basher vs thief
Posted: Thu Feb 17, 2011 11:10 pm
Here is kind of a long log that I tried to edit to cut down on the length. Was pretty fun pk, it has stabbing, bashing (lots of bashing!!!) and some charging...
I log on and find one human on so i port to four kings to walk back to keep and hope to find a human. I found Cain expn. and here is where it starts.
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
West : A ghastly wisp is here, slowy hovering your way. pretty sure this should be Slowly
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
ba human
HP:Healthy MV:Good >
=
* + - = % = - +
* *Cain* notices your attempt to backstab him!
HP:Healthy MV:Good - Cain: Healthy>
*Cain* tries to stab your arms, but misses.
HP:Healthy MV:Good - Cain: Healthy>
roll
You dodge a bash from *Cain* who loses his balance and falls!
HP:Healthy MV:Good - Cain: Healthy>
You roll your eyes in disgust.
HP:Healthy MV:Good - Cain: Healthy>
You pierce *Cain*'s waist.
HP:Healthy MV:Good - Cain: Scratched>
You dodge a bash from *Cain* who loses his balance and falls!
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s legs.
You tickle *Cain*'s body as you pierce him.
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s legs.
You pierce *Cain*'s feet.
*Cain* tries to stab your arms, but misses.
HP:Healthy MV:Good - Cain: Scratched>
look human
*Cain* has a few scratches.
*Cain* is using:
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a shining silver earring
<worn in left ear> a shining silver earring
<worn on head> a shimmering steel helmet
<worn about body> a woodland camouflage hunting cloak
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a heavy lance made of polished silver
<worn on legs> a pair of razored black greaves
<worn on feet> a pair of steel-plated war boots
You attempt to peek at his inventory:
a large glass-cased lantern
a large slab of meat
a large slab of meat
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s waist.
*Cain* tries to stab your hands, but misses.
HP:Healthy MV:Good - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
HP:Healthy MV:Good - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Cain: Hurt>
who
*Cain* eats a large slab of meat.
HP:Scratched MV:Good - Cain: Hurt>
*Cain* stabs your legs into bloody fragments!
HP:Scratched MV:Good - Cain: Hurt>
*Cain* gets a light leather flask from a large traveler's backpack.
HP:Scratched MV:Good - Cain: Hurt>
*Cain* stabs your legs extremely hard.
HP:Hurt MV:Good - Cain: Hurt>
-------------- Immortals --------------
Avaine
-------------- Players --------------
Asylum Keeper of the Insane [Ko'bal Council]
-------------- Stats --------------
Currently active: 1 human 1 trolloc.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.
HP:Hurt MV:Good - Cain: Hurt>
You barely pierce *Cain*'s legs.
You barely pierce *Cain*'s arms.
HP:Hurt MV:Good - Cain: Hurt>
TICK IN 5 SECONDS.
You dodge a bash from *Cain* who loses his balance and falls!
HP:Hurt MV:Good - Cain: Hurt>
You try to pierce *Cain*'s legs, but miss.
HP:Scratched MV:Strong - Cain: Scratched>
You pierce *Cain*'s legs.
You barely pierce *Cain*'s arms.
HP:Scratched MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Cain: Hurt>
*Cain* stabs your hands into bloody fragments!
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* stabs your arms extremely hard.
HP:Hurt MV:Strong - Cain: Hurt>
You pierce *Cain*'s head.
You pierce *Cain*'s feet.
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Hurt MV:Strong - Cain: Hurt>
A large rat has arrived from the south.
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* tries to stab your body, but misses.
HP:Wounded MV:Strong - Cain: Hurt>
You barely pierce *Cain*'s arms.
You pierce *Cain*'s hands.
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
You barely pierce *Cain*'s arms.
You tickle *Cain*'s body as you pierce him.
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Battered MV:Strong - Cain: Hurt>
roll
*Cain* stabs your arms into bloody fragments!
HP:Battered MV:Strong - Cain: Hurt>
f
n
h
ba human
You roll your eyes in disgust.
HP:Battered MV:Strong - Cain: Hurt>
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Hurt>
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
North: a rhinoceros is grazing here.
East : A large rat is here scurrying out of sight.
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
East : a rhinoceros is grazing here.
South: A ghastly wisp is here, slowy hovering your way.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
North: a rhinoceros is grazing here.
East : A large rat is here scurrying out of sight.
A ghastly wisp is here, slowy hovering your way.
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
North: a rhinoceros is grazing here.
South: A black feathered crow flies nearby.
West : A ghastly wisp is here, slowy hovering your way.
A large rat is here scurrying out of sight.
HP:Battered MV:Strong >
e
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
West : A large rat is here scurrying out of sight.
HP:Battered MV:Strong >
TICK IN 5 SECONDS.
HP:Battered MV:Strong >
w
h
ba human
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
North: a rhinoceros is grazing here.
West : A ghastly wisp is here, slowy hovering your way.
A large rat is here scurrying out of sight.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
I deleted alot of walking around. he thought i ran north to path patty but i didn't so I followed him up to here.
Under the Bridge
The long wooden bridge extends off toward the western side. The northern path
continues along the hills heading toward Fal Dara. The brush is thick on this
side of the bridge. The treeline starts to get more and more narrow farther to
the east. The path continues to the east.
[ Exits: e u ]
Up : A small deer is here watching over herself.
HP:Battered MV:Good >
whe
Players in your Zone
--------------------
Asylum - Under the Bridge
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
e
h
Before a Clearing
There is a clearing to the east, where trees have been cut down and have not
grown back. There are no stumps, only a small field. A faint path goes
through it. There are many different berry bushes that grow in this field.
The treeline is far enough away for them to grow comfortably.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Good >
You attempt to hide yourself.
You can't find a good place to hide!
HP:Battered MV:Good >
e
h
ba human
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A spiky patch of grass is growing here.
East : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
= *Cain* tries to stab your legs, but misses.
HP:Battered MV:Good - Cain: Hurt>
* + l
- Cancelled...
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
*Cain* is here, fighting YOU!, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good - Cain: Hurt>
You tickle *Cain*'s body as you pierce him.
*Cain* tries to stab your head, but misses.
HP:Battered MV:Good - Cain: Hurt>
f
e
h
ba human
You panic and attempt to flee!
HP:Battered MV:Good - Cain: Hurt>
You barely pierce *Cain*'s arms.
HP:Battered MV:Good - Cain: Hurt>
Before a Clearing
There is a clearing to the east, where trees have been cut down and have not
grown back. There are no stumps, only a small field. A faint path goes
through it. There are many different berry bushes that grow in this field.
The treeline is far enough away for them to grow comfortably.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
You flee head over heels.
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A spiky patch of grass is growing here.
East : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* You are interrupted and stop what you are doing.
*Cain* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Cain: Hurt>
TICK IN 5 SECONDS.
*Cain* stabs your hands extremely hard.
HP:Battered MV:Strong - Cain: Hurt>
*Cain* stabs your legs extremely hard.
HP:Battered MV:Strong - Cain: Hurt>
You pierce *Cain*'s shoulders.
You barely pierce *Cain*'s arms.
