.
You drop a black iron half-helm with a crimson crescent moon insignia.
You drop a cloak of distorted fancloth.
You drop a moderate sized backpack.
You drop a golden ringmail tunic.
You drop a set of dark steel pauldrons.
You drop a pair of ringmail sleeves.
You drop a swordsman's belt.
You drop a sparkling golden armlet.
You drop a sparkling golden armlet.
You drop a pair of chainmail gloves.
You drop a ring of chunky stone.
You drop a ring of chunky stone.
You drop a coiled length of thick golden chain.
You drop a pair of shimmering steel greaves.
You drop a pair of heavy metal boots.
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
Waldo narrates, 'damn'
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
Waldo narrates, 'bunch of nigs on'
HP:Scratched MV:Strong >
get cloak
You get a cloak of distorted fancloth.
HP:Scratched MV:Strong >
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see almost fresh tracks of Jack leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Romeo leaving east.
A large, glass-cased lantern stands here.
A necklace of rubies lies here.[2]
A thin golden piece of jewelry lies here.[2]
A short iron helm lies here with a red symbol attached to the front.
A backpack of moderate size is setting here.
A sparkling golden tunic of ringmail lies here.
A pair of dark looking pauldrons lie here.
A pair of sleeves made of looped shaped iron metal lie here.
A swordsman's belt is here, fashioned by a master.
A gold worked armlet sparkles brightly here.[2]
As if forming a puddle, looped chainmail lie in a bundle here.
A chunky ring made of stone is here.[2]
A long length of chain lies here.
Sparkling in the light, a pair of shimmering steel greaves are here.
A pair of heavy metal boots lie here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Strong >
Romeo narrates, 'huh?'
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
Waldo narrates, 'any pk'
HP:Scratched MV:Strong >
nq musashi just died
What?!?
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
na yea
You narrate, 'yea'
HP:Scratched MV:Strong >
na jack
You narrate, 'jack'
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
Dusk narrates, 'yea, bolles and jack'
HP:Scratched MV:Strong >
Waldo narrates, 'where'
They don't seem to be here.
HP:Scratched MV:Strong >
They don't seem to be here.
HP:Scratched MV:Strong >
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see almost fresh tracks of Jack leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Romeo leaving east.
A large, glass-cased lantern stands here.
A necklace of rubies lies here.[2]
A thin golden piece of jewelry lies here.[2]
A short iron helm lies here with a red symbol attached to the front.
A backpack of moderate size is setting here.
A sparkling golden tunic of ringmail lies here.
A pair of dark looking pauldrons lie here.
A pair of sleeves made of looped shaped iron metal lie here.
A swordsman's belt is here, fashioned by a master.
A gold worked armlet sparkles brightly here.[2]
As if forming a puddle, looped chainmail lie in a bundle here.
A chunky ring made of stone is here.[2]
A long length of chain lies here.
Sparkling in the light, a pair of shimmering steel greaves are here.
A pair of heavy metal boots lie here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Strong >
get chain
You get a coiled length of thick golden chain.
HP:Scratched MV:Strong >
Romeo narrates, 'on boll'
HP:Scratched MV:Strong >
Waldo narrates, 'where at'
HP:Scratched MV:Strong >
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You see almost fresh tracks of Jack leaving east.
You see almost fresh tracks of Romeo leaving east.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Romeo leaving east.
A large, glass-cased lantern stands here.
A necklace of rubies lies here.[2]
A thin golden piece of jewelry lies here.[2]
A short iron helm lies here with a red symbol attached to the front.
A backpack of moderate size is setting here.
A sparkling golden tunic of ringmail lies here.
A pair of dark looking pauldrons lie here.
A pair of sleeves made of looped shaped iron metal lie here.
A swordsman's belt is here, fashioned by a master.
A gold worked armlet sparkles brightly here.[2]
As if forming a puddle, looped chainmail lie in a bundle here.
A chunky ring made of stone is here.[2]
Sparkling in the light, a pair of shimmering steel greaves are here.
A pair of heavy metal boots lie here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Strong >
2
They don't seem to be here.
HP:Scratched MV:Strong >
na gap
You narrate, 'gap'
HP:Scratched MV:Strong >
drop chain
You drop a coiled length of thick golden chain.
HP:Scratched MV:Strong >
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Romeo leaving south.
You see almost fresh tracks of Dusk leaving south.
You see almost fresh tracks of Jack leaving south.
The corpse of a rough gray stallion is lying here.
HP:Scratched MV:Strong >
s
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Aj leaving north.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
HP:Scratched MV:Strong >
Romeo narrates, 'fleestab?'
HP:Scratched MV:Strong >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Aj leaving west.
HP:Scratched MV:Strong >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Bollesedun leaving north.
HP:Scratched MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Dusk leaving east.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
The corpse of a white stallion is lying here.
HP:Scratched MV:Strong >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Dusk leaving north.
You see fresh tracks of Dusk leaving south.
HP:Scratched MV:Strong >
Waldo narrates, 'coming'
On the Outskirts of the Blight
Approaching nigh the borders of the Blight itself, the heat rises and the
stench of decay and death becomes ever more pungent. Shrill cries from the
north echo against the encircling walls of the Mountains of Dhoom rising to the
south, which offers no escape from the Blight, except the narrow pass through
Tarwin's Gap.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
HP:Scratched MV:Strong >
e
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
HP:Scratched MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
HP:Scratched MV:Strong >
Alas, you cannot go that way...
HP:Scratched MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see fresh tracks of a trolloc leaving down.
You see fresh tracks of a human leaving down.
You see almost fresh tracks of a human leaving north.
You feel the presence of someone nearby....
Romeo is here, fighting *Bollesedun*!.
HP:Scratched MV:Strong >
*Bollesedun* panics, and attempts to flee!
HP:Scratched MV:Strong >
2
Romeo tries to pierce *Bollesedun*'s body, but he parries the attack.
You try to strike *Bollesedun*'s shoulders, but miss.
HP:Scratched MV:Strong - Bollesedun: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Scratched MV:Strong - Bollesedun: Hurt --- Romeo: Healthy>
c3w
*Bollesedun* leaves west.
What?!?
HP:Scratched MV:Strong >
TICK IN 5 SECONDS (+/- drift)
Romeo leaves west.
HP:Scratched MV:Strong >
w
4
Waldo has arrived from the west.
Dusk yells, 'aFK'
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving east.
You feel the presence of someone nearby....
HP:Scratched MV:Strong >
That person is not here.
HP:Scratched MV:Strong >
Romeo leaves north.
HP:Scratched MV:Strong >
n
4
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving south.
Romeo is standing here.
HP:Scratched MV:Strong >
That person is not here.
HP:Scratched MV:Strong >
n
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Dusk leaving west.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.
A small brass lantern is setting here.
HP:Healthy MV:Excellent >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Dusk leaving south.
You see fresh tracks of Romeo leaving south.
HP:Healthy MV:Excellent >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
The corpse of a white stallion is lying here.
Romeo has arrived from the south.
HP:Healthy MV:Excellent >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
HP:Healthy MV:Excellent >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Bollesedun leaving south.
HP:Healthy MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Bollesedun leaving east.
HP:Healthy MV:Strong >
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Dusk leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Dusk leaving south.
HP:Healthy MV:Strong >
The Great Blight
Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen
things that appear to decay while you watch them. The air is ripe with the
sweet stench of decay, and it is difficult to avoid gagging when you breathe.
The sparse vegetation here, gnarled scrub and trees.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Dusk leaving south.
You see almost fresh tracks of Dusk leaving east.
You see two days old tracks of Musashi leaving east.
HP:Healthy MV:Strong >
s
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Dusk leaving east.
You see almost fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Dusk leaving west.
You see almost fresh tracks of Dusk leaving north.
Romeo has arrived from the north.
HP:Healthy MV:Strong >
w
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Dusk leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Jack leaving west.
Romeo has arrived from the east.
HP:Healthy MV:Strong >
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
You see fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Jack leaving north.
You see two days old tracks of Romeo leaving east.
HP:Healthy MV:Strong >
n
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Jack leaving west.
