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CHAAAAAAARGE

Posted: Wed Jun 16, 2010 12:24 am
by Edgar
HP:Battered MV:Fresh >
n
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is here, fighting Pitch!.
A sickly, diseased elk stands here, corrupted by the Blight.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is here, fighting *Kombat*!, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Fresh >
Pitch narrates, 'stone rd'

HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Edgar - On the Stone Road
Kathryn - On the Stone Road
Khan - On the Stone Road
Pitch - On the Stone Road

HP:Battered MV:Fresh >
kill dark
You try to stab *Ifrit*'s body, but miss.

HP:Battered MV:Fresh - Ifrit: Scratched --- Pitch: Hurt>
l
You stab *Ifrit*'s hands hard.
Kathryn tries to strike *Kombat*'s feet, but misses.
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is here, fighting Pitch!.
A sickly, diseased elk stands here, corrupted by the Blight.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is here, fighting *Kombat*!, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
change mood brave
Mood changed to: Brave

HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
bash
HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>

* *Kombat* sends Khan sprawling with a powerful bash!
*Kombat* sends Kathryn sprawling with a powerful bash!

HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
- Pitch avoids being bashed by *Ifrit* who loses his balance and falls!

HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
Pitch sends *Ifrit* sprawling with a powerful bash!

HP:Battered MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
% l
*Kombat* strikes Khan's arms hard.
*Kombat* strikes Khan's body.
Pitch stabs *Ifrit*'s body very hard.
Cancelled...
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is sitting here, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is sitting here.
A sickly, diseased elk stands here, corrupted by the Blight.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is sitting here, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh - Ifrit: Scratched --- Pitch: Hurt>
A blighted elk leaves west.

HP:Wounded MV:Fresh - Ifrit: Scratched --- Pitch: Hurt>
Pitch narrates, 'bashed'

HP:Wounded MV:Fresh - Ifrit: Scratched --- Pitch: Hurt>
Pitch nods in agreement.

HP:Wounded MV:Fresh - Ifrit: Scratched --- Pitch: Hurt>
You stab *Ifrit*'s body very hard.
*Kombat* strikes Khan's head hard.
Pitch stabs *Ifrit*'s legs very hard.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
Pitch looks at *Kombat*.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
stat
You are a 209 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 178 Dodge Bonus: 51, Parry Bonus: 178
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 40 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
l
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a critter leaving west.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is sitting here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is here, fighting *Kombat*!, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
You try to stab *Ifrit*'s body, but miss.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
bash
HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>

* *Kombat* is crushed under the force of an enormous boulder, and miraculously, he is still alive.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
*Kombat* avoids being bashed by Khan who loses his balance and falls!
*Kombat* sends Khan sprawling with a powerful bash!

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
- % - Pitch sends *Ifrit* sprawling with a powerful bash!
Kathryn tries to strike *Kombat*'s feet, but misses.
*Kombat* strikes Khan's hands hard.
Pitch stabs *Ifrit*'s head very hard.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>

* They already seem stunned!

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
l
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a critter leaving west.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is sitting here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is sitting here, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
stat
You are a 209 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 178 Dodge Bonus: 51, Parry Bonus: 178
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 40 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
l
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a critter leaving west.
You see fresh tracks of a ridden mount leaving north.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is here, fighting Khan!, riding a twisted shadow stallion.
*Ifrit* is sitting here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is sitting here, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
Kathryn narrates, 'NO sps wtf'

HP:Wounded MV:Fresh - Ifrit: Hurt --- Pitch: Hurt>
You stab *Ifrit*'s arms into bloody fragments!
Kathryn tries to strike *Kombat*'s arms, but misses.
*Kombat* strikes Khan's feet hard.
Pitch stabs *Ifrit*'s arms into bloody fragments!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
*Kombat* panics, and attempts to flee!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
*Kombat* leaves south, riding a twisted shadow stallion.

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
bash
They already seem stunned!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
l
On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a critter leaving west.
The corpse of Baraal is lying here.
A white stallion is standing here, being ridden by you.
Kathryn the Delicate Snowflake is standing here, riding a black warhorse.
*Ifrit* is sitting here.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.
Pitch Black is here, fighting *Ifrit*!, riding a white stallion.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
Khan mauls *Ifrit*'s body hard.

