The mud, roleplay, and implications of consolidated power
Posted: Tue Nov 16, 2010 3:45 pm
This mud has maintained a relaxed roleplay atmosphere, one where there is not a rigid roleplay that all must submit to. However, there has been word that the White Tower is going to come out with a formal stance on male channelers. While the stance they come out with isn't known, it could be any number of things. There seems to me to be a fundamental problem that can possibly occur. That being that a person, or a few people, in a clan can control the fate of a whole class, and subject their personal view of roleplay on the whole mud. If the White Tower is to take a stance on male channelers that say they disapprove of them, that seems harmless enough. But of course the next easy step from there is banishment, and from there warranting, and then we've got a class on this game that has been relegated to being lame murderers. You see, the issue isn't roleplaying, or that people wish to roleplay, it's that I don't think we should take the step of letting one group of people force their roleplay views on everyone else.
The rigid, stale, boring, generic roleplay of wotmud, where some of us previously played is not one that's entertaining, or preferred. The system that they have is one where power is consolidated, giving a few people the ability to mold the whole mud. I feel that if the White Tower is able to come out with formal stances that are negative towards male channelers, then this is the first step in the direction of a rigid roleplay world. One that would allow for one clan to influence the mud to a degree that's not fair nor reasonable.
As so far as my own personal views on the roleplay that I should like to see the mud adopt, I think I would prefer a mud where the White Tower and Black tower don't hold animosity towards one another, and even allow bonding between the two groups. I feel that this allows for more interesting roleplay, and not the generic variety that is seen on other muds. Of course, we don't even have to follow the books in terms of roleplaying, but I would like to see this mud stay away from allowing the few controlling the many. This simply means, let people roleplay in the way they wish, but don't let them control the way other people -have- to roleplay.
The rigid, stale, boring, generic roleplay of wotmud, where some of us previously played is not one that's entertaining, or preferred. The system that they have is one where power is consolidated, giving a few people the ability to mold the whole mud. I feel that if the White Tower is able to come out with formal stances that are negative towards male channelers, then this is the first step in the direction of a rigid roleplay world. One that would allow for one clan to influence the mud to a degree that's not fair nor reasonable.
As so far as my own personal views on the roleplay that I should like to see the mud adopt, I think I would prefer a mud where the White Tower and Black tower don't hold animosity towards one another, and even allow bonding between the two groups. I feel that this allows for more interesting roleplay, and not the generic variety that is seen on other muds. Of course, we don't even have to follow the books in terms of roleplaying, but I would like to see this mud stay away from allowing the few controlling the many. This simply means, let people roleplay in the way they wish, but don't let them control the way other people -have- to roleplay.