FOGEL ASPLAIN
Posted: Tue Jan 25, 2011 12:46 am
i thought people couldn't start stabs on someone engaged if they have more than 2 tics of no quit, or does that only count for when the victim is engaged on a player and not mobs?
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
You see almost fresh tracks of Asylum leaving north.
You see almost fresh tracks of a rough grey stallion (ridden) leaving north.
A rough grey stallion is standing here, being ridden by you.
*Asylum* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Fresh >
b
You try to maul *Asylum*'s body, but miss.
HP:Wounded MV:Fresh - Asylum: Wounded>
HP:Wounded MV:Fresh - Asylum: Wounded>
* An ear piercing howl sounds from somewhere in the distance.
A rotting tree barely thrashes your waist.
A rotting tree assists a rotting tree.
HP:Wounded MV:Fresh - Asylum: Wounded>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Wounded>
- % *Asylum* leaves east.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
- A rotting tree barely tickles your body with his thrash.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
* They must have already left...
HP:Wounded MV:Fresh - a rotting tree: Healthy>
nar where the first trees are way s
You narrate, 'where the first trees are way s'
HP:Wounded MV:Fresh - a rotting tree: Healthy>
where
f
Players in your Zone
--------------------
Lamgwin - The Great Blight
HP:Wounded MV:Fresh - a rotting tree: Healthy>
You panic and attempt to flee!
HP:Wounded MV:Fresh - a rotting tree: Healthy>
2
A rotting tree barely thrashes your waist.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
l
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.
HP:Wounded MV:Fresh >
TICK IN 5 SECONDS.
s
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
A rough grey stallion is standing here, being ridden by you.
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Fresh >
2
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You have lost your kill streak!
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
e
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
tell bollesedun oh shit i got wtf stabbed
You tell Bollesedun, 'oh shit i got wtf stabbed'
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
You see almost fresh tracks of Asylum leaving north.
You see almost fresh tracks of a rough grey stallion (ridden) leaving north.
A rough grey stallion is standing here, being ridden by you.
*Asylum* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Fresh >
b
You try to maul *Asylum*'s body, but miss.
HP:Wounded MV:Fresh - Asylum: Wounded>
HP:Wounded MV:Fresh - Asylum: Wounded>
* An ear piercing howl sounds from somewhere in the distance.
A rotting tree barely thrashes your waist.
A rotting tree assists a rotting tree.
HP:Wounded MV:Fresh - Asylum: Wounded>
*Asylum* panics, and attempts to flee!
HP:Wounded MV:Fresh - Asylum: Wounded>
- % *Asylum* leaves east.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
- A rotting tree barely tickles your body with his thrash.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
* They must have already left...
HP:Wounded MV:Fresh - a rotting tree: Healthy>
nar where the first trees are way s
You narrate, 'where the first trees are way s'
HP:Wounded MV:Fresh - a rotting tree: Healthy>
where
f
Players in your Zone
--------------------
Lamgwin - The Great Blight
HP:Wounded MV:Fresh - a rotting tree: Healthy>
You panic and attempt to flee!
HP:Wounded MV:Fresh - a rotting tree: Healthy>
2
A rotting tree barely thrashes your waist.
HP:Wounded MV:Fresh - a rotting tree: Healthy>
l
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
You see fresh tracks of a rough grey stallion (ridden) leaving east.
You see almost fresh tracks of a blighted bear leaving east.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
You see almost fresh tracks of Asylum leaving south.
You see almost fresh tracks of a rough grey stallion (ridden) leaving south.
A rough grey stallion is standing here, being ridden by you.
HP:Wounded MV:Fresh >
TICK IN 5 SECONDS.
s
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see fresh tracks of a rough grey stallion (ridden) leaving north.
You see fresh tracks of Asylum leaving east.
You see almost fresh tracks of a blighted bear leaving north.
A rough grey stallion is standing here, being ridden by you.
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Fresh >
2
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...You have lost your kill streak!
HP:Critical MV:Burning >
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
e
Nah... You feel too relaxed to do that..
HP:Critical MV:Burning >
tell bollesedun oh shit i got wtf stabbed
You tell Bollesedun, 'oh shit i got wtf stabbed'