A tall trolloc spy is standing here, sneaking around.
Posted: Mon Nov 06, 2006 4:04 pm
by Aj
HP:Healthy MV:Strong >
w
The Great Blight
The endless expanse of decayed and rotting matter rises all about. Stagnant
over-ripe vegetation spans the hills which block travel in several directions.
There is no apparent way clear of the wasteland of the Blight.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Jack leaving west.
HP:Healthy MV:Strong >
The Great Blight
Rotting leaves blanket the foul earth. The corruption of the Blight stretches
endlessly in all directions. Broken and stunted trees ooze thick black puslike
sap. Creepers cover the remains of some unfortunate creature.
[ Exits: n e ]
You see fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Jack leaving north.
HP:Healthy MV:Strong >
n
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Jack leaving west.
HP:Healthy MV:Strong >
na come blight
You narrate, 'come blight'
HP:Healthy MV:Strong >
l
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Jack leaving west.
You feel the presence of someone nearby....
HP:Healthy MV:Strong >
2
They don't seem to be here.
HP:Healthy MV:Strong >
2
An ear piercing howl sounds from somewhere in the distance.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy MV:Strong >
w
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Jack leaving north.
HP:Healthy MV:Strong >
n
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north, west, and east, but you can still head back south.
[ Exits: s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
*Bollesedun* is standing here.
*Jack* is standing here.
HP:Healthy MV:Strong >
Alas, you cannot go that way...
HP:Healthy MV:Strong >
2
You try to strike *Bollesedun*'s feet, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* tries to pierce Romeo's legs, but he parries the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* tries to pierce Romeo's body, but he parries the attack.
*Jack* tries to pierce Romeo's legs, but he dodges the attack.
*Bollesedun* tries to pierce your body, but you dodge the attack.
You try to strike *Bollesedun*'s legs, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
na on
You narrate, 'on'
HP:Healthy MV:Strong - Bollesedun: Scratched>
q
Players in your Zone
--------------------
Aj - Edge of the Mountains
Romeo - Edge of the Mountains
HP:Healthy MV:Strong - Bollesedun: Scratched>
l
Waldo narrates, 'im blight whereyou'
HP:Healthy MV:Strong - Bollesedun: Scratched>
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north, west, and east, but you can still head back south.
[ Exits: s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Romeo is here, fighting *Jack*!.
*Bollesedun* is here, fighting YOU!.
*Jack* is here, fighting Romeo!.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* smiles happily.
HP:Healthy MV:Strong - Bollesedun: Scratched>
Romeo tries to pierce *Jack*'s head, but he dodges the attack.
*Jack* tries to pierce Romeo's body, but he dodges the attack.
*Jack* tries to pierce Romeo's legs, but he parries the attack.
*Bollesedun* tries to pierce your shoulders, but you parry the attack.
*Bollesedun* tries to pierce your feet, but you dodge the attack.
You try to strike *Bollesedun*'s legs, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* panics, and attempts to flee!
HP:Healthy MV:Strong - Bollesedun: Scratched>
Romeo grins evilly.
HP:Healthy MV:Strong - Bollesedun: Scratched>
cb
Mood changed to: Brave
HP:Healthy MV:Strong - Bollesedun: Scratched>
b
*Jack* leaves south.
HP:Healthy MV:Strong - Bollesedun: Scratched>
Romeo tries to pierce *Jack*'s feet, but he parries the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
* -
*Jack* tries to pierce Romeo's shoulders, but he parries the attack.
Romeo tries to pierce *Jack*'s feet, but he dodges the attack.
*Bollesedun* tries to pierce your arms, but you dodge the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
% -
*
As *Bollesedun* avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* tries to pierce Romeo's hands, but he parries the attack.
*Jack* tries to pierce Romeo's body, but he dodges the attack.
Romeo tries to pierce *Jack*'s legs, but he dodges the attack.
Romeo tries to pierce *Jack*'s body, but he dodges the attack.
*Bollesedun* tries to pierce your legs, but you dodge the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
Waldo narrates, 'where you aj'
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* looks at you.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* tries to pierce Romeo's feet, but he parries the attack.
*Jack* tries to pierce Romeo's body, but he dodges the attack.
Romeo tries to pierce *Jack*'s head, but he parries the attack.
Romeo tries to pierce *Jack*'s waist, but he parries the attack.
*Bollesedun* tries to pierce your body, but you dodge the attack.
You try to strike *Bollesedun*'s hands, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
na all w pat
You narrate, 'all w pat'
HP:Healthy MV:Strong - Bollesedun: Scratched>
na blight
You narrate, 'blight'
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* tries to pierce Romeo's waist, but he dodges the attack.
Romeo tries to pierce *Jack*'s head, but he dodges the attack.
You try to strike *Bollesedun*'s shoulders, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
na dead end
You narrate, 'dead end'
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* leaves south.
HP:Healthy MV:Strong >
*Jack* tries to pierce Romeo's body, but he parries the attack.
*Jack* tries to pierce Romeo's shoulders, but he parries the attack.
Romeo tries to pierce *Jack*'s body, but he dodges the attack.
Romeo tries to pierce *Jack*'s arms, but he dodges the attack.
HP:Healthy MV:Strong >
na jack and bolle
You narrate, 'jack and bolle'
HP:Healthy MV:Strong >
2
You try to strike *Bollesedun*'s arms, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* panics, and attempts to flee!
HP:Healthy MV:Strong - Bollesedun: Scratched>
cb
Mood changed to: Brave
HP:Healthy MV:Strong - Bollesedun: Scratched>
l
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north, west, and east, but you can still head back south.
[ Exits: s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You feel the presence of someone nearby....
*Jack* is here, fighting Romeo!.
Romeo is here, fighting *Jack*!.
HP:Healthy MV:Strong - Bollesedun: Scratched>
You try to strike *Bollesedun*'s body, but miss.
Romeo tries to pierce *Jack*'s arms, but he dodges the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Jack* leaves south.
Romeo tries to pierce *Bollesedun*'s body, but he parries the attack.
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Strong - Bollesedun: Scratched>
TICK IN 5 SECONDS (+/- drift)
4
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
s
Romeo tries to pierce *Bollesedun*'s feet, but he parries the attack.
Romeo tries to pierce *Bollesedun*'s arms, but he dodges the attack.
You try to strike *Bollesedun*'s head, but miss.
HP:Healthy MV:Strong - Bollesedun: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
Waldo narrates, 'go patty then'
HP:Healthy MV:Strong - Bollesedun: Scratched>
No way! You're fighting for your life!
HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* leaves south.
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
*Bollesedun* is standing here.
Romeo tries to pierce *Bollesedun*'s body, but he parries the attack.
HP:Healthy MV:Strong >
Alas, you cannot go that way...
HP:Healthy MV:Strong >
Alas, you cannot go that way...
HP:Healthy MV:Strong >
Alas, you cannot go that way...
HP:Healthy MV:Strong >
*Jack* tries to pierce your head, but you parry the attack.
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Strong - Jack: Hurt>
Waldo narrates, 'im patty'
HP:Healthy MV:Strong - Jack: Hurt>
You try to strike *Jack*'s head, but miss.
*Jack* tries to pierce your arms, but you dodge the attack.
*Jack* tries to pierce your legs, but you dodge the attack.
Romeo tries to pierce *Bollesedun*'s hands, but he parries the attack.
You are hungry.
You are thirsty.
HP:Healthy MV:Excellent - Jack: Scratched>
l
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
*Jack* is here, fighting YOU!.
Romeo is here, fighting *Bollesedun*!.
*Bollesedun* is here, fighting Romeo!.
HP:Healthy MV:Excellent - Jack: Scratched>
gap
*Bollesedun* leaves east.
Romeo tries to pierce *Jack*'s legs, but he dodges the attack.
HP:Healthy MV:Excellent - Jack: Scratched>
You get a bloody head of Musashi from a small black sack.
You get a blood covered flask of human flesh from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a silver dagger with gold etching from a small black sack.
HP:Healthy MV:Excellent - Jack: Scratched>
em
You eat a large slab of meat.
