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sometimes it's good to be back ;)

Posted: Sun Sep 24, 2006 9:29 pm
by Guest
sorry about length, my brief mode was off for some reason.

Went up fal dara, 2 day old tracks, i hear a death cry north of fal dara, dismount, ungroup my horses, turn sneak and notice on and go to look but the plan is foiled! as in walk lithium dimmu and phantasm before i can even turn my sneak on!

They seem very grouped up so cant fight them that zone, i retreat back fal dara tower for a little scrap.

You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 0.0 lbs, worn: 24.9 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Good >
sco
You have 307(325) hit and 88(136) movement points.
You have scored 390311111 exp, 41 total quest points
You need 5688889 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

HP:Scratched MV:Good >
kill dark
They don't seem to be here.

HP:Scratched MV:Good >
snea
TICK IN 5 SECONDS.
Okay, you'll try to move silently for a while.

HP:Scratched MV:Good >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 0.0 lbs, worn: 24.9 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Good >
kill dark
They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >

*Lithium* has arrived from below.
*Dimmu* has arrived from below.

HP:Scratched MV:Good >

*Lithium* tries to pound your shoulders, but you dodge the attack.

HP:Scratched MV:Good - Lithium: Healthy>

*Dimmu* tries to crush your feet, but you parry the attack.

HP:Scratched MV:Good - Lithium: Healthy>
snea

*Phantasm* leaves down.

HP:Scratched MV:Good - Lithium: Healthy>
No way! You're fighting for your life!

HP:Scratched MV:Good - Lithium: Healthy>
f
You panic and attempt to flee!

HP:Scratched MV:Good - Lithium: Healthy>
snea

*Lithium* tries to pound your body, but you parry the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
hide
backstab dark

A Shienaran soldier tickles *Dimmu*'s hands as he pounds him.
A Shienaran soldier tickles *Dimmu*'s legs as he pounds him.
A Shienaran sergeant tries to slash *Lithium*'s hands, but he parries the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
You dodge a bash from *Dimmu* who loses his balance and falls!
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
*Phantasm* is standing here.
A tall white stallion is standing here.
You flee head over heels.
Okay, you'll try to move silently for a while.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
*Phantasm* tries to pierce your head, but you dodge the attack.

HP:Healthy MV:Strong - Phantasm: Wounded>

*
*Phantasm* tries to pierce your arms, but you parry the attack.
*Phantasm* tries to pierce your arms, but you parry the attack.

HP:Healthy MV:Strong - Phantasm: Wounded>
+ -
*Lithium* has arrived from above.

HP:Healthy MV:Strong - Phantasm: Wounded>

*Lithium* leaves north.

HP:Healthy MV:Strong - Phantasm: Wounded>
= % =
*Lithium* has arrived from the north.

HP:Healthy MV:Strong - Phantasm: Wounded>
- +
*
You can't sneak up on a fighting target.

HP:Healthy MV:Strong - Phantasm: Wounded>

You try to pierce *Phantasm*'s body, but he dodges the attack.
*Phantasm* tries to pierce your legs, but you dodge the attack.

HP:Healthy MV:Strong - Phantasm: Wounded>
f
s
hide
backstab dark
PANIC! You couldn't escape!
*Lithium* tries to pound your legs, but you parry the attack.

HP:Healthy MV:Strong - Phantasm: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Phantasm: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Phantasm: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Strong - Phantasm: Wounded>
f
s
hide
backstab dark
You panic and attempt to flee!

HP:Healthy MV:Strong - Phantasm: Wounded>

*Phantasm* looks at you.

HP:Healthy MV:Strong - Phantasm: Wounded>

*Phantasm* tries to pierce your body, but you parry the attack.

HP:Healthy MV:Strong - Phantasm: Wounded>
Climbing the Tower
The first chamber of the south-western guard tower is almost entirely black,
like a massive chimney. Soot covers all of the walls and a thick layer of dark
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: u d ]
You see fresh tracks of a trolloc leaving down.
*Dimmu* is here, fighting a Shienaran soldier!.
a Shienaran soldier is here, fighting *Dimmu*!.
a Shienaran soldier is here, fighting *Dimmu*!.
a Shienaran sergeant is here, fighting *Dimmu*!.
You flee head over heels.
Alas, you cannot go that way...

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
*
*Lithium* has arrived from below.

HP:Healthy MV:Strong >
+
*Lithium* tries to pound your hands, but you parry the attack.

HP:Healthy MV:Strong - Lithium: Healthy>

*Dimmu* panics, and attempts to flee!

HP:Healthy MV:Strong - Lithium: Healthy>
- =
*Dimmu* leaves down.

HP:Healthy MV:Strong - Lithium: Healthy>
% = - +
*
They must have left already...
*Phantasm* leaves down.

HP:Healthy MV:Strong - Lithium: Healthy>
f
PANIC! You couldn't escape!

HP:Healthy MV:Strong - Lithium: Healthy>
hide
backstab dark

You try to pierce *Lithium*'s legs, but he parries the attack.
*Lithium* tries to pound your head, but you parry the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Strong - Lithium: Healthy>

A Shienaran soldier tries to pound *Lithium*'s head, but he parries the attack.
A Shienaran soldier tries to pound *Lithium*'s body, but he dodges the attack.
A Shienaran sergeant tries to slash *Lithium*'s legs, but he dodges the attack.

HP:Healthy MV:Strong - Lithium: Healthy>
l dark
Nothing.
*Lithium* is in excellent condition.

*Lithium* is using:
<held> a small decorated purse
<worn around neck> a necklace of heavy gold links
<worn around neck> a strange ruby necklace
<worn in right ear> a gold earring
<worn in left ear> an emaculate jade earring
<worn on head> a wolfhide hood
<worn about body> a cloak of distorted fancloth
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a rough steel belt with an ornate buckle
<worn around wrist> a simple silver wristband
<worn around wrist> a simple silver wristband
<worn on hands> a pair of sleek black gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a club of fine ash
<worn as shield> a bright silver shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Strong - Lithium: Healthy>

A Shienaran sergeant slashes *Lithium*'s hands very hard.
A Shienaran soldier tries to pound *Lithium*'s head, but he parries the attack.
A Shienaran soldier tries to pound *Lithium*'s hands, but he parries the attack.
You try to pierce *Lithium*'s arms, but he parries the attack.
You try to pierce *Lithium*'s legs, but he dodges the attack.
*Lithium* tries to pound your waist, but you parry the attack.

HP:Healthy MV:Strong - Lithium: Scratched>
f
hide
backstab dark
PANIC! You couldn't escape!

