Slaughter in Tarwin's Gap
Posted: Mon Jan 31, 2011 1:14 am
HP:Healthy SP:Strong MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Myr*!.
Guerrero is here, fighting *Barf*!, riding a black warhorse.
*Myr* is here, fighting Bollesedun!.
*Barf* is here, fighting Guerrero!.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Lamgwin bludgeons *Otar*'s shoulders.
HP:Healthy SP:Strong MV:Fresh >
Your target could not be found.
Bollesedun panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun avoids being bashed by *Otar* who loses his balance and falls!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
kill andris
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves east.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun leaves west.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Otar* crushes Lamgwin's arms.
HP:Healthy SP:Strong MV:Fresh >
l
Ciarra tries to strike *Myr*'s hands, but misses.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Myr*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
Lamgwin sends *Otar* sprawling with a powerful bash!
Bollesedun pierces *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
Lamgwin narrates, 'we win, come clark'
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
A small fluffy rabbit has arrived from the west.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
l
Guerrero tries to hack *Myr*'s arms, but misses.
You feel a strange sensation from somewhere nearby.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* leaves south.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You strike *Otar*'s head.
HP:Healthy SP:Strong MV:Fresh - Otar: Scratched --- Lamgwin: Wounded>
You strike *Otar*'s feet.
Bollesedun barely pierces *Otar*'s body.
Lamgwin bludgeons *Otar*'s hands very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s waist very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Bollesedun starts to follow Lamgwin.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Myr* is standing here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s head.
You strike *Otar*'s arms.
Bollesedun pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s hands hard.
Lamgwin tries to bludgeon *Otar*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
*Myr* leaves east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
*Barf* has arrived from the east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* panics, and attempts to flee!
*Barf* tries to thrash Bollesedun's hands, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* leaves west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh >
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Barf* is here, fighting Bollesedun!.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
e
kill dark
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Otar* has arrived from the west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
You barely strike *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
stat
*Otar* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
not
You will now look around more carefully.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
*Otar* is here, fighting YOU!, riding a ghostly goat of the shadow.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
e
kill dark
e
kill dark
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
*Otar* leaves east, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
You try to strike *Barf*'s feet, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
w
Lamgwin has arrived from the west, riding a black warhorse.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
kill dark
Ciarra strikes *Barf*'s feet.
No way! You're fighting for your life!
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
You do the best you can!
Lamgwin leaves north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin has arrived from the north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin tries to bludgeon *Barf*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Bollesedun tries to pierce *Barf*'s body, but misses.
Ciarra strikes *Barf*'s body.
You strike *Barf*'s feet.
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
*Barf* leaves north.
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
kill dark
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Lamgwin has arrived from the south, riding a black warhorse.
Ciarra has arrived from the south, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
n
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
s
s
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
*Barf* leaves south.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
s
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
s
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
HP:Healthy SP:Strong MV:Fresh >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Barf* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves west.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
Ciarra tries to strike *Barf*'s arms, but misses.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Barf*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'create fire'
Lamgwin sends *Barf* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin bludgeons *Barf*'s body hard.
Bollesedun pierces *Barf*'s hands hard.
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
- Lamgwin says 'oh fuck'
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin says 'bad idea'
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
=
* + Ciarra smirks as her fireball explodes into the face of *Barf*!
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- Lamgwin bludgeons *Barf*'s shoulders extremely hard.
Bollesedun pierces *Barf*'s head extremely hard.
Ciarra strikes *Barf*'s feet hard.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
Bollesedun sniffs sadly.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
= % = You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
channel 'create fire' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
= - Bollesedun pierces *Barf*'s feet hard.
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
kill dark
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
Ciarra smirks as her fireball explodes into the face of *Barf*!
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
*Barf* leaves south.
HP:Healthy SP:Good MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves south, riding a black warhorse.
Ciarra leaves south, riding a black warhorse.
Bollesedun leaves south.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
kill dark
*Barf* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
Ciarra tries to strike *Barf*'s hands, but misses.
You try to strike *Barf*'s head, but miss.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
Bollesedun pierces *Barf*'s head very hard.
You strike *Barf*'s body.
*Barf* tries to thrash Ciarra's arms, but misses.
Ciarra strikes *Barf*'s head hard.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
Lamgwin bludgeons *Barf*'s body.