HP:Healthy MV:Excellent - Jack: Scratched>
You eat a large slab of meat.
You are full.
HP:Healthy MV:Excellent - Jack: Scratched>
dw
You drink the blood.
HP:Healthy MV:Excellent - Jack: Scratched>
You drink the blood.
You don't feel thirsty any more.
HP:Healthy MV:Excellent - Jack: Scratched>
*Jack* panics, and attempts to flee!
HP:Healthy MV:Excellent - Jack: Scratched>
Romeo tries to pierce *Jack*'s waist, but he parries the attack.
You strike *Jack*'s legs very hard.
*Jack* tries to pierce your body, but you dodge the attack.
HP:Healthy MV:Excellent - Jack: Hurt>
pap
*Jack* panics, and attempts to flee!
You put a silver dagger with gold etching in a small black sack.
You put a blood covered flask of human flesh in a small black sack.
You put a bloody head of Musashi in a small black sack.
You put a cloak of distorted fancloth in a small black sack.
HP:Healthy MV:Excellent - Jack: Hurt>
n
No way! You're fighting for your life!
HP:Healthy MV:Excellent - Jack: Hurt>
No way! You're fighting for your life!
HP:Healthy MV:Excellent - Jack: Hurt>
*Jack* leaves east.
HP:Healthy MV:Excellent >
l
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Jack leaving north.
Romeo is standing here.
HP:Healthy MV:Excellent >
e
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Bollesedun leaving west.
HP:Healthy MV:Excellent >
s
The Great Blight
Rotting leaves blanket the foul earth. The corruption of the Blight stretches
endlessly in all directions. Broken and stunted trees ooze thick black puslike
sap. Creepers cover the remains of some unfortunate creature.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see almost fresh tracks of Bollesedun leaving north.
*Jack* is standing here.
HP:Healthy MV:Excellent >
*Jack* leaves north.
HP:Healthy MV:Excellent >
3
Bash who?
HP:Healthy MV:Excellent >
n
4
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Jack leaving west.
You see fresh tracks of Romeo leaving south.
You see fresh tracks of Aj leaving south.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Bollesedun leaving south.
HP:Healthy MV:Excellent >
That person is not here.
HP:Healthy MV:Excellent >
w
4
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Jack leaving east.
HP:Healthy MV:Excellent >
That person is not here.
HP:Healthy MV:Excellent >
n
4
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north, west, and east, but you can still head back south.
[ Exits: s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
Romeo has arrived from the south.
HP:Healthy MV:Excellent >
That person is not here.
HP:Healthy MV:Excellent >
s
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving east.
Romeo has arrived from the north.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Brave
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 0.0 lbs, worn: 27.8 lbs.
Offensive Bonus: 146 Dodge Bonus: 105, Parry Bonus: 125
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 3 times, 3 times to other players, 0 times to monsters, and killed 2 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Healthy MV:Strong >
l
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving east.
You feel the presence of someone nearby....
You feel the presence of someone nearby....
HP:Healthy MV:Strong >
2
You try to strike *Jack*'s arms, but miss.
HP:Healthy MV:Strong - Jack: Hurt>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt>
Romeo tries to pierce *Jack*'s arms, but he dodges the attack.
HP:Healthy MV:Strong - Jack: Hurt>
Romeo tries to pierce *Jack*'s legs, but he parries the attack.
*Jack* tries to pierce your body, but you dodge the attack.
*Jack* tries to pierce your feet, but you parry the attack.
You strike *Jack*'s arms hard.
HP:Healthy MV:Strong - Jack: Hurt>
*Jack* panics, and attempts to flee!
HP:Healthy MV:Strong - Jack: Hurt>
*Jack* leaves north.
HP:Healthy MV:Strong >
e
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Jack leaving west.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Jack leaving west.
Romeo has arrived from the west.
HP:Healthy MV:Strong >
*Jack* leaves south.
HP:Healthy MV:Strong >
w
n
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving north.
HP:Healthy MV:Strong >
Edge of the Mountains
The Mountains come to a aprupt stop here, as this section of the vast range
that are the Mountains of Dhoom stop here. Wall stops all advancing to the
north, west, and east, but you can still head back south.
[ Exits: s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
Waldo narrates, 'bolle running off'
HP:Healthy MV:Strong >
s
4
The Great Blight
The corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e ]
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
HP:Healthy MV:Strong >
That person is not here.
HP:Healthy MV:Strong >
e
The Great Blight
The corruption which is the Blight stretches endlessly about you. The air is
fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat.
[ Exits: s w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Jack leaving south.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
s
Waldo narrates, 'where is jack'
HP:Healthy MV:Strong >
The Great Blight
Rotting leaves blanket the foul earth. The corruption of the Blight stretches
endlessly in all directions. Broken and stunted trees ooze thick black puslike
sap. Creepers cover the remains of some unfortunate creature.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving north.
You see fresh tracks of Romeo leaving north.
You see fresh tracks of Aj leaving north.
You see fresh tracks of Jack leaving north.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
e
The Great Blight
The endless expanse of decayed and rotting matter rises all about. Stagnant
over-ripe vegetation spans the hills which block travel in several directions.
There is no apparent way clear of the wasteland of the Blight.
[ Exits: e w ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Romeo leaving west.
Romeo has arrived from the west.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
e
The Great Blight
Sweat trickles down your clothes, and creates an overwhelming desire to scratch
and rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: s w ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Aj leaving west.
A tall trolloc spy is standing here, sneaking around.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
s
The Great Blight
You eye the environment cautiously, aware that death can come suddenly from any
source. The vile forest stretches all around you. The trees seem alive with a
desire to grab you.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Romeo leaving north.
You see almost fresh tracks of Aj leaving north.
You see almost fresh tracks of Bollesedun leaving north.
Romeo has arrived from the north.
HP:Healthy MV:Strong >
4
That person is not here.
HP:Healthy MV:Strong >
na running
You narrate, 'running'
HP:Healthy MV:Strong >
e
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out.
[ Exits: e w ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Aj leaving west.
You see almost fresh tracks of Bollesedun leaving west.
Romeo has arrived from the west.
HP:Healthy MV:Strong >
The Great Blight
Flowers and creepers are tightly woven together, obscuring your vision. The
ground here is soft, and your feet leave impressions in the mud. Branches in
the trees stir violently, yet there is no wind.
[ Exits: n e w ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Waldo leaving north.
You see almost fresh tracks of Romeo leaving west.
You see almost fresh tracks of Aj leaving west.
HP:Healthy MV:Strong >
Romeo narrates, 's blight'
HP:Healthy MV:Strong >
The Great Blight
The forest here looks decidedly ill. You are loathe to touch anything, lest
the rotting decay spread to you as well. It is extremely hot, and the air is
damp and sweet like a swamp or mire.
[ Exits: n w ]
You see fresh tracks of Jack leaving north.
You see fresh tracks of Bollesedun leaving north.
You see very recent tracks of Dusk leaving north.
You see very recent tracks of Bollesedun leaving north.
You see very recent tracks of Dusk leaving west.
HP:Healthy MV:Strong >
n
The Great Blight
You smell the fresh scent of a rotting corpse, you are surrounded by the mildew
of rotting earth. You see large tracks and foot prints that seem unknown to
you going every where.
[ Exits: e s w ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Waldo leaving east.
You see almost fresh tracks of Waldo leaving west.
You see almost fresh tracks of Romeo leaving west.
HP:Healthy MV:Strong >
e
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
You see fresh tracks of Jack leaving east.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Waldo leaving north.
HP:Healthy MV:Strong >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Waldo leaving west.
You see almost fresh tracks of Waldo leaving south.
HP:Healthy MV:Strong >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Waldo leaving north.
You see almost fresh tracks of Waldo leaving south.
HP:Healthy MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Jack leaving east.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Bollesedun leaving west.
The corpse of a white stallion is lying here.
Posted: Mon Nov 06, 2006 4:04 pm
by Aj
HP:Healthy MV:Strong >
e
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Jack leaving east.
You see almost fresh tracks of Dusk leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Aj leaving west.