HP:Healthy MV:Strong - Lithium: Scratched>
No way! You're fighting for your life!

HP:Healthy MV:Strong - Lithium: Scratched>
No way! You're fighting for your life here!

HP:Healthy MV:Strong - Lithium: Scratched>
f
hide
backstab dark
You panic and attempt to flee!

HP:Healthy MV:Strong - Lithium: Scratched>

A Shienaran sergeant tries to slash *Lithium*'s body, but he dodges the attack.
A Shienaran soldier tries to pound *Lithium*'s feet, but he dodges the attack.
A Shienaran soldier tries to pound *Lithium*'s legs, but he dodges the attack.

HP:Healthy MV:Strong - Lithium: Scratched>

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Healthy MV:Strong - Lithium: Scratched>
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
*Dimmu* is standing here.
A tall white stallion is standing here.
You flee head over heels.
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* +
*Dimmu* tries to crush your shoulders, but you parry the attack.

HP:Healthy MV:Strong - Dimmu: Hurt>
- =
*Lithium* has arrived from above.

HP:Healthy MV:Strong - Dimmu: Hurt>

*Dimmu* tries to crush your hands, but you dodge the attack.

HP:Healthy MV:Strong - Dimmu: Hurt>
% = - +
*Lithium* tries to pound your arms, but you dodge the attack.

HP:Healthy MV:Strong - Dimmu: Hurt>

*
You can't sneak up on a fighting target.

HP:Healthy MV:Strong - Dimmu: Hurt>

*Phantasm* leaves north.

HP:Healthy MV:Strong - Dimmu: Hurt>
f
hide
backstab dark
You panic and attempt to flee!

HP:Healthy MV:Strong - Dimmu: Hurt>

*Lithium* tries to pound your body, but you parry the attack.
*Phantasm* leaves up.

HP:Healthy MV:Strong - Dimmu: Hurt>

*Dimmu* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Dimmu: Hurt>

*Lithium* pounds your legs into bloody fragments!
*Dimmu* crushes your legs into bloody fragments!

HP:Hurt MV:Strong - Dimmu: Hurt>

*Lithium* looks at you.

HP:Hurt MV:Strong - Dimmu: Hurt>

*Phantasm* pierces your arms hard.

HP:Hurt MV:Strong - Dimmu: Hurt>

*Dimmu* eats a large slab of meat.

HP:Hurt MV:Strong - Dimmu: Hurt>

*Dimmu* eats a large slab of meat.

HP:Hurt MV:Strong - Dimmu: Hurt>

*Phantasm* pierces your head.
*Phantasm* pierces your feet.
*Lithium* pounds your body extremely hard.
*Dimmu* crushes your arms extremely hard.

HP:Wounded MV:Strong - Dimmu: Hurt>
Climbing the Tower
The first chamber of the south-western guard tower is almost entirely black,
like a massive chimney. Soot covers all of the walls and a thick layer of dark
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: u d ]
You see fresh tracks of a trolloc leaving down.
A shienaran soldier stands here on patrol.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.
You flee head over heels.
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
hide
backstab dark
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >

*Lithium* has arrived from below.
*Dimmu* has arrived from below.

HP:Wounded MV:Strong >

*Lithium* tries to pound your arms, but you dodge the attack.

HP:Wounded MV:Strong - Lithium: Scratched>

*Dimmu* tries to crush your body, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Scratched>
hide
backstab dark
No way! You're fighting for your life!

HP:Wounded MV:Strong - Lithium: Scratched>
f
A Shienaran soldier tickles *Dimmu*'s legs as he pounds him.
A Shienaran soldier tickles *Dimmu*'s legs as he pounds him.
A Shienaran sergeant tries to slash *Lithium*'s arms, but he parries the attack.
No way! You're fighting for your life here!

HP:Wounded MV:Strong - Lithium: Scratched>
You panic and attempt to flee!

HP:Wounded MV:Strong - Lithium: Scratched>
ride white
ride white
n
n

A Shienaran sergeant tries to slash *Lithium*'s feet, but he parries the attack.
A Shienaran soldier tickles *Dimmu*'s arms as he pounds him.
A Shienaran soldier barely pounds *Dimmu*'s legs.
*Lithium* tries to pound your head, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Scratched>
n

*Phantasm* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Scratched>
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
A tall white stallion is standing here.
You flee head over heels.
You try to mount him and fall right off of his back!

HP:Wounded MV:Good >
open gate
You begin riding a white stallion.

zooooom, I'm gone out north of fal dara to my other horses that have had time to regen some and around the long way to some soldier mobs between fm and fd, hopefully splitting them some chasing.

Posted: Sun Sep 24, 2006 9:36 pm
by Guest
I fight lithium and dimmu some, get dimmu beat up by mobs in his abs some and get bashed around a little until i see phantasm arrive and catch up.

n
hide
backstab dark
*Dimmu* has arrived from the north.
Trail through the Trees
This little trail is used to camp in at night, but most travelers use it to get
back to the road without having to go through the flood. Wildlife can be seen
in the distance and some type of fruit tree is growing close to the trail to
appease any traveler's appetite along the way.
[ Exits: n s w ]
*Lithium* is here, fighting a shienaran patrolman!.
A tall white stallion is standing here.
A tall white stallion is standing here.
a shienaran patrolman is here, fighting *Lithium*!.
A grim faced man stands here, sword in hand.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
*
*Lithium* tries to pound a shienaran patrolman's arms, but he parries the attack.
A shienaran patrolman tries to slash *Lithium*'s head, but he dodges the attack.

HP:Wounded MV:Strong >
+
*Phantasm* has arrived from the north.

HP:Wounded MV:Strong >
- =
*Phantasm* leaves north.

HP:Wounded MV:Strong >
% w

A shienaran patrolman tries to slash *Lithium*'s arms, but he dodges the attack.
*Dimmu* has arrived from the south.

HP:Wounded MV:Strong >
=
*Dimmu* tries to crush your body, but you parry the attack.

HP:Wounded MV:Strong - Dimmu: Wounded>
Cancelled...
No way! You're fighting for your life!

HP:Wounded MV:Strong - Dimmu: Wounded>
f
hide
backstab dark
You barely pierce *Dimmu*'s legs.
You tickle *Dimmu*'s legs as you pierce him.
A shienaran patrolman tries to slash *Lithium*'s feet, but he dodges the attack.
*Lithium* pounds a shienaran patrolman's legs.
A shienaran patrolman tries to slash *Lithium*'s feet, but he parries the attack.
You panic and attempt to flee!