*Barf* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You sense Ciarra begin to channel a weave containing Fire.
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= - Lamgwin bludgeons *Barf*'s head very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
HP:Healthy SP:Good MV:Fresh >
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh >
sc
You have 313(313) hit, 122(196) mana, and 134(134) movement points.
You have scored 396913925 exp, 227 total quest points
You need 603086074 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Healthy SP:Good MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 20
NO QUIT 6
STRENGTH 5
NIGHT VISION 3
AGILITY 2
HP:Healthy SP:Good MV:Fresh >
l
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'ded'
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'fkn ded'
HP:Healthy SP:Good MV:Fresh >
Ciarra stops using a vine covered staff.
HP:Healthy SP:Good MV:Fresh >
Ciarra draws a short dagger from a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Ciarra leans over and severs the bloody head from the corpse of Barf.
HP:Healthy SP:Good MV:Fresh >
say hit patrol before they run
You say 'hit patrol before they run'
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
l
Bollesedun snickers softly.
HP:Healthy SP:Good MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Ciarra slides a short dagger into a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Ciarra leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Myr* is standing here.
*Andris* is standing here.
*Otar* is standing here, riding a ghostly goat of the shadow.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Healthy SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Myr*'s hands, but misses.
HP:Healthy SP:Good MV:Fresh >
*Otar* tries to crush your body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Andris*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
kill andris
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Ko'bal trolloc tries to pierce Ciarra's hands, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
Ciarra wields a vine covered staff.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= *Andris* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
- *Myr* leaves north.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
Ciarra tries to strike a Ko'bal trolloc's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's shoulders, but misses.
Bollesedun pierces *Andris*'s arms very hard.
Bollesedun tries to pierce *Andris*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= - *Andris* leaves north.
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Otar*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You dodge a bash from *Otar* who loses his balance and falls!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun pierces *Otar*'s head.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You strike *Otar*'s head.
*Otar* tries to crush your legs, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Lamgwin tries to bludgeon *Myr*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s shoulders.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You try to strike *Otar*'s arms, but miss.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
*Myr* leaves west.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* has arrived from the north.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
Lamgwin tries to bludgeon *Andris*'s head, but misses.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* barely strikes Lamgwin's arms.
Bollesedun barely pierces *Otar*'s legs.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
*Otar* crushes your body into bloody fragments!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* avoids being bashed by Lamgwin who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's feet, but misses.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
*Otar* crushes your hands into bloody fragments!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= You are interrupted and stop what you are doing.
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= = f
Cancelled...
You panic and attempt to flee!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun tickles *Otar*'s body as he pierces him.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your legs, but misses.
Ciarra strikes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
You sense Ciarra begin to channel a weave containing Fire.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin sends *Andris* sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s legs into bloody fragments!
Bollesedun barely pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc pierces your arms.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your arms very hard.
*Otar* crushes your body extremely hard.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s head into bloody fragments!
Bollesedun pierces *Otar*'s legs.
Bollesedun pierces *Otar*'s shoulders.
A Dhjin'nen trolloc tries to blast Ciarra's arms, but misses.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Otar: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten SP:Good MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
sc
You have 72(313) hit, 109(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Beaten SP:Good MV:Fresh >
e
channel 'create fire' andris
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh >
= *Andris* tries to strike your hands, but misses.
Lamgwin tries to bludgeon *Andris*'s shoulders, but misses.
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
- *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten>
= - *Andris* leaves south.
HP:Beaten SP:Good MV:Fresh >
* Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
s
kill andris
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Good MV:Fresh >
Alas, you cannot go that way...
Lamgwin tries to bludgeon *Andris*'s feet, but misses.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
= *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
- Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= *Otar* sends Bollesedun sprawling with a powerful bash!
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
- *Andris* leaves north.
HP:Beaten SP:Good MV:Fresh >
A Ko'bal trolloc barely pierces Bollesedun's feet.
A Ko'bal trolloc pierces Bollesedun's legs.
*Otar* crushes Bollesedun's legs extremely hard.
*Otar* crushes Bollesedun's legs into bloody fragments!
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
HP:Beaten SP:Good MV:Fresh >
* n
kill andris
Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
Lamgwin has arrived from the south, riding a black warhorse.
