Bugger it!!
Posted: Thu Feb 03, 2011 8:40 pm
Ciarra and i were blight mesing around and realised myr was on locates, barf was aswell so we knew he wouldnt be far off when we engaged... ciarra went 1n and then her notice failed and got blicked
and here is were it picks up with me on barf and myr.
HP:Healthy SP:Strong MV:Draining >
kh
*Barf* has arrived from the north.
You try to slice *Barf*'s legs, but miss.
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
s
Ciarra tells you, 'im getting a reset so i can afford 99 notice!'
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
1
You slice *Barf*'s shoulders hard.
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
You slice *Barf*'s head.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
Ciarra tells you, 'i died 1s gk btw'
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
4
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
* + - = % = - +
* Okay.
You gesture at *Barf* while weaving Earth under him, turning the ground to quicksand.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
2
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
= =
* + - = % = - +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
You try to slice *Barf*'s arms, but miss.
HP:Healthy SP:Good MV:Draining - Barf: Wounded>
5
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Wounded>
+ - = % = - +
* Okay.
You point at *Barf*, who starts tripping over his feet.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
6
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
+ = =
* *Barf* tries to sting your arms, but you parry the attack.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
+ - = % = - +
* Okay.
You point at *Barf*, who starts looking terrible.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You slice *Barf*'s body.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
4
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* + - = % = - + You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* Okay.
*Barf* sees the ground below him begin to sink, and quickly jumps out of the way!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
2
You try to slice *Barf*'s arms, but miss.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
= =
* + - = % = - + You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
2
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
= *Barf* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
=
* + - *Barf* leaves south.
HP:Healthy SP:Flickering MV:Draining >
= kh
% kh
kh
kh
*Barf* has arrived from the south.
HP:Healthy SP:Flickering MV:Draining >
= kh
*Barf* leaves north.
HP:Healthy SP:Flickering MV:Draining >
kh
kh
- Cancelled...
You try to slice *Myr*'s body, but miss.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You try to slice *Myr*'s feet, but miss.
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
2
*Myr* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
TICK IN 5 SECONDS.
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
= =
* *Barf* has arrived from the north.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
*Barf* tries to sting your legs, but you parry the attack.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
+ *Myr* leaves south.
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
- = % = - + *Barf* grimaces in pain as his body decays around him.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
* Okay.
*Myr* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
1
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
= - *Myr* tries to pierce your feet, but misses.
*Myr* tries to pierce your legs, but misses.
*Barf* tries to sting your body, but you parry the attack.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
1
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
= *Barf* looks at *Myr*.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms very hard.
*Myr* tries to pierce your feet, but misses.
You try to slice *Barf*'s arms, but miss.
*Barf* tries to sting your shoulders, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
1
You are too drained to complete the weave.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
An ear piercing howl sounds from somewhere in the distance.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your feet, but misses.
*Myr* tries to pierce your legs, but misses.
You slice *Barf*'s arms.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Barf* sends you sprawling with a powerful bash!
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* slides a sharp dagger of obsidian into a swordsman's belt.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* draws a lion-etched dagger from a fur cloak, held by a silver brooch.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your hands extremely hard.
*Barf* stings your arms extremely hard.
HP:Hurt SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your feet very hard.
*Myr* pierces your head very hard.
*Barf* stings your body extremely hard.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
think
You think about life, the universe and everything.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
cw
Mood changed to: Wimpy
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your body, but misses.
*Myr* tries to pierce your body, but misses.
You try to slice *Barf*'s arms, but miss.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
2
You are too drained to complete the weave.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms very hard.
*Myr* pierces your waist hard.
You try to slice *Barf*'s body, but miss.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
sc
You have 134(287) hit, 3(196) mana, and 84(145) movement points.
You have scored 367645401 exp, 90 total quest points
You need 8354599 exp to reach your next level.
You have been playing for 5 days and 9 hours.
You have gathered 108 Weave Points so far.
This ranks you as Kyrana Fissure, Apprentice of the Blue Ajah (level 48)
You are in the following clans:
White Tower : 90 Quest Points, rank 4, 60 Quest Points to rank. You need 12 scalps to rank.
You have acquired 2 feat points.
You are fighting Barf.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
Ciarra tells you, 'be careful barf prolly running down as fast as he can
'
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your body, but misses.
*Myr* pierces your hands very hard.
You try to slice *Barf*'s feet, but miss.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
*Barf* sends you sprawling with a powerful bash!
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
reply obn both
*Myr* pierces your body into bloody fragments!
*Barf* stings your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
f
You tell Ciarra, 'obn both'
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sturdy branch lies here, broken off a tree.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical SP:Flickering MV:Good >
A rotting tree tries to hit your arms, but you dodge the attack.
A rotting tree assists a rotting tree.
A rotting tree tries to hit your body, but you dodge the attack.
You try to slice a rotting tree's hands, but miss.
A rotting tree tries to hit your shoulders, but you parry the attack.
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
*Barf* has arrived from the south.
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
*Barf* stings your body very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
w
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
*Myr* tries to pierce your legs, but misses.