HP:Wounded MV:Strong - Dimmu: Wounded>
A Small Lake Beside the Road
This pristine lake lies beside the Fal Moran Road. A large creature can be
seen from the beach of the lake, but the lake is big enough for the creature
not to pose any problems for thirsty travelers. A campsite is evident on the
beach as burnt wood and sticks litter a small patch of ground.
[ Exits: n w ]
You flee head over heels.
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
w
n
A Crossroads in the Forest
A rather large intersection lies in the middle of forest here. This crossroads
has destinations in every exit. To the south lies a dusty road with a wall of
trees beyond that. To the east a large lake is visible as a lone water source
in the immediate area. Upon further examination it is yet unknown whether it
is a drinking source.
[ Exits: n e s w ]

HP:Wounded MV:Good >
n
The Fal Moran Road
The road continues on its trek between Fal Dara and Fal Moran. The massive
trees to the west of the road bar any visibility beyond a couple spans. The
forest seems to go on for leagues as it surrounds the road all the way through
the journey.
[ Exits: n e s ]

HP:Wounded MV:Good >
hide
backstab dark
Flooded Road in the Woods
At a curve in the road a huge flood has penetrated through the woods. Passge
is possible however, not without the result of wet feet. A lone creature
inhabits the flooded part of the road, but doesn't pose a threat at first
glance.
[ Exits: e s ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
e
hide
backstab dark
Backstab who?

HP:Wounded MV:Good >
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
*Phantasm* is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.
*Phantasm* leaves south.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
hide
backstab dark
Trail through the Trees
This little trail is used to camp in at night, but most travelers use it to get
back to the road without having to go through the flood. Wildlife can be seen
in the distance and some type of fruit tree is growing close to the trail to
appease any traveler's appetite along the way.
[ Exits: n s w ]
You feel the presence of someone nearby....
*Lithium* is here, fighting a shienaran patrolman!.
A tall white stallion is standing here.
A tall white stallion is standing here.
a shienaran patrolman is here, fighting *Lithium*!.
a shienaran patrolman is here, fighting *Lithium*!.

HP:Wounded MV:Good >
A shienaran patrolman tries to slash *Lithium*'s hands, but he parries the attack.
*Lithium* tries to pound a shienaran patrolman's body, but he dodges the attack.
A shienaran patrolman tries to slash *Lithium*'s head, but he parries the attack.
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
* +
*Phantasm* leaves north.

HP:Wounded MV:Good >
- = % = -
A shienaran patrolman tries to slash *Lithium*'s body, but he dodges the attack.
*Lithium* pounds a shienaran patrolman's body.
A shienaran patrolman tries to slash *Lithium*'s body, but he parries the attack.

HP:Wounded MV:Good >
+
*
They must have left already...

HP:Wounded MV:Good >
n
hide
backstab dark
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
You feel the presence of someone nearby....

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
* + - = % = - +
*
*Phantasm* makes a strange sound as you place an emerald hilted serrated knife in his back!
*Phantasm* grimaces in pain.

HP:Wounded MV:Good - Phantasm: Critical>
TICK IN 5 SECONDS.

*Phantasm* tries to pierce your body, but you parry the attack.
You try to pierce *Phantasm*'s hands, but he parries the attack.

HP:Wounded MV:Good - Phantasm: Critical>
f
e
hide
backstab dark
You panic and attempt to flee!
*Phantasm* panics, and attempts to flee!

HP:Wounded MV:Good - Phantasm: Critical>

*Phantasm* leaves east.

HP:Wounded MV:Good >

The night has begun.
Timer now at 60 secs.
*Lithium* has arrived from the south.

HP:Wounded MV:Strong >

*Lithium* tries to pound your body, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
Curve in the Road
The road curves to the west and north here as sometimes travel gets congested
as to having required two roads. The roads meet up at the intersection to the
west. To the east and south dense forest marks no passage. The forest is as dark
as the shadows that form at night on this shadowy road.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
n
hide
backstab dark
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of Shienar. To
the southwest it turns into the Fal Moran road. The winding road to Fal Moran
cuts through heavy forest the entire journey. To the south lies another curve
in the road.
[ Exits: e s w ]
The corpse of a rough gray stallion is lying here.
A grim faced man stands here, sword in hand.

HP:Wounded MV:Strong >
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
hide
backstab dark

*Lithium* has arrived from the south.

HP:Wounded MV:Strong >

*Lithium* tries to pound your arms, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Lithium: Healthy>
No way! You're fighting for your life here!

HP:Wounded MV:Strong - Lithium: Healthy>

You try to pierce *Lithium*'s arms, but he parries the attack.
*Lithium* tries to pound your legs, but you dodge the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
sigh
You sigh.

HP:Wounded MV:Strong - Lithium: Healthy>

You try to pierce *Lithium*'s head, but he parries the attack.
You try to pierce *Lithium*'s hands, but he dodges the attack.

HP:Wounded MV:Strong - Lithium: Healthy>

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Wounded MV:Strong - Lithium: Healthy>

A shienaran patrolman tries to slash *Lithium*'s arms, but he parries the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
say so close
f
You say 'so close'

HP:Wounded MV:Strong - Lithium: Healthy>
You panic and attempt to flee!

HP:Wounded MV:Strong - Lithium: Healthy>
hide
backstab dark

A shienaran patrolman tries to slash *Lithium*'s body, but he parries the attack.
*Lithium* tries to pound your body, but you parry the attack.

HP:Wounded MV:Strong - Lithium: Healthy>
Turn in the Road
The road curves to the north and west here as trees grow dense on each side of
the road. The dark forest keeps the road in shadow at any time of the day.
The curve in the road is yet another curve in this windy road that runs north
and south between the two major Shienaran cities.
[ Exits: n w ]
You flee head over heels.
You attempt to hide yourself.

HP:Wounded MV:Strong >
Backstab who?

HP:Wounded MV:Strong >
n
n
n
The Fal Moran Road
The road continues north and south through the forest between the cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen, but do
not look so threatening from this distance. Thunder crackles on the horizon as
a storm might be brewing.
[ Exits: n s ]
*Phantasm* is standing here.

HP:Wounded MV:Good >
hide
backstab dark
The Fal Moran Road
The beginning of the road south is straight and smooth. It looks as if it has
been recently made. There are no wagon ruts to mark any travel. The grass
alongside the road is dark green and grows well in the area. Flowers can be
seen in a field in the distance.
[ Exits: n s ]
The corpse of a white stallion is lying here.