HP:Beaten SP:Good MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Good MV:Fresh >
tw
You patiently twiddle your thumbs.
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
HP:Beaten SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Beaten SP:Good MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Good MV:Fresh >
w
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten SP:Good MV:Fresh >
e
kill andris
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A black warhorse is here, fighting *Andris*!.
Lamgwin of Capua, bringer of rain is here, fighting *Andris*!, riding a black warhorse.
*Andris* is here, fighting Lamgwin!.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s feet, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
channel 'create fire'
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
You hear a popping noise, and the world goes silent!
*Andris* winces in pain, and then looks around in confusion.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
A black warhorse tries to hit *Andris*'s head, but he parries the attack.
You strike *Andris*'s body very hard.
A black warhorse tries to hit *Andris*'s shoulders, but he parries the attack.
*Andris* strikes Lamgwin's head.
Lamgwin bludgeons *Andris*'s body into bloody fragments!
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Andris*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Andris*'s death cry.
*Andris* is dead! R.I.P.
You have a running streak of two kills!
HP:Beaten SP:Weakening MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin tickles *Otar*'s body as he bludgeons him.
HP:Beaten SP:Weakening MV:Fresh >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
A Ko'bal trolloc tries to pierce Bollesedun's legs, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's body, but misses.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
HP:Beaten SP:Weakening MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Weakening MV:Fresh >
kill andris
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
Bollesedun leaves north.
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Ciarra smirks as her fireball explodes into the face of *Otar*!
HP:Beaten SP:Weakening MV:Fresh >
kill dark
You strike *Otar*'s waist.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
emb
You tickle *Otar*'s body as you strike him.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra tries to strike a Ko'bal trolloc's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's feet, but misses.
You surrender yourself to saidar as you embrace the True Source.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
Lamgwin sends *Otar* sprawling with a powerful bash!
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
A strange sensation from nearby gets weaker.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
Lamgwin bludgeons *Otar*'s head hard.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra strikes a Ko'bal trolloc's legs very hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Otar*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.
You have a running streak of three kills!
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Flickering MV:Fresh >
save
Saving Jaina.
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
who
-------------- Players --------------
Guerrero [Queen's Guards]
Ciarra Al'Dai [White Tower]
Jaina Proudmoore, the Overpowered [White Ajah]
Bollesedun Swiftblade [Headhunter]
Lamgwin of Capua, bringer of rain
-------------- Stats --------------
Currently active: 5 humans 6 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
stat
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 57 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
DEAF 3
NOTICE 19
NO QUIT 6
STRENGTH 4
NIGHT VISION 2
AGILITY 1
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small buck is here, looking frisky.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large elk stares at you.
HP:Beaten SP:Flickering MV:Fresh >
not
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Myr*!.
Guerrero is here, fighting *Barf*!, riding a black warhorse.
*Myr* is here, fighting Bollesedun!.
*Barf* is here, fighting Guerrero!.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Lamgwin bludgeons *Otar*'s shoulders.
HP:Healthy SP:Strong MV:Fresh >
Your target could not be found.
Bollesedun panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun avoids being bashed by *Otar* who loses his balance and falls!
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire' andris
Your target could not be found.
HP:Healthy SP:Strong MV:Fresh >
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh >
kill andris
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves east.
HP:Healthy SP:Strong MV:Fresh >
Bollesedun leaves west.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Otar* crushes Lamgwin's arms.
HP:Healthy SP:Strong MV:Fresh >
l
Ciarra tries to strike *Myr*'s hands, but misses.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
Ciarra Al'Dai is here, fighting *Myr*!, riding a black warhorse.
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Myr* is here, fighting Ciarra!.
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Myr*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
Lamgwin sends *Otar* sprawling with a powerful bash!
Bollesedun pierces *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
Lamgwin narrates, 'we win, come clark'
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
A small fluffy rabbit has arrived from the west.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
l
Guerrero tries to hack *Myr*'s arms, but misses.
You feel a strange sensation from somewhere nearby.
HP:Healthy SP:Strong MV:Fresh - Myr: Healthy --- Ciarra: Healthy>
*Myr* leaves south.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You strike *Otar*'s head.
HP:Healthy SP:Strong MV:Fresh - Otar: Scratched --- Lamgwin: Wounded>
You strike *Otar*'s feet.