HP:Battered MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Cain: Hurt>
*Cain* stabs your legs into bloody fragments!
HP:Beaten MV:Strong - Cain: Hurt>
nar bash is fubared. i dont care what yall say.
f
e
h
ba human
*Cain* stabs your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Cain: Hurt>
You narrate, 'bash is fubared. i dont care what yall say.' for those that keep track he missed 3 and landed 7 at this point...
HP:Beaten MV:Strong - Cain: Hurt>
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
South: *Cain* is standing here, riding a white stallion.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
You flee head over heels.
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
Backstab who?
HP:Beaten MV:Strong >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
West : A hippopotamus is standing here.
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
w since he isn't going to hit me patty i move on out to try to catch him sleeping.
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
Backstab who?
HP:Beaten MV:Strong >
*Cain* has arrived from the west, riding a white stallion.
HP:Beaten MV:Strong >
scan s
*Cain* leaves east, riding a white stallion.
HP:Beaten MV:Strong >
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
s
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
West : A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
h
You attempt to hide yourself.
HP:Beaten MV:Good >
e
h
Along the Deep Pool
The rocky terrain all around gives way for a dip in the ground, where a large
amount of water has amassed. No visible source can be seen, yet the pool never
sems to lower. The pool's water is dark and murky, with strange floating
things. The only way out seems to be to the west.
[ Exits: w d ]
West : A hippopotamus is standing here.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
w
n
h
ba human
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
West : A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
South: A small fluffy rabbit hides from predators.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
e
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Good >
whe
Players in your Zone
--------------------
Asylum - Damp Cave
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
s
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
e
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
A hippopotamus is standing here.
A small deer is here watching over herself.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Beaten MV:Good >
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : *Cain* is standing here, riding a white stallion.
West : A hippopotamus is standing here.
HP:Beaten MV:Good >
You notice some plant life growing here...
e
h
ba human
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
*Cain* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
*Cain* leaves west, riding a white stallion.
Backstab who?
HP:Beaten MV:Good >
w
h
ba human
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : *Cain* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
w
h
ba human
TICK IN 5 SECONDS.
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
*Cain* tries to stab your shoulders, but misses.
No way! You're fighting for your life here!
HP:Beaten MV:Strong - Cain: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see very recent tracks of a critter leaving down.
You see fairly recent tracks of a critter leaving down.
You flee head over heels.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
stat
You are a 69 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 236 pounds, BMI 22, weight carried 3.3 lbs, worn: 18.9 lbs.
Offensive Bonus: 179 Dodge Bonus: 134, Parry Bonus: 174 Total Defense: 308.
NO QUIT 6
NOTICE 16
SNEAK 21
HP:Beaten MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
*Cain* tries to stab your legs, but misses. its so much easier when they don't spam....
No way! You're fighting for your life here!
HP:Beaten MV:Strong - Cain: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
You pierce *Cain*'s arms.
*Cain* tries to stab your arms, but misses.
HP:Beaten MV:Strong - Cain: Hurt>
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: *Cain* is standing here, riding a white stallion.
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
You flee head over heels.
HP:Beaten MV:Strong >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
e
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
= *Cain* tries to stab your waist, but misses.
HP:Beaten MV:Strong - Cain: Hurt>
* f
*Cain* tries to stab your hands, but misses.
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
TICK IN 5 SECONDS.
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: *Cain* is standing here, riding a white stallion.
You flee head over heels.
HP:Battered MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered MV:Excellent >
u
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
You see fairly recent tracks of a critter leaving down.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
You see fairly recent tracks of a critter leaving down.
HP:Battered MV:Excellent >
whe
Players in your Zone
--------------------
Asylum - Above the Oaks
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
s
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
th
HP:Battered MV:Excellent >
- +
* You see almost fresh tracks of a ridden mount leaving east.
You see two days old tracks of a mount leaving west.
HP:Battered MV:Excellent >
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
HP:Battered MV:Strong >
just some walking around to find him...
HP:Battered MV:Strong >
s
h
ba human
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: *Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
s
h
ba human
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
North: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* tries to stab your arms, but misses.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* tries to stab your feet, but misses.
HP:Battered MV:Strong - Cain: Scratched>
* f
+ Cancelled...
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
A Whitecloak soldier assists *Cain*.
A Whitecloak soldier tries to slash your head, but you parry the attack.
HP:Battered MV:Strong - Cain: Scratched>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: *Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
You flee head over heels.
HP:Battered MV:Strong >
e
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
East : A small deer is here watching over herself.
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: A tall white stallion is standing here.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Cain* tries to stab your feet, but misses.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
n
n
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
North: *Cain* is standing here, riding a white stallion.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
You flee head over heels.
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: A tall white stallion is standing here.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
South: *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
HP:Battered MV:Strong >
You notice some plant life growing here...
HP:Battered MV:Strong >
gg
You kneel down and start carefully uprooting the plant...
HP:Battered MV:Strong >
- + *Cain* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong >
* The plant comes free of the soil, and you gather it gently.
You gathered some blisterleaf!
HP:Battered MV:Strong >
*Cain* stabs your legs extremely hard.
HP:Beaten MV:Strong - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
*Cain* tries to stab your arms, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
n
h
ba human
TICK IN 5 SECONDS.
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
South: A small deer is here watching over herself.
You flee head over heels.
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* *Cain* leaves south, riding a white stallion.
HP:Battered MV:Excellent >
+ - = % = - +
* They must have left already...
HP:Battered MV:Excellent >
ba human
Backstab who?
HP:Battered MV:Excellent >
gg
You don't see any plants to gather here.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
*Cain* has arrived from the south, riding a white stallion.
HP:Battered MV:Excellent >
ba human
*Cain* tries to stab your legs, but misses.
No way! You're fighting for your life here!
HP:Battered MV:Excellent - Cain: Scratched>
You pierce *Cain*'s hands.
*Cain* tries to stab your legs, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
f
n
h
ba human
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
You flee head over heels.
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= You dodge a bash from *Cain* who loses his balance and falls! now its 4 misses vs 7 landed
HP:Battered MV:Excellent - Cain: Scratched>
* + - f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
*Cain* begins charging towards you. great now he has the anti thief skill....
HP:Battered MV:Excellent - Cain: Scratched>
w
w
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
You flee head over heels.
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
HP:Battered MV:Excellent >
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
In the Brush
The vegetation grows closely together, which makes it hard to manoever. The
brush hugs the edge of the path, with some random stems that stick out,
catching the people that pass by. The ground below the bushes is quite muddy,
ready to suck in anything that has the luck to mis step in it.
[ Exits: s ]
You see fairly recent tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving south.
A hippopotamus is standing here.
A wobbly wolf cub sniffs the air curiously.
A scruffy gray wolf bitch is here, snarling angrily.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
s
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
u
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
look
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Asylum - Above the Oaks
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
e
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
e
h
ba human
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
*Cain* has arrived from the north, riding a white stallion.
HP:Battered MV:Fresh >
n
h
ba human
*Cain* leaves south, riding a white stallion.
HP:Battered MV:Fresh >
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
TICK IN 5 SECONDS.
