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weapons tweaking
Posted: Thu Nov 02, 2006 9:01 pm
by Aj
Lithium and I were talking and we agreed jade sword needs its weight downed to 12 lbs from 14, I also believe golden spear should be downed from 15 lbs, atm I'm pulling nice ob, db, pb, can bash dodgers, can skewer, and get the pb for free, thats just a little to much. Lastly ash clubs need their ob raised as they are supposed to be a dodgey mega bashing wpn but are obsolute because they cant bash dodge, have low ob, and do horrible dmg.
Posted: Thu Nov 02, 2006 9:13 pm
by Galnor
Jade has been downed to 12 pounds. I've raised ash club ob slightly, and glittering spear I've been meaning to down for some time. It's OB was a bit too high.
I'll review this after people have had time to test the changes.
Posted: Thu Nov 02, 2006 9:17 pm
by Aj
greatly appreciate it Galnor, it's awesome having imms who listen to the players.
Posted: Fri Nov 03, 2006 1:11 pm
by Trin
could lances be changed? it used to be that ob had a certain threshold of crappy ob and good ob but when lances were imped they(all of them)made the ob have a new minimum. I think most everything on lances is fine except their ob which is incredibly low.
I'm not asking for a really big change but something like 10-15 more ob across the board? Considering that with 92% lances i get 105 ob with golden lance this isn't extremely big. I know people say that lance is a charging weapon but some of us humans would like charging weapons that can be used with dodge and that can have some sort of melee capabilities against those that will not be charged.
Posted: Fri Nov 03, 2006 6:08 pm
by Aj
ash club is still not bashing at a high enough % to compensate for its very low dmg, I tested jade on a 16 18 18 ranger and couldnt bash an elk

might want others to test it.
Posted: Mon Nov 06, 2006 3:53 pm
by Raiden
jade should be like 13.5 -14 lbs... dont know why you agreed on change?
Posted: Mon Nov 06, 2006 4:11 pm
by Aj
Because it was 14 lbs, bashing 109 db very easily and doing dmg close to that of a Clay.
Posted: Mon Nov 06, 2006 4:34 pm
by Raiden
seriously doubt that i can hardly bash 109 easily with the same LB weapon +20 ob
Posted: Wed Nov 08, 2006 1:52 pm
by Lithium
I think claymore need their ob downed by about 15. High level bashing weapons should not be able to hit full dodge at a high rate as well.
Posted: Wed Nov 08, 2006 2:28 pm
by Raiden
If you down claymore Ob it will be useless, maybe down ob by 5 the only reason it bashs is cause of its ob, its like what 15-16 lbs?
Posted: Wed Nov 08, 2006 7:49 pm
by Bollesedun
I think sblades are sorta weak atm. Was trying to melee down a bloody trolloc mob and took me flat fuggin -forever- and thats with attack and all that fun stuff. Not saying they all need tweaked but just maybe the top end ones could do maybe 1 more damage. Ob is fine. Then again. Maybe its just the mobs that need tweaked.
Posted: Wed Nov 08, 2006 8:04 pm
by Aj
Lithium wrote:I think claymore need their ob downed by about 15. High level bashing weapons should not be able to hit full dodge at a high rate as well.
Leave bash as is but concentrate on bringing the big bashing weapons dmg more inline. claymore, shim axe, poleaxe, and dark grim do some insane dmg to bashed dodgers. don't worry about the % of bashes being landed vs dodgers but concentrate on the high dmg vs what the dodgers are able to put out especially bashing dodgers. Thieves are in a catagory all to themselves as their main skill does insane dmg, they should not expect to melee well imho.
Posted: Wed Nov 08, 2006 8:14 pm
by Chase
I dont think bash weapons are that bad dmg wise. Stabbers shouldnt be able to take a guy with a massive club. Stab him or make a basher or skewer troll? I agree bashes hurt, but they only really hut if you sit in a room during group melee and get smacked down.
Posted: Wed Nov 08, 2006 9:03 pm
by Bollesedun
1 more damage added to the best sblade wont make melee great still. They are pretty weak atm.
Posted: Wed Nov 08, 2006 9:07 pm
by Aj
Bollesedun wrote:1 more damage added to the best sblade wont make melee great still. They are pretty weak atm.
one more dmg added to sblade and one more added to golden spear!
we must all make sacrifices!