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
Khan mauls *Ifrit*'s legs hard.
You stab *Ifrit*'s legs hard.
*Ifrit* slashes Pitch's legs very hard.
Pitch stabs *Ifrit*'s head hard.
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
*Ifrit* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
Kathryn sends a blast of sand at *Ifrit*, who cries out in pain and begins to ooze blood.
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded --- Pitch: Hurt>
kill dark
*Ifrit* leaves south.
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
s
They don't seem to be here.

HP:Wounded MV:Fresh >
A Long Stone Road
Moving along the broken road is difficult. The weather here is scorching
making travel difficult. The Blights affects on the surrouding vines make them
look like small fingers reaching in toward any passersby.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
*Ifrit* is standing here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A sickly, diseased elk stands here, corrupted by the Blight.

HP:Wounded MV:Fresh >
s
Khan has arrived from the north, riding a black warhorse.
A crow has arrived from the north.
Pitch has arrived from the north, riding a white stallion.
A crow has arrived from the north.
Kathryn has arrived from the north, riding a black warhorse.

HP:Wounded MV:Fresh >
w
s
A Bend in the Stone Road
The stone road takes a sharp turn to the north. There seems to be a carcass of
some kind of animal stuck in the vines just off the road. It appears as if the
vines reached out and impaled the poor creature as it was trotting along the
road.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
Khan has arrived from the north, riding a black warhorse.
A crow has arrived from the north.
Pitch has arrived from the north, riding a white stallion.
A crow has arrived from the north.
Kathryn has arrived from the north, riding a black warhorse.

HP:Wounded MV:Fresh >
*Ifrit* has arrived from the north.
A Bend in the Stone Road
The road winds farther to the east and to the north. The footing here is
hazardous due to years upon years of use. Huge chunks of the road appear to be
missing in places. The vines on each side of the road seem to be creeping
inward
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
A white stallion is standing here, being ridden by you.
A scrawny sickly-looking deer limps here.
A deer staggers along weakly.

HP:Wounded MV:Fresh >
w
The Beginning of a Long Stone Road
Here is the start of a long road leading farther into the Blight. It appears
to be in rough shape from aging and the Blights affect on it. Thick masses of
vines can be seen on both sides of the road.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
A scrawny sickly-looking deer limps here.
A deer staggers along weakly.

HP:Wounded MV:Fresh >
kill dark
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a critter leaving north.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
You are a 209 year old male human ranger.
Your mood is currently: Brave
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 178 Dodge Bonus: 51, Parry Bonus: 178
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 40 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.
Khan has arrived from the east, riding a black warhorse.
A crow has arrived from the east.
A crow has arrived from the east.

HP:Wounded MV:Fresh >
kill dark
Khan leaves south, riding a black warhorse.
A crow leaves south.
A crow leaves south.

HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
Khan has arrived from the south, riding a black warhorse.
A crow has arrived from the south.
A crow has arrived from the south.

HP:Wounded MV:Fresh >
kill dark
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
kill dark
*Ifrit* has arrived from the east.
You try to stab *Ifrit*'s feet, but miss.
Khan tries to maul *Ifrit*'s legs, but misses.

HP:Wounded MV:Fresh - Ifrit: Wounded>
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
*Ifrit* is here, fighting YOU!.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is here, fighting *Ifrit*!, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh - Ifrit: Wounded>
*Ifrit* panics, and attempts to flee!

HP:Wounded MV:Fresh - Ifrit: Wounded>
change mood brave
Mood changed to: Brave

HP:Wounded MV:Fresh - Ifrit: Wounded>
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded>
kill dark
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Ifrit: Wounded>
You do the best you can!
Kathryn has arrived from the east, riding a black warhorse.

HP:Wounded MV:Fresh - Ifrit: Wounded>
charge dark
You begin charging towards *Ifrit*.
Kathryn tries to strike *Ifrit*'s legs, but misses.

HP:Wounded MV:Fresh - Ifrit: Wounded>
Pitch has arrived from the east, riding a white stallion.

HP:Wounded MV:Fresh - Ifrit: Wounded>
Pitch tries to stab *Ifrit*'s body, but misses.