The corpse of Musashi is lying here.
The corpse of a white stallion is lying here.
HP:Healthy MV:Good >
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Jack leaving south.
You see almost fresh tracks of Dusk leaving south.
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving west.
*Jack* is standing here.
Romeo has arrived from the west.
Romeo tries to pierce Someone's arms, but he dodges the attack.
HP:Healthy MV:Good >
*Jack* leaves west.
HP:Healthy MV:Good >
2
You try to strike *Bollesedun*'s hands, but miss.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
2
You do the best you can!
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You try to strike *Bollesedun*'s legs, but miss.
Romeo tries to pierce *Bollesedun*'s legs, but he parries the attack.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
na ohn
Waldo narrates, 'on both'
You narrate, 'ohn'
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
Waldo has arrived from the south.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
An ear piercing howl sounds from somewhere in the distance.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
Waldo tries to slash *Bollesedun*'s feet, but he dodges the attack.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
2
You do the best you can!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
*Bollesedun* leaves west.
HP:Healthy MV:Good >
Romeo tries to pierce *Bollesedun*'s head, but he parries the attack.
HP:Healthy MV:Good >
l
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Jack leaving south.
You see almost fresh tracks of Dusk leaving south.
*Bollesedun* is here, fighting Romeo!.
Waldo damn is standing here.
Romeo is here, fighting *Bollesedun*!.
HP:Healthy MV:Good >
2
You try to strike *Bollesedun*'s body, but miss.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You do the best you can!
*Bollesedun* panics, and attempts to flee!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
You try to strike *Bollesedun*'s body, but miss.
Romeo tries to pierce *Bollesedun*'s hands, but he dodges the attack.
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
*Bollesedun* avoids being bashed by Waldo who loses his balance and falls!
HP:Healthy MV:Good - Bollesedun: Scratched --- Romeo: Healthy>
fol waldo
TICK IN 5 SECONDS (+/- drift)
*Bollesedun* leaves west.
You now follow Waldo.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
Waldo is now a member of Waldo's group.
You are now a member of Waldo's group.
Romeo leaves west.
HP:Healthy MV:Good >
l
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Waldo leaving south.
Waldo damn is standing here.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves west.
You follow Waldo.
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Romeo leaving east.
The corpse of Musashi is lying here.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
The sun slowly disappears in the west.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo narrates, 'low mvs as hell'
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves west.
You follow Waldo.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
l
The shrieking sound of death fills the area.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Jack leaving west.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Aj leaving east.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
HP:Healthy MV:Strong >
2
Waldo leaves west.
You follow Waldo.
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Bollesedun leaving west.
Waldo damn is standing here.
Romeo is sitting here.
*Jack* is here, fighting Romeo!.
You try to strike *Jack*'s body, but miss.
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
Waldo tries to slash *Jack*'s legs, but he dodges the attack.
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You strike *Jack*'s body very hard.
Romeo pierces *Jack*'s head.
*Jack* tries to pierce Romeo's legs, but he dodges the attack.
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
2
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
*Jack* panics, and attempts to flee!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
Waldo sends *Jack* sprawling with a powerful bash!
You do the best you can!
HP:Healthy MV:Strong - Jack: Hurt --- Romeo: Healthy>
Waldo slashes *Jack*'s head into bloody fragments!
You strike *Jack*'s arms very hard.
Romeo pierces *Jack*'s arms hard.
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
Waldo narrates, 'bashed'
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
'nice
You growl 'nice'
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
Waldo slashes *Jack*'s arms into bloody fragments!
You strike *Jack*'s waist extremely hard.
Romeo pierces *Jack*'s hands.
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
'die punk
You growl 'die punk'
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
2
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
sc
You have 407(407) hit and 214(246) movement points.
You have scored 396045337 exp, 0 total quest points
You need 603954662 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 9 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting *Jack*.
HP:Healthy MV:Strong - Jack: Wounded --- Romeo: Healthy>
2
Waldo slashes *Jack*'s body into bloody fragments!
You strike *Jack*'s shoulders hard.
Romeo pierces *Jack*'s head hard.
You do the best you can!
HP:Healthy MV:Strong - Jack: Battered --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Jack: Battered --- Romeo: Healthy>
*Jack* leaves east.
HP:Healthy MV:Strong >
2
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
Romeo leaves east.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Romeo leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
The corpse of Musashi is lying here.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
You feel the presence of someone nearby....
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves west.
You follow Waldo.
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Aj leaving east.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Romeo leaving east.
You see fresh tracks of Jack leaving south.
You see fresh tracks of Aj leaving west.
The corpse of a white stallion is lying here.
Waldo damn is standing here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Jack leaving south.
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Waldo leaving north.
You see almost fresh tracks of Waldo leaving south.
You see almost fresh tracks of Waldo leaving north.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
On the Outskirts of the Blight
Approaching nigh the borders of the Blight itself, the heat rises and the
stench of decay and death becomes ever more pungent. Shrill cries from the
north echo against the encircling walls of the Mountains of Dhoom rising to the
south, which offers no escape from the Blight, except the narrow pass through
Tarwin's Gap.
[ Exits: n e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving north.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
Waldo damn is standing here.
Romeo has arrived from the west.
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see fresh tracks of a human leaving down.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
Waldo damn is standing here.
Romeo has arrived from the west.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves down.
You follow Waldo.
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a human leaving up.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
You see fairly recent tracks of a human leaving west.
You see faint tracks of a human leaving south.
You see faint tracks of a human leaving west.
Waldo damn is standing here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a human leaving north.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of Jack leaving east.
You see almost fresh tracks of Dusk leaving east.
You see fairly recent tracks of Musashi leaving north.
You see faint tracks of Musashi leaving east.
You see faint tracks of Musashi leaving north.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves east.
You follow Waldo.
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a human leaving west.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves south.
You follow Waldo.
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of Jack leaving down.
You see almost fresh tracks of Dusk leaving down.
You see fairly recent tracks of Musashi leaving north.
You see faint tracks of Musashi leaving down.
You see faint tracks of Musashi leaving north.
Waldo damn is standing here.
*Guerrero* is standing here, riding a white stallion.
Romeo tickles *Guerrero*'s legs as he pierces him.
HP:Healthy MV:Strong >
You barely strike *Guerrero*'s body.
HP:Healthy MV:Strong - Guerrero: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Scratched --- Romeo: Healthy>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Scratched --- Romeo: Healthy>
Waldo slashes *Guerrero*'s head hard.
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Scratched --- Romeo: Healthy>
Waldo slashes *Guerrero*'s arms.
You strike *Guerrero*'s hands hard.
*Guerrero* tries to maul Romeo's legs, but he dodges the attack.
Romeo tickles *Guerrero*'s hands as he pierces him.
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Hurt --- Romeo: Healthy>
*Guerrero* panics, and attempts to flee!
HP:Healthy MV:Strong - Guerrero: Hurt --- Romeo: Healthy>
l
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of Jack leaving down.
You see almost fresh tracks of Dusk leaving down.
You see fairly recent tracks of Musashi leaving north.
You see faint tracks of Musashi leaving down.
You see faint tracks of Musashi leaving north.
Romeo is here, fighting *Guerrero*!.
Waldo damn is here, fighting *Guerrero*!.
*Guerrero* is here, fighting Romeo!, riding a white stallion.
HP:Healthy MV:Strong - Guerrero: Hurt --- Romeo: Healthy>
*Guerrero* leaves down, riding a white stallion.
HP:Healthy MV:Strong >
b
Bash who?
HP:Healthy MV:Strong >
2
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves down.
You follow Waldo.
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving up.
You see fresh tracks of a human leaving south.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
A tall trolloc spy has arrived from the east.
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves south.
You follow Waldo.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving south.
Waldo damn is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
They don't seem to be here.
HP:Healthy MV:Good >
Posted: Mon Nov 06, 2006 4:05 pm
by Aj
Waldo leaves south.
You follow Waldo.
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of Guerrero leaving east.
You see almost fresh tracks of Dusk leaving east.
You see faint tracks of Musashi leaving east.
