Tactics
Posted: Tue Jun 08, 2010 6:56 pm
Here's a (kind of long) fight between Crunch and I. I thought we both played fairly smartly, so hopefully posting this will be an educational read for some of our newer PKers.
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
tr trolloc
HP:Healthy SP:Full MV:Fresh >
- +
* You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
You see faint tracks of a trolloc leaving north.
*Crunch* has arrived from the east.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards you.
HP:Healthy SP:Full MV:Fresh >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
w
kill dark
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
*Crunch* has arrived from the west.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards you.
HP:Healthy SP:Full MV:Fresh >
kill dark
You try to strike *Crunch*'s body, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= =
* + - = % = - +
* You lose your concentration.
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= =
* + *Crunch* looks at you.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
- = *Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
kill dark
% Cancelled...
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
e
kill dark
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
w
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
- *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
He's fleeing a lot, so we use a shorter damage weave to make sure he doesn't get away unpunished.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
e
kill dark
= Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* leaves west.
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
e
kill dark
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
w
w
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
channel 'immolate' dark
Your target could not be found.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
n
kill dark
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
w
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Excellent MV:Fresh >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
n
kill dark
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Excellent MV:Fresh >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
sc
You have 312(312) hit, 181(196) mana, and 139(139) movement points.
You have scored 386898668 exp, 217 total quest points
You need 9101332 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks weary.
You are standing.
HP:Healthy SP:Excellent MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 24
AGILITY 20
HP:Healthy SP:Excellent MV:Fresh >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
n
kill dark
channel 'immolate' dark
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
*Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
Your target could not be found.
HP:Healthy SP:Full MV:Fresh >
e
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
s
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
not
You will now look around more carefully.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
sc
You have 312(312) hit, 196(196) mana, and 139(139) movement points.
You have scored 386898668 exp, 217 total quest points
You need 9101332 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks strong.
You are standing.
HP:Healthy SP:Full MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 21
NO QUIT 5
NIGHT VISION 23
AGILITY 19
*Crunch* has arrived from the north.
HP:Healthy SP:Full MV:Fresh >
kill dark
You strike *Crunch*'s head hard.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
=
* + *Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
- = % = - +
* Your target could not be found.
HP:Healthy SP:Full MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
l
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* has arrived from the north.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards a white stallion.
This is a seemingly clever move on his part. Target the horse, dismount them and you have a mobility advantage. Would work against someone not familiar with horse loads.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Crunch*'s head, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
= - *Crunch* SKEWERS towards a white stallion, and lands it successfully!
A white stallion grimaces in pain.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
A white stallion tries to hit *Crunch*'s shoulders, but he parries the attack.
*Crunch* tries to strike your arms, but misses.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
= =
* *Crunch* leaves west.
HP:Healthy SP:Excellent MV:Fresh >
+ w
- Cancelled...
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
= *Crunch* tries to strike your arms, but misses.
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
My priority is now to get my Create Fires off immediately, to prevent his skewers from going through. This is free damage for me, with a not so large penalty (in this zone anyway) if I fail.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
e
kill dark
*Crunch* leaves west.
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Strong MV:Fresh >
sc
You have 312(312) hit, 166(196) mana, and 139(139) movement points.
You have scored 386901000 exp, 217 total quest points
You need 9099000 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks strong.
You are standing.
HP:Healthy SP:Strong MV:Fresh >
w
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
w
kill dark
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire'
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Fresh >
*Crunch* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
w
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh >
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
esc
What?!?
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Crunch* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Crunch*'s body, but miss.
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
= - *Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
*Crunch* leaves south.
HP:Healthy SP:Strong MV:Fresh >
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
s
*Crunch* has arrived from the south.
HP:Healthy SP:Strong MV:Fresh >
kill dark
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 21
NO QUIT 6
NIGHT VISION 23
AGILITY 19
HP:Healthy SP:Strong MV:Fresh >
sc
You have 312(312) hit, 151(196) mana, and 139(139) movement points.
You have scored 386901748 exp, 217 total quest points
You need 9098252 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks weary.
You are standing.
HP:Healthy SP:Strong MV:Fresh >
l
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Crunch* has arrived from the north.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh >
You try to strike *Crunch*'s arms, but miss.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
kill dark
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
= - A white stallion barely has time to notice *Crunch* running towards him before he is no longer living.
A white stallion grimaces in pain.
Your blood freezes as you hear a white stallion's death cry.
A white stallion is dead! R.I.P.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
channel 'immolate' dark
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
= =
* + w
kill dark
Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
w
kill dark
*Crunch* leaves west.
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
*Crunch* is standing here.
HP:Healthy SP:Good MV:Excellent >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
=
* + e
kill dark
- Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
*Crunch* leaves north.
HP:Healthy SP:Good MV:Excellent >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
The corpse of a white stallion is lying here.
HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.