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
*Cain* leaves west, riding a white stallion.
HP:Battered MV:Excellent >
w
h
ba human
*Cain* has arrived from the west, riding a white stallion.
HP:Battered MV:Excellent >
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
e
h
ba human
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* tries to stab your body, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
* + f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
You flee head over heels.
HP:Battered MV:Excellent >
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
n
In the Brush
The vegetation grows closely together, which makes it hard to manoever. The
brush hugs the edge of the path, with some random stems that stick out,
catching the people that pass by. The ground below the bushes is quite muddy,
ready to suck in anything that has the luck to mis step in it.
[ Exits: s ]
You see fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a critter leaving south.
A hippopotamus is standing here.
A wobbly wolf cub sniffs the air curiously.
A scruffy gray wolf bitch is here, snarling angrily.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
s
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
*Cain* begins charging towards you.
HP:Battered MV:Excellent >
w
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
East : *Cain* is standing here, riding a white stallion.
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Excellent >
w
*Cain* begins charging towards you.
Alas, you cannot go that way...
HP:Battered MV:Excellent >
u
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: *Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
s
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
West : A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Cain* begins charging towards you.
HP:Battered MV:Strong >
= *Cain* leaves north, riding a white stallion.
HP:Battered MV:Strong >
* + *Cain* has arrived from the north, riding a white stallion.
HP:Battered MV:Strong >
- *Cain* begins charging towards you. I got lucky here, i misjudged the charge timer and it almost cost me. (payback for missing my first stab!!!
HP:Battered MV:Strong >
= % = - + *Cain* starts charging towards you, and misses as you step aside.
HP:Battered MV:Strong - Cain: Scratched>
* You can't sneak up on a fighting target.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
s
h
ba human
*Cain* begins charging towards you.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* begins charging towards you. not sure why he started the timer again so fast. he did that alot.
HP:Battered MV:Strong - Cain: Scratched>
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
West : A hippopotamus is standing here.
A small deer is here watching over herself.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Strong >
w
*Cain* begins charging towards you.
HP:Battered MV:Strong >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : *Cain* is standing here, riding a white stallion.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
n
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
scan s
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* begins charging towards you.
HP:Battered MV:Excellent >
* *Cain* begins charging towards you. with bashing success you had you prolly should have been chasing and bashing me.
HP:Battered MV:Excellent >
n
Cancelled...
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Battered MV:Excellent >
scan s
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
*Cain* begins charging towards you.
HP:Battered MV:Excellent >
=
* n
*Cain* begins charging towards you.
Cancelled...
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Battered MV:Excellent >
scan s
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
e
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
West : A small deer is here watching over herself.
th
HP:Battered MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving west.
You see very recent tracks of a ridden mount leaving east.
You see two days old tracks of a mount leaving west.
HP:Battered MV:Excellent >
w
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A small deer is here watching over herself.
East : *Cain* is standing here, riding a white stallion.
A black feathered crow flies nearby.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Battered MV:Excellent >
e
h
ba human
Nyoga tells you, 'pk?'
Along the Deep Pool
The rocky terrain all around gives way for a dip in the ground, where a large
amount of water has amassed. No visible source can be seen, yet the pool never
sems to lower. The pool's water is dark and murky, with strange floating
things. The only way out seems to be to the west.
[ Exits: w d ]
West : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* *Cain* begins charging towards you.
HP:Battered MV:Excellent >
+ *Cain* begins charging towards you.
HP:Battered MV:Excellent >
- j
Cancelled...
You pierce *Cain*'s feet.
HP:Battered MV:Excellent - Cain: Scratched>
A hippopotamus has arrived from the west.
HP:Battered MV:Excellent - Cain: Scratched>
*Cain* tries to stab your body, but misses.
You pierce *Cain*'s feet.
HP:Battered MV:Excellent - Cain: Scratched>
nar path with cain.
You narrate, 'path with cain.'
HP:Battered MV:Excellent - Cain: Scratched>
f
You need a boat to go there.
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
w
h
ba human
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A small deer is here watching over herself.
East : A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
You flee head over heels.
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A black feathered crow flies nearby.
West : A small fluffy rabbit hides from predators.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
n
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
East : A small deer is here watching over herself.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Battered MV:Strong >
e
n
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A hippopotamus is standing here.
A small deer is here watching over herself.
HP:Battered MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A small deer is here watching over herself.
HP:Battered MV:Strong >
reply like to leave it 1v1 though
You tell Nyoga, 'like to leave it 1v1 though'
HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Asylum - Damp Cave
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* leaves west, riding a white stallion.
A crow leaves west.
HP:Battered MV:Excellent >
* + TICK IN 5 SECONDS.
- = % = - +
* They must have left already...
HP:Battered MV:Excellent >
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
East : A small deer is here watching over herself.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
s
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A spiky patch of grass is growing here.
West : A black feathered crow flies nearby.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
You have no idea how.
HP:Battered MV:Excellent >
th
HP:Battered MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving east.
You see two days old tracks of a ridden mount leaving west.
edited more walking...
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* begins charging towards you.
HP:Battered MV:Strong >
* j
*Cain* begins charging towards you.
HP:Battered MV:Strong >
Cancelled...
You try to pierce *Cain*'s legs, but miss.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* begins charging towards you.
HP:Battered MV:Strong - Cain: Scratched>
You pierce *Cain*'s legs.
You pierce *Cain*'s head.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A black feathered crow flies nearby.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
You flee head over heels.
HP:Battered MV:Strong >
scan d
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
scan d
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* begins charging towards you.
HP:Battered MV:Strong >
* + - s
Cancelled...
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A black feathered crow flies nearby.
HP:Battered MV:Strong >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
West : A small deer is here watching over herself.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
e
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= Beginning autosave. Please wait...
Autosave complete.
HP:Battered MV:Strong >
The night has begun.
Timer now at 60 secs.
*Cain* leaves west, riding a white stallion.
A crow leaves west.
HP:Wounded MV:Fresh >
* + - = % = - +
* They must have left already...
HP:Wounded MV:Fresh >
w
h
ba human
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
West : A black feathered crow flies nearby.
A small deer is here watching over herself.
HP:Wounded MV:Excellent >
*Cain* has arrived from the west, riding a white stallion.
A crow has arrived from the west.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
= *Cain* leaves east, riding a white stallion.
A crow leaves east.
HP:Wounded MV:Excellent >
* + *Cain* has arrived from the east, riding a white stallion.
A crow has arrived from the east.
HP:Wounded MV:Excellent >
- *Cain* begins charging towards you.
HP:Wounded MV:Excellent >
= % j
Cancelled...
You pierce *Cain*'s legs.
HP:Wounded MV:Excellent - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
You pierce *Cain*'s head.
HP:Wounded MV:Excellent - Cain: Scratched>
f
You panic and attempt to flee!
HP:Wounded MV:Excellent - Cain: Scratched>
w
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A black feathered crow flies nearby.
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
You flee head over heels.
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Wounded MV:Excellent >
s
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A spiky patch of grass is growing here.
West : A small fluffy rabbit hides from predators.
HP:Wounded MV:Excellent >
e
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A black feathered crow flies nearby.