HP:Wounded MV:Good >
The Fal Moran-Fal Dara Road
The road continues to extend between the ominous trees of the Borderlands.
Several trees close to the road may have been hale once, but the undeniable
cold weather has caused them to freeze and burst asunder, leaving frozen sap on
the brim of their jagged stumps.
[ Exits: n s ]
A large elk stares at you.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
s
hide
backstab dark
The Fal Moran Road
The beginning of the road south is straight and smooth. It looks as if it has
been recently made. There are no wagon ruts to mark any travel. The grass
alongside the road is dark green and grows well in the area. Flowers can be
seen in a field in the distance.
[ Exits: n s ]
The corpse of a white stallion is lying here.

HP:Wounded MV:Good >
s
hide
backstab dark
The Fal Moran Road
The road continues north and south through the forest between the cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen, but do
not look so threatening from this distance. Thunder crackles on the horizon as
a storm might be brewing.
[ Exits: n s ]
*Phantasm* is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Wounded MV:Good - Phantasm: Beaten>
No way! You're fighting for your life here!

HP:Wounded MV:Good - Phantasm: Beaten>
No way! You're fighting for your life!

HP:Wounded MV:Good - Phantasm: Beaten>
No way! You're fighting for your life!

HP:Wounded MV:Good - Phantasm: Beaten>
No way! You're fighting for your life here!

HP:Wounded MV:Good - Phantasm: Beaten>

You try to pierce *Phantasm*'s shoulders, but he dodges the attack.
You try to pierce *Phantasm*'s feet, but he dodges the attack.
*Phantasm* tries to pierce your arms, but you parry the attack.
*Phantasm* tries to pierce your head, but you dodge the attack.

HP:Wounded MV:Good - Phantasm: Beaten>
f
s
hide
backstab dark
You panic and attempt to flee!

HP:Wounded MV:Good - Phantasm: Beaten>

*Phantasm* tries to pierce your arms, but you dodge the attack.

HP:Wounded MV:Good - Phantasm: Beaten>
Turn in the Road
The road curves to the north and west here as trees grow dense on each side of
the road. The dark forest keeps the road in shadow at any time of the day.
The curve in the road is yet another curve in this windy road that runs north
and south between the two major Shienaran cities.
[ Exits: n w ]
*Lithium* is standing here.
You flee head over heels.
Alas, you cannot go that way...

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
*
*Lithium* tries to pound your head, but you parry the attack.

HP:Wounded MV:Good - Lithium: Healthy>
+ - = f
% hide
backstab dark
Cancelled...
You panic and attempt to flee!

HP:Wounded MV:Good - Lithium: Healthy>

*Lithium* tries to pound your body, but you parry the attack.

HP:Wounded MV:Good - Lithium: Healthy>

*Phantasm* tries to pierce your hands, but you dodge the attack.

HP:Wounded MV:Good - Lithium: Healthy>

*Dimmu* has arrived from the west.

HP:Wounded MV:Good - Lithium: Healthy>

*Dimmu* tries to crush your body, but you parry the attack.

HP:Wounded MV:Good - Lithium: Healthy>
The Fal Moran Road
The road continues north and south through the forest between the cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen, but do
not look so threatening from this distance. Thunder crackles on the horizon as
a storm might be brewing.
[ Exits: n s ]
You flee head over heels.
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
hide
backstab dark
Turn in the Road
The road curves to the north and west here as trees grow dense on each side of
the road. The dark forest keeps the road in shadow at any time of the day.
The curve in the road is yet another curve in this windy road that runs north
and south between the two major Shienaran cities.
[ Exits: n w ]
*Dimmu* is standing here.
*Phantasm* is standing here.
*Lithium* is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
*Phantasm* tries to pierce your feet, but you parry the attack.

HP:Wounded MV:Good - Phantasm: Beaten>

*Dimmu* tries to crush your body, but you parry the attack.

HP:Wounded MV:Good - Phantasm: Beaten>

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Wounded MV:Good - Phantasm: Beaten>

* + - = % =
*Phantasm* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your feet, but you dodge the attack.

HP:Wounded MV:Good - Phantasm: Beaten>
- +
*
You can't sneak up on a fighting target.

HP:Wounded MV:Good - Phantasm: Beaten>

*Dimmu* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Phantasm: Beaten>
phantasm is now set as your target.
f
s
hide
backstab phantasm

*Lithium* pounds your hands into bloody fragments!
*Dimmu* crushes your head into bloody fragments!
*Phantasm* pierces your body very hard.
*Phantasm* pierces your body hard.

HP:Battered MV:Good - Phantasm: Beaten>

*Lithium* pounds your legs into bloody fragments!
*Dimmu* crushes your feet into bloody fragments!
*Phantasm* pierces your head hard.

HP:Beaten MV:Good - Phantasm: Beaten>

*Phantasm* starts to follow *Lithium*.

HP:Beaten MV:Good - Phantasm: Beaten>
PANIC! You couldn't escape!
*Phantasm* is now a member of *Lithium*'s group.

HP:Beaten MV:Good - Phantasm: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Good - Phantasm: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Good - Phantasm: Beaten>
No way! You're fighting for your life here!

HP:Beaten MV:Good - Phantasm: Beaten>
f
w
*Lithium* tries to pound your arms, but you parry the attack.
*Dimmu* tries to crush your body, but you parry the attack.
You try to pierce *Phantasm*'s legs, but he parries the attack.
*Phantasm* pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tries to pierce your arms, but you parry the attack.
You panic and attempt to flee!


ARG! run awaaaaaaayyyyyy!!! i flee to fal moran, the 3 of them fairly close behind and my moves running out.


The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Faint >

*Lithium* has arrived from the north.
*Dimmu* has arrived from the north.
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
stat

*Lithium* tries to pound your legs, but you dodge the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
kill phantasm
Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 0.0 lbs, worn: 24.9 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
*Dimmu* tries to crush your body, but you parry the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
Keltor the gatekeeper closes the toweringgate.
Keltor the gatekeeper locks the toweringgate.
You do the best you can!

HP:Beaten MV:Faint - Phantasm: Beaten>

*Dimmu* crushes your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Lithium* tries to pound your legs, but you parry the attack.
You try to pierce *Phantasm*'s shoulders, but he parries the attack.
*Phantasm* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your head.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Faint - Phantasm: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Faint - Phantasm: Beaten>
snea
not
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
You flee head over heels.
Okay, you will now stop sneaking.

HP:Beaten MV:Faint >
s
You will now look around more carefully.

HP:Beaten MV:Faint >
Alas, you cannot go that way...