HP:Healthy SP:Good MV:Excellent >
n
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Excellent >
w
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Good MV:Excellent >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Excellent >
channel 'immolate' dark
Your target could not be found.
HP:Healthy SP:Good MV:Excellent >
w
kill dark
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
HP:Healthy SP:Good MV:Strong >
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
HP:Healthy SP:Good MV:Strong >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
HP:Healthy SP:Good MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
The corpse of a white stallion is lying here.
HP:Healthy SP:Good MV:Strong >
rel
You release the One Power.
HP:Healthy SP:Good MV:Strong >
n
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Strong >
n
n
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Strong >
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Strong >
not
You look around less carefully.
HP:Healthy SP:Good MV:Strong >
e
At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.
There Used to be a gray stallion load here back in the day, and my instincts tell me to run to it. After realizing it was moved, I instead go to the spot it is at now.
HP:Healthy SP:Good MV:Strong >
w
w
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Strong >
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Good MV:Strong >
n
n
Northern Path
North of the Tar Valon intersection, the path continues into the forest beyond
the clearing. The path seems to get narrower the closer it gets to the forest.
To the south the road continues as far as the eye can see. Beyond the eastern
bushes, the top of the shining White Tower can be distinguished.
[ Exits: n s ]
HP:Healthy SP:Good MV:Good >
Along the Path
The soft dark dirt makes a distict pathway all throughout the woods. There is
plenty of room around, the trees have not grown close together. Old leaves and
twigs are scattered about the path, making it hard to travel without making any
noise. Small berries grow on the bushes, east of the path.
[ Exits: n s ]
HP:Healthy SP:Good MV:Good >
n
Turn in the Path
The path turns briefly here, twisting toward the north eastern part of the
woods. The road to the south cannot be seen at all from here, although the
white tower is still quite visible to the east. The water in the Erinin river
can also be distincly heard hitting the rocks towards the northeast.
[ Exits: e s ]
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Healthy SP:Good MV:Good >
tr
HP:Healthy SP:Good MV:Good >
- +
* You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving south.
HP:Healthy SP:Strong MV:Excellent >
e
A Twist in the Path
The pathway curves slightly toward the Erinin river, almost hugging the bank.
From here, the path turns to the west, and continues further on toward the
north. The rocks to the east leave no room to safely embark on the river,
although a small landing can be seen a little to the north.
[ Exits: n w ]
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Excellent >
n
n
The Northern Trail
The worn down trail twists abruptly away from the river, around a big boulder.
The river can still be heard, however cannot be seen from this viewpoint.
Large roots stick out here and there along the trail, making it harder to
travel. Large oak trees stand here ready to provide shade.
[ Exits: n s ]
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Excellent >
n
At a Large Boulder
A large boulder stands right in front of the drop towards the bank of the
river. Blocking the view of the Erinin water splashing upon the shalow rocks.
The boulder is very smooth looking, as if erroded by the wind. Thin curves,
seemingly some type of markings can be perceived on it.
[ Exits: s w ]
HP:Healthy SP:Strong MV:Excellent >
w
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Excellent >
West of the Boulder
The faint track runs along to the west and to the east where it ends in front
of a big boulder. Enormous oak trees overhead, watch silently. To the south,
more oak trees have grown close together. Faint sounds of water splashing and
hitting rocks can be heard off towards the east.
[ Exits: e s w ]
HP:Healthy SP:Strong MV:Strong >
s
Ancient Oaks
A large oak tree stands here. Its branches are gnarled and large knots lay
scattered on its surface. It can be sensed that the tree has been here a very
long time. A rectangular stone leans against its trunk. A faint track leads
around the tree leading to the north and west of it.
[ Exits: n w ]
HP:Healthy SP:Strong MV:Strong >
w
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
*Crunch* is here, fighting a rough grey stallion!.
A small fluffy rabbit hides from predators.
A rough grey stallion is here, fighting *Crunch*!.
Kicking the dirt, a rough grey stallion waits here, ready to move.
Crunch trying to be clever again. Luckily there's two horses here, so it doesn't matter all that much.
HP:Healthy SP:Strong MV:Strong >
A rough grey stallion tries to hit *Crunch*'s body, but he parries the attack.
HP:Healthy SP:Strong MV:Strong >
ride horse
he is fighting! You're mad to even think about mounting he now!
HP:Healthy SP:Strong MV:Strong >
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Strong >
ride 2./gray
They aren't here!
HP:Healthy SP:Strong MV:Strong >
ride 2.horse
ride 2.horse
You begin riding a rough grey stallion.
HP:Healthy SP:Strong MV:Strong >
You're already riding a rough grey stallion
HP:Healthy SP:Strong MV:Strong >
kill dark
You try to strike *Crunch*'s body, but miss.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt --- a rough grey stallion: Healthy>
You try to strike *Crunch*'s feet, but miss.
