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Weapon Changes

Posted: Sat Jun 12, 2010 6:52 pm
by Fogel
Two-handed, non-defensive long blades, axes, clubs, chains, lances and spears have all had their stats changed. A few things to note:

-Clubs have the best bash, long blades have the best offensive bonus, axes have the best damage. Chains are comparable to clubs (but a little weaker), spears to long blades, lances to axes.
-All of these weapons now have the same hidden "bash value" stat. So you can judge a weapon's bashing abilities based solely off its weight and ob.
-Damage ranges have been standardized per class. So for example, the damage for every club will vary by 6.
-Uniques and smithables are now based off the top weapon in their class, and have bonuses assigned to them similar to those of master weapons.

Please report any apparent imbalances that occur as a result.

Posted: Mon Jun 14, 2010 9:41 pm
by Fogel
The remaining long blades have been changed. Some things to note:

-Several formerly one-handed long blades are now two-handed, and have been given substantial parry.
-One-handed weapons will have a penalty to bash when compared to two-handed weapons. All one-handed weapons will have the same penalty.

Notify an immortal if you see any mobs wielding a two-handed sword and wearing a shield at the same time. If you have a character like this, please remove your sword or shield. If I have to remove them for you, you won't be getting them back.

Posted: Wed Jun 16, 2010 12:02 pm
by Fogel
One-handed axes, clubs, chains, and all staves have been changed.

Posted: Mon Jun 21, 2010 2:15 pm
by Fogel
All remaining spears and lances have been changed. Charge damage has not been touched.