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Bash...
Posted: Mon Nov 08, 2010 1:55 am
by Jule
Got nerfed.
Are we balancing bash to suit the AoL heron or what? This needs looked into, I watched three bashers today landing about 10%. That's not even fun to play.
Re: Bash...
Posted: Mon Nov 08, 2010 2:59 am
by Tyson
I would have said bash is still very overpowering at times.
Re: Bash...
Posted: Mon Nov 08, 2010 3:22 am
by Lamgwin
yeah, when you are fighting a person and a gate patty? i don't think absers can do that either.
Re: Bash...
Posted: Mon Nov 08, 2010 7:38 am
by Barf
yeah man, that was kinda crummy bashing. But the last time I played against an abs *cough lamgwin* *cough* he landed like 60%

Re: Bash...
Posted: Mon Nov 08, 2010 10:23 am
by Fogel
I think the major problem with bash is how inconsistent it is. Bash is balanced around your chances of landing over 10000 bashes. Unfortunately, this leaves a lot of room for weird miss or landing streaks in the short term. Any future work done to bash would be intended to try to make the distribution more even, rather than altering your actual chances of landing (which are quite fair, I promise!).
Re: Bash...
Posted: Mon Nov 08, 2010 1:18 pm
by Jule
Again today... I'm getting rocked in melee against rogues. There is a huge problem here.
And stabbed afk while posting this... lovely
Re: Bash...
Posted: Mon Nov 08, 2010 1:21 pm
by Jule
Don't fuck all the bashers because unique abs weapons are powerful... seriously. I talked to some other players and they said "Oh well, you just don't have a very good bashing weapon" What the fuck do you mean? Are you telling me to only abs weapon that will sit someone reliably is a club that loads on a smob we don't have the playerbase to hit, and then miss the hits on the person you bash...
Re: Bash...
Posted: Mon Nov 08, 2010 1:23 pm
by Jule
I HAVE TO BE BERSERK to even keep up in a 1v1 straight up fight against a dodger.
Re: Bash...
Posted: Mon Nov 08, 2010 1:31 pm
by Nyoga
I will say this: Bash on most smob loading weapons is a bit skewed. Even though it only takes 3 bashes to get a dodger out of the game for a while, those bashes are still hard to land.
If you upgrade bash across the board, you will then make uniques more skewed again, and totally tip the balance towards the favor of those few.
I think bashing should be looked at through each individual weapon, and not across the board as a whole. Some weapons bash far too well for what they are, and some weapons don't bash worth a damn when they should.
Re: Bash...
Posted: Mon Nov 08, 2010 1:36 pm
by Lamgwin
hey jule, in a 2 on 2 pk match away from mobs myself ( a unique chan user) and manfried (generic abser and abser weapon) lost in straight up melee combat versus barf (dodge basher) and nyoga (dodge thief). barf might claim i land 60%, but sadly he's not being accurate, especially seeing how we got rocked by two dodge pansies in straight up non-fleeing melee. not only can thieves land a skill that will potentially blick 440+ hps, but they can out melee the melee class. lol.
so what i'm saying is that if the top end bashing weapon still can't defeat a shitty rogue in stand up non-fleeing melee combat, then people who claim top end bashing weapons are overpowered are massive lols. not to mention the problem of one handed weapon using dodge wearing walking vaginas being better bashers than absers.
Re: Bash...
Posted: Mon Nov 08, 2010 1:42 pm
by Jule
Nyoga you are totally right.... because after you get bashed three times and you are at wounded or high batt hps. It's time to go sit at a patty.
And then we can hit you at patty, and have a 10% chance of landing a bash. And not killing you. And take the same amount of damage we did to you (if we land, which we wont). Then we are lower than you, and you come finish us off in straight up melee.
The bottom line is, if you want the ability to do 450 damage to me instantly, take my horse out from under me, kick me for 20 mvs per. Then you shouldn't also be able to square off with me.
This is crap, and right now both of my characters are fuckin pointless to play.
Edit: It's really sad when you feel like every time you zerk 1v1 against a rogue you might have just killed yourself because you wont touch them.
Re: Bash...
Posted: Mon Nov 08, 2010 1:53 pm
by Jule
Until this gets sorted out, you can all look for me on my new DS rogue... Wolkinvajynu
Re: Bash...
Posted: Mon Nov 08, 2010 1:55 pm
by Lamgwin
does that mean vagina in norwegian?
also, what about a separate bash skill that has a higher land % but only makes people sit for one round?!
Re: Bash...
Posted: Mon Nov 08, 2010 1:58 pm
by Jule
no its just walking vagina. because im going to play this character, and show them why these people are not fun to pk against
Re: Bash...
Posted: Mon Nov 08, 2010 2:00 pm
by Lamgwin
i don't think barf or nyoga actively play an abs basher though

Re: Bash...
Posted: Mon Nov 08, 2010 2:06 pm
by Lamgwin
or a tripping skill that makes the person sit for two rounds but doesn't do the extra damage that is done in bashes?! could be you fake a bash and as the person moves their upper body away from the bash movement, you use your leg to trip them which makes them fall on their ass?! could have a higher % of landing than bash, not do extra damage, but still lowers the person's defense enough to get hits off. this might make pk a bit more exciting than just hitting bash over and over and over and over.
Re: Bash...
Posted: Mon Nov 08, 2010 2:07 pm
by Jule
I like that Lamgwin. And lets make it a rogue still too, like kick.
Re: Bash...
Posted: Mon Nov 08, 2010 2:08 pm
by Fogel
I have a thought on how to add a little more consistency to bashing. Expect a trial period for it soon. I'd like to avoid adding more combat skills until the ones we have are a little better.
Re: Bash...
Posted: Mon Nov 08, 2010 2:19 pm
by Jule
All sarcasm aside. Why in the hell is kick a rogue skill?
Re: Bash...
Posted: Mon Nov 08, 2010 2:44 pm
by Jule
And the pk goes.... rogue, 1v1 melee. We both get beat. He sits gate mobs. I hit, I miss 2 bashes at gate (of course) then get chased down and meleed dead at my patty where I of course also missed two more zerk bashes.
Re: Bash...
Posted: Mon Nov 08, 2010 3:25 pm
by Fogel
Nevermind on that thought, it's more work than it's worth. Probably going to just decrease thief damage output a little instead.
Re: Bash...
Posted: Mon Nov 08, 2010 3:41 pm
by Jule
I think you should just lower top end of full dodge by like 7 db and bring down rogue damage slightly. Rogue's damage output isnt the concern as much as the fact that we cannot bash any dodgers well, even channelers...
Re: Bash...
Posted: Mon Nov 08, 2010 3:48 pm
by Fogel
Re: Bash...
Posted: Mon Nov 08, 2010 4:08 pm
by Fogel
Updated that post. Giant steel bound clubs and claymores are now also on smobs that aren't city leaders.
Re: Bash...
Posted: Mon Nov 08, 2010 6:43 pm
by Barf
lol, yeah lamgwin, you maybe landed like 30-40%. Um, if we lowered top dodge by 7 db then no one would play dodge (it ups my landing rate about 20%), 3 db is a huge freaking difference. For example, I can bash 137 db like maybe 15-20% but when you take that down to 34 db it is 30% and 125 is like 50% (all berked, except I was landing a ton while testing on ifrit brave)