Bollesedun barely pierces *Otar*'s body.
Lamgwin bludgeons *Otar*'s hands very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s waist very hard.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Bollesedun starts to follow Lamgwin.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Myr* is standing here.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Guerrero is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here, riding a ghostly goat of the shadow.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh - Otar: Hurt --- Lamgwin: Wounded>
Guerrero hacks *Otar*'s head.
You strike *Otar*'s arms.
Bollesedun pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s hands hard.
Lamgwin tries to bludgeon *Otar*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
*Myr* leaves east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
*Barf* has arrived from the east.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* panics, and attempts to flee!
*Barf* tries to thrash Bollesedun's hands, but misses.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded --- Lamgwin: Wounded>
*Otar* leaves west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh >
l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Barf* is here, fighting Bollesedun!.
A small fluffy rabbit hides from predators.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Guerrero is standing here, riding a black warhorse.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Fresh >
e
kill dark
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Otar* has arrived from the west, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
You barely strike *Otar*'s legs.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
stat
*Otar* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
STRENGTH 6
NIGHT VISION 4
AGILITY 3
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
not
You will now look around more carefully.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
l
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
*Otar* is here, fighting YOU!, riding a ghostly goat of the shadow.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
You do the best you can!
e
kill dark
e
kill dark
HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>
*Otar* leaves east, riding a ghostly goat of the shadow.
HP:Healthy SP:Strong MV:Fresh >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
You try to strike *Barf*'s feet, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
w
Lamgwin has arrived from the west, riding a black warhorse.
Ciarra has arrived from the west, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
kill dark
Ciarra strikes *Barf*'s feet.
No way! You're fighting for your life!
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
You do the best you can!
Lamgwin leaves north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin has arrived from the north, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Lamgwin tries to bludgeon *Barf*'s arms, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
l
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
*Barf* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Scratched>
Bollesedun tries to pierce *Barf*'s body, but misses.
Ciarra strikes *Barf*'s body.
You strike *Barf*'s feet.
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt>
n
kill dark
*Barf* leaves north.
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
kill dark
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Lamgwin has arrived from the south, riding a black warhorse.
Ciarra has arrived from the south, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
n
n
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
s
s
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Barf* is standing here.
*Barf* leaves south.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
s
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Healthy SP:Strong MV:Fresh >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
Sneaking around in the shadows stands a shienaran scout.
HP:Healthy SP:Strong MV:Fresh >
s
Road Beside an Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
s
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.
HP:Healthy SP:Strong MV:Fresh >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Barf* is here, fighting Bollesedun!.
Bollesedun Swiftblade is here, fighting *Barf*!.
Ciarra Al'Dai is here, fighting *Barf*!, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is here, fighting *Barf*!, riding a black warhorse.
HP:Healthy SP:Strong MV:Fresh >
*Barf* leaves west.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Barf* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
Ciarra tries to strike *Barf*'s arms, but misses.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Barf*'s body, but miss.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
*Barf* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'create fire'
Lamgwin sends *Barf* sprawling with a powerful bash!
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin bludgeons *Barf*'s body hard.
Bollesedun pierces *Barf*'s hands hard.
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
- Lamgwin says 'oh fuck'
HP:Healthy SP:Excellent MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
= Lamgwin says 'bad idea'
HP:Healthy SP:Strong MV:Fresh - Barf: Hurt --- Ciarra: Healthy>
=
* + Ciarra smirks as her fireball explodes into the face of *Barf*!
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- Lamgwin bludgeons *Barf*'s shoulders extremely hard.
Bollesedun pierces *Barf*'s head extremely hard.
Ciarra strikes *Barf*'s feet hard.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
Bollesedun sniffs sadly.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
= % = You sense Ciarra begin to channel a weave containing Fire.
HP:Healthy SP:Strong MV:Fresh - Barf: Wounded --- Ciarra: Healthy>
- +
* Okay.
*Barf* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
channel 'create fire' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
= - Bollesedun pierces *Barf*'s feet hard.
Bollesedun tries to pierce *Barf*'s legs, but misses.
HP:Healthy SP:Strong MV:Fresh - Barf: Battered --- Ciarra: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
kill dark
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
Ciarra smirks as her fireball explodes into the face of *Barf*!
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
n
kill dark
*Barf* leaves south.