You see faint tracks of Musashi leaving north.
You see faint tracks of Bollesedun leaving north.
Waldo damn is standing here.
*Jack* is standing here.
Romeo has arrived from the north.
HP:Healthy MV:Good >
You try to strike *Jack*'s body, but miss.
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
Waldo slashes *Jack*'s feet extremely hard.
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
2
*Jack* panics, and attempts to flee!
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
*Jack* tries to pierce your body, but you dodge the attack.
You try to strike *Jack*'s hands, but miss.
HP:Healthy MV:Good - Jack: Battered>
l
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of Guerrero leaving east.
You see almost fresh tracks of Dusk leaving east.
You see faint tracks of Musashi leaving east.
You see faint tracks of Musashi leaving north.
You see faint tracks of Bollesedun leaving north.
You feel the presence of someone nearby....
Waldo damn is here, fighting *Jack*!.
*Jack* is here, fighting YOU!.
HP:Healthy MV:Good - Jack: Battered>
l
A Corner Within Tarwin's Gap
A tight corner in the western wall of the mountain ridge exists here. It seems
as though a massive chunk of the rock was literally torn out of where this
corner now is. For such a massive fragment to be missing, one would think that
some sign of the fragment would be visible, but nothing remains except for the
absence of the rock, and the resulting corner.
[ Exits: n e ]
You see fresh tracks of Guerrero leaving east.
You see almost fresh tracks of Dusk leaving east.
You see faint tracks of Musashi leaving east.
You see faint tracks of Musashi leaving north.
You see faint tracks of Bollesedun leaving north.
Waldo damn is here, fighting *Jack*!.
*Jack* is here, fighting YOU!.
HP:Healthy MV:Good - Jack: Battered>
2
Waldo sends *Jack* sprawling with a powerful bash!
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
2
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
You do the best you can!
HP:Healthy MV:Good - Jack: Battered>
Waldo slashes *Jack*'s arms into bloody fragments!
You strike *Jack*'s hands very hard.
Waldo narrates, 'zerk'
Romeo pierces *Jack*'s body very hard.
HP:Healthy MV:Good - Jack: Critical>
Waldo narrates, 'bashed'
HP:Healthy MV:Good - Jack: Critical>
2
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
*Guerrero* has arrived from the east, riding a white stallion.
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
*Guerrero* mauls Waldo's legs.
HP:Healthy MV:Good - Jack: Critical>
2
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
2
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
You do the best you can!
HP:Healthy MV:Good - Jack: Critical>
*Guerrero* mauls Waldo's head hard.
Romeo pierces *Jack*'s body.
Waldo slashes *Jack*'s body into bloody fragments!
You strike *Jack*'s arms very hard.
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Jack*'s death cry.
*Jack* is dead! R.I.P.
HP:Healthy MV:Good >
Waldo gets a pair of gold-fringed boots from the corpse of Jack.
Waldo gets a pair of baggy green breeches from the corpse of Jack.
Waldo gets a bright silver shield from the corpse of Jack.
Waldo gets a silver dagger with gold etching from the corpse of Jack.
Waldo gets a bright red stone ring from the corpse of Jack.
Waldo gets a twisted iron band from the corpse of Jack.
Waldo gets a pair of riveted chainmail gloves from the corpse of Jack.
Waldo gets a wristcuff with embedded gems from the corpse of Jack.
Waldo gets a wristcuff with embedded gems from the corpse of Jack.
Waldo gets a fine silken sash from the corpse of Jack.
Waldo gets a set of white leather shoulder pads with scales from the corpse of Jack.
Waldo gets a thick green knit tunic from the corpse of Jack.
Waldo gets a moderate sized backpack from the corpse of Jack.
Waldo gets a forest camouflage cloak from the corpse of Jack.
Waldo gets a gold threaded turban from the corpse of Jack.
Waldo gets a sparkling diamond earring from the corpse of Jack.
Waldo gets a sparkling diamond earring from the corpse of Jack.
Waldo gets a necklace of heavy gold links from the corpse of Jack.
Waldo gets a delicate gold chain from the corpse of Jack.
Waldo gets an ancient cuendillar artifact from the corpse of Jack.
Waldo gets a small brass lantern from the corpse of Jack.
Waldo gets an axe of vibrant blue steel from the corpse of Jack.
Waldo gets a brown bag from the corpse of Jack.
Waldo gets a bloody scalp of Zarth from the corpse of Jack.
Waldo receives 191 Gold, 43 Silver, 40 Copper from the corpse of Jack.
Romeo tickles *Guerrero*'s body as he pierces him.
HP:Healthy MV:Good >
You strike *Guerrero*'s head hard.
HP:Healthy MV:Good - Guerrero: Hurt --- Waldo: Scratched>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt --- Waldo: Scratched>
b
HP:Healthy MV:Good - Guerrero: Hurt --- Waldo: Scratched>
*
Waldo narrates, 'rip jack'
HP:Healthy MV:Good - Guerrero: Hurt --- Waldo: Scratched>
*Guerrero* panics, and attempts to flee!
HP:Healthy MV:Good - Guerrero: Hurt --- Waldo: Scratched>
- %
Romeo pierces *Guerrero*'s waist.
Romeo barely pierces *Guerrero*'s hands.
*Guerrero* mauls Waldo's legs.
*Guerrero* leaves north, riding a white stallion.
HP:Healthy MV:Good >
Romeo narrates, 'nice'
HP:Healthy MV:Good >
- 2
Cancelled...
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
Romeo leaves north.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
sc
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves north.
You follow Waldo.
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving south.
Waldo damn is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Healthy MV:Good >
You have 407(407) hit and 178(246) movement points.
You have scored 396045337 exp, 0 total quest points
You need 603954662 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 12 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
l
Waldo leaves east.
You follow Waldo.
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo damn is standing here.
HP:Healthy MV:Good >
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
Waldo damn is standing here.
HP:Healthy MV:Good >
2
Waldo leaves south.
You follow Waldo.
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
Waldo damn is standing here.
HP:Healthy MV:Good >
Waldo leaves south.
You follow Waldo.
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
2
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves south.
You follow Waldo.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
Waldo damn is standing here.
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves south.
You follow Waldo.
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a trolloc leaving south.
Waldo damn is standing here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
They don't seem to be here.
HP:Healthy MV:Good >
Waldo leaves west.
You follow Waldo.
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see faint tracks of a human leaving east.
Waldo damn is standing here.
*Guerrero* is standing here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Good >
You strike *Guerrero*'s hands.
HP:Healthy MV:Good - Guerrero: Hurt>
*Guerrero* tries to maul your head, but you parry the attack.
You strike *Guerrero*'s waist hard.
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
Waldo slashes *Guerrero*'s body.
HP:Healthy MV:Good - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
b
HP:Healthy MV:Good - Guerrero: Hurt>
* TICK IN 5 SECONDS (+/- drift)
-
*Guerrero* panics, and attempts to flee!
A white stallion is too exhausted to move *Guerrero* any further.
HP:Healthy MV:Good - Guerrero: Hurt>
%
A veteran shienaran soldier barely slashes Waldo's head.
A veteran shienaran soldier barely slashes Waldo's hands.
*Guerrero* tries to maul your head, but you parry the attack.
HP:Healthy MV:Good - Guerrero: Hurt>
*Guerrero* panics, and attempts to flee!
A white stallion is too exhausted to move *Guerrero* any further.
A white stallion is too exhausted to move *Guerrero* any further.
HP:Healthy MV:Good - Guerrero: Hurt>
-
Waldo sends *Guerrero* sprawling with a powerful bash!
HP:Healthy MV:Good - Guerrero: Hurt>
Waldo narrates, 'thats how i do i go zerk suckas'
HP:Healthy MV:Good - Guerrero: Hurt>
* 2
They already seem stunned!
HP:Healthy MV:Good - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Good - Guerrero: Hurt>
Waldo looks at *Guerrero*.
HP:Healthy MV:Good - Guerrero: Hurt>
A veteran shienaran soldier slashes Waldo's hands.
Waldo slashes *Guerrero*'s legs very hard.