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt --- a rough grey stallion: Healthy>
*Crunch* leaves east.
HP:Healthy SP:Strong MV:Strong >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Strong MV:Strong >
l
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 22
AGILITY 18
HP:Healthy SP:Strong MV:Strong >
not
kill dark
You will now look around more carefully.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
Ancient Oaks
A large oak tree stands here. Its branches are gnarled and large knots lay
scattered on its surface. It can be sensed that the tree has been here a very
long time. A rectangular stone leans against its trunk. A faint track leads
around the tree leading to the north and west of it.
[ Exits: n w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Strong >
w
kill dark
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
Kicking the dirt, a rough grey stallion waits here, ready to move.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
n
The Northern Path
The path twists and turns up the steady incline. Moss grows on the trees,
little webs form in their branches. Some old dead trees, already rotting have
mushrooms on them. A enourmous boulder lies off far east from here, and a
faint track runs toward the south.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
West of the Boulder
The faint track runs along to the west and to the east where it ends in front
of a big boulder. Enormous oak trees overhead, watch silently. To the south,
more oak trees have grown close together. Faint sounds of water splashing and
hitting rocks can be heard off towards the east.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
At a Large Boulder
A large boulder stands right in front of the drop towards the bank of the
river. Blocking the view of the Erinin water splashing upon the shalow rocks.
The boulder is very smooth looking, as if erroded by the wind. Thin curves,
seemingly some type of markings can be perceived on it.
[ Exits: s w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
tr
HP:Healthy SP:Strong MV:Strong >
- +
* You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Healthy SP:Strong MV:Strong >
not
You look around less carefully.
HP:Healthy SP:Strong MV:Strong >
s
The Northern Trail
The worn down trail twists abruptly away from the river, around a big boulder.
The river can still be heard, however cannot be seen from this viewpoint.
Large roots stick out here and there along the trail, making it harder to
travel. Large oak trees stand here ready to provide shade.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Strong >
s
A Twist in the Path
The pathway curves slightly toward the Erinin river, almost hugging the bank.
From here, the path turns to the west, and continues further on toward the
north. The rocks to the east leave no room to safely embark on the river,
although a small landing can be seen a little to the north.
[ Exits: n w ]
A rough grey stallion is standing here, being ridden by you.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Strong >
w
Turn in the Path
The path turns briefly here, twisting toward the north eastern part of the
woods. The road to the south cannot be seen at all from here, although the
white tower is still quite visible to the east. The water in the Erinin river
can also be distincly heard hitting the rocks towards the northeast.
[ Exits: e s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
s
kill dark
Along the Path
The soft dark dirt makes a distict pathway all throughout the woods. There is
plenty of room around, the trees have not grown close together. Old leaves and
twigs are scattered about the path, making it hard to travel without making any
noise. Small berries grow on the bushes, east of the path.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
s
kill dark
channel 'create fire'
Northern Path
North of the Tar Valon intersection, the path continues into the forest beyond
the clearing. The path seems to get narrower the closer it gets to the forest.
To the south the road continues as far as the eye can see. Beyond the eastern
bushes, the top of the shining White Tower can be distinguished.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Strong >
s
kill dark
channel 'create fire'
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A rough grey stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Strong MV:Strong >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
= - *Crunch* tries to strike your feet, but misses.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
s
A Ghob'hlin trolloc assists *Crunch*.
A Ghob'hlin trolloc tries to blast your legs, but misses.
A pale half-man tries to slash your arms, but you parry the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
*Crunch* leaves east.
HP:Healthy SP:Good MV:Strong - a Ghob'hlin trolloc: Healthy>
f
You strike a Ghob'hlin trolloc's head hard.
A pale half-man tries to slash your body, but you dodge the attack.
A Ghob'hlin trolloc tries to blast your arms, but misses.
A Ghob'hlin trolloc tries to cleave your legs, but misses.
You panic and attempt to flee!
HP:Healthy SP:Good MV:Strong - a Ghob'hlin trolloc: Scratched>
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
HP:Healthy SP:Good MV:Strong >
*Crunch* has arrived from the east.
HP:Healthy SP:Good MV:Strong >
stat
*Crunch* leaves west.
HP:Healthy SP:Good MV:Strong >
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 22
AGILITY 18
HP:Healthy SP:Good MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
w
kill dark
channel 'create fire'
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A rough grey stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
*Crunch* strikes a rough grey stallion's body into bloody fragments!
HP:Healthy SP:Good MV:Strong >
You try to strike *Crunch*'s head, but miss.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= - A rough grey stallion tries to hit *Crunch*'s hands, but he dodges the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
w
kill dark
channel 'create fire'
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= A pale half-man tries to slash your legs, but you dodge the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= A pale half-man tries to slash your feet, but you parry the attack.