HP:Healthy SP:Good MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
Lamgwin leaves south, riding a black warhorse.
Ciarra leaves south, riding a black warhorse.
Bollesedun leaves south.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
kill dark
*Barf* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
Ciarra tries to strike *Barf*'s hands, but misses.
You try to strike *Barf*'s head, but miss.
Bollesedun tries to pierce *Barf*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Barf: Beaten --- Ciarra: Healthy>
Bollesedun pierces *Barf*'s head very hard.
You strike *Barf*'s body.
*Barf* tries to thrash Ciarra's arms, but misses.
Ciarra strikes *Barf*'s head hard.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
Lamgwin bludgeons *Barf*'s body.
*Barf* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You sense Ciarra begin to channel a weave containing Fire.
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Barf*'s skin.
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Barf: Critical --- Ciarra: Healthy>
= - Lamgwin bludgeons *Barf*'s head very hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
HP:Healthy SP:Good MV:Fresh >
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh >
sc
You have 313(313) hit, 122(196) mana, and 134(134) movement points.
You have scored 396913925 exp, 227 total quest points
You need 603086074 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Healthy SP:Good MV:Fresh >
stat
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 55 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 20
NO QUIT 6
STRENGTH 5
NIGHT VISION 3
AGILITY 2
HP:Healthy SP:Good MV:Fresh >
l
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'ded'
HP:Healthy SP:Good MV:Fresh >
Lamgwin says 'fkn ded'
HP:Healthy SP:Good MV:Fresh >
Ciarra stops using a vine covered staff.
HP:Healthy SP:Good MV:Fresh >
Ciarra draws a short dagger from a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Ciarra leans over and severs the bloody head from the corpse of Barf.
HP:Healthy SP:Good MV:Fresh >
say hit patrol before they run
You say 'hit patrol before they run'
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
Ciarra leaves north, riding a black warhorse.
Bollesedun leaves north.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
l
Bollesedun snickers softly.
HP:Healthy SP:Good MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
Ciarra slides a short dagger into a fur cloak, held by a silver brooch.
HP:Healthy SP:Good MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
Ciarra leaves east, riding a black warhorse.
Bollesedun leaves east.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is standing here.
Ciarra Al'Dai is standing here, riding a black warhorse.
...she is surrounded by a halo of light!
...Ciarra glows with a bright light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Myr* is standing here.
*Andris* is standing here.
*Otar* is standing here, riding a ghostly goat of the shadow.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Healthy SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Myr*'s hands, but misses.
HP:Healthy SP:Good MV:Fresh >
*Otar* tries to crush your body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Andris*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
kill andris
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Ko'bal trolloc tries to pierce Ciarra's hands, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
Ciarra wields a vine covered staff.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= *Andris* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
- *Myr* leaves north.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
Ciarra tries to strike a Ko'bal trolloc's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's shoulders, but misses.
Bollesedun pierces *Andris*'s arms very hard.
Bollesedun tries to pierce *Andris*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
= - *Andris* leaves north.
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun tries to pierce *Otar*'s head, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
You dodge a bash from *Otar* who loses his balance and falls!
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
* Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Bollesedun pierces *Otar*'s head.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You strike *Otar*'s head.
*Otar* tries to crush your legs, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
Lamgwin tries to bludgeon *Myr*'s body, but misses.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Wounded>
*Otar* grabs his torso and staggers for a moment before regaining his footing.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Myr* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s shoulders.
Bollesedun pierces *Otar*'s head.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
You try to strike *Otar*'s arms, but miss.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
Your target could not be found.
HP:Healthy SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
*Myr* leaves west.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* has arrived from the north.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
Lamgwin tries to bludgeon *Andris*'s head, but misses.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Scratched SP:Good MV:Fresh - Otar: Battered>
*Andris* barely strikes Lamgwin's arms.
Bollesedun barely pierces *Otar*'s legs.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's legs, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
*Otar* crushes your body into bloody fragments!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Air, Fire and Spirit.
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* avoids being bashed by Lamgwin who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Otar: Battered>
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's feet, but misses.
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
*Otar* crushes your hands into bloody fragments!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= You are interrupted and stop what you are doing.
*Andris* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
channel 'immolate' andris
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
= = f
Cancelled...
You panic and attempt to flee!
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
Bollesedun tickles *Otar*'s body as he pierces him.
