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Bugfixes and Balance Changes

Posted: Tue Feb 15, 2011 2:21 pm
by Fogel
The following changes will be in as of 5:00 AM EST:
  • Fades will no longer have a chance to increase their opponent's timers.
  • The level modifier has been removed from the damage calculation for Backstab.
  • Backstab damage is now modified by dexterity.
  • Charge and Skewer damage is now modified by strength.
  • Casting 'locate life' with the arguments "fade", "dreadlord", "dreadguard", or "greyman" will no longer return all players in range.
  • The 'regen' weave can no longer be cast on MOBs.
  • The 'blaze' weave will deal less damage.
  • A number of small tweaks that effect a very small portion of the playerbase. If you think this includes you, check your forum mail.
  • Bash landing will be slightly less dependent on skill level. The landing rate should stay the same at 99 bash and weapon, but be a bit higher at lower percentages.
The following changes are effective immediately:
  • Dagger offensive bonus has been increased by 7 across the board.
  • Weave damage has been decreased.
  • Mana costs for Decay and Blaze have been increased.
  • The wiki has been updated with the new stats for all weaves that were changed.

Re: Bugfixes and Balance Changes

Posted: Tue Feb 15, 2011 3:30 pm
by Fogel
Update: added a change to how bash scales with practices.

Re: Bugfixes and Balance Changes

Posted: Wed Mar 02, 2011 12:35 am
by Fogel
  • Fixed a bug that allowed Regen to still work on MOBs
  • Fixed a bug that provided horses with more move regen than intended.