A rough grey stallion tries to hit *Crunch*'s feet, but he dodges the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= *Crunch* sends a rough grey stallion sprawling with a powerful bash!
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
* + - = % = - A pale half-man tries to slash your shoulders, but you dodge the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
+
* Okay.
*Crunch* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
channel 'immolate' dark
A Ghob'hlin trolloc tries to cleave your legs, but misses.
A Ghob'hlin trolloc tries to blast your feet, but misses.
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
= =
* + - You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
A smart move. By alternating between me and my horse, it keeps me from going anywhere, and dodge gets hit hard by mobs while bashed. I stay in because I'm at full health and can take some hits.
HP:Scratched SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your legs into bloody fragments!
A pale half-man slashes your body extremely hard.
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
*Crunch* strikes a rough grey stallion's head into bloody fragments!
HP:Hurt SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
channel 'immolate' dark
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your legs extremely hard.
A pale half-man slashes your arms into bloody fragments!
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
*Crunch* strikes a rough grey stallion's head into bloody fragments!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
= = A Ghob'hlin trolloc tries to blast your body, but misses.
A Ghob'hlin trolloc tries to cleave your feet, but misses.
A pale half-man tries to slash your shoulders, but you parry the attack.
A rough grey stallion tries to hit *Crunch*'s shoulders, but he parries the attack.
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
* + - = *Crunch* sends a rough grey stallion sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
% = - + You are interrupted and stop what you are doing.
A Ghob'hlin trolloc blasts your body hard.
A Ghob'hlin trolloc tries to cleave your hands, but misses.
A pale half-man tries to slash your legs, but you dodge the attack.
You try to strike *Crunch*'s legs, but miss.
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
= =
* + - = % You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
A Ghob'hlin trolloc blasts your head extremely hard.
A Ghob'hlin trolloc cleaves your head very hard.
A pale half-man slashes your body extremely hard.
*Crunch* strikes a rough grey stallion's legs into bloody fragments!
A rough grey stallion grimaces in pain.
HP:Battered SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
rel
f
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
A pale half-man slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A rough grey stallion tries to hit *Crunch*'s legs, but he parries the attack.
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
dism
f
A rough grey stallion avoids being bashed by *Crunch* who loses his balance and falls!
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
You release the One Power.
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
A Ghob'hlin trolloc tries to blast your arms, but misses.
A Ghob'hlin trolloc tries to cleave your shoulders, but misses.
A pale half-man slashes your hands very hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Crunch*'s legs.
A rough grey stallion tries to hit *Crunch*'s head, but he dodges the attack.
You panic and attempt to flee!
HP:Critical SP:Weakening MV:Fresh - Crunch: Battered --- a rough grey stallion: Wounded>
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
You stop riding a rough grey stallion.
Stack a dismount, so I don't get screwed by horse bash. Should have input that before the flee, but I get away with it here. Now it's time to go regain some health.
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
tr trolloc
HP:Healthy SP:Full MV:Fresh >
- +
* You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
You see faint tracks of a trolloc leaving north.
*Crunch* has arrived from the east.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards you.
HP:Healthy SP:Full MV:Fresh >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
w
kill dark
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
*Crunch* has arrived from the west.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards you.
HP:Healthy SP:Full MV:Fresh >
kill dark
You try to strike *Crunch*'s body, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= =
* + - = % = - +
* You lose your concentration.
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= =
* + *Crunch* looks at you.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
- = *Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
kill dark
% Cancelled...
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
e
kill dark
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
w
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Full MV:Fresh >
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
- *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Healthy>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
He's fleeing a lot, so we use a shorter damage weave to make sure he doesn't get away unpunished.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
e
kill dark
= Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* leaves west.
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
e
kill dark
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
w
w
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
channel 'immolate' dark
Your target could not be found.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
n
kill dark
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
w
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Excellent MV:Fresh >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
n
kill dark
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Excellent MV:Fresh >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Excellent MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Excellent MV:Fresh >
sc
You have 312(312) hit, 181(196) mana, and 139(139) movement points.
You have scored 386898668 exp, 217 total quest points
You need 9101332 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks weary.
You are standing.
HP:Healthy SP:Excellent MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 24
AGILITY 20
HP:Healthy SP:Excellent MV:Fresh >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
n
kill dark
channel 'immolate' dark
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
*Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
Your target could not be found.
HP:Healthy SP:Full MV:Fresh >
e
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
s
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
not
You will now look around more carefully.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
sc
You have 312(312) hit, 196(196) mana, and 139(139) movement points.
You have scored 386898668 exp, 217 total quest points
You need 9101332 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks strong.
You are standing.
HP:Healthy SP:Full MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 21
NO QUIT 5
NIGHT VISION 23
AGILITY 19
*Crunch* has arrived from the north.
HP:Healthy SP:Full MV:Fresh >
kill dark
You strike *Crunch*'s head hard.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
=
* + *Crunch* leaves west.