HP:Wounded MV:Fresh - Ifrit: Wounded>
Pitch tries to stab *Ifrit*'s head, but misses.
Kathryn strikes *Ifrit*'s shoulders.

HP:Wounded MV:Fresh - Ifrit: Battered>
= *Ifrit* leaves east.

HP:Wounded MV:Fresh >
+ *Ifrit* has arrived from the east.

HP:Wounded MV:Fresh >
You CHARGE *Ifrit*, who doesn't get the opportunity to see his body get torn in half.
*Ifrit* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ifrit*'s death cry.
*Ifrit* is dead! R.I.P.

HP:Wounded MV:Fresh >
Pitch leaves east, riding a white stallion.

HP:Wounded MV:Fresh >
Pitch has arrived from the east, riding a white stallion.

HP:Wounded MV:Fresh >
sc
You have 215(430) hit and 154(154) movement points.
You have scored 396672302 exp, 162 total quest points
You need 603327697 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 328 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 162 Quest Points, rank 4, 150 Quest Points to rank.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded MV:Fresh >
Khan falls down laughing.

HP:Wounded MV:Fresh >
nar hahaha
You narrate, 'hahaha'

HP:Wounded MV:Fresh >
Kathryn narrates, 'haha'

HP:Wounded MV:Fresh >
Khan loots 0 Gold, 26 Silver, 97 Copper from the corpse of Ifrit.

HP:Wounded MV:Fresh >
Pitch narrates, 'nice'

HP:Wounded MV:Fresh >
nar owned
You narrate, 'owned'

HP:Wounded MV:Fresh >
change mood wimpy
Kathryn narrates, 'rofl'

HP:Wounded MV:Fresh >
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
Khan narrates, 'nice'

HP:Wounded MV:Fresh >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
The corpse of Ifrit is lying here.
Pitch Black is standing here, riding a white stallion.
Kathryn the Delicate Snowflake is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
save
Saving Edgar.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 209 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 168 Dodge Bonus: 53, Parry Bonus: 193
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 41 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
The corpse of Ifrit is lying here.
Pitch Black is standing here, riding a white stallion.
Kathryn the Delicate Snowflake is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
sc
You have 215(430) hit and 154(154) movement points.
You have scored 396672302 exp, 162 total quest points
You need 603327697 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 328 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 162 Quest Points, rank 4, 150 Quest Points to rank.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 209 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 168 Dodge Bonus: 53, Parry Bonus: 193
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 41 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
save
Saving Edgar.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 209 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 168 Dodge Bonus: 53, Parry Bonus: 193
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 41 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
The corpse of Ifrit is lying here.
Pitch Black is standing here, riding a white stallion.
Kathryn the Delicate Snowflake is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
Kathryn narrates, 'nice nice'

HP:Wounded MV:Fresh >
Pitch gets a pair of fur-topped, plated chainmail boots from the corpse of Ifrit.
Pitch gets a pair of flexible riveted chainmail leggings from the corpse of Ifrit.
Pitch gets a gilded limewood kite shield from the corpse of Ifrit.
Pitch gets a platinum handled serrated long blade from the corpse of Ifrit.
Pitch gets a glistening steel ring from the corpse of Ifrit.
Pitch gets a glistening steel ring from the corpse of Ifrit.
Pitch gets a tough pair of gatorskin gloves from the corpse of Ifrit.
Pitch gets a black tinted wristcuff from the corpse of Ifrit.
Pitch gets a black tinted wristcuff from the corpse of Ifrit.
Pitch gets a swordsman's belt from the corpse of Ifrit.
Pitch gets a pair of light, scale backed ringmail sleeves from the corpse of Ifrit.
Pitch gets a set of finely worked shoulder pads sparkling with gold from the corpse of Ifrit.
Pitch gets a dark tunic of overlapping silver scales from the corpse of Ifrit.
Pitch gets a moderate sized backpack from the corpse of Ifrit.
Pitch gets a fur cloak, held by a silver brooch from the corpse of Ifrit.
Pitch gets a gold entwined chainmail coif from the corpse of Ifrit.
Pitch gets an immaculate jade earring from the corpse of Ifrit.
Pitch gets a sparkling gold earring in the shape of a shield from the corpse of Ifrit.
Pitch gets a gleaming gold medallion from the corpse of Ifrit.
Pitch gets a gleaming gold medallion from the corpse of Ifrit.