You strike *Guerrero*'s body.
HP:Healthy MV:Strong - Guerrero: Hurt>
wave human
You wave goodbye to *Guerrero*.
HP:Healthy MV:Strong - Guerrero: Hurt>
You wave goodbye to *Guerrero*.
HP:Healthy MV:Strong - Guerrero: Hurt>
2
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Hurt>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Hurt>
A veteran shienaran soldier barely slashes Waldo's legs.
Waldo slashes *Guerrero*'s head extremely hard.
You strike *Guerrero*'s shoulders very hard.
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
2
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
*Guerrero* stops riding a white stallion.
HP:Healthy MV:Strong - Guerrero: Wounded>
*Guerrero* panics, and attempts to flee!
HP:Healthy MV:Strong - Guerrero: Wounded>
2
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
*Guerrero* leaves east.
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo panics, and attempts to flee!
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
They don't seem to be here.
HP:Healthy MV:Strong >
Waldo leaves north.
*Guerrero* has arrived from the east.
You strike *Guerrero*'s arms.
HP:Healthy MV:Strong - Guerrero: Wounded>
*Guerrero* tries to maul your waist, but you parry the attack.
You strike *Guerrero*'s shoulders.
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
You do the best you can!
HP:Healthy MV:Strong - Guerrero: Wounded>
b
*Guerrero* panics, and attempts to flee!
HP:Healthy MV:Strong - Guerrero: Wounded>
A veteran shienaran soldier tries to slash Romeo's body, but he dodges the attack.
HP:Healthy MV:Strong - Guerrero: Wounded>
*
*Guerrero* leaves east.
HP:Healthy MV:Strong >
-
A veteran shienaran soldier tries to slash Romeo's arms, but he parries the attack.
HP:Healthy MV:Strong >
% -
*Guerrero* has arrived from the north.
HP:Healthy MV:Strong >
Romeo places a silver dagger with gold etching in the back of *Guerrero*, resulting in some strange noises, a lot of blood,
and a corpse.
*Guerrero* grimaces in pain.
You feel more important now.
Your blood freezes as you hear *Guerrero*'s death cry.
*Guerrero* is dead! R.I.P.
Posted: Mon Nov 06, 2006 4:09 pm
by Aj
And a few minutes later
w
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving south.
A large basin has formed in the rock allowing water to accumulate here.
An exquisited piece of jewelry shining brightly lies here.[2]
A long turban with gold embroidery has been cast aside here.
A brown bag is setting here, collecting dust.
An axe of shimmering steel lies here.
A small brass lantern is setting here.
A backpack of moderate size is setting here.
A green tunic knitted like a thick coat has been cast aside.
A set of white leather shoulder pads are here collecting dust.
A sash of fine silk is coiled here.
A pile of riveted chainmail lies here in the shape of two gloves.
A bright silver shield is laying on the ground.
A losely made green breeches lie here.
A pair of full lengthed vambraces lie here.
Waldo the berserker is here, fighting *Chase*!.
*Chase* is here, fighting Waldo!, riding a white stallion.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting Waldo!.
HP:Healthy MV:Draining >
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
A veteran shienaran soldier barely tickles Waldo's body with his slash,
HP:Healthy MV:Draining >
*Chase* leaves south, riding a white stallion.
HP:Healthy MV:Draining >
2
They don't seem to be here.
HP:Healthy MV:Draining >
Waldo panics, and attempts to flee!
HP:Healthy MV:Draining >
s
2
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving east.
A cord of black leather carrying a menacing raven pendant lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A large water skin is setting here.
A small cheap piece of jewelry lies here on the ground.
A necklace of thick golden links sits here.
A pair of gold tooled boots lie here.
A chain of beautiful gold sits here.
A fancifully etched dagger lies here.[2]
A strange ring with an emerald set on it lies here.
A small twisted iron loop lies here.
A dagger looking to made of opal sits here.
A small brass lantern is setting here.
*Chase* is standing here, riding a white stallion.
A tall white stallion is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Draining >
*Chase* tries to slash your head, but you parry the attack.
You do the best you can!
HP:Healthy MV:Draining - Chase: Battered>
Waldo has arrived from the north.
Waldo leaves east.
HP:Healthy MV:Draining - Chase: Battered>
f
You panic and attempt to flee!
HP:Healthy MV:Draining - Chase: Battered>
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving west.
Waldo the berserker is standing here.
You flee head over heels.
HP:Healthy MV:Draining >
Waldo leaves west.
HP:Healthy MV:Draining >
w
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
A cord of black leather carrying a menacing raven pendant lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A large water skin is setting here.
A small cheap piece of jewelry lies here on the ground.
A necklace of thick golden links sits here.
A pair of gold tooled boots lie here.
A chain of beautiful gold sits here.
A fancifully etched dagger lies here.[2]
A strange ring with an emerald set on it lies here.
A small twisted iron loop lies here.
A dagger looking to made of opal sits here.
A small brass lantern is setting here.
Waldo the berserker is here, fighting *Chase*!.
*Chase* is here, fighting Waldo!, riding a white stallion.
A tall white stallion is standing here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Draining >
2
You strike *Chase*'s shoulders.
HP:Healthy MV:Draining - Chase: Battered --- Waldo: Scratched>
*Chase* leaves north, riding a white stallion.
HP:Healthy MV:Draining >
n
2
*Chase* has arrived from the north, riding a white stallion.
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A large basin has formed in the rock allowing water to accumulate here.
An exquisited piece of jewelry shining brightly lies here.[2]
A long turban with gold embroidery has been cast aside here.
A brown bag is setting here, collecting dust.
An axe of shimmering steel lies here.
A small brass lantern is setting here.
A backpack of moderate size is setting here.
A green tunic knitted like a thick coat has been cast aside.
A set of white leather shoulder pads are here collecting dust.
A sash of fine silk is coiled here.
A pile of riveted chainmail lies here in the shape of two gloves.
A bright silver shield is laying on the ground.
A losely made green breeches lie here.
A pair of full lengthed vambraces lie here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Healthy MV:Draining >
Waldo narrates, 'bashed chase'
HP:Healthy MV:Draining >
w
s
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
A large basin has formed in the rock allowing water to accumulate here.
An exquisited piece of jewelry shining brightly lies here.[2]
A long turban with gold embroidery has been cast aside here.
A brown bag is setting here, collecting dust.
An axe of shimmering steel lies here.
A small brass lantern is setting here.
A backpack of moderate size is setting here.
A green tunic knitted like a thick coat has been cast aside.
A set of white leather shoulder pads are here collecting dust.
A sash of fine silk is coiled here.
A pile of riveted chainmail lies here in the shape of two gloves.
A bright silver shield is laying on the ground.
A losely made green breeches lie here.
A pair of full lengthed vambraces lie here.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Draining >
2
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving east.
A cord of black leather carrying a menacing raven pendant lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A large water skin is setting here.
A small cheap piece of jewelry lies here on the ground.
A necklace of thick golden links sits here.
A pair of gold tooled boots lie here.
A chain of beautiful gold sits here.
A fancifully etched dagger lies here.[2]
A strange ring with an emerald set on it lies here.
A small twisted iron loop lies here.
A dagger looking to made of opal sits here.
A small brass lantern is setting here.
*Chase* is sitting here, riding a white stallion.
Waldo the berserker is here, fighting *Chase*!.
A tall white stallion is standing here.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting Waldo!.
HP:Healthy MV:Draining >
You strike *Chase*'s head very hard.
HP:Healthy MV:Draining - Chase: Battered --- Waldo: Hurt>
You strike *Chase*'s legs.
A veteran shienaran soldier slashes Waldo's feet.
A veteran shienaran soldier tickles Waldo's body as he slashes him.
Waldo slashes *Chase*'s arms very hard.
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
fol waldo
You now follow Waldo.
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
*Chase* panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
2
You do the best you can!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
You do the best you can!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
A veteran shienaran soldier quickly enters from the north.
You do the best you can!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
You do the best you can!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
You do the best you can!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
*Chase* leaves north, riding a white stallion.
They don't seem to be here.