HP:Healthy SP:Full MV:Fresh >
- = % = - +
* Your target could not be found.
HP:Healthy SP:Full MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
l
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
*Crunch* has arrived from the north.
HP:Healthy SP:Full MV:Fresh >
*Crunch* begins charging towards a white stallion.
This is a seemingly clever move on his part. Target the horse, dismount them and you have a mobility advantage. Would work against someone not familiar with horse loads.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Crunch*'s head, but miss.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
= - *Crunch* SKEWERS towards a white stallion, and lands it successfully!
A white stallion grimaces in pain.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
A white stallion tries to hit *Crunch*'s shoulders, but he parries the attack.
*Crunch* tries to strike your arms, but misses.
HP:Healthy SP:Full MV:Fresh - Crunch: Scratched>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
= =
* *Crunch* leaves west.
HP:Healthy SP:Excellent MV:Fresh >
+ w
- Cancelled...
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Excellent MV:Fresh >
kill dark
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
= *Crunch* tries to strike your arms, but misses.
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Excellent MV:Fresh - Crunch: Scratched>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
My priority is now to get my Create Fires off immediately, to prevent his skewers from going through. This is free damage for me, with a not so large penalty (in this zone anyway) if I fail.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
e
kill dark
*Crunch* leaves west.
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
HP:Healthy SP:Strong MV:Fresh >
sc
You have 312(312) hit, 166(196) mana, and 139(139) movement points.
You have scored 386901000 exp, 217 total quest points
You need 9099000 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks strong.
You are standing.
HP:Healthy SP:Strong MV:Fresh >
w
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
w
kill dark
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire'
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Fresh >
*Crunch* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
w
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh >
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
*Crunch* is standing here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
esc
What?!?
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Crunch* has arrived from the west.
HP:Healthy SP:Strong MV:Fresh >
kill dark
You try to strike *Crunch*'s body, but miss.
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
= - *Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
w
kill dark
*Crunch* leaves south.
HP:Healthy SP:Strong MV:Fresh >
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
s
*Crunch* has arrived from the south.
HP:Healthy SP:Strong MV:Fresh >
kill dark
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 21
NO QUIT 6
NIGHT VISION 23
AGILITY 19
HP:Healthy SP:Strong MV:Fresh >
sc
You have 312(312) hit, 151(196) mana, and 139(139) movement points.
You have scored 386901748 exp, 217 total quest points
You need 9098252 exp to reach your next level.
You have been playing for 1 days and 12 hours.
You have gathered 396 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 66 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a white stallion.
Your mount looks weary.
You are standing.
HP:Healthy SP:Strong MV:Fresh >
l
kill dark
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Strong MV:Fresh >
*Crunch* has arrived from the north.
HP:Healthy SP:Strong MV:Fresh >
kill dark
*Crunch* begins charging towards a white stallion.
HP:Healthy SP:Strong MV:Fresh >
You try to strike *Crunch*'s arms, but miss.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
kill dark
You do the best you can!
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
= - A white stallion barely has time to notice *Crunch* running towards him before he is no longer living.
A white stallion grimaces in pain.
Your blood freezes as you hear a white stallion's death cry.
A white stallion is dead! R.I.P.
HP:Healthy SP:Strong MV:Fresh - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
channel 'immolate' dark
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
= =
* + w
kill dark
Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
w
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Fresh - Crunch: Hurt>
w
kill dark
*Crunch* leaves west.
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
*Crunch* is standing here.
HP:Healthy SP:Good MV:Excellent >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
= *Crunch* panics, and attempts to flee!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
=
* + e
kill dark
- Cancelled...
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Excellent - Crunch: Hurt>
e
kill dark
*Crunch* leaves north.
HP:Healthy SP:Good MV:Excellent >
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
The corpse of a white stallion is lying here.
HP:Healthy SP:Good MV:Excellent >
They don't seem to be here.
HP:Healthy SP:Good MV:Excellent >
n
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Excellent >
w
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Good MV:Excellent >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Excellent >
channel 'immolate' dark
Your target could not be found.
HP:Healthy SP:Good MV:Excellent >
w
kill dark
Under a Crumbled Watch Tower
The stone walls take a violent turn here, heading east along a trickling
stream. Directly ahead of you lies a giant watch tower, overcome by ages of
nature. Moss and vines climb the tower, slowly peeling the brickwork from the
building. To the south, a clearing surrounded by walls offers some protection.
[ Exits: e s ]
HP:Healthy SP:Good MV:Strong >
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
s
Southern Walls of a Fort
Large stonework rises up from the ground here, offering protection from the
southwestern side of the Tar Valon plains. Many of the walls here stand
randomly or alone, with moss overgrowing them and pieces missing. The place
smells of blood and dirt, evidence of countless battles throughout the ages.