HP:Beaten MV:Faint >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Faint >
w
hide
backstab phantasm
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
*Dimmu* is here, fighting a grizzled soldier!.
*Lithium* is here, fighting a coarse soldier!.
A young recruit stands here, green in the ways of war.
a grizzled soldier is here, fighting *Dimmu*!.
a veteran shienaran soldier is here, fighting *Dimmu*!.
a coarse soldier is here, fighting *Lithium*!.
a young soldier is here, fighting *Dimmu*!.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
a grizzled soldier is here, fighting *Lithium*!.
a grizzled soldier is here, fighting *Dimmu*!.
A grizzled soldier stands here, the product of an untold number of campaigns.
a grizzled soldier is here, fighting *Lithium*!.
a grizzled soldier is here, fighting *Dimmu*!.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor the gatekeeper is here, fighting *Lithium*!.

HP:Beaten MV:Faint >
*Dimmu* leaves west.
You attempt to hide yourself.

HP:Beaten MV:Faint >
*Lithium* leaves west.

HP:Beaten MV:Faint >
=
*
*Phantasm* leaves east.

HP:Beaten MV:Faint >
+ kill phantasm

*Lithium* has arrived from the west.
*Dimmu* has arrived from the west.

HP:Beaten MV:Faint >
-
*Dimmu* tries to crush your arms, but you dodge the attack.

HP:Beaten MV:Faint - Dimmu: Wounded>
kill phantasm
Cancelled...
They don't seem to be here.

HP:Beaten MV:Faint - Dimmu: Wounded>

You tickle *Dimmu*'s arms as you pierce him.
You tickle *Dimmu*'s body as you pierce him.
*Dimmu* tries to crush your hands, but you dodge the attack.

HP:Beaten MV:Faint - Dimmu: Wounded>

*Lithium* tries to pound your feet, but you parry the attack.

HP:Beaten MV:Faint - Dimmu: Wounded>
They don't seem to be here.

HP:Beaten MV:Faint - Dimmu: Wounded>
f
You panic and attempt to flee!

HP:Beaten MV:Faint - Dimmu: Wounded>
u

A grizzled soldier tries to slash *Lithium*'s legs, but he parries the attack.
A young soldier tickles *Dimmu*'s legs as he slashes him.
A coarse soldier tries to slash *Lithium*'s arms, but he parries the attack.
A young soldier slashes *Dimmu*'s head.
A grizzled soldier tries to slash *Lithium*'s arms, but he parries the attack.
A grizzled soldier tickles *Dimmu*'s legs as he slashes him.
A grizzled soldier tries to slash *Lithium*'s legs, but he dodges the attack.
A grizzled soldier tickles *Dimmu*'s body as he slashes him.
A grizzled soldier tries to slash *Lithium*'s body, but he dodges the attack.
A grizzled soldier tickles *Dimmu*'s arms as he slashes him.
A grizzled soldier tries to slash *Lithium*'s hands, but he dodges the attack.
Keltor the gatekeeper tickles *Dimmu*'s body as he slashes him.
A veteran shienaran soldier tries to slash *Lithium*'s body, but he dodges the attack.

HP:Beaten MV:Faint - Dimmu: Battered>
kill phantasm

A veteran shienaran soldier tries to slash *Lithium*'s head, but he dodges the attack.
A grizzled soldier slashes *Lithium*'s head hard.
A grizzled soldier barely slashes *Dimmu*'s shoulders.
A grizzled soldier tries to slash *Lithium*'s arms, but he dodges the attack.
A grizzled soldier barely tickles *Dimmu*'s body with his slash,
A grizzled soldier tries to slash *Lithium*'s arms, but he dodges the attack.
A grizzled soldier slashes *Dimmu*'s head.
A grizzled soldier tries to slash *Lithium*'s arms, but he dodges the attack.
A young soldier barely slashes *Dimmu*'s head.
A coarse soldier tries to slash *Lithium*'s shoulders, but he parries the attack.
A young soldier tickles *Dimmu*'s feet as he slashes him.
A grizzled soldier slashes *Lithium*'s shoulders hard.

HP:Beaten MV:Faint - Dimmu: Battered>
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Phantasm* is standing here.
You flee head over heels.
Atop the Eastern Tower
From this high position, an image of everything to the north of Fal Moran is
given. A road winds northeast, but is eventually lost in the distance.
Towering mountains reach up high into the sky, and dead forests with trees that
look ready to collapse are also visible. There is a section of stairs leading
down into the bottom of the tower.
[ Exits: d ]

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
sco
They don't seem to be here.

HP:Beaten MV:Burning >
You have 60(325) hit and 15(136) movement points.
You have scored 390343164 exp, 41 total quest points
You need 5656836 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.
You are hungry.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
get meat pack
eat meat
You get a large slab of meat from a moderate sized backpack.

HP:Beaten MV:Burning >
kill phantasm
You eat a large slab of meat.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
d
w

*Lithium* has arrived from below.
*Dimmu* has arrived from below.

HP:Beaten MV:Burning >

*Lithium* tries to pound your arms, but you parry the attack.
*Phantasm* tries to pierce your head, but you parry the attack.

HP:Beaten MV:Burning - Lithium: Hurt>
No way! You're fighting for your life!

HP:Beaten MV:Burning - Lithium: Hurt>
kill phantasm
No way! You're fighting for your life!

HP:Beaten MV:Burning - Lithium: Hurt>
You do the best you can!

HP:Beaten MV:Burning - Lithium: Hurt>
f
w
You panic and attempt to flee!

HP:Beaten MV:Burning - Lithium: Hurt>

*Dimmu* tries to crush your legs, but you dodge the attack.

HP:Beaten MV:Burning - Lithium: Hurt>
stat
kill phantasm

*Phantasm* tries to pierce your body, but you parry the attack.
*Phantasm* tries to pierce your arms, but you dodge the attack.
*Lithium* tries to pound your body, but you dodge the attack.

HP:Beaten MV:Burning - Lithium: Hurt>
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
You flee head over heels.
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A proud veteran Shienaran soldier stands here, ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Burning >
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 0.0 lbs, worn: 23.9 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
stat
kill phantasm
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 0.0 lbs, worn: 23.9 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
kill phantasm
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
sco
kill phantasm
You have 60(325) hit and 9(136) movement points.
You have scored 390343119 exp, 41 total quest points
You need 5656881 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

9 mvs, i jump on horse and ride away to grab a ticks mvs regen before coming back, need to be dismounted db fighting the bashers.

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Beaten MV:Faint >
kill phantasm

*Lithium* has arrived from the south.
*Dimmu* has arrived from the south.

HP:Beaten MV:Faint >
They don't seem to be here.

HP:Beaten MV:Faint >

*Lithium* tries to pound your head, but you dodge the attack.

