3 rounds until i could flee after being bashed?!
Posted: Thu Oct 28, 2010 12:53 am
f
*Barf* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Barf: Healthy>
*Zangief* pierces your legs very hard.
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s arms, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s feet, but he dodges the attack.
HP:Wounded MV:Good - Barf: Healthy>
*Drayven* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
HP:Wounded MV:Good - Barf: Healthy>
*Zangief* pierces your legs extremely hard.
*Zangief* pierces your body very hard.
*Drayven* strikes your legs into bloody fragments!
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s shoulders, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s head, but he parries the attack.
HP:Battered MV:Good - Barf: Healthy>
e
*Zangief* pierces your legs very hard.
*Zangief* pierces your legs very hard.
*Drayven* tries to strike your body, but misses.
You try to strike *Barf*'s body, but miss.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s hands, but he dodges the attack.
You panic and attempt to flee!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows a soothing blue color, surrounding *Drayven*!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows white hot and starts to shake.
HP:Battered MV:Good - Barf: Healthy>
*Drayven* panics, and attempts to flee!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol makes a loud hissing sound as it incinerates itself!
HP:Battered MV:Good - Barf: Healthy>
*Barf* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Barf: Healthy>
*Zangief* pierces your head into bloody fragments!
*Barf* stings your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s body, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves north.
*Drayven* has arrived from the north.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves south.
HP:Beaten MV:Excellent - Barf: Healthy>
TICK IN 5 SECONDS.
*Zangief* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s arms, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* has arrived from the south.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* strikes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Barf: Healthy>
*Drayven* tries to strike your body, but misses.
*Zangief* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s waist, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.
HP:Critical MV:Excellent - Barf: Healthy>
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Critical MV:Excellent >
e
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Sneaking around in the shadows stands a shienaran scout.
It looks like it was taking me a little bit over three rounds to flee each time, is this normal or is something not right?!
*Barf* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Barf: Healthy>
*Zangief* pierces your legs very hard.
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s arms, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s feet, but he dodges the attack.
HP:Wounded MV:Good - Barf: Healthy>
*Drayven* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
HP:Wounded MV:Good - Barf: Healthy>
*Zangief* pierces your legs extremely hard.
*Zangief* pierces your body very hard.
*Drayven* strikes your legs into bloody fragments!
*Barf* stings your hands into bloody fragments!
A Shienaran scout tries to slash *Zangief*'s shoulders, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s head, but he parries the attack.
HP:Battered MV:Good - Barf: Healthy>
e
*Zangief* pierces your legs very hard.
*Zangief* pierces your legs very hard.
*Drayven* tries to strike your body, but misses.
You try to strike *Barf*'s body, but miss.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.
A Shienaran scout tries to slash *Zangief*'s hands, but he dodges the attack.
You panic and attempt to flee!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows a soothing blue color, surrounding *Drayven*!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol glows white hot and starts to shake.
HP:Battered MV:Good - Barf: Healthy>
*Drayven* panics, and attempts to flee!
HP:Battered MV:Good - Barf: Healthy>
A carved stone idol makes a loud hissing sound as it incinerates itself!
HP:Battered MV:Good - Barf: Healthy>
*Barf* sends you sprawling with a powerful bash!
HP:Battered MV:Good - Barf: Healthy>
*Zangief* pierces your head into bloody fragments!
*Barf* stings your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s body, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s body, but he dodges the attack.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves north.
*Drayven* has arrived from the north.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* leaves south.
HP:Beaten MV:Excellent - Barf: Healthy>
TICK IN 5 SECONDS.
*Zangief* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s arms, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* has arrived from the south.
HP:Beaten MV:Excellent - Barf: Healthy>
*Drayven* strikes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Barf: Healthy>
*Drayven* tries to strike your body, but misses.
*Zangief* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Barf* stings your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran scout tries to slash *Zangief*'s waist, but he parries the attack.
A Shienaran scout tries to slash *Zangief*'s legs, but he parries the attack.
HP:Critical MV:Excellent - Barf: Healthy>
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You flee head over heels.
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Critical MV:Excellent >
e
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Sneaking around in the shadows stands a shienaran scout.
It looks like it was taking me a little bit over three rounds to flee each time, is this normal or is something not right?!