East : A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Wounded MV:Excellent >
n
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Wounded MV:Excellent >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Wounded MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded MV:Excellent >
w
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A small deer is here watching over herself.
HP:Wounded MV:Excellent >
more walking, he went to col patty.
HP:Wounded MV:Excellent >
s
h
ba human
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Wounded MV:Excellent >
*Cain* begins charging towards you.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* n
*Cain* tries to stab your shoulders, but misses.
HP:Wounded MV:Excellent - Cain: Healthy>
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Excellent - Cain: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Excellent - Cain: Healthy>
*Cain* stabs your legs into bloody fragments!
HP:Wounded MV:Excellent - Cain: Healthy>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
South: A black feathered crow flies nearby.
You flee head over heels.
HP:Wounded MV:Excellent >
e
h
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
North: A small deer is here watching over herself.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
w
h
ba human
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
South: A tough grey wolf is here, its upper lip pulled back in a snarl.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* *Cain* begins charging towards you.
HP:Wounded MV:Excellent >
*Cain* leaves south, riding a white stallion.
A crow leaves south.
HP:Wounded MV:Excellent >
+ - = *Cain* has arrived from the south, riding a white stallion.
A crow has arrived from the south.
HP:Wounded MV:Excellent >
*Cain* begins charging towards you. here my timing was alot better. course him walking in and out helped!!!
HP:Wounded MV:Excellent >
% = - +
* *Cain* makes a strange sound as you place a blood-stained lobotomizer in his back!
*Cain* grimaces in pain.
*Cain* has been heavily wounded, noticeably slowing his movement speed!
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
*Cain* tries to stab your body, but misses.
You barely pierce *Cain*'s legs.
You barely pierce *Cain*'s body.
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
*Cain* panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
*Cain* leaves north, riding a white stallion.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A black feathered crow flies nearby.
West : A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
j
*Cain* leaves north, riding a white stallion.
They don't seem to be here.
HP:Wounded MV:Excellent >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
j
You barely pierce *Cain*'s arms.
*Cain* is stunned, but will probably regain consciousness again.
HP:Wounded MV:Excellent - Cain: Stunned>
You pierce *Cain*'s arms into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Cain*'s death cry.
*Cain* is dead! R.I.P.
not a great high intensity log but fun just the same. I edited alot but none of the action!!!
4 missed bashes.......7 landed....
I log on and find one human on so i port to four kings to walk back to keep and hope to find a human. I found Cain expn. and here is where it starts.
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
West : A ghastly wisp is here, slowy hovering your way. pretty sure this should be Slowly
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
ba human
HP:Healthy MV:Good >
=
* + - = % = - +
* *Cain* notices your attempt to backstab him!
HP:Healthy MV:Good - Cain: Healthy>
*Cain* tries to stab your arms, but misses.
HP:Healthy MV:Good - Cain: Healthy>
roll
You dodge a bash from *Cain* who loses his balance and falls!
HP:Healthy MV:Good - Cain: Healthy>
You roll your eyes in disgust.
HP:Healthy MV:Good - Cain: Healthy>
You pierce *Cain*'s waist.
HP:Healthy MV:Good - Cain: Scratched>
You dodge a bash from *Cain* who loses his balance and falls!
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s legs.
You tickle *Cain*'s body as you pierce him.
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s legs.
You pierce *Cain*'s feet.
*Cain* tries to stab your arms, but misses.
HP:Healthy MV:Good - Cain: Scratched>
look human
*Cain* has a few scratches.
*Cain* is using:
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a shining silver earring
<worn in left ear> a shining silver earring
<worn on head> a shimmering steel helmet
<worn about body> a woodland camouflage hunting cloak
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a heavy lance made of polished silver
<worn on legs> a pair of razored black greaves
<worn on feet> a pair of steel-plated war boots
You attempt to peek at his inventory:
a large glass-cased lantern
a large slab of meat
a large slab of meat
HP:Healthy MV:Good - Cain: Scratched>
You pierce *Cain*'s waist.
*Cain* tries to stab your hands, but misses.
HP:Healthy MV:Good - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
HP:Healthy MV:Good - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Cain: Hurt>
who
*Cain* eats a large slab of meat.
HP:Scratched MV:Good - Cain: Hurt>
*Cain* stabs your legs into bloody fragments!
HP:Scratched MV:Good - Cain: Hurt>
*Cain* gets a light leather flask from a large traveler's backpack.
HP:Scratched MV:Good - Cain: Hurt>
*Cain* stabs your legs extremely hard.
HP:Hurt MV:Good - Cain: Hurt>
-------------- Immortals --------------
Avaine
-------------- Players --------------
Asylum Keeper of the Insane [Ko'bal Council]
-------------- Stats --------------
Currently active: 1 human 1 trolloc.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.
HP:Hurt MV:Good - Cain: Hurt>
You barely pierce *Cain*'s legs.
You barely pierce *Cain*'s arms.
HP:Hurt MV:Good - Cain: Hurt>
TICK IN 5 SECONDS.
You dodge a bash from *Cain* who loses his balance and falls!
HP:Hurt MV:Good - Cain: Hurt>
You try to pierce *Cain*'s legs, but miss.
HP:Scratched MV:Strong - Cain: Scratched>
You pierce *Cain*'s legs.
You barely pierce *Cain*'s arms.
HP:Scratched MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Cain: Hurt>
*Cain* stabs your hands into bloody fragments!
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* stabs your arms extremely hard.
HP:Hurt MV:Strong - Cain: Hurt>
You pierce *Cain*'s head.
You pierce *Cain*'s feet.
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Hurt MV:Strong - Cain: Hurt>
A large rat has arrived from the south.
HP:Hurt MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* tries to stab your body, but misses.
HP:Wounded MV:Strong - Cain: Hurt>
You barely pierce *Cain*'s arms.
You pierce *Cain*'s hands.
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Wounded MV:Strong - Cain: Hurt>
You barely pierce *Cain*'s arms.
You tickle *Cain*'s body as you pierce him.
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Cain: Hurt>
*Cain* stabs your body into bloody fragments!
HP:Battered MV:Strong - Cain: Hurt>
roll
*Cain* stabs your arms into bloody fragments!
HP:Battered MV:Strong - Cain: Hurt>
f
n
h
ba human
You roll your eyes in disgust.
HP:Battered MV:Strong - Cain: Hurt>
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Hurt>
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
North: a rhinoceros is grazing here.
East : A large rat is here scurrying out of sight.
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
East : a rhinoceros is grazing here.
South: A ghastly wisp is here, slowy hovering your way.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
Brambles and Bushes
Here the taller brush has become agitated, growing into bramble bushes that
writhe and tangle amongst themselves. To the west, the way becomes almost
impassible because of the sharp thorns these plants are producing. Looking
eastward, the grasses of the Caralain plains can be made out.
[ Exits: n e w ]
North: a rhinoceros is grazing here.
East : A large rat is here scurrying out of sight.
A ghastly wisp is here, slowy hovering your way.
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
North: a rhinoceros is grazing here.
South: A black feathered crow flies nearby.