HP:Beaten MV:Faint - Lithium: Scratched>
dism
You stop riding a white stallion.

HP:Beaten MV:Faint - Lithium: Scratched>

You try to pierce *Lithium*'s body, but he parries the attack.
You try to pierce *Lithium*'s legs, but he dodges the attack.
*Lithium* tries to pound your body, but you parry the attack.

HP:Beaten MV:Faint - Lithium: Scratched>
dark is now set as your target.
f
hide
backstab dark
You panic and attempt to flee!

HP:Beaten MV:Faint - Lithium: Scratched>

A grizzled soldier slashes *Dimmu*'s waist hard.
A young soldier slashes *Dimmu*'s feet.
A coarse soldier tries to slash *Lithium*'s hands, but he dodges the attack.
A young soldier barely tickles *Dimmu*'s body with his slash,
A grizzled soldier tries to slash *Lithium*'s hands, but he parries the attack.
A grizzled soldier barely slashes *Dimmu*'s feet.
A grizzled soldier tries to slash *Lithium*'s head, but he parries the attack.
A grizzled soldier tickles *Dimmu*'s body as he slashes him.
A grizzled soldier barely slashes *Lithium*'s shoulders.
A grizzled soldier barely tickles *Dimmu*'s body with his slash,
A grizzled soldier slashes *Lithium*'s body.
Keltor the gatekeeper tickles *Dimmu*'s body as he slashes him.

HP:Beaten MV:Faint - Lithium: Hurt>

Keltor the gatekeeper tickles *Dimmu*'s body as he slashes him.
A grizzled soldier slashes *Lithium*'s legs very hard.
A grizzled soldier tickles *Dimmu*'s legs as he slashes him.
A grizzled soldier slashes *Lithium*'s head hard.
A grizzled soldier barely slashes *Dimmu*'s shoulders.
A grizzled soldier tries to slash *Lithium*'s arms, but he parries the attack.
A grizzled soldier barely slashes *Dimmu*'s head.
A grizzled soldier tries to slash *Lithium*'s arms, but he parries the attack.
A young soldier slashes *Dimmu*'s head.
A coarse soldier tries to slash *Lithium*'s arms, but he parries the attack.
A young soldier tickles *Dimmu*'s head as he slashes him.
*Dimmu* tries to crush a grizzled soldier's body, but he parries the attack.
A grizzled soldier tickles *Dimmu*'s feet as he slashes him.

HP:Beaten MV:Faint - Lithium: Hurt>

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Beaten MV:Faint - Lithium: Hurt>
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Phantasm* is standing here.
You flee head over heels.
You attempt to hide yourself.
*Phantasm* tries to pierce your legs, but you dodge the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
No way! You're fighting for your life here!

HP:Beaten MV:Faint - Phantasm: Beaten>
f
PANIC! You couldn't escape!

HP:Beaten MV:Faint - Phantasm: Beaten>

You try to pierce *Phantasm*'s shoulders, but he dodges the attack.
*Phantasm* tries to pierce your feet, but you parry the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
f
You panic and attempt to flee!
*Lithium* has arrived from the west.

HP:Beaten MV:Faint - Phantasm: Beaten>
hide
backstab dark

*Lithium* tries to pound your head, but you parry the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
Atop the Eastern Tower
From this high position, an image of everything to the north of Fal Moran is
given. A road winds northeast, but is eventually lost in the distance.
Towering mountains reach up high into the sky, and dead forests with trees that
look ready to collapse are also visible. There is a section of stairs leading
down into the bottom of the tower.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
You flee head over heels.
You attempt to hide yourself.

HP:Beaten MV:Faint >
Backstab who?

HP:Beaten MV:Faint >
d
w
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Lithium* is standing here.
*Phantasm* is standing here.
*Phantasm* tries to pierce your arms, but you dodge the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Faint - Phantasm: Beaten>
f

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Beaten MV:Faint - Phantasm: Beaten>
You panic and attempt to flee!

HP:Beaten MV:Faint - Phantasm: Beaten>

*Phantasm* tries to pierce your body, but you dodge the attack.

HP:Beaten MV:Faint - Phantasm: Beaten>

The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
*Dimmu* is here, fighting a grizzled soldier!.
A tall white stallion is standing here.
a young soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a coarse soldier is here, fighting *Dimmu*!.
a young soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
a grizzled soldier is here, fighting *Dimmu*!.
Keltor the gatekeeper is here, fighting *Dimmu*!.
You flee head over heels.

HP:Beaten MV:Faint >
kill dark
You'd probably get killed before you reached him it is so crowded!

HP:Beaten MV:Faint >
kill dark

*Dimmu* leaves south.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
s
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
The Massive Street Before the North Gate
The huge road is enormously wide here as it approaches the gate to the north.
The street is wide enough to allow several wagons and carts to be pulled side
by side. Two towers, one to the northeast and one to the northwest are made of
pure stone, including the top, which contains a platform for men to stand guard
to overlook the city, and outside, for possible threats. The gate to the north
is supported by chains, and reinforced by long, steel bars, which glitter as
the light hits it. The road runs south through the center of the city and
intersects almost immediately to the south with a more narrow road which heads
east and west along the northern edge of the city.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark

*Dimmu* has arrived from the south.

HP:Beaten MV:Faint >
You tickle *Dimmu*'s legs as you pierce him.

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark

*Dimmu* panics, and attempts to flee!

HP:Beaten MV:Faint - Dimmu: Critical>
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
A grizzled soldier barely tickles *Dimmu*'s body with his slash,
A coarse soldier barely tickles *Dimmu*'s body with his slash,
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
kill dark
You do the best you can!

HP:Beaten MV:Faint - Dimmu: Critical>
kill dark
*Dimmu* leaves north.
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
They don't seem to be here.

HP:Beaten MV:Faint >
n
They don't seem to be here.

HP:Beaten MV:Faint >
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
w
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
Entry Room of the Western Tower
Paintings hang from the wall, depicting scenes of battle and of great victories
of the Light. One tapestry in particular hangs from the western wall in the
center, taking place in a dead forest of some sort. There are stairs leading
to a room upstairs, and faint shadows of the light flicker slowly from above.
[ Exits: e u ]

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
u
kill dark
d
Atop the Western Tower
From here the view of everything north of Fal Moran is clear. The forests to
the far north, fields directly north, along with the roads and even the
towering Mountains of Dhoom are clearly visible. There is an identicle tower
to the east, which serves a similar purpose. Stairs lead down into the bottom
floor of the tower, which leads back into the streets of the city.
[ Exits: d ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
Entry Room of the Western Tower
Paintings hang from the wall, depicting scenes of battle and of great victories
of the Light. One tapestry in particular hangs from the western wall in the
center, taking place in a dead forest of some sort. There are stairs leading
to a room upstairs, and faint shadows of the light flicker slowly from above.
[ Exits: e u ]

HP:Beaten MV:Burning >
e
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
kill dark

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
kill dark
They don't seem to be here.