[ Exits: n e ]
HP:Healthy SP:Good MV:Strong >
e
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
HP:Healthy SP:Good MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
The corpse of a white stallion is lying here.
HP:Healthy SP:Good MV:Strong >
rel
You release the One Power.
HP:Healthy SP:Good MV:Strong >
n
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Strong >
n
n
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Strong >
Alas, you cannot go that way...
HP:Healthy SP:Good MV:Strong >
not
You look around less carefully.
HP:Healthy SP:Good MV:Strong >
e
At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.
There Used to be a gray stallion load here back in the day, and my instincts tell me to run to it. After realizing it was moved, I instead go to the spot it is at now.
HP:Healthy SP:Good MV:Strong >
w
w
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
HP:Healthy SP:Good MV:Strong >
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Good MV:Strong >
n
n
Northern Path
North of the Tar Valon intersection, the path continues into the forest beyond
the clearing. The path seems to get narrower the closer it gets to the forest.
To the south the road continues as far as the eye can see. Beyond the eastern
bushes, the top of the shining White Tower can be distinguished.
[ Exits: n s ]
HP:Healthy SP:Good MV:Good >
Along the Path
The soft dark dirt makes a distict pathway all throughout the woods. There is
plenty of room around, the trees have not grown close together. Old leaves and
twigs are scattered about the path, making it hard to travel without making any
noise. Small berries grow on the bushes, east of the path.
[ Exits: n s ]
HP:Healthy SP:Good MV:Good >
n
Turn in the Path
The path turns briefly here, twisting toward the north eastern part of the
woods. The road to the south cannot be seen at all from here, although the
white tower is still quite visible to the east. The water in the Erinin river
can also be distincly heard hitting the rocks towards the northeast.
[ Exits: e s ]
A tough grey wolf is here, its upper lip pulled back in a snarl.
HP:Healthy SP:Good MV:Good >
tr
HP:Healthy SP:Good MV:Good >
- +
* You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving south.
HP:Healthy SP:Strong MV:Excellent >
e
A Twist in the Path
The pathway curves slightly toward the Erinin river, almost hugging the bank.
From here, the path turns to the west, and continues further on toward the
north. The rocks to the east leave no room to safely embark on the river,
although a small landing can be seen a little to the north.
[ Exits: n w ]
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Excellent >
n
n
The Northern Trail
The worn down trail twists abruptly away from the river, around a big boulder.
The river can still be heard, however cannot be seen from this viewpoint.
Large roots stick out here and there along the trail, making it harder to
travel. Large oak trees stand here ready to provide shade.
[ Exits: n s ]
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Excellent >
n
At a Large Boulder
A large boulder stands right in front of the drop towards the bank of the
river. Blocking the view of the Erinin water splashing upon the shalow rocks.
The boulder is very smooth looking, as if erroded by the wind. Thin curves,
seemingly some type of markings can be perceived on it.
[ Exits: s w ]
HP:Healthy SP:Strong MV:Excellent >
w
Alas, you cannot go that way...
HP:Healthy SP:Strong MV:Excellent >
West of the Boulder
The faint track runs along to the west and to the east where it ends in front
of a big boulder. Enormous oak trees overhead, watch silently. To the south,
more oak trees have grown close together. Faint sounds of water splashing and
hitting rocks can be heard off towards the east.
[ Exits: e s w ]
HP:Healthy SP:Strong MV:Strong >
s
Ancient Oaks
A large oak tree stands here. Its branches are gnarled and large knots lay
scattered on its surface. It can be sensed that the tree has been here a very
long time. A rectangular stone leans against its trunk. A faint track leads
around the tree leading to the north and west of it.
[ Exits: n w ]
HP:Healthy SP:Strong MV:Strong >
w
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
*Crunch* is here, fighting a rough grey stallion!.
A small fluffy rabbit hides from predators.
A rough grey stallion is here, fighting *Crunch*!.
Kicking the dirt, a rough grey stallion waits here, ready to move.
Crunch trying to be clever again. Luckily there's two horses here, so it doesn't matter all that much.
HP:Healthy SP:Strong MV:Strong >
A rough grey stallion tries to hit *Crunch*'s body, but he parries the attack.
HP:Healthy SP:Strong MV:Strong >
ride horse
he is fighting! You're mad to even think about mounting he now!
HP:Healthy SP:Strong MV:Strong >
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Strong >
ride 2./gray
They aren't here!
HP:Healthy SP:Strong MV:Strong >
ride 2.horse
ride 2.horse
You begin riding a rough grey stallion.
HP:Healthy SP:Strong MV:Strong >
You're already riding a rough grey stallion
HP:Healthy SP:Strong MV:Strong >
kill dark
You try to strike *Crunch*'s body, but miss.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt --- a rough grey stallion: Healthy>
You try to strike *Crunch*'s feet, but miss.