West : A ghastly wisp is here, slowy hovering your way.
A large rat is here scurrying out of sight.
HP:Battered MV:Strong >
e
Tar Valon Road Through the Plains
This road travels through the actual plains themselves, and although the plains
are tall and fearsome the road is as long and wide as ever. The humid air is
making your sense of weariness double.
[ Exits: n s w ]
West : A large rat is here scurrying out of sight.
HP:Battered MV:Strong >
TICK IN 5 SECONDS.
HP:Battered MV:Strong >
w
h
ba human
Vast Plains
The grasses take on quite a vibrant yellow shade here, growing thick and high
all around. When the sun shines at the right angle, most of the plants are so
bright it is hard to see. The ground beneath is moist, and you feel your feet
sink into the mud with each step.
[ Exits: n e s w ]
North: a rhinoceros is grazing here.
West : A ghastly wisp is here, slowy hovering your way.
A large rat is here scurrying out of sight.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
I deleted alot of walking around. he thought i ran north to path patty but i didn't so I followed him up to here.
Under the Bridge
The long wooden bridge extends off toward the western side. The northern path
continues along the hills heading toward Fal Dara. The brush is thick on this
side of the bridge. The treeline starts to get more and more narrow farther to
the east. The path continues to the east.
[ Exits: e u ]
Up : A small deer is here watching over herself.
HP:Battered MV:Good >
whe
Players in your Zone
--------------------
Asylum - Under the Bridge
You hear and smell horses in the surrounding area.
HP:Battered MV:Good >
e
h
Before a Clearing
There is a clearing to the east, where trees have been cut down and have not
grown back. There are no stumps, only a small field. A faint path goes
through it. There are many different berry bushes that grow in this field.
The treeline is far enough away for them to grow comfortably.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Good >
You attempt to hide yourself.
You can't find a good place to hide!
HP:Battered MV:Good >
e
h
ba human
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A spiky patch of grass is growing here.
East : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
= *Cain* tries to stab your legs, but misses.
HP:Battered MV:Good - Cain: Hurt>
* + l
- Cancelled...
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
*Cain* is here, fighting YOU!, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good - Cain: Hurt>
You tickle *Cain*'s body as you pierce him.
*Cain* tries to stab your head, but misses.
HP:Battered MV:Good - Cain: Hurt>
f
e
h
ba human
You panic and attempt to flee!
HP:Battered MV:Good - Cain: Hurt>
You barely pierce *Cain*'s arms.
HP:Battered MV:Good - Cain: Hurt>
Before a Clearing
There is a clearing to the east, where trees have been cut down and have not
grown back. There are no stumps, only a small field. A faint path goes
through it. There are many different berry bushes that grow in this field.
The treeline is far enough away for them to grow comfortably.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
You flee head over heels.
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A spiky patch of grass is growing here.
East : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* You are interrupted and stop what you are doing.
*Cain* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Cain: Hurt>
TICK IN 5 SECONDS.
*Cain* stabs your hands extremely hard.
HP:Battered MV:Strong - Cain: Hurt>
*Cain* stabs your legs extremely hard.
HP:Battered MV:Strong - Cain: Hurt>
You pierce *Cain*'s shoulders.
You barely pierce *Cain*'s arms.
HP:Battered MV:Strong - Cain: Hurt>
*Cain* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Cain: Hurt>
*Cain* stabs your legs into bloody fragments!
HP:Beaten MV:Strong - Cain: Hurt>
nar bash is fubared. i dont care what yall say.
f
e
h
ba human
*Cain* stabs your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Cain: Hurt>
You narrate, 'bash is fubared. i dont care what yall say.' for those that keep track he missed 3 and landed 7 at this point...
HP:Beaten MV:Strong - Cain: Hurt>
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
South: *Cain* is standing here, riding a white stallion.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
You flee head over heels.
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
Backstab who?
HP:Beaten MV:Strong >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
West : A hippopotamus is standing here.
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Beaten MV:Strong >
whe
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
w since he isn't going to hit me patty i move on out to try to catch him sleeping.
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
Backstab who?
HP:Beaten MV:Strong >
*Cain* has arrived from the west, riding a white stallion.
HP:Beaten MV:Strong >
scan s
*Cain* leaves east, riding a white stallion.
HP:Beaten MV:Strong >
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Strong >
s
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
West : A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
h
You attempt to hide yourself.
HP:Beaten MV:Good >
e
h
Along the Deep Pool
The rocky terrain all around gives way for a dip in the ground, where a large
amount of water has amassed. No visible source can be seen, yet the pool never
sems to lower. The pool's water is dark and murky, with strange floating
things. The only way out seems to be to the west.
[ Exits: w d ]
West : A hippopotamus is standing here.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
w
n
h
ba human
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
West : A small fluffy rabbit hides from predators.
A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
South: A small fluffy rabbit hides from predators.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Beaten MV:Good >
e
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
A hippopotamus is standing here.
HP:Beaten MV:Good >
whe
Players in your Zone
--------------------
Asylum - Damp Cave
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
s
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
North: A hippopotamus is standing here.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
HP:Beaten MV:Good >
e
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
A hippopotamus is standing here.
A small deer is here watching over herself.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Beaten MV:Good >
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : *Cain* is standing here, riding a white stallion.
West : A hippopotamus is standing here.
HP:Beaten MV:Good >
You notice some plant life growing here...
e
h
ba human
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
*Cain* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
*Cain* leaves west, riding a white stallion.
Backstab who?
HP:Beaten MV:Good >
w
h
ba human
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : *Cain* is standing here, riding a white stallion.
HP:Beaten MV:Good >
You attempt to hide yourself.
HP:Beaten MV:Good >
Backstab who?
HP:Beaten MV:Good >
w
h
ba human
TICK IN 5 SECONDS.
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
*Cain* tries to stab your shoulders, but misses.
No way! You're fighting for your life here!
HP:Beaten MV:Strong - Cain: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see very recent tracks of a critter leaving down.
You see fairly recent tracks of a critter leaving down.
You flee head over heels.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
stat
You are a 69 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 236 pounds, BMI 22, weight carried 3.3 lbs, worn: 18.9 lbs.
Offensive Bonus: 179 Dodge Bonus: 134, Parry Bonus: 174 Total Defense: 308.
NO QUIT 6
NOTICE 16
SNEAK 21
HP:Beaten MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
*Cain* tries to stab your legs, but misses. its so much easier when they don't spam....
No way! You're fighting for your life here!
HP:Beaten MV:Strong - Cain: Hurt>
f
You panic and attempt to flee!
HP:Beaten MV:Strong - Cain: Hurt>
You pierce *Cain*'s arms.
*Cain* tries to stab your arms, but misses.
HP:Beaten MV:Strong - Cain: Hurt>
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: *Cain* is standing here, riding a white stallion.
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
You flee head over heels.
HP:Beaten MV:Strong >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
h
You attempt to hide yourself.
HP:Beaten MV:Strong >
e
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Beaten MV:Strong >
You attempt to hide yourself.
HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
= *Cain* tries to stab your waist, but misses.
HP:Beaten MV:Strong - Cain: Hurt>
* f
*Cain* tries to stab your hands, but misses.