Posted: Wed Nov 08, 2006 9:27 pm
by Bollesedun
Sure.

Posted: Wed Nov 08, 2006 10:31 pm
by Chase
Why does golden spear need upping? Add 1 more dmg to sblades and make a decent and an uber lance, comparable to golden spear.
Posted: Wed Nov 08, 2006 11:05 pm
by Lithium
I think sblade ob needs to be upped all around the board, so we can actually hit those dodgers we stab to crit.
Posted: Thu Nov 09, 2006 12:07 am
by Chase
Then whats to stop stabbers from straight meleeing? Is there a way that stabbers could get an ob bonus for several ticks after they land a stab? Say Lithium stabs Jack, he gets a bonus of 10-12 ob for 3 ticks after the stab. Dunno how feasible that is to code, but would solve the problem.
Posted: Thu Nov 09, 2006 1:49 am
by Trin
i wish that dodge bashers could do something against dodgers. really annoying when you get on a dodger and can't do anything to them. found it funny when on otoan and dodgers would insist on meleeing me even though no one that could touch me was in sight nor could i touch them.
It's why I'm rarely on Otoan. half the playerbase you can't touch and because lances suck so much(going to have to change to ash club/gold and jade hilted as soon as i can find one. though i might just take a troll's gold spear and use that. charge is so worthless.) the other half destroy you.
Posted: Thu Nov 09, 2006 5:21 am
by Raiden
id think we need an uber lance too, like a shocklance.. that thing was pretty awsome 19 lbs crazy ob and damage 2 handed nd gave one of the best defenses in game

Posted: Fri Nov 10, 2006 8:45 am
by Guest
Changes that should be done in my opinion.
Bashing weapons, High Damage, Low ob, Heavy
Charging/skewer weapons, High OB, High PB,Light, High Damage
Daggers High OB, average PB, Low Damage, Light
Bashing Weapon version 2, Low damage, High OB, Heavy,
Dodge Weapons, High OB, High PB, average weight maybe bash 100 db 1/8 or something, High damage..
Dodge, Bash, High OB, Low PB, Heavy, Low Damage
Then of course some hybrids and some rares that have extraodinary stats.
Maybe make the classes tend towards certain attributes
Clubs- high ob, Heavy, low damage..
Long blades- high OB, Light , High damage,
Axes- Low Ob, Heavy, High damage
Chains- High ob, light, High damage
etc...
Posted: Fri Nov 10, 2006 1:29 pm
by Trin
I don't agree with your opinion. I think there should be versatility(i think that's the right word) in all weapon classes. an axe doesn't necessarily have to be low ob, heavy, high damage, but could instead be extremely high ob, medium weight, and low damage. or a 1h long blade with really good ob and decent damage but low lb. or high damage and lb but low ob.
I think we have gotten into a cliche that bashing weapons need the best ob and damage and lb because that's pretty much what has happened. all other weapons pretty much don't compare to the overall goodness of bashing weapons in those 3 categories.
Posted: Sat Nov 11, 2006 6:48 am
by Raiden
after using jade sword for some time, i think it needs to be upped slightly from, 12 lbs to maybe 12.5 or 13lbs.. its the little changes that make the differnce
Reasoning... Well i was Zerk on about a 100 db dodger and bashed him 1/25 or something, its not a bashing weapon but i think it should be able to bash a 100 db dodger when zerk maybe 1/8
Posted: Thu Nov 16, 2006 12:22 pm
by Guest
this isnt a death whine, but i think claymore OB should be downed a little, maybe by 5 ob or 10,, im not the onlyone on this