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
f
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
You flee head over heels.
The shrieking sound of death fills the area.
No Connecting Rooms Found
A Curve in the Broken Stone Path
Cracked and shattered white stone slabs pave the way towards what looks to be
the ruins of a large tower. The path to the north is almost completely hidden
from view under a layer of sand from the nearby plains. The stone road curves
here to the west as it continues towards the ancient stone ruins.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Good >
w
s
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]
HP:Critical SP:Flickering MV:Draining >
s
w
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]
HP:Critical SP:Flickering MV:Draining >
s
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]
HP:Critical SP:Flickering MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
u
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
Second Floor of an Obsidian Tower
A landing leading off from the spiraling staircase ends here at the second
floor of an ancient tower. A small corridor leads to an archway to the left of
the landing. All of the dark stone walls are cracked here, ravaged by the
ages. The stairs lead up higher to the top of the ancient tower.
[ Exits: w u d ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A man dressed in the garb of a shienaran soldier is here.
HP:Critical SP:Flickering MV:Draining >
kh
They don't seem to be here.
HP:Critical SP:Flickering MV:Draining >
kh
They don't seem to be here.
HP:Critical SP:Flickering MV:Draining >
kh
kh
*Myr* has arrived from below.
HP:Critical SP:Flickering MV:Draining >
*Myr* tries to pierce your arms, but misses.
You do the best you can!
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
You do the best you can!
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
1
You are too drained to complete the weave.
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
TICK IN 5 SECONDS.
1
You try to slice *Myr*'s body, but miss.
*Myr* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
HP:Healthy SP:Strong MV:Draining >
kh
*Barf* has arrived from the north.
You try to slice *Barf*'s legs, but miss.
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
s
Ciarra tells you, 'im getting a reset so i can afford 99 notice!'
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
1
You slice *Barf*'s shoulders hard.
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Draining - Barf: Hurt>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
You slice *Barf*'s head.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
Ciarra tells you, 'i died 1s gk btw'
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
4
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
* + - = % = - +
* Okay.
You gesture at *Barf* while weaving Earth under him, turning the ground to quicksand.
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
2
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Hurt>
= =
* + - = % = - +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
You try to slice *Barf*'s arms, but miss.
HP:Healthy SP:Good MV:Draining - Barf: Wounded>
5
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Draining - Barf: Wounded>
+ - = % = - +
* Okay.
You point at *Barf*, who starts tripping over his feet.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
6
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
+ = =
* *Barf* tries to sting your arms, but you parry the attack.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
+ - = % = - +
* Okay.
You point at *Barf*, who starts looking terrible.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You slice *Barf*'s body.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
4
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* + - = % = - + You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* Okay.
*Barf* sees the ground below him begin to sink, and quickly jumps out of the way!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
2
You try to slice *Barf*'s arms, but miss.
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
= =
* + - = % = - + You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Draining - Barf: Wounded>
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
2
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
= *Barf* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
=
* + - *Barf* leaves south.
HP:Healthy SP:Flickering MV:Draining >
= kh
% kh
kh
kh
*Barf* has arrived from the south.
HP:Healthy SP:Flickering MV:Draining >
= kh
*Barf* leaves north.
HP:Healthy SP:Flickering MV:Draining >
kh
kh
- Cancelled...
You try to slice *Myr*'s body, but miss.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You try to slice *Myr*'s feet, but miss.
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
You do the best you can!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
2
*Myr* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
TICK IN 5 SECONDS.
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
= =
* *Barf* has arrived from the north.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
*Barf* tries to sting your legs, but you parry the attack.
HP:Healthy SP:Flickering MV:Draining - Myr: Healthy>
+ *Myr* leaves south.
HP:Healthy SP:Flickering MV:Draining - Barf: Battered>
- = % = - + *Barf* grimaces in pain as his body decays around him.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
* Okay.
*Myr* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
1
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
= - *Myr* tries to pierce your feet, but misses.
*Myr* tries to pierce your legs, but misses.
*Barf* tries to sting your body, but you parry the attack.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
1
You begin channeling the appropriate flows...
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
= *Barf* looks at *Myr*.
HP:Healthy SP:Flickering MV:Good - Barf: Battered>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms very hard.
*Myr* tries to pierce your feet, but misses.
You try to slice *Barf*'s arms, but miss.
*Barf* tries to sting your shoulders, but you dodge the attack.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
1
You are too drained to complete the weave.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
An ear piercing howl sounds from somewhere in the distance.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your feet, but misses.
*Myr* tries to pierce your legs, but misses.
You slice *Barf*'s arms.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Barf* sends you sprawling with a powerful bash!
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* slides a sharp dagger of obsidian into a swordsman's belt.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* draws a lion-etched dagger from a fur cloak, held by a silver brooch.
HP:Scratched SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your hands extremely hard.
*Barf* stings your arms extremely hard.
HP:Hurt SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your feet very hard.
*Myr* pierces your head very hard.
*Barf* stings your body extremely hard.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
think
You think about life, the universe and everything.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
cw
Mood changed to: Wimpy
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your body, but misses.