Bollesedun tickles *Otar*'s body as he pierces him.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your legs, but misses.
Ciarra strikes a Ko'bal trolloc's body hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
You sense Ciarra begin to channel a weave containing Fire.
HP:Wounded SP:Good MV:Fresh - Otar: Battered>
*Otar* sends you sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin sends *Andris* sprawling with a powerful bash!
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s legs into bloody fragments!
Bollesedun barely pierces *Otar*'s arms.
Bollesedun pierces *Otar*'s legs.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc pierces your arms.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your arms very hard.
*Otar* crushes your body extremely hard.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
You sense Ciarra begin to channel a weave containing Fire.
HP:Battered SP:Good MV:Fresh - Otar: Battered>
Lamgwin bludgeons *Andris*'s head into bloody fragments!
Bollesedun pierces *Otar*'s legs.
Bollesedun pierces *Otar*'s shoulders.
A Dhjin'nen trolloc tries to blast Ciarra's arms, but misses.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
*Otar* crushes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Fresh - Otar: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten SP:Good MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
sc
You have 72(313) hit, 109(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 426 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Beaten SP:Good MV:Fresh >
e
channel 'create fire' andris
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh >
= *Andris* tries to strike your hands, but misses.
Lamgwin tries to bludgeon *Andris*'s shoulders, but misses.
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
- *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Battered>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten>
= - *Andris* leaves south.
HP:Beaten SP:Good MV:Fresh >
* Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
s
kill andris
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Good MV:Fresh >
Alas, you cannot go that way...
Lamgwin tries to bludgeon *Andris*'s feet, but misses.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s head, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
channel 'create fire' andris
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
= *Andris* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
- Ciarra lifts her hand, and *Andris* yells in pain as flames emerge on them.
HP:Beaten SP:Good MV:Fresh - Andris: Beaten --- Lamgwin: Wounded>
* channel 'create fire' andris
Okay.
Your flows of Fire burst into existance, and lick at *Andris*'s skin.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= *Otar* sends Bollesedun sprawling with a powerful bash!
You sense Ciarra begin to channel a weave containing Fire.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
- *Andris* leaves north.
HP:Beaten SP:Good MV:Fresh >
A Ko'bal trolloc barely pierces Bollesedun's feet.
A Ko'bal trolloc pierces Bollesedun's legs.
*Otar* crushes Bollesedun's legs extremely hard.
*Otar* crushes Bollesedun's legs into bloody fragments!
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
HP:Beaten SP:Good MV:Fresh >
* n
kill andris
Your target could not be found.
HP:Beaten SP:Good MV:Fresh >
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
Lamgwin has arrived from the south, riding a black warhorse.
HP:Beaten SP:Good MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Good MV:Fresh >
tw
You patiently twiddle your thumbs.
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
*Andris* is standing here.
HP:Beaten SP:Good MV:Fresh >
Lamgwin tries to bludgeon *Andris*'s arms, but misses.
HP:Beaten SP:Good MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Good MV:Fresh >
w
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten SP:Good MV:Fresh >
e
kill andris
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A black warhorse is here, fighting *Andris*!.
Lamgwin of Capua, bringer of rain is here, fighting *Andris*!, riding a black warhorse.
*Andris* is here, fighting Lamgwin!.
HP:Beaten SP:Good MV:Fresh >
You try to strike *Andris*'s feet, but miss.
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
channel 'create fire'
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
You hear a popping noise, and the world goes silent!
*Andris* winces in pain, and then looks around in confusion.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Andris* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
A black warhorse tries to hit *Andris*'s head, but he parries the attack.
You strike *Andris*'s body very hard.
A black warhorse tries to hit *Andris*'s shoulders, but he parries the attack.
*Andris* strikes Lamgwin's head.
Lamgwin bludgeons *Andris*'s body into bloody fragments!
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Andris: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Andris*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Andris*'s death cry.
*Andris* is dead! R.I.P.
You have a running streak of two kills!
HP:Beaten SP:Weakening MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves east, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
Lamgwin tickles *Otar*'s body as he bludgeons him.
HP:Beaten SP:Weakening MV:Fresh >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Bollesedun Swiftblade is here, fighting *Otar*!.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Bollesedun!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Bollesedun!.