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
TICK IN 5 SECONDS.
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: *Cain* is standing here, riding a white stallion.
You flee head over heels.
HP:Battered MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered MV:Excellent >
u
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
You see fairly recent tracks of a critter leaving down.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
You see fairly recent tracks of a critter leaving down.
HP:Battered MV:Excellent >
whe
Players in your Zone
--------------------
Asylum - Above the Oaks
You hear and smell horses in the surrounding area.
HP:Battered MV:Excellent >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
s
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
th
HP:Battered MV:Excellent >
- +
* You see almost fresh tracks of a ridden mount leaving east.
You see two days old tracks of a mount leaving west.
HP:Battered MV:Excellent >
e
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
n
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
HP:Battered MV:Strong >
just some walking around to find him...
HP:Battered MV:Strong >
s
h
ba human
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: *Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
s
h
ba human
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
North: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* tries to stab your arms, but misses.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* tries to stab your feet, but misses.
HP:Battered MV:Strong - Cain: Scratched>
* f
+ Cancelled...
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
A Whitecloak soldier assists *Cain*.
A Whitecloak soldier tries to slash your head, but you parry the attack.
HP:Battered MV:Strong - Cain: Scratched>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: *Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
You flee head over heels.
HP:Battered MV:Strong >
e
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
East : A small deer is here watching over herself.
West : A small deer is here watching over herself.
A hippopotamus is standing here.
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: A tall white stallion is standing here.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Cain* tries to stab your feet, but misses.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
n
n
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
North: *Cain* is standing here, riding a white stallion.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
You flee head over heels.
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
East : A hippopotamus is standing here.
South: A tall white stallion is standing here.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Strong >
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
South: *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
HP:Battered MV:Strong >
You notice some plant life growing here...
HP:Battered MV:Strong >
gg
You kneel down and start carefully uprooting the plant...
HP:Battered MV:Strong >
- + *Cain* has arrived from the south, riding a white stallion.
HP:Battered MV:Strong >
* The plant comes free of the soil, and you gather it gently.
You gathered some blisterleaf!
HP:Battered MV:Strong >
*Cain* stabs your legs extremely hard.
HP:Beaten MV:Strong - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
*Cain* tries to stab your arms, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
n
h
ba human
TICK IN 5 SECONDS.
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
South: A small deer is here watching over herself.
You flee head over heels.
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* *Cain* leaves south, riding a white stallion.
HP:Battered MV:Excellent >
+ - = % = - +
* They must have left already...
HP:Battered MV:Excellent >
ba human
Backstab who?
HP:Battered MV:Excellent >
gg
You don't see any plants to gather here.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
*Cain* has arrived from the south, riding a white stallion.
HP:Battered MV:Excellent >
ba human
*Cain* tries to stab your legs, but misses.
No way! You're fighting for your life here!
HP:Battered MV:Excellent - Cain: Scratched>
You pierce *Cain*'s hands.
*Cain* tries to stab your legs, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
f
n
h
ba human
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
You flee head over heels.
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= You dodge a bash from *Cain* who loses his balance and falls! now its 4 misses vs 7 landed
HP:Battered MV:Excellent - Cain: Scratched>
* + - f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
*Cain* begins charging towards you. great now he has the anti thief skill....
HP:Battered MV:Excellent - Cain: Scratched>
w
w
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
You flee head over heels.
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
HP:Battered MV:Excellent >
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
In the Brush
The vegetation grows closely together, which makes it hard to manoever. The
brush hugs the edge of the path, with some random stems that stick out,
catching the people that pass by. The ground below the bushes is quite muddy,
ready to suck in anything that has the luck to mis step in it.
[ Exits: s ]
You see fairly recent tracks of a critter leaving south.
You see fairly recent tracks of a critter leaving south.
A hippopotamus is standing here.
A wobbly wolf cub sniffs the air curiously.
A scruffy gray wolf bitch is here, snarling angrily.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
s
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
u
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
look
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Asylum - Above the Oaks
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A hippopotamus is standing here.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Strong >
e
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
e
h
ba human
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
North: *Cain* is standing here, riding a white stallion.
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
*Cain* has arrived from the north, riding a white stallion.
HP:Battered MV:Fresh >
n
h
ba human
*Cain* leaves south, riding a white stallion.
HP:Battered MV:Fresh >
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
TICK IN 5 SECONDS.
s
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
*Cain* leaves west, riding a white stallion.
HP:Battered MV:Excellent >
w
h
ba human
*Cain* has arrived from the west, riding a white stallion.
HP:Battered MV:Excellent >
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
e
h
ba human
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A hippopotamus is standing here.
South: A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* tries to stab your body, but misses.
HP:Battered MV:Excellent - Cain: Scratched>
* + f
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
On the Northern Path
The soft earthed path continues here, toward the east and west pas the the
bushes and toward the Fal Dara Road. The trees and forest vegetation hug the
pathline close, ready to suck it back into itself at any moment. The trees are
quite tall here, the sky or anything above can be seen from here.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
You flee head over heels.
HP:Battered MV:Excellent >
w
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
n
In the Brush
The vegetation grows closely together, which makes it hard to manoever. The
brush hugs the edge of the path, with some random stems that stick out,
catching the people that pass by. The ground below the bushes is quite muddy,
ready to suck in anything that has the luck to mis step in it.
[ Exits: s ]
You see fresh tracks of a trolloc leaving south.
You see fairly recent tracks of a critter leaving south.
A hippopotamus is standing here.
A wobbly wolf cub sniffs the air curiously.
A scruffy gray wolf bitch is here, snarling angrily.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
s
Northern Path
The trees clear a way for the northern path to continue its way. More trees
line the road to the north and south, and a small oak grove can be seen to the
west. Small creatures scurry about in the underbrush, looking for a place to
hide. The coat of dried leaves helps make for a more comfortable journey for
the lone traveler. It is hard to see through the brush to the north.
[ Exits: n e w ]
North: A hippopotamus is standing here.
West : A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
*Cain* begins charging towards you.
HP:Battered MV:Excellent >
w
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
East : *Cain* is standing here, riding a white stallion.
South: A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Excellent >
w
*Cain* begins charging towards you.
Alas, you cannot go that way...
HP:Battered MV:Excellent >
u
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
h
You attempt to hide yourself.
HP:Battered MV:Excellent >
scan d
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
l
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : *Cain* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
HP:Battered MV:Excellent >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
South: *Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
s
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
West : A small deer is here watching over herself.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Cain* begins charging towards you.
HP:Battered MV:Strong >
= *Cain* leaves north, riding a white stallion.
HP:Battered MV:Strong >
* + *Cain* has arrived from the north, riding a white stallion.
HP:Battered MV:Strong >
- *Cain* begins charging towards you. I got lucky here, i misjudged the charge timer and it almost cost me. (payback for missing my first stab!!!
HP:Battered MV:Strong >
= % = - + *Cain* starts charging towards you, and misses as you step aside.
HP:Battered MV:Strong - Cain: Scratched>
* You can't sneak up on a fighting target.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
s
h
ba human
*Cain* begins charging towards you.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* begins charging towards you. not sure why he started the timer again so fast. he did that alot.
