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FOGEL ASPLAIN

Posted: Tue Jan 25, 2011 12:46 am
by Lamgwin
i thought people couldn't start stabs on someone engaged if they have more than 2 tics of no quit, or does that only count for when the victim is engaged on a player and not mobs?

The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
You see almost fresh tracks of Asylum leaving north.
You see almost fresh tracks of a rough grey stallion (ridden) leaving north.
A rough grey stallion is standing here, being ridden by you.
*Asylum* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Fresh >
b
You try to maul *Asylum*'s body, but miss.

HP:Wounded MV:Fresh - Asylum: Wounded>
HP:Wounded MV:Fresh - Asylum: Wounded>

* An ear piercing howl sounds from somewhere in the distance.
A rotting tree barely thrashes your waist.
A rotting tree assists a rotting tree.

HP:Wounded MV:Fresh - Asylum: Wounded>
*Asylum* panics, and attempts to flee!

HP:Wounded MV:Fresh - Asylum: Wounded>
- % *Asylum* leaves east.

HP:Wounded MV:Fresh - a rotting tree: Healthy>
- A rotting tree barely tickles your body with his thrash.

HP:Wounded MV:Fresh - a rotting tree: Healthy>

* They must have already left...

HP:Wounded MV:Fresh - a rotting tree: Healthy>
nar where the first trees are way s
You narrate, 'where the first trees are way s'

HP:Wounded MV:Fresh - a rotting tree: Healthy>
where
f
Players in your Zone
--------------------
Lamgwin - The Great Blight

HP:Wounded MV:Fresh - a rotting tree: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Fresh - a rotting tree: Healthy>
2
A rotting tree barely thrashes your waist.

HP:Wounded MV:Fresh - a rotting tree: Healthy>
l
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Fresh >
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
TICK IN 5 SECONDS.
s
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
A rough grey stallion is standing here, being ridden by you.
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Fresh >
2
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
e
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
tell bollesedun oh shit i got wtf stabbed
You tell Bollesedun, 'oh shit i got wtf stabbed'

Re: FOGEL ASPLAIN

Posted: Tue Jan 25, 2011 12:58 am
by Asylum
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
East : *Lamgwin* is standing here, riding a rough grey stallion.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
*Lamgwin* has arrived from the east, riding a rough grey stallion.

HP:Wounded MV:Excellent >
*Lamgwin* tries to maul your body, but misses.

HP:Wounded MV:Excellent - Lamgwin: Wounded>
TICK IN 5 SECONDS.
e
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Lamgwin: Wounded>
An ear piercing howl sounds from somewhere in the distance.
A rotting tree barely thrashes *Lamgwin*'s waist.
A rotting tree assists a rotting tree.

HP:Wounded MV:Excellent - Lamgwin: Wounded>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - Lamgwin: Wounded>
e
e
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.

[ Exits: e w ]
East : A tall trolloc spy is standing here, sneaking around.
West : *Lamgwin* is here, fighting a rotting tree!, riding a rough grey stallion.
A large rat is here scurrying out of sight.
You flee head over heels.
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
West : A large rat is here scurrying out of sight.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Strong >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
West : A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Strong >
w
h
ba human
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
West : A large rat is here scurrying out of sight.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
w
h
ba human
Backstab who?

HP:Wounded MV:Strong >
w
h
ba human
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.

[ Exits: e w ]
East : A tall trolloc spy is standing here, sneaking around.
West : *Lamgwin* is here, fighting a rotting tree!, riding a rough grey stallion.
A large rat is here scurrying out of sight.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
w
h
ba human
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
East : A large rat is here scurrying out of sight.
*Lamgwin* is here, fighting a rotting tree!, riding a rough grey stallion.
A rotting tree is here, fighting *Lamgwin*!.
A rotting tree is here, fighting *Lamgwin*!.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
= Cancelled...
Alas, you cannot go that way...

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
= *Lamgwin* panics, and attempts to flee!

HP:Wounded MV:Strong >

* + A rotting tree barely thrashes *Lamgwin*'s waist.

HP:Wounded MV:Strong >
- *Lamgwin* leaves north, riding a rough grey stallion.

HP:Wounded MV:Strong >
= % = - + *Lamgwin* has arrived from the north, riding a rough grey stallion.

HP:Wounded MV:Strong >

* *Lamgwin* makes a strange sound but is suddenly very silent as you place a perfectly clear glass dagger in his back.
*Lamgwin* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Lamgwin*'s death cry.
*Lamgwin* is dead! R.I.P.

Re: FOGEL ASPLAIN

Posted: Tue Jan 25, 2011 1:00 am
by Lamgwin
did you happen to start that stab in that brief moment when the mud is confused about if i'm engaged on trees or not after switching targets? it looks like too much time passed for that to be the case, maybe because i never actually hit the trees or something. WHERE IS FOGELLOLL.

Re: FOGEL ASPLAIN

Posted: Tue Jan 25, 2011 11:32 am
by Fogel
You always could if the person is engaged on a mob. The limitation is only if you're engaged on a player.