HP:Healthy MV:Draining >
A veteran shienaran soldier barely slashes Waldo's legs.
A veteran shienaran soldier tickles Waldo's body as he slashes him.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
They don't seem to be here.
HP:Healthy MV:Draining >
*Chase* has arrived from the north, riding a white stallion.
HP:Healthy MV:Draining >
n
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A large basin has formed in the rock allowing water to accumulate here.
An exquisited piece of jewelry shining brightly lies here.[2]
A long turban with gold embroidery has been cast aside here.
A brown bag is setting here, collecting dust.
An axe of shimmering steel lies here.
A small brass lantern is setting here.
A backpack of moderate size is setting here.
A green tunic knitted like a thick coat has been cast aside.
A set of white leather shoulder pads are here collecting dust.
A sash of fine silk is coiled here.
A pile of riveted chainmail lies here in the shape of two gloves.
A bright silver shield is laying on the ground.
A losely made green breeches lie here.
A pair of full lengthed vambraces lie here.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Draining >
s
2
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
A cord of black leather carrying a menacing raven pendant lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A large water skin is setting here.
A small cheap piece of jewelry lies here on the ground.
A necklace of thick golden links sits here.
A pair of gold tooled boots lie here.
A chain of beautiful gold sits here.
A fancifully etched dagger lies here.[2]
A strange ring with an emerald set on it lies here.
A small twisted iron loop lies here.
A dagger looking to made of opal sits here.
A small brass lantern is setting here.
*Chase* is sitting here, riding a white stallion.
A proud veteran Shienaran soldier stands here, ready for battle.
Waldo the berserker is here, fighting a veteran shienaran soldier!.
A tall white stallion is standing here.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting Waldo!.
HP:Healthy MV:Draining >
3
You strike *Chase*'s head very hard.
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
Waldo narrates, 'nah dont grouop up'
They already seem stunned!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
Waldo panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
You barely strike *Chase*'s legs.
A veteran shienaran soldier barely tickles Waldo's body with his slash,
A veteran shienaran soldier tickles Waldo's body as he slashes him.
HP:Healthy MV:Draining - Chase: Beaten --- Waldo: Hurt>
Waldo leaves north.
HP:Healthy MV:Draining - Chase: Beaten>
Waldo has arrived from the north.
HP:Healthy MV:Draining - Chase: Beaten>
Waldo slashes *Chase*'s body.
HP:Healthy MV:Draining - Chase: Beaten>
b
They already seem stunned!
HP:Healthy MV:Draining - Chase: Beaten>
A veteran shienaran soldier tickles Waldo's legs as he slashes him.
A veteran shienaran soldier barely slashes Waldo's head.
A veteran shienaran soldier tries to slash your head, but you dodge the attack.
HP:Healthy MV:Draining - Chase: Beaten>
Waldo narrates, 'only him'
HP:Healthy MV:Draining - Chase: Beaten>
l
A veteran shienaran soldier tries to slash your body, but you parry the attack.
A veteran shienaran soldier barely tickles Waldo's body with his slash,
A veteran shienaran soldier tickles Waldo's body as he slashes him.
Waldo slashes *Chase*'s shoulders very hard.
You strike *Chase*'s legs.
HP:Healthy MV:Draining - Chase: Critical>
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a human leaving north.
A cord of black leather carrying a menacing raven pendant lies here.
A beautiful wristcuff covered with gems is laying off to the side.[2]
A large water skin is setting here.
A small cheap piece of jewelry lies here on the ground.
A necklace of thick golden links sits here.
A pair of gold tooled boots lie here.
A chain of beautiful gold sits here.
A fancifully etched dagger lies here.[2]
A strange ring with an emerald set on it lies here.
A small twisted iron loop lies here.
A dagger looking to made of opal sits here.
A small brass lantern is setting here.
Waldo the berserker is here, fighting *Chase*!.
*Chase* is sitting here, riding a white stallion.
a veteran shienaran soldier is here, fighting Waldo!.
A tall white stallion is standing here.
a veteran shienaran soldier is here, fighting Waldo!.
a veteran shienaran soldier is here, fighting YOU!.
HP:Healthy MV:Draining - Chase: Critical>
Waldo panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Critical>
cw
Mood changed to: Wimpy
HP:Healthy MV:Draining - Chase: Critical>
*Chase* panics, and attempts to flee!
HP:Healthy MV:Draining - Chase: Critical>
2
Waldo leaves north.
HP:Healthy MV:Draining - Chase: Critical>
You do the best you can!
HP:Healthy MV:Draining - Chase: Critical>
You do the best you can!
HP:Healthy MV:Draining - Chase: Critical>
You do the best you can!
HP:Healthy MV:Draining - Chase: Critical>
Waldo has arrived from the north.
You do the best you can!
HP:Healthy MV:Draining - Chase: Critical>
Waldo slashes *Chase*'s shoulders hard.
HP:Healthy MV:Draining - Chase: Critical>
Waldo tickles *Chase*'s body as he slashes him.
A veteran shienaran soldier tries to slash your shoulders, but you parry the attack.
You tickle *Chase*'s body as you strike him.
HP:Healthy MV:Draining - Chase: Critical>
*Chase* leaves east, riding a white stallion.
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
Waldo leaves east.
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
A veteran shienaran soldier tries to slash your arms, but you dodge the attack.
A veteran shienaran soldier tries to slash your body, but you dodge the attack.
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
e
2
No way! You're fighting for your life!
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
They don't seem to be here.
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Healthy MV:Draining - a veteran shienaran soldier: Healthy>
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
A large basin has formed in the rock allowing water to accumulate here.
An exquisited piece of jewelry shining brightly lies here.[2]
A long turban with gold embroidery has been cast aside here.
A brown bag is setting here, collecting dust.
An axe of shimmering steel lies here.
A small brass lantern is setting here.
A backpack of moderate size is setting here.
A green tunic knitted like a thick coat has been cast aside.
A set of white leather shoulder pads are here collecting dust.
A sash of fine silk is coiled here.
A pile of riveted chainmail lies here in the shape of two gloves.
A bright silver shield is laying on the ground.
A losely made green breeches lie here.
A pair of full lengthed vambraces lie here.
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
HP:Healthy MV:Draining >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Healthy MV:Draining >
s
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving west.
HP:Healthy MV:Draining >
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving north.
HP:Healthy MV:Draining >
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
A tall trolloc spy is standing here, sneaking around.
HP:Healthy MV:Draining >
Alas, you cannot go that way...
HP:Healthy MV:Draining >
na s
You narrate, 's'
HP:Healthy MV:Draining >
e
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving west.
HP:Healthy MV:Draining >
s
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving north.
HP:Healthy MV:Draining >
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving north.
A tall white stallion is standing here.
HP:Healthy MV:Draining >
e
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving west.
HP:Healthy MV:Draining >
s
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving north.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving north.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving north.
Posted: Mon Nov 06, 2006 4:09 pm
by Aj
HP:Healthy MV:Draining >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a trolloc leaving west.
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see very recent tracks of a human leaving north.
HP:Healthy MV:Faint >
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving east.
HP:Healthy MV:Faint >
s
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see half day old tracks of a human leaving west.
You see almost day old tracks of a human leaving west.
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
w
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving west.
HP:Healthy MV:Faint >
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
s
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
TICK IN 5 SECONDS (+/- drift)
q
Players in your Zone
--------------------
Aj - At a Bend in the Road to Tarwin's Gap
HP:Healthy MV:Faint >
w
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Faint >
sle
You go to sleep.
HP:Healthy MV:Faint >
sc
You have 407(407) hit and 57(246) movement points.
You have scored 396044954 exp, 0 total quest points
You need 603955045 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 13 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Healthy MV:Faint >
You have 407(407) hit and 57(246) movement points.
You have scored 396044954 exp, 0 total quest points
You need 603955045 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 13 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Healthy MV:Faint >
You have 407(407) hit and 57(246) movement points.
You have scored 396044954 exp, 0 total quest points
You need 603955045 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 13 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Healthy MV:Faint >
You have 407(407) hit and 104(246) movement points.