*Myr* tries to pierce your body, but misses.
You try to slice *Barf*'s arms, but miss.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
2
You are too drained to complete the weave.
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
You dodge a bash from *Barf* who loses his balance and falls!
HP:Wounded SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms very hard.
*Myr* pierces your waist hard.
You try to slice *Barf*'s body, but miss.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
sc
You have 134(287) hit, 3(196) mana, and 84(145) movement points.
You have scored 367645401 exp, 90 total quest points
You need 8354599 exp to reach your next level.
You have been playing for 5 days and 9 hours.
You have gathered 108 Weave Points so far.
This ranks you as Kyrana Fissure, Apprentice of the Blue Ajah (level 48)
You are in the following clans:
White Tower : 90 Quest Points, rank 4, 60 Quest Points to rank. You need 12 scalps to rank.
You have acquired 2 feat points.
You are fighting Barf.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
Ciarra tells you, 'be careful barf prolly running down as fast as he can
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
*Myr* tries to pierce your body, but misses.
*Myr* pierces your hands very hard.
You try to slice *Barf*'s feet, but miss.
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
*Barf* sends you sprawling with a powerful bash!
HP:Battered SP:Flickering MV:Good - Barf: Beaten>
reply obn both
*Myr* pierces your body into bloody fragments!
*Barf* stings your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Flickering MV:Good - Barf: Beaten>
*Myr* pierces your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
f
You tell Ciarra, 'obn both'
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Good - Barf: Beaten>
A Path of Broken Stones
A path of wide white, perfectly cut stones leads off to the south. By the
looks of it, this road was once cared for, but an age spent in the blighted
lands caused very much damage. Not a single stone is whole, as each has a few
cracks, or is completely crushed. Sand covers much of the stones hiding them
from view. To the east a vast blighted plains stretches off into the horizon,
while to the south this strange path seems to lead into ancient ruins.
[ Exits: e s ]
A sturdy branch lies here, broken off a tree.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
HP:Critical SP:Flickering MV:Good >
A rotting tree tries to hit your arms, but you dodge the attack.
A rotting tree assists a rotting tree.
A rotting tree tries to hit your body, but you dodge the attack.
You try to slice a rotting tree's hands, but miss.
A rotting tree tries to hit your shoulders, but you parry the attack.
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
*Barf* has arrived from the south.
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
*Barf* stings your body very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
w
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
*Myr* tries to pierce your legs, but misses.
No way! You're fighting for your life!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
f
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Good - a rotting tree: Healthy>
s
s
Along a Broken Stone Path
Shattered white stones pave the way to the south, leading to what looks to be
ancient ruins. Black and red sand blown from the blighted plains have covered
the path from view. To the south, the road seems to curve slightly to the
west, while to the east a great blighted plains spreads far. The Mountains of
Dhoom shadow the road to the far south.
[ Exits: n s ]
You flee head over heels.
The shrieking sound of death fills the area.
No Connecting Rooms Found
A Curve in the Broken Stone Path
Cracked and shattered white stone slabs pave the way towards what looks to be
the ruins of a large tower. The path to the north is almost completely hidden
from view under a layer of sand from the nearby plains. The stone road curves
here to the west as it continues towards the ancient stone ruins.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Good >
w
s
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]
HP:Critical SP:Flickering MV:Draining >
s
w
Ruins of an Ancient Courtyard
What once used to be a magnificant courtyard of brilliant white stone, and
unimaginably high towers, is now sitting in ruin. A once beautiful fountain,
now cracked and leaking, still pumps water from its ancient source as it seems
some things from the old ages stay the same. A crumbling path that used to be
a flag-stone road lays to the north, while the last standing tower rises to the
south.
[ Exits: n e s w ]
HP:Critical SP:Flickering MV:Draining >
s
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside the tower, hugging the wall. To the north lays a ruined
courtyard, guarded by a broken gate.
[ Exits: n u ]
HP:Critical SP:Flickering MV:Draining >
s
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
u
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Draining >
Second Floor of an Obsidian Tower
A landing leading off from the spiraling staircase ends here at the second
floor of an ancient tower. A small corridor leads to an archway to the left of
the landing. All of the dark stone walls are cracked here, ravaged by the
ages. The stairs lead up higher to the top of the ancient tower.
[ Exits: w u d ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.
A man dressed in the garb of a shienaran soldier is here.
HP:Critical SP:Flickering MV:Draining >
kh
They don't seem to be here.
HP:Critical SP:Flickering MV:Draining >
kh
They don't seem to be here.
HP:Critical SP:Flickering MV:Draining >
kh
kh
*Myr* has arrived from below.
HP:Critical SP:Flickering MV:Draining >
*Myr* tries to pierce your arms, but misses.
You do the best you can!
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
You do the best you can!
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
1
You are too drained to complete the weave.
HP:Critical SP:Flickering MV:Draining - Myr: Hurt>
TICK IN 5 SECONDS.
1
You try to slice *Myr*'s body, but miss.
*Myr* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...