HP:Battered MV:Strong - Cain: Scratched>
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : *Cain* is standing here, riding a white stallion.
West : A hippopotamus is standing here.
A small deer is here watching over herself.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Strong >
w
*Cain* begins charging towards you.
HP:Battered MV:Strong >
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : *Cain* is standing here, riding a white stallion.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
n
*Cain* has arrived from the east, riding a white stallion.
HP:Battered MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: *Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
scan s
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* begins charging towards you.
HP:Battered MV:Excellent >
* *Cain* begins charging towards you. with bashing success you had you prolly should have been chasing and bashing me.
HP:Battered MV:Excellent >
n
Cancelled...
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Battered MV:Excellent >
scan s
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A hippopotamus is standing here.
West : A spiky patch of grass is growing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
*Cain* begins charging towards you.
HP:Battered MV:Excellent >
=
* n
*Cain* begins charging towards you.
Cancelled...
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Battered MV:Excellent >
scan s
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
e
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
East : A hippopotamus is standing here.
West : A small deer is here watching over herself.
th
HP:Battered MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving west.
You see very recent tracks of a ridden mount leaving east.
You see two days old tracks of a mount leaving west.
HP:Battered MV:Excellent >
w
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A spiky patch of grass is growing here.
A small deer is here watching over herself.
A hippopotamus is standing here.
HP:Battered MV:Excellent >
s
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A small deer is here watching over herself.
East : *Cain* is standing here, riding a white stallion.
A black feathered crow flies nearby.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Battered MV:Excellent >
e
h
ba human
Nyoga tells you, 'pk?'
Along the Deep Pool
The rocky terrain all around gives way for a dip in the ground, where a large
amount of water has amassed. No visible source can be seen, yet the pool never
sems to lower. The pool's water is dark and murky, with strange floating
things. The only way out seems to be to the west.
[ Exits: w d ]
West : A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* *Cain* begins charging towards you.
HP:Battered MV:Excellent >
+ *Cain* begins charging towards you.
HP:Battered MV:Excellent >
- j
Cancelled...
You pierce *Cain*'s feet.
HP:Battered MV:Excellent - Cain: Scratched>
A hippopotamus has arrived from the west.
HP:Battered MV:Excellent - Cain: Scratched>
*Cain* tries to stab your body, but misses.
You pierce *Cain*'s feet.
HP:Battered MV:Excellent - Cain: Scratched>
nar path with cain.
You narrate, 'path with cain.'
HP:Battered MV:Excellent - Cain: Scratched>
f
You need a boat to go there.
You panic and attempt to flee!
HP:Battered MV:Excellent - Cain: Scratched>
w
h
ba human
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A small deer is here watching over herself.
East : A hippopotamus is standing here.
A black feathered crow flies nearby.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
You flee head over heels.
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A black feathered crow flies nearby.
West : A small fluffy rabbit hides from predators.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
Backstab who?
HP:Battered MV:Excellent >
n
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
East : A small deer is here watching over herself.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Battered MV:Strong >
e
n
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A black feathered crow flies nearby.
West : A hippopotamus is standing here.
A small deer is here watching over herself.
HP:Battered MV:Strong >
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A small deer is here watching over herself.
HP:Battered MV:Strong >
reply like to leave it 1v1 though
You tell Nyoga, 'like to leave it 1v1 though'
HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Asylum - Damp Cave
You hear and smell horses in the surrounding area.
HP:Battered MV:Strong >
s
h
ba human
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A small deer is here watching over herself.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
= *Cain* leaves west, riding a white stallion.
A crow leaves west.
HP:Battered MV:Excellent >
* + TICK IN 5 SECONDS.
- = % = - +
* They must have left already...
HP:Battered MV:Excellent >
w
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
East : A small deer is here watching over herself.
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
s
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A spiky patch of grass is growing here.
West : A black feathered crow flies nearby.
HP:Battered MV:Excellent >
You attempt to hide yourself.
HP:Battered MV:Excellent >
You have no idea how.
HP:Battered MV:Excellent >
th
HP:Battered MV:Excellent >
- +
* You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving east.
You see two days old tracks of a ridden mount leaving west.
edited more walking...
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* begins charging towards you.
HP:Battered MV:Strong >
* j
*Cain* begins charging towards you.
HP:Battered MV:Strong >
Cancelled...
You try to pierce *Cain*'s legs, but miss.
HP:Battered MV:Strong - Cain: Scratched>
*Cain* begins charging towards you.
HP:Battered MV:Strong - Cain: Scratched>
You pierce *Cain*'s legs.
You pierce *Cain*'s head.
HP:Battered MV:Strong - Cain: Scratched>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Cain: Scratched>
Above the Oaks
From here, the white tower can be seen above the trees to the southwest. The
northern path can be seen creeping its way northward, towards the bridge. The
Fal Dara road to the northeast is also in view, although the city itself cannot
be seen. The hanging branch below provides a good means of descent.
[ Exits: d ]
Down : A black feathered crow flies nearby.
You see almost fresh tracks of a trolloc leaving down.
You see almost fresh tracks of a trolloc leaving down.
You flee head over heels.
HP:Battered MV:Strong >
scan d
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
scan d
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
d
h
ba human
An Old Oak Stand
The large oaks trees soar above the rocky area. Their large trunks could
easily provide shelter, or a watch point for incomming dangers. Compared to
the rest of the rocky plains, the ground here is a softer, and more vegetation
can be seen growing on it. A large branch hangs lower then the rest, almost as
if its attempting to bash a passing traveler.
[ Exits: e s u ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A hippopotamus is standing here.
A hippopotamus is standing here.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= *Cain* begins charging towards you.
HP:Battered MV:Strong >
* + - s
Cancelled...
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A black feathered crow flies nearby.
HP:Battered MV:Strong >
w
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
West : A small deer is here watching over herself.
HP:Battered MV:Strong >
h
You attempt to hide yourself.
HP:Battered MV:Strong >
e
h
ba human
Rocky Terrain
Rocks peak above the ground level, making the area rough to travel in. Old
leaves slowly decay above the rocky floor. The area is formed of many slopes,
and a winding trail up toward the north. A bridge, rocking above the water
level can be seen to the southwest.
[ Exits: n w ]
North: A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
= Beginning autosave. Please wait...
Autosave complete.
HP:Battered MV:Strong >
The night has begun.
Timer now at 60 secs.
*Cain* leaves west, riding a white stallion.
A crow leaves west.
HP:Wounded MV:Fresh >
* + - = % = - +
* They must have left already...
HP:Wounded MV:Fresh >
w
h
ba human
On a Slope
The rocky clearing before the bridge narrows as the plain like terrain expands.
A stream gushes out of a large mound, into a wide ditch in between the rocks.
Boulders peak above the vegetation in the grasslands. Small cliffs rise above
the grasslands to the east.
[ Exits: e w ]
West : A black feathered crow flies nearby.
A small deer is here watching over herself.
HP:Wounded MV:Excellent >
*Cain* has arrived from the west, riding a white stallion.