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt --- a rough grey stallion: Healthy>
*Crunch* leaves east.
HP:Healthy SP:Strong MV:Strong >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Strong MV:Strong >
l
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
stat
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 22
AGILITY 18
HP:Healthy SP:Strong MV:Strong >
not
kill dark
You will now look around more carefully.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
Ancient Oaks
A large oak tree stands here. Its branches are gnarled and large knots lay
scattered on its surface. It can be sensed that the tree has been here a very
long time. A rectangular stone leans against its trunk. A faint track leads
around the tree leading to the north and west of it.
[ Exits: n w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
channel 'create fire'
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Strong >
w
kill dark
A Brambled Path
Thick bushes of spiked brambles lay on ethier side of the faint trail. Their
scent is pungent and fills the air. Although the trail is fairly easy travel a
small step could become dangerous. A small cabin lays westwards to along the
faint track. The main path continues off to the northwest.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
Kicking the dirt, a rough grey stallion waits here, ready to move.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
n
The Northern Path
The path twists and turns up the steady incline. Moss grows on the trees,
little webs form in their branches. Some old dead trees, already rotting have
mushrooms on them. A enourmous boulder lies off far east from here, and a
faint track runs toward the south.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
West of the Boulder
The faint track runs along to the west and to the east where it ends in front
of a big boulder. Enormous oak trees overhead, watch silently. To the south,
more oak trees have grown close together. Faint sounds of water splashing and
hitting rocks can be heard off towards the east.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
e
At a Large Boulder
A large boulder stands right in front of the drop towards the bank of the
river. Blocking the view of the Erinin water splashing upon the shalow rocks.
The boulder is very smooth looking, as if erroded by the wind. Thin curves,
seemingly some type of markings can be perceived on it.
[ Exits: s w ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
tr
HP:Healthy SP:Strong MV:Strong >
- +
* You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
HP:Healthy SP:Strong MV:Strong >
not
You look around less carefully.
HP:Healthy SP:Strong MV:Strong >
s
The Northern Trail
The worn down trail twists abruptly away from the river, around a big boulder.
The river can still be heard, however cannot be seen from this viewpoint.
Large roots stick out here and there along the trail, making it harder to
travel. Large oak trees stand here ready to provide shade.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Healthy SP:Strong MV:Strong >
s
A Twist in the Path
The pathway curves slightly toward the Erinin river, almost hugging the bank.
From here, the path turns to the west, and continues further on toward the
north. The rocks to the east leave no room to safely embark on the river,
although a small landing can be seen a little to the north.
[ Exits: n w ]
A rough grey stallion is standing here, being ridden by you.
A tough grey wolf is here, its upper lip pulled back in a snarl.
A hippopotamus is here, his lyrics are bottomless.
HP:Healthy SP:Strong MV:Strong >
w
Turn in the Path
The path turns briefly here, twisting toward the north eastern part of the
woods. The road to the south cannot be seen at all from here, although the
white tower is still quite visible to the east. The water in the Erinin river
can also be distincly heard hitting the rocks towards the northeast.
[ Exits: e s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
s
kill dark
Along the Path
The soft dark dirt makes a distict pathway all throughout the woods. There is
plenty of room around, the trees have not grown close together. Old leaves and
twigs are scattered about the path, making it hard to travel without making any
noise. Small berries grow on the bushes, east of the path.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
s
kill dark
channel 'create fire'
Northern Path
North of the Tar Valon intersection, the path continues into the forest beyond
the clearing. The path seems to get narrower the closer it gets to the forest.
To the south the road continues as far as the eye can see. Beyond the eastern
bushes, the top of the shining White Tower can be distinguished.
[ Exits: n s ]
A rough grey stallion is standing here, being ridden by you.
HP:Healthy SP:Strong MV:Strong >
They don't seem to be here.
HP:Healthy SP:Strong MV:Strong >
Who do you wish to channel this weave upon?
HP:Healthy SP:Strong MV:Strong >
s
kill dark
channel 'create fire'
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A rough grey stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
HP:Healthy SP:Strong MV:Strong >
You try to strike *Crunch*'s legs, but miss.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
= - *Crunch* tries to strike your feet, but misses.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
*Crunch* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
channel 'create fire'
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Crunch: Hurt>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
s
A Ghob'hlin trolloc assists *Crunch*.
A Ghob'hlin trolloc tries to blast your legs, but misses.
A pale half-man tries to slash your arms, but you parry the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded>
*Crunch* leaves east.
HP:Healthy SP:Good MV:Strong - a Ghob'hlin trolloc: Healthy>
f
You strike a Ghob'hlin trolloc's head hard.
A pale half-man tries to slash your body, but you dodge the attack.
A Ghob'hlin trolloc tries to blast your arms, but misses.
A Ghob'hlin trolloc tries to cleave your legs, but misses.
You panic and attempt to flee!