HP:Beaten MV:Burning >
They don't seem to be here.

HP:Beaten MV:Burning >
sco
kill dark
You have 79(325) hit and 6(136) movement points.
You have scored 390342934 exp, 41 total quest points
You need 5657066 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.


damn mvs!

Posted: Sun Sep 24, 2006 9:38 pm
by Lithium
The next part is embarassing, I don't want to look at it again...Stupid notice

Posted: Sun Sep 24, 2006 9:44 pm
by Guest
*Lithium* has arrived from the east.

HP:Battered MV:Faint >
kill dark
You try to pierce *Lithium*'s body, but he parries the attack.

HP:Battered MV:Faint - Lithium: Hurt>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Hurt>
You do the best you can!

HP:Battered MV:Faint - Lithium: Hurt>
kill dark
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Hurt>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Hurt>
You do the best you can!

HP:Battered MV:Faint - Lithium: Hurt>
kill dark

A grizzled soldier tries to slash *Lithium*'s body, but he parries the attack.
A coarse soldier tries to slash *Lithium*'s body, but he dodges the attack.
A young soldier tries to slash *Lithium*'s feet, but he parries the attack.
A coarse soldier tries to slash *Lithium*'s head, but he dodges the attack.
A young soldier tries to slash *Lithium*'s hands, but he parries the attack.
A grizzled soldier tries to slash *Lithium*'s legs, but he parries the attack.
A grizzled soldier slashes *Lithium*'s head very hard.
A grizzled soldier slashes *Lithium*'s body hard.
A grizzled soldier tries to slash *Lithium*'s head, but he dodges the attack.
A grizzled soldier slashes *Lithium*'s arms very hard.
A grizzled soldier tries to slash *Lithium*'s body, but he dodges the attack.
A grizzled soldier tries to slash *Lithium*'s feet, but he parries the attack.
Keltor the gatekeeper slashes *Lithium*'s body very hard.
A veteran shienaran soldier slashes *Lithium*'s arms.

HP:Battered MV:Faint - Lithium: Wounded>
You do the best you can!

HP:Battered MV:Faint - Lithium: Wounded>
kill dark
A veteran shienaran soldier tries to slash *Lithium*'s body, but he parries the attack.
Keltor the gatekeeper slashes *Lithium*'s shoulders hard.
A grizzled soldier tries to slash *Lithium*'s arms, but he parries the attack.
A grizzled soldier slashes *Lithium*'s shoulders.
A grizzled soldier tries to slash *Lithium*'s arms, but he dodges the attack.
A grizzled soldier slashes *Lithium*'s body.
A grizzled soldier tries to slash *Lithium*'s arms, but he dodges the attack.
A grizzled soldier tries to slash *Lithium*'s head, but he dodges the attack.
A grizzled soldier slashes *Lithium*'s legs very hard.
A young soldier tries to slash *Lithium*'s feet, but he dodges the attack.
A coarse soldier tries to slash *Lithium*'s legs, but he dodges the attack.
A young soldier slashes *Lithium*'s body hard.
A coarse soldier tries to slash *Lithium*'s legs, but he parries the attack.
A grizzled soldier slashes *Lithium*'s body hard.
You pierce *Lithium*'s legs.
You pierce *Lithium*'s waist.
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
kill dark
You dodge a bash from *Lithium* who loses his balance and falls!
You do the best you can!


flee lag is getting up, while he's solo with enough mobs to actually break his defence and the others low enough to maybe not come I take the risk and let him run the bash.

HP:Battered MV:Faint - Lithium: Battered>
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
You do the best you can!

HP:Battered MV:Faint - Lithium: Battered>
kill dark
A veteran shienaran soldier slashes *Lithium*'s arms hard.
Keltor the gatekeeper slashes *Lithium*'s body very hard.
A grizzled soldier slashes *Lithium*'s arms.
A grizzled soldier slashes *Lithium*'s legs very hard.
A grizzled soldier slashes *Lithium*'s feet.
A grizzled soldier tries to slash *Lithium*'s head, but he parries the attack.
A grizzled soldier slashes *Lithium*'s feet.
A grizzled soldier tries to slash *Lithium*'s head, but he dodges the attack.
A grizzled soldier slashes *Lithium*'s feet.
A young soldier tries to slash *Lithium*'s head, but he parries the attack.
A coarse soldier tries to slash *Lithium*'s legs, but he parries the attack.
A young soldier tries to slash *Lithium*'s shoulders, but he parries the attack.
A coarse soldier tries to slash *Lithium*'s body, but he dodges the attack.
A grizzled soldier tries to slash *Lithium*'s legs, but he parries the attack.
*Lithium* tries to pound your hands, but you dodge the attack.
You try to pierce *Lithium*'s body, but he parries the attack.
You pierce *Lithium*'s legs.
*Lithium* leaves south.
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.
*Lithium* has arrived from the south.

HP:Battered MV:Faint >

*Lithium* leaves east.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
snea
Okay, you'll try to move silently for a while.

HP:Battered MV:Faint >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 3.3 lbs, worn: 20.6 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
TICK IN 5 SECONDS.
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
e
hide
bac phantasm
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Lithium* is standing here.
*Phantasm* is standing here.

HP:Battered MV:Faint >
You attempt to hide yourself.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
=
*
*Lithium* tries to pound your hands, but you dodge the attack.

HP:Battered MV:Faint - Lithium: Critical>
+
*Lithium* tries to pound your feet, but you parry the attack.

HP:Battered MV:Draining - Lithium: Beaten>

*Phantasm* tries to pierce your arms, but you parry the attack.

HP:Battered MV:Draining - Lithium: Beaten>
- = f
% Cancelled...
PANIC! You couldn't escape!

HP:Battered MV:Draining - Lithium: Beaten>
kill dark
You do the best you can!

HP:Battered MV:Draining - Lithium: Beaten>
f
kill dark
You panic and attempt to flee!

HP:Battered MV:Draining - Lithium: Beaten>
kill dark
kill dark

*Phantasm* tries to pierce your waist, but you parry the attack.