You have scored 396044954 exp, 0 total quest points
You need 603955045 exp to reach your next level.
You have been playing for 0 days and 4 hours.
You have gathered 13 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Healthy MV:Draining >
wa
You awaken, and sit up.
HP:Healthy MV:Draining >
You stand up.
HP:Healthy MV:Draining >
l
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Draining >
w
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Draining >
Waldo narrates, 'on'
HP:Healthy MV:Draining >
s
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Chase leaving west.
You see fairly recent tracks of Chase leaving north.
You see fairly recent tracks of Guerrero leaving west.
You see almost day old tracks of Musashi leaving west.
HP:Healthy MV:Draining >
Alas, you cannot go that way...
HP:Healthy MV:Draining >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
HP:Healthy MV:Draining >
s
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Aj leaving north.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Chase leaving west.
You see fairly recent tracks of Chase leaving north.
You see fairly recent tracks of Guerrero leaving west.
HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Aj - Off the Road
HP:Healthy MV:Draining >
w
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy MV:Draining >
s
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
A tall white stallion is standing here.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy MV:Draining >
An Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Draining >
A Paved Road
The pavement of the road has been worsening over the years due to the lack of
attention it receives, but it still receives much travel due to its being the
primary route from Fal Dara to Tarwin's Gap. It may be possible to travel
through the dense forests of the Borderlands to Tarwin's Gap, but it would be a
dubious, uncharted journey.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
A Turn in the Road
The road from Fal Dara to Tarwin's Gap changes directions here. Similarly, the
forest changes somewhat, depending on which direction you are travelling, from
the lowland striped maples and hemlock to more white pines which are
characteristic of the higher elevations in the Borderlands.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
w
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Faint >
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
You see fairly recent tracks of Guerrero leaving east.
You see day old tracks of Aj leaving east.
You see day old tracks of Waldo leaving east.
You see two days old tracks of Romeo leaving east.
You see two days old tracks of Musashi leaving east.
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.
HP:Healthy MV:Faint >
s
Alas, you cannot go that way...
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
e
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
HP:Healthy MV:Faint >
s
The Road to Tarwin's Gap
The cobble-stone road here has fallen into disrepair somewhat, as the road
slightly bends against the forest to the east and south. Tall trees border the
road from Fal Dara to Tarwin's Gap on either side, casting long shadows across
the road.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
w
The Road to Tarwin's Gap
Whether it is dusk or the sun is at its zenith, the road to Tarwin's Gap
usually remains quite dark due to the overbearing trees and dense foliage to
either side of the road. The road itself is quite damaged and has many ruts,
so care is needed to travel under the shadows.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Faint >
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving east.
HP:Healthy MV:Faint >
s
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
HP:Healthy MV:Faint >
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Healthy MV:Faint >
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving south.
HP:Healthy MV:Faint >
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving north.
HP:Healthy MV:Faint >
w
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of Waldo leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Waldo leaving west.
You see fresh tracks of Waldo leaving east.
You see fresh tracks of Chase leaving west.
HP:Healthy MV:Faint >
s
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving north.
HP:Healthy MV:Faint >
w
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving east.
You see two days old tracks of Aj leaving east.
You see two days old tracks of Aj leaving west.
You see two days old tracks of Aj leaving west.
Waldo the berserker is sitting here.
*Chase* is here, fighting Waldo!, riding a white stallion.
a tough grey wolf is here, fighting Waldo!.
a tough grey wolf is here, fighting Waldo!.
HP:Healthy MV:Faint >
*Chase* leaves west, riding a white stallion.
HP:Healthy MV:Faint >
2
They don't seem to be here.
HP:Healthy MV:Faint >
*Chase* has arrived from the west, riding a white stallion.
HP:Healthy MV:Faint >
w
*Chase* leaves east, riding a white stallion.
HP:Healthy MV:Faint >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see two days old tracks of Aj leaving east.
You see two days old tracks of Aj leaving east.
The corpse of a gray wolf is lying here.[2]
A trolloc covered in blood is here, howling in the darkness.
A trolloc covered in blood is here, howling in the darkness.
HP:Healthy MV:Faint >
Alas, you cannot go that way...
HP:Healthy MV:Faint >
2
Alas, you cannot go that way...
HP:Healthy MV:Faint >
They don't seem to be here.
HP:Healthy MV:Faint >
e
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of Aj leaving west.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving east.
Waldo the berserker is sitting here.
a tough grey wolf is here, fighting Waldo!.
a tough grey wolf is here, fighting Waldo!.
HP:Healthy MV:Faint >
2
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving west.
*Chase* is standing here, riding a white stallion.
HP:Healthy MV:Faint >
You tickle *Chase*'s body as you strike him.
HP:Healthy MV:Faint - Chase: Critical>
*Chase* tries to slash your body, but you dodge the attack.
You tickle *Chase*'s body as you strike him.
HP:Healthy MV:Faint - Chase: Critical>
2
*Chase* panics, and attempts to flee!
HP:Healthy MV:Faint - Chase: Critical>
You do the best you can!
HP:Healthy MV:Faint - Chase: Critical>
na on
You narrate, 'on'
HP:Healthy MV:Faint - Chase: Critical>
Waldo has arrived from the north.
HP:Healthy MV:Faint - Chase: Critical>
dcw
Waldo leaves south.
HP:Healthy MV:Faint - Chase: Critical>
What?!?
HP:Healthy MV:Faint - Chase: Critical>
cw
Waldo has arrived from the south.
Mood changed to: Wimpy
HP:Healthy MV:Faint - Chase: Critical>
Waldo tickles *Chase*'s body as he slashes him.
HP:Healthy MV:Faint - Chase: Critical>
2
*Chase* leaves east, riding a white stallion.
HP:Healthy MV:Faint >
*Chase* has arrived from the east, riding a white stallion.
You strike *Chase*'s hands.
*Chase* is stunned, but will probably regain consciousness again.
HP:Healthy MV:Faint - Chase: Stunned>
You do the best you can!
HP:Healthy MV:Faint - Chase: Stunned>
2
You do the best you can!
HP:Healthy MV:Faint - Chase: Stunned>
You do the best you can!
HP:Healthy MV:Faint - Chase: Stunned>
Waldo is now a member of Waldo's group.
You are now a member of Waldo's group.
HP:Healthy MV:Faint - Chase: Stunned>
Waldo nicely dissects *Chase*'s ribcage with a single slash!
Waldo slashes *Chase*'s legs into bloody fragments!
You receive your share of experience.
You feel more important now.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
Posted: Mon Nov 06, 2006 4:44 pm
by Chase
The first few who died did so because I switched to DS to help you. Completely turned the tide.
I died because I started batt and both of you got lucky. Next time I'll be the one walking away from your corpses!
Posted: Mon Nov 06, 2006 4:45 pm
by Chase
Oh yea, and that 3 vs 1 was only so AFTER we had just killed your partner. Thats like me being in a group vs group fight, my group dies, then me screaming gank.
Posted: Mon Nov 06, 2006 4:51 pm
by Guest
if bolle is on, im leaving the pk. i dont even know what to call him. its taht bad.
Posted: Mon Nov 06, 2006 4:56 pm
by Aj
Chase wrote:Oh yea, and that 3 vs 1 was only so AFTER we had just killed your partner. Thats like me being in a group vs group fight, my group dies, then me screaming gank.
I was gap he said he was low and in trouble and before I even made it to fd he had "I died" in his title.
Pk vs Musashi is always fun but vs you Chase its fruitless because you dont miss bashes, and I must agree with Waldo, pk vs Bollesedun is a complete waste of time.
Posted: Mon Nov 06, 2006 5:14 pm
by Raiden
Musashi stays till low beat- crit! nd never has a good set!
Posted: Mon Nov 06, 2006 7:48 pm
by Bollesedun
Ta dow.
Posted: Mon Nov 06, 2006 11:12 pm
by Aj
Bollesedun wrote:Ta dow.
shadup
I checked log and damn I was wrong, I'm getting my pk sessions mixed and blending in my mind.
Sorry bout that guys