Bugfixes and Balance Changes
Posted: Tue Feb 15, 2011 2:21 pm
The following changes will be in as of 5:00 AM EST:
- Fades will no longer have a chance to increase their opponent's timers.
- The level modifier has been removed from the damage calculation for Backstab.
- Backstab damage is now modified by dexterity.
- Charge and Skewer damage is now modified by strength.
- Casting 'locate life' with the arguments "fade", "dreadlord", "dreadguard", or "greyman" will no longer return all players in range.
- The 'regen' weave can no longer be cast on MOBs.
- The 'blaze' weave will deal less damage.
- A number of small tweaks that effect a very small portion of the playerbase. If you think this includes you, check your forum mail.
- Bash landing will be slightly less dependent on skill level. The landing rate should stay the same at 99 bash and weapon, but be a bit higher at lower percentages.
- Dagger offensive bonus has been increased by 7 across the board.
- Weave damage has been decreased.
- Mana costs for Decay and Blaze have been increased.
- The wiki has been updated with the new stats for all weaves that were changed.