HP:Beaten SP:Weakening MV:Fresh >
A Ko'bal trolloc tries to pierce Bollesedun's legs, but misses.
A Ko'bal trolloc tries to pierce Bollesedun's body, but misses.
A Dhjin'nen trolloc tries to blast Ciarra's head, but misses.
A Ko'bal trolloc tries to pierce Ciarra's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's legs, but misses.
HP:Beaten SP:Weakening MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Weakening MV:Fresh >
kill andris
They don't seem to be here.
HP:Beaten SP:Weakening MV:Fresh >
Bollesedun leaves north.
HP:Beaten SP:Weakening MV:Fresh >
sc
You have 78(313) hit, 88(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 438 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 2 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Weakening MV:Fresh >
Ciarra smirks as her fireball explodes into the face of *Otar*!
HP:Beaten SP:Weakening MV:Fresh >
kill dark
You strike *Otar*'s waist.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is here, fighting *Otar*!, riding a black warhorse.
Ciarra Al'Dai is here, fighting a Ko'bal trolloc!, riding a black warhorse.
...she is surrounded by a halo of light!
*Otar* is here, fighting Lamgwin!, riding a ghostly goat of the shadow.
A Dhjin'nen trolloc is here, fighting Ciarra!.
A Ko'bal trolloc is here, fighting Ciarra!.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
emb
You tickle *Otar*'s body as you strike him.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra tries to strike a Ko'bal trolloc's body, but misses.
A Ko'bal trolloc tries to pierce Ciarra's arms, but misses.
A Ko'bal trolloc tries to pierce Ciarra's feet, but misses.
You surrender yourself to saidar as you embrace the True Source.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
Lamgwin sends *Otar* sprawling with a powerful bash!
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
A strange sensation from nearby gets weaker.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= - A Ko'bal trolloc tries to pierce your body, but misses.
Lamgwin bludgeons *Otar*'s head hard.
A Dhjin'nen trolloc tries to blast Ciarra's waist, but misses.
Ciarra strikes a Ko'bal trolloc's legs very hard.
A Ko'bal trolloc tries to pierce Ciarra's head, but misses.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Fresh - Otar: Critical --- Lamgwin: Wounded>
= -
* Okay.
You weave a flow of Fire around *Otar*, and suddenly flames burst to life, consuming him.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.
You have a running streak of three kills!
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves north, riding a black warhorse.
You follow Lamgwin.
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
The corpse of Andris is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
rel
You release the One Power.
HP:Beaten SP:Flickering MV:Fresh >
save
Saving Jaina.
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
sc
You have 78(313) hit, 49(196) mana, and 134(134) movement points.
You have scored 396913639 exp, 227 total quest points
You need 603086360 exp to reach your next level.
You have been playing for 1 days and 19 hours.
You have gathered 444 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 50)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 149 Quest Points to rank.
White Ajah : 76 Quest Points, rank 4, 74 Quest Points to rank.
You are currently on a 3 kill streak.
You have acquired 4 feat points.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten SP:Flickering MV:Fresh >
who
-------------- Players --------------
Guerrero [Queen's Guards]
Ciarra Al'Dai [White Tower]
Jaina Proudmoore, the Overpowered [White Ajah]
Bollesedun Swiftblade [Headhunter]
Lamgwin of Capua, bringer of rain
-------------- Stats --------------
Currently active: 5 humans 6 trollocs.
Today there was a high of 11 players.
The record high of 26 players was reached on 05-05-2010.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
The corpse of Barf is lying here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
stat
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
You are a 97 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 2.4 lbs, worn: 20.4 lbs.
Offensive Bonus: 162 Dodge Bonus: 127, Parry Bonus: 195
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 47 times, 33 times to other players, 14 times to monsters, and killed 57 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
DEAF 3
NOTICE 19
NO QUIT 6
STRENGTH 4
NIGHT VISION 2
AGILITY 1
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small buck is here, looking frisky.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A large elk stares at you.
HP:Beaten SP:Flickering MV:Fresh >
not
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves south, riding a black warhorse.
You follow Lamgwin.
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
HP:Beaten SP:Flickering MV:Fresh >
Lamgwin leaves west, riding a black warhorse.
You follow Lamgwin.
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Lamgwin of Capua, bringer of rain is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A small deer is here watching over herself.