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choke

Posted: Wed Nov 10, 2010 3:02 am
by Crunch
has a timer more than twice as long as bash...

discuss.

Re: choke

Posted: Wed Nov 10, 2010 3:05 pm
by Otar
Here's what I think: Choke is retarded and ruins pk.

I tried pking on my dg against a choker, I got my ass kicked. As soon as it ticked I'd get choked and be worthless until the next tic again.

Re: choke

Posted: Wed Nov 10, 2010 3:17 pm
by Fogel
False, the timer is slightly shorter than bash.

Discussion on it's effects on PK is acceptable, please continue from Otar's post.

Re: choke

Posted: Wed Nov 10, 2010 6:00 pm
by Crunch
I know, doesn't it suck that there is a skill that makes your channeler beatable?

Re: choke

Posted: Thu Nov 11, 2010 2:21 pm
by Otar
Not just beatable, almost worthless.

Re: choke

Posted: Thu Nov 11, 2010 2:25 pm
by Chase
Its fine I think.. depending on the fail percentage. How often does it fail? I say this because with hamstring I fail approx 30% of the time. Choke should fail like 35% I would say? It does make a channeler worthless until it wears off..

Re: choke

Posted: Thu Nov 11, 2010 3:34 pm
by Crunch
choke fails about 1/3.

It lasts until the next tic. so if you choke and it tics a pulse later, you just wasted your time.

Re: choke

Posted: Thu Nov 11, 2010 3:37 pm
by Nyoga
i've failed a LOT of chokes. Sure, i land quite a few as well, but depending on when it lands, it could be nullified an instant later.

Choke is fine as it is, and I play a significant channeler very actively.

Re: choke

Posted: Fri Nov 12, 2010 10:52 am
by Otar
Pfft, if it tics a moment after the channie gets choked the channie will just get choked again, and not be able to channel till the next tic, and then they'll just get choked again...

If it made the channeling behave like the channeler was in a hard channel room that would be better.

As it is right now in a 1v1 the channie might get a flame strike or 2 off before getting choked again.