HP:Healthy SP:Good MV:Strong - a Ghob'hlin trolloc: Scratched>
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze. To the west, it
seems that the vegetation just dies off. The mossy walls continue there,
becoming more numerous and spread out.
[ Exits: e s w ]
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
HP:Healthy SP:Good MV:Strong >
*Crunch* has arrived from the east.
HP:Healthy SP:Good MV:Strong >
stat
*Crunch* leaves west.
HP:Healthy SP:Good MV:Strong >
You are a 69 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.5 lbs.
Offensive Bonus: 151 Dodge Bonus: 127, Parry Bonus: 189
You are wanted by the following groups: Murandy
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 49 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT 6
NIGHT VISION 22
AGILITY 18
HP:Healthy SP:Good MV:Strong >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
w
kill dark
channel 'create fire'
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
A rough grey stallion is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Ghob'hlin is standing here.
A pale half-man gracefully moves about.
*Crunch* strikes a rough grey stallion's body into bloody fragments!
HP:Healthy SP:Good MV:Strong >
You try to strike *Crunch*'s head, but miss.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= - A rough grey stallion tries to hit *Crunch*'s hands, but he dodges the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
w
kill dark
channel 'create fire'
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You do the best you can!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= A pale half-man tries to slash your legs, but you dodge the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
-
* Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= A pale half-man tries to slash your feet, but you parry the attack.
A rough grey stallion tries to hit *Crunch*'s feet, but he dodges the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
= *Crunch* sends a rough grey stallion sprawling with a powerful bash!
You dodge a bash from *Crunch* who loses his balance and falls!
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
* + - = % = - A pale half-man tries to slash your shoulders, but you dodge the attack.
HP:Healthy SP:Good MV:Strong - Crunch: Wounded --- a rough grey stallion: Hurt>
+
* Okay.
*Crunch* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Healthy SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
channel 'immolate' dark
A Ghob'hlin trolloc tries to cleave your legs, but misses.
A Ghob'hlin trolloc tries to blast your feet, but misses.
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
= =
* + - You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
A smart move. By alternating between me and my horse, it keeps me from going anywhere, and dodge gets hit hard by mobs while bashed. I stay in because I'm at full health and can take some hits.
HP:Scratched SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Hurt>
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your legs into bloody fragments!
A pale half-man slashes your body extremely hard.
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
*Crunch* strikes a rough grey stallion's head into bloody fragments!
HP:Hurt SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
channel 'immolate' dark
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your legs extremely hard.
A pale half-man slashes your arms into bloody fragments!
A rough grey stallion tries to hit *Crunch*'s head, but he parries the attack.
*Crunch* strikes a rough grey stallion's head into bloody fragments!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
= = A Ghob'hlin trolloc tries to blast your body, but misses.
A Ghob'hlin trolloc tries to cleave your feet, but misses.
A pale half-man tries to slash your shoulders, but you parry the attack.
A rough grey stallion tries to hit *Crunch*'s shoulders, but he parries the attack.
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
* + - = *Crunch* sends a rough grey stallion sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
% = - + You are interrupted and stop what you are doing.
A Ghob'hlin trolloc blasts your body hard.
A Ghob'hlin trolloc tries to cleave your hands, but misses.
A pale half-man tries to slash your legs, but you dodge the attack.
You try to strike *Crunch*'s legs, but miss.
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
channel 'immolate' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
= =
* + - = % You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Strong - Crunch: Battered --- a rough grey stallion: Wounded>
A Ghob'hlin trolloc blasts your head extremely hard.
A Ghob'hlin trolloc cleaves your head very hard.
A pale half-man slashes your body extremely hard.
*Crunch* strikes a rough grey stallion's legs into bloody fragments!
A rough grey stallion grimaces in pain.
HP:Battered SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
rel
f
A Ghob'hlin trolloc blasts your body into bloody fragments!
A Ghob'hlin trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
A pale half-man slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A rough grey stallion tries to hit *Crunch*'s legs, but he parries the attack.
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
dism
f
A rough grey stallion avoids being bashed by *Crunch* who loses his balance and falls!
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
You release the One Power.
HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded --- a rough grey stallion: Wounded>
A Ghob'hlin trolloc tries to blast your arms, but misses.
A Ghob'hlin trolloc tries to cleave your shoulders, but misses.
A pale half-man slashes your hands very hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Crunch*'s legs.
A rough grey stallion tries to hit *Crunch*'s head, but he dodges the attack.
You panic and attempt to flee!
HP:Critical SP:Weakening MV:Fresh - Crunch: Battered --- a rough grey stallion: Wounded>
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
A rough grey stallion is standing here, being ridden by you.
You flee head over heels.
You stop riding a rough grey stallion.
Stack a dismount, so I don't get screwed by horse bash. Should have input that before the flee, but I get away with it here. Now it's time to go regain some health.