Weapon Changes
Posted: Sat Jun 12, 2010 6:52 pm
Two-handed, non-defensive long blades, axes, clubs, chains, lances and spears have all had their stats changed. A few things to note:
-Clubs have the best bash, long blades have the best offensive bonus, axes have the best damage. Chains are comparable to clubs (but a little weaker), spears to long blades, lances to axes.
-All of these weapons now have the same hidden "bash value" stat. So you can judge a weapon's bashing abilities based solely off its weight and ob.
-Damage ranges have been standardized per class. So for example, the damage for every club will vary by 6.
-Uniques and smithables are now based off the top weapon in their class, and have bonuses assigned to them similar to those of master weapons.
Please report any apparent imbalances that occur as a result.
-Clubs have the best bash, long blades have the best offensive bonus, axes have the best damage. Chains are comparable to clubs (but a little weaker), spears to long blades, lances to axes.
-All of these weapons now have the same hidden "bash value" stat. So you can judge a weapon's bashing abilities based solely off its weight and ob.
-Damage ranges have been standardized per class. So for example, the damage for every club will vary by 6.
-Uniques and smithables are now based off the top weapon in their class, and have bonuses assigned to them similar to those of master weapons.
Please report any apparent imbalances that occur as a result.