Page 1 of 1

Notice on warriors

Posted: Thu Feb 10, 2011 6:53 pm
by Crunch
Should be no cost again. Moves are way too short on trollocs.

Re: Notice on warriors

Posted: Thu Feb 10, 2011 6:55 pm
by Ciarra
^^agree^^ trolloc moves suck and that is why i dont play them :P

re: gear

Posted: Fri Feb 11, 2011 12:09 am
by Kyrana
This is bullshit. if their moves suck how could they run from gap to keep run around keep then run to hold and around hold then back to keep all while while pking 3 humans? sounds like crunch just havin anothe whine caus something isnt going his way.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 12:13 am
by Kathryn
Troll moves suck. Enough said :)

Re: Notice on warriors

Posted: Fri Feb 11, 2011 12:16 am
by Ciarra
Maybe just giving trollocs 100% vial load on scout would be enough.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 12:27 am
by Kathryn
No, it wouldn't. vials are easy enough to get.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 12:41 am
by Ciarra
Ohh that shows how much i play ds :P

upping regen a bit would be better than raising base mvs imo

Re: Notice on warriors

Posted: Fri Feb 11, 2011 1:02 am
by Barf
yeah, having to have notice on pretty much kills any chance of retreat. Cause once you run around fd maybe 2x you are faint (basing this off of my 240 mvs). So you can make it to fm pat (a deathtrap with 2 enemies) or halfway to fd pat which is just pointless.

re: gear

Posted: Fri Feb 11, 2011 11:34 am
by Kyrana
Ok so reading my above post! how can a troll do that! then barely make it around fd twice with notice on?

troll moves definatly dnt suck, its notice that needs looking at. how much does it take currently per room? i suggest not taking all the extra mvs taken while using notice, mearly lower it considerably for trollocs.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 11:41 am
by Kathryn
Troll moves would be fine - if you downed freaking human moves pool.

That's when it becomes ridiculous.

A bandaid fix would be making vials even cheaper (even though they are easy to get), and increasing the amount of moves that they give you, or decrease the time increments in which they give you those moves.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 8:09 pm
by Solare
Troll mvs are no where near as bad as your stating, troll warrior mvs sure but not all trolls. On my rogue from full mvs i can run from fd/w of fd to keep, and still be fine by using ticks wisely. I can NOT keep up that on my human, therefore negating any chase ability unless i stash horses everywhere. WHICH still doesnt help much because white horses are rubbish, and rough even worse. Like i said in another post, chased myr from tar valon to blight steady, and we all hagged/hagged out several horses and he still had mvs in keep to run around like a maniac. Troll warriors losing that malus to mvs when having notice on, TURN notice off, otherwise their regen might need to be looked at, because they do tend to hagg out a ton faster then rogues/hunters.

Re: Notice on warriors

Posted: Fri Feb 11, 2011 8:14 pm
by Tristan
I think the vials should be put back to how they were b4... They were designed and are supposed to give you a quick mvs boost to help you get away in a tight situation. Non of this gradually get moves over a time period shit, it's pointless and completely contradicts the point of the vials in the first place... i used a vial the other day, i got a little bit of mvs i run maybe 15 rooms and im hag and the ds caught me and bashed me caus i was trying to flee but ofc i was hag!! so natually i died. were as the old way the vial would of got me maybe 100 rooms, there is still the chance they are gunna catch me ofc if they are good chasers but honestly vials are shit now and need to go back!!!