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Broken scripts

Posted: Wed Jun 16, 2010 12:18 am
by Volgar
Noticed yesterday and today that a bunch of mobs are broken, the DS ore merchant, the DS blacksmith, not getting QPS from clan mobs for the proper scalps, not getting money from trolloc butcher for horse scalps, the paranoid man isn't responding to anything, and maybe a few more that i've missed.

Fogel edit: There's a number of scripts that have broken, I'm making this the official thread for reporting them.

Posted: Wed Jun 16, 2010 2:49 pm
by Fogel
Stickied this

Posted: Wed Jun 16, 2010 2:53 pm
by Fogel
Occam wrote:Rugged man is broken.


give scalp man
You give a bloody scalp of a small deer to a hunter.

HP:Healthy MV:Fresh >
l
Murky Well
Thick, black water bubbles up from a broken down, decaying well that was
obviously built long before the area became a swamp. A few yards away are the
remanants of a broken, burned down cottage. And a tiny, beat up gravel path,
or what's left of it leads from the well to the cottage. Dark black as night
grass line the sides of the gravel path going for miles in each direction.
[ Exits: n e s ]
North: A small deer is here watching over herself.
East : A red fox is here trotting around.
An old murky well stands here, stone crumbling.
A young bobcat stands here, growling.
A rugged man is here, hunting for deer.

HP:Healthy MV:Fresh >
tell fogel we has problem
You tell Fogel, 'we has problem'

I tried it multiple times to make sure.

Posted: Wed Jun 16, 2010 3:56 pm
by Chase
BG clan mobs that give meat and ale are broken.
Fogel - fixed.

Posted: Wed Jun 16, 2010 10:56 pm
by Razhak
this might be the wrong thread to put this in but the herb trolloc isnt giving extra for the herbs he askes for,,

A hairy trolloc herbalist yells, 'I'm looking for some blackwasp nettles! Come see me and I'll pay you extra!'

HP:Healthy SP:Good MV:Strong >
give nettles trolloc
You give some blackwasp nettles to a hairy trolloc herbalist.

HP:Healthy SP:Good MV:Strong >
A hairy trolloc herbalist growls 'It will do just fine, and it's in great condition!'
A hairy trolloc herbalist gives you 2 silver, 18 copper.

HP:Healthy SP:Good MV:Strong >
give blue trolloc
You give some blue goatflower petals to a hairy trolloc herbalist.

HP:Healthy SP:Good MV:Strong >
A hairy trolloc herbalist growls 'It will do just fine, and it's in great condition!'
A hairy trolloc herbalist gives you 2 silver, 42 copper.

HP:Healthy SP:Good MV:Strong >
TICK IN 5 SECONDS.
give nettles trolloc
You give some blackwasp nettles to a hairy trolloc herbalist.

HP:Healthy SP:Good MV:Strong >
A hairy trolloc herbalist growls 'It will do just fine, and it's in great condition!'
A hairy trolloc herbalist gives you 2 silver, 18 copper.



also, not long before this one i had some herbs that was dieing and when i sold it he said they were still in great condition and gave me same money as above so thats broken aswell :)

Re:

Posted: Fri Sep 10, 2010 2:41 pm
by Jenkin
Fogel wrote:
Occam wrote:Rugged man is broken.


give scalp man
You give a bloody scalp of a small deer to a hunter.

HP:Healthy MV:Fresh >
l
Murky Well
Thick, black water bubbles up from a broken down, decaying well that was
obviously built long before the area became a swamp. A few yards away are the
remanants of a broken, burned down cottage. And a tiny, beat up gravel path,
or what's left of it leads from the well to the cottage. Dark black as night
grass line the sides of the gravel path going for miles in each direction.
[ Exits: n e s ]
North: A small deer is here watching over herself.
East : A red fox is here trotting around.
An old murky well stands here, stone crumbling.
A young bobcat stands here, growling.
A rugged man is here, hunting for deer.

HP:Healthy MV:Fresh >
tell fogel we has problem
You tell Fogel, 'we has problem'

I tried it multiple times to make sure.
Fixed.

Re: Broken scripts

Posted: Mon Sep 13, 2010 8:43 pm
by Jenkin
An equivalent to rugged man has been added to DS.

Re: Broken scripts

Posted: Mon Sep 13, 2010 10:24 pm
by Jenkin
Volgar wrote:...not getting money from trolloc butcher for horse scalps...
Fixed.

Re: Broken scripts

Posted: Tue Sep 14, 2010 11:05 am
by Evilina
New horse system is broke, can issue mass amounts and the whistle and summon commands are broke.

Re: Broken scripts

Posted: Wed Sep 15, 2010 8:24 pm
by Jenkin
Could you post a log?

That would be a big help.

Re: Broken scripts

Posted: Thu Sep 16, 2010 2:45 pm
by Fogel
Horses are working now, I'm not sure why they were broken a couple days ago.

Re: Broken scripts

Posted: Mon Sep 20, 2010 9:12 pm
by Jenkin
The baerlon mines will now permit a group leader to lead any person directly following him into or out of the mines. Each additional person leading a mob/player must enter the same commands to retain his/her own follower(s) during the journey.