HP:Wounded MV:Fresh >
l in corpse
corpse (here):
Nothing.
Kathryn says 'sclap 'em'

HP:Wounded MV:Fresh >
Kathryn stops using a gold bound quarterstaff.

HP:Wounded MV:Fresh >
Kathryn draws a sharp, sleek-edged poniard from a fur cloak, held by a silver brooch.
Pitch slides a sparkling gold earring in the shape of a shield into his right ear.
Pitch slides an immaculate jade earring into his left ear.
Pitch wears a swordsman's belt around his waist.
Pitch puts a black tinted wristcuff on around his right wrist.
Pitch puts a black tinted wristcuff on around his left wrist.
Pitch puts a tough pair of gatorskin gloves on his hands.
Pitch slides a glistening steel ring on to his right ring finger.
Pitch slides a glistening steel ring on to his left ring finger.

HP:Wounded MV:Fresh >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
The corpse of Ifrit is lying here.
Pitch Black is standing here, riding a white stallion.
Kathryn the Delicate Snowflake is standing here, riding a black warhorse.
A black feathered crow flies nearby.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Kathryn leans over and severs the bloody head from the corpse of Ifrit.

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
Kathryn leaves east, riding a black warhorse.

HP:Wounded MV:Fresh >
save
Saving Edgar.

HP:Wounded MV:Fresh >
sc
Pitch drops a gleaming gold medallion.
Pitch drops a gleaming gold medallion.
Pitch drops a gold entwined chainmail coif.
Pitch drops a fur cloak, held by a silver brooch.
Pitch drops a moderate sized backpack.
Pitch drops a dark tunic of overlapping silver scales.
Pitch drops a set of finely worked shoulder pads sparkling with gold.
Pitch drops a pair of light, scale backed ringmail sleeves.
Pitch drops a platinum handled serrated long blade.
Pitch drops a gilded limewood kite shield.
Pitch drops a pair of flexible riveted chainmail leggings.
Pitch drops a pair of fur-topped, plated chainmail boots.
Pitch drops a light leather flask.
Pitch drops a large slab of meat.
Pitch drops a large slab of meat.
Pitch drops a large slab of meat.
Pitch drops a large slab of meat.

HP:Wounded MV:Fresh >
You have 215(430) hit and 154(154) movement points.
You have scored 396672302 exp, 162 total quest points
You need 603327697 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 328 Weave Points so far.
This ranks you as Edgar Figaro (level 50)
You are in the following clans:
Queen's Guards : 162 Quest Points, rank 4, 150 Quest Points to rank.
You are riding a white stallion.
Your mount is full of energy.
You are standing.

HP:Wounded MV:Fresh >
stat
Khan leaves south, riding a black warhorse.
A crow leaves south.
Pitch leaves south, riding a white stallion.
A crow leaves south.

HP:Wounded MV:Fresh >
You are a 209 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 5 inches, weight 168 pounds, weight carried 0.0 lbs, worn: 55.4 lbs.
Offensive Bonus: 168 Dodge Bonus: 53, Parry Bonus: 193
You are wanted by the following groups: Murandy
Your abilities are: Str: 19, Int: 17, Wis: 12, Dex: 18, Con: 20
You have died 29 times, 26 times to other players, 3 times to monsters, and killed 41 other worthy players.
Your armor absorbs 49% damage on average.
You are affected by:
NOTICE 16
NO QUIT 6

HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.

HP:Wounded MV:Fresh >
Kathryn has arrived from the east, riding a black warhorse.

HP:Wounded MV:Fresh >
s
A Stone Path
Rough stones have broken from the path here, leaving gaps in the surface.
Clumps of weeds grow through various cracks, further weakening the walkway.
To the south the wall appears to curve westward. To the north the stone path
continues, stretching into the distance.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
A rugged man is here, hunting for deer.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
s
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh >
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
w
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
A white stallion is standing here, being ridden by you.

HP:Wounded MV:Fresh >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving north.
A large traveler's backpack is sitting here, obviously discarded.
The corpse of Volgar is lying here.
A white stallion is standing here, being ridden by you.
A black feathered crow flies nearby.
Pitch Black is standing here, riding a white stallion.
A black feathered crow flies nearby.
Khan Genghis is standing here, riding a black warhorse.

HP:Wounded MV:Fresh >
Khan opens the gate.

HP:Wounded MV:Fresh >
The shrieking sound of death fills the area.

HP:Wounded MV:Fresh >
scan n
HP:Wounded MV:Fresh >
- +
* *Kombat* is standing here, riding a twisted shadow stallion.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded MV:Fresh >
n
charge dark
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded MV:Fresh >
You begin charging towards *Kombat*.

HP:Wounded MV:Fresh >
Kombat closes the gate.

HP:Wounded MV:Fresh >
= *Kombat* tries to strike your hands, but misses.

HP:Wounded MV:Fresh - Kombat: Healthy>
+ The gate is opened from the other side.

HP:Wounded MV:Fresh - Kombat: Healthy>
change mood brave
You might hit the wrong target!
Mood changed to: Brave
Khan has arrived from the south, riding a black warhorse.
A crow has arrived from the south.
Pitch has arrived from the south, riding a white stallion.
A crow has arrived from the south.

HP:Wounded MV:Fresh - Kombat: Healthy>
bash
Kombat closes the gate.

HP:Wounded MV:Fresh - Kombat: Healthy>

* Pitch tries to stab *Kombat*'s legs, but misses.

HP:Wounded MV:Fresh - Kombat: Healthy>
*Kombat* panics, and attempts to flee!

HP:Wounded MV:Fresh - Kombat: Healthy>
A huge trolloc tries to cleave Pitch's feet, but misses.
A huge trolloc tickles Khan's body as he cleaves him.
A huge trolloc tickles Khan's body as he blasts him.
A huge trolloc tries to cleave Pitch's feet, but misses.
A burly trolloc gatekeeper tries to slash Pitch's body, but he parries the attack.

HP:Wounded MV:Fresh - Kombat: Healthy>
- *Kombat* leaves east, riding a twisted shadow stallion.

HP:Wounded MV:Fresh >
charge dark
Cancelled...
You begin charging towards *Asylum*.

HP:Wounded MV:Fresh >
A burly trolloc gatekeeper slashes Pitch's body.
A huge trolloc tries to cleave Pitch's arms, but misses.
A huge trolloc barely blasts Khan's arms.
A huge trolloc barely cleaves Khan's feet.
A huge trolloc cleaves Pitch's legs.

HP:Wounded MV:Fresh >
= Khan panics, and attempts to flee!

HP:Wounded MV:Fresh >
Khan panics, and attempts to flee!

HP:Wounded MV:Fresh >
+ *Kombat* has arrived from the east, riding a twisted shadow stallion.

HP:Wounded MV:Fresh >
*Kombat* strikes Khan's body.

HP:Wounded MV:Fresh >
Khan leaves east, riding a black warhorse.
You CHARGE *Asylum*, who doesn't get the opportunity to see his body get torn in half.
*Asylum* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.

Posted: Wed Jun 16, 2010 12:25 am
by Edgar
Followed soon by

HP:Battered MV:Fresh >
s
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Kombat* is standing here, riding a twisted shadow stallion.
An elite guard of Djevik Ba is standing here on patrol.

HP:Battered MV:Fresh >
charge dark
You begin charging towards *Kombat*.
*Kombat* leaves north, riding a twisted shadow stallion.

HP:Battered MV:Fresh >
= A large iron-clad trolloc tries to thrash your body, but misses.

HP:Battered MV:Fresh - a large iron-clad trolloc: Healthy>
+ A large iron-clad trolloc tries to thrash your feet, but misses.
*Kombat* has arrived from the north, riding a twisted shadow stallion.

HP:Battered MV:Fresh - a large iron-clad trolloc: Healthy>
You CHARGE *Kombat*, who doesn't get the opportunity to see his body get torn in half.
*Kombat* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kombat*'s death cry.
*Kombat* is dead! R.I.P.

Posted: Wed Jun 16, 2010 1:23 am
by Razhak
hahaha those are some hawt charges!

Posted: Sat Jun 19, 2010 11:29 am
by Rawr
Na, was just mistakes made by the dsers for re-entering the room, and the that you can charge on engaged.