A crow has arrived from the west.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
= *Cain* leaves east, riding a white stallion.
A crow leaves east.
HP:Wounded MV:Excellent >
* + *Cain* has arrived from the east, riding a white stallion.
A crow has arrived from the east.
HP:Wounded MV:Excellent >
- *Cain* begins charging towards you.
HP:Wounded MV:Excellent >
= % j
Cancelled...
You pierce *Cain*'s legs.
HP:Wounded MV:Excellent - Cain: Scratched>
You tickle *Cain*'s body as you pierce him.
You pierce *Cain*'s head.
HP:Wounded MV:Excellent - Cain: Scratched>
f
You panic and attempt to flee!
HP:Wounded MV:Excellent - Cain: Scratched>
w
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A black feathered crow flies nearby.
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
You flee head over heels.
Green Plains
The plains go on in the distance in between the bridge and the the beginning of
the forest to the east. The plains are covered with withering, dying grass.
The heat and normally sunny weather have taken out any life that was left in
the plants. The plains extend to the south and east.
[ Exits: e s ]
A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Wounded MV:Excellent >
s
Rolling Plains
The Rolling Plains stretch out a small distance between the bridge and the
forest. A faint path divides it, through the middle in two halves. It is not
much to speak of, nothing grows in these plains. Small berry bushes here and
there, for the most part it is only patches of dead grass.
[ Exits: n e w ]
North: A hippopotamus is standing here.
East : A spiky patch of grass is growing here.
West : A small fluffy rabbit hides from predators.
HP:Wounded MV:Excellent >
e
Before a Statue
A large statue rises high out from the earth. Like the rockpile to the north,
it seems to have something to do with some ancient religion. To whom the
statue honors is a mystery. It resembles some sort of half human half hawk
creature. Large wings expanded, with its beak aimed at the heavens.
[ Exits: n e w ]
North: A black feathered crow flies nearby.
East : A hippopotamus is standing here.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.
HP:Wounded MV:Excellent >
n
At a Rockpile
The dying grass around the path just does not seem to have the ability to grow.
Giant rocks have been piled up here, signifying some kind of old ritual.
Although the rocks have been erroded by the wind, and have an ancient look to
them. Smaller rocks form circles around the greater rockpile.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A spiky patch of grass is growing here.
West : A hippopotamus is standing here.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
n
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A black feathered crow flies nearby.
HP:Wounded MV:Excellent >
e
In a Cave
The dark room is filled with old carcasses, human and animal alike. There is a
stench in the air, that feels like it could never leave. The blood stained
walls represent the violence and evil that this room unveiles. A large skull
hangs from the wall, covered in slime.
[ Exits: w ]
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.
HP:Wounded MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded MV:Excellent >
w
Damp Cave
The damp musty cave has a peculiar smell. The air is thick, the ceiling is low
and does not have much room to move around. Animal carcases lie all over,
littering the cave's floor. Old used and rusting tools have been set aside on
the right hand side of the cave.
[ Exits: e s ]
East : A trolloc of the Dhjin'nen tribe stands here.
South: A small deer is here watching over herself.
HP:Wounded MV:Excellent >
more walking, he went to col patty.
HP:Wounded MV:Excellent >
s
h
ba human
At a Campfire
The clearing narrows somewhat, the bushes seem to not grow here as much, and
crowd near the tree line. There is an old fire pit here, with some old burnt
logs in it. Over the pit, there is a spit set up as if whoever was here last
had to leave fast. The coals have almost turned into ash.
[ Exits: n ]
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.
HP:Wounded MV:Excellent >
*Cain* begins charging towards you.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* n
*Cain* tries to stab your shoulders, but misses.
HP:Wounded MV:Excellent - Cain: Healthy>
Cancelled...
No way! You're fighting for your life!
HP:Wounded MV:Excellent - Cain: Healthy>
f
You panic and attempt to flee!
HP:Wounded MV:Excellent - Cain: Healthy>
*Cain* stabs your legs into bloody fragments!
HP:Wounded MV:Excellent - Cain: Healthy>
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
South: A black feathered crow flies nearby.
You flee head over heels.
HP:Wounded MV:Excellent >
e
h
In the Brush
The bushes come close together here, tightning up and suffacating the path.
It always seem to be quite humid in this area, the air is thick. The dried
leaves from the trees form most of the path, some roots stick out in random
places, enough to trip travelers.
[ Exits: n e w ]
North: A small deer is here watching over herself.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
w
h
ba human
In a Clearing
The treeline has been cleared off here. Long grass and small bushes grow here.
Many blueberry plants grow here thanks to the open area. The brush continues
to the east, and a small camp area can be seen to the south. The blueberries
look ripe for the picking,and wait to stain a traveler's clothes.
[ Exits: n e s ]
South: A tough grey wolf is here, its upper lip pulled back in a snarl.
A black feathered crow flies nearby.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
You attempt to hide yourself.
HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* *Cain* begins charging towards you.
HP:Wounded MV:Excellent >
*Cain* leaves south, riding a white stallion.
A crow leaves south.
HP:Wounded MV:Excellent >
+ - = *Cain* has arrived from the south, riding a white stallion.
A crow has arrived from the south.
HP:Wounded MV:Excellent >
*Cain* begins charging towards you. here my timing was alot better. course him walking in and out helped!!!
HP:Wounded MV:Excellent >
% = - +
* *Cain* makes a strange sound as you place a blood-stained lobotomizer in his back!
*Cain* grimaces in pain.
*Cain* has been heavily wounded, noticeably slowing his movement speed!
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
*Cain* tries to stab your body, but misses.
You barely pierce *Cain*'s legs.
You barely pierce *Cain*'s body.
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
*Cain* panics, and attempts to flee!
You do the best you can!
HP:Wounded MV:Excellent - Cain: Critical>
j
*Cain* leaves north, riding a white stallion.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
j
They don't seem to be here.
HP:Wounded MV:Excellent >
n
At a Split in the Path
The northern path split off in all directions. To the north, and old well in
poor condition can be seen. The path continues off to the west, and the
horizon expands to the south into some plains. There is a strange large
circular shape formed under the dirt in the middle of the split.
[ Exits: n e s w ]
East : A small deer is here watching over herself.
South: A black feathered crow flies nearby.
West : A hippopotamus is standing here.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
j
*Cain* leaves north, riding a white stallion.
They don't seem to be here.
HP:Wounded MV:Excellent >
n
An Old Well
The old well is made of grey stone, no doubt white when it was first built.
The elements have worn down what used to be a sharp cut stoned well, to a
smooth survace. The stone has started to crumble, or weaken at certain places.
Fungus, vines and other vegetation have long since been growing at the base of
the well. The rope centered at the top of the well is hard to reach.
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
*Cain* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
j
You barely pierce *Cain*'s arms.
*Cain* is stunned, but will probably regain consciousness again.
HP:Wounded MV:Excellent - Cain: Stunned>
You pierce *Cain*'s arms into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Cain*'s death cry.
*Cain* is dead! R.I.P.
not a great high intensity log but fun just the same. I edited alot but none of the action!!!
4 missed bashes.......7 landed....