HP:Battered MV:Draining - Lithium: Beaten>
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A tall white stallion is standing here.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A soldier stands here, unshaven, dirty, and ready for battle.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.
You flee head over heels.
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
sco
kill dark
You have 117(325) hit and 54(136) movement points.
You have scored 390345168 exp, 41 total quest points
You need 5654832 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 3.3 lbs, worn: 20.6 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 29 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark

A veteran shienaran soldier quickly leaves south.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
sco
kill dark
kill dark
You have 117(325) hit and 54(136) movement points.
You have scored 390345168 exp, 41 total quest points
You need 5654832 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 11 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
e
u
hide
bac dimmu
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Lithium* is standing here.
*Phantasm* is standing here.

HP:Battered MV:Draining >
Atop the Eastern Tower
From this high position, an image of everything to the north of Fal Moran is
given. A road winds northeast, but is eventually lost in the distance.
Towering mountains reach up high into the sky, and dead forests with trees that
look ready to collapse are also visible. There is a section of stairs leading
down into the bottom of the tower.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
*Dimmu* is standing here.

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
*
*Lithium* has arrived from below.

HP:Battered MV:Draining >
+ -
*Lithium* tries to pound your arms, but you parry the attack.

HP:Battered MV:Draining - Lithium: Beaten>
=
*Phantasm* has arrived from below.

HP:Battered MV:Draining - Lithium: Beaten>

*Phantasm* tries to pierce your arms, but you dodge the attack.

HP:Battered MV:Draining - Lithium: Beaten>
% = - +
*
*Dimmu* makes a strange sound but is suddenly very silent as you place an emerald hilted serrated knife in his back.
*Dimmu* grimaces in pain.
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Dimmu*'s death cry.
*Dimmu* is dead! R.I.P.
*Phantasm* tries to pierce your shoulders, but you dodge the attack.
*Lithium* tries to pound your feet, but you parry the attack.

HP:Battered MV:Draining - Phantasm: Battered>
f
w
You panic and attempt to flee!

HP:Battered MV:Draining - Phantasm: Battered>
kill dark
You try to pierce *Phantasm*'s legs, but he dodges the attack.
*Phantasm* tries to pierce your feet, but you dodge the attack.
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
You flee head over heels.
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
e
hide
bac phantasm
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Lithium* is standing here.
*Phantasm* is standing here.

HP:Battered MV:Faint >
You attempt to hide yourself.

HP:Battered MV:Faint >
HP:Battered MV:Faint >
=
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Battered MV:Faint - Phantasm: Battered>

*
*Lithium* leaves up.

HP:Battered MV:Faint - Phantasm: Battered>
+ - =
*Phantasm* tries to pierce your arms, but you dodge the attack.

HP:Battered MV:Faint - Phantasm: Battered>
% = f
- hide
backstab dark
Cancelled...
You panic and attempt to flee!

HP:Battered MV:Faint - Phantasm: Battered>

*Lithium* has arrived from above.

HP:Battered MV:Faint - Phantasm: Battered>

*Lithium* tries to pound your feet, but you dodge the attack.

HP:Battered MV:Faint - Phantasm: Battered>

*Lithium* tries to pound your head, but you dodge the attack.
*Phantasm* tries to pierce your legs, but you dodge the attack.
*Phantasm* tries to pierce your body, but you parry the attack.

HP:Battered MV:Faint - Phantasm: Battered>
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.
You flee head over heels.
You attempt to hide yourself.

HP:Battered MV:Faint >
Backstab who?

HP:Battered MV:Faint >

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Battered MV:Faint >
hide
backstab dark
You attempt to hide yourself.

HP:Battered MV:Faint >
Backstab who?

HP:Battered MV:Faint >
TICK IN 5 SECONDS.
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
sco
kill dark
You have 117(325) hit and 36(136) movement points.
You have scored 391504650 exp, 41 total quest points
You need 4495350 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 13 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

HP:Battered MV:Faint >
kill dark
They don't seem to be here.

HP:Battered MV:Faint >
They don't seem to be here.

HP:Battered MV:Faint >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
l
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 3.3 lbs, worn: 20.6 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 30 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
whois lithium
kill dark
Lithium Hydroxide is a level 50 Ko'bal Useless Parasite trolloc thief.
Nothing.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 3.3 lbs, worn: 20.6 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 30 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
sco
kill dark
You have 136(325) hit and 63(136) movement points.
You have scored 391504650 exp, 41 total quest points
You need 4495350 exp to reach your next level.
You have been playing for 6 days and 22 hours.
You have gathered 13 Weave Points so far.
This ranks you as Dakeyras the soldier of the blight (level 49)
You are in the following clans:
Borderguards : 41 Quest Points, rank 3, 34 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
kill dark
They don't seem to be here.

HP:Battered MV:Draining >
e
hide
bac phantasm
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
*Lithium* is standing here.
You feel the presence of someone nearby....

HP:Battered MV:Draining >
You attempt to hide yourself.
*Lithium* looks at you.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
* +
*Lithium* leaves up.

HP:Battered MV:Draining >
- = % = - +
*
*Phantasm* makes a strange sound but is suddenly very silent as you place an emerald hilted serrated knife in his back.
*Phantasm* grimaces in pain.
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Phantasm*'s death cry.
*Phantasm* is dead! R.I.P.

HP:Battered MV:Draining >
w
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Battered MV:Draining >

A coarse soldier has arrived from the south.

HP:Battered MV:Draining >
e
hide
backstab dark

Keltor the gatekeeper yells, 'Welcome, Dakeyras! May your battles always be successful and you bring home news of victory!'

HP:Battered MV:Draining >
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
The corpse of Phantasm is lying here.
*Lithium* is standing here.
*Lithium* gets a pair of ranger boots from the corpse of Phantasm.
*Lithium* gets a pair of dark cloth leggings from the corpse of Phantasm.
*Lithium* gets a bright silver shield from the corpse of Phantasm.
*Lithium* gets an opalescent crystalline dagger from the corpse of Phantasm.
*Lithium* gets a ring of chunky stone from the corpse of Phantasm.
*Lithium* gets a glistening steel ring from the corpse of Phantasm.
*Lithium* gets a pair of thick boarhide gloves from the corpse of Phantasm.
*Lithium* gets a wristcuff with embedded gems from the corpse of Phantasm.
*Lithium* gets a wristcuff with embedded gems from the corpse of Phantasm.
*Lithium* gets a rough steel belt with an ornate buckle from the corpse of Phantasm.
*Lithium* gets a pair of gold-embroidered silk sleeves from the corpse of Phantasm.
*Lithium* gets a set of white leather shoulder pads with scales from the corpse of Phantasm.
*Lithium* gets a blue silk shirt from the corpse of Phantasm.
*Lithