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Horses.

Posted: Thu Feb 10, 2011 6:51 pm
by Crunch
Why do I miss a bash on a f***ing grey stallion?


Why do I lose 80 hps and it takes TWO tics to kill a warhorse? IN FULL ABS


Horse hit points and dodge bonus' need to be cut about in half across the board.

Re: Horses.

Posted: Thu Feb 10, 2011 6:54 pm
by Ciarra
def should be eliminated from horses, every hit should hit and with a good weapon it should frag, but hps should remain the same cause with fragging every round and half the hitpoints they would fall like flies.

Re: Horses.

Posted: Sat Feb 12, 2011 12:14 am
by Barf
^^ well said ^^

Re: Horses.

Posted: Thu Feb 24, 2011 3:07 pm
by Crunch
*bump*

Throw us a freakin bone imms, if we cant keep up with a horse at least make them fkin killable.

Re: Horses.

Posted: Thu Mar 31, 2011 6:16 pm
by Crunch
BUMP

This is still an issue...

Re: Horses.

Posted: Thu Mar 31, 2011 6:53 pm
by Evilina
A balance issue I have noticed is humans using kick and weaves to hag a troll, how about making kick and weaves do the same thing to horses?

Re: Horses.

Posted: Wed Apr 06, 2011 9:55 pm
by Otar
I would like a 'tackle horse' command.

Re: Horses.

Posted: Thu Apr 07, 2011 11:37 pm
by Kyrana
@Otar


HP:Healthy SP:Full MV:Excellent >
tackle horse
You ruthlessly tackle him to the ground.

HP:Healthy SP:Full MV:Excellent >

Re: Horses.

Posted: Thu Apr 07, 2011 11:41 pm
by Otar
Would only work on horses ofc. Also, are you saying that I look like a horse? Personally, I prefer thinking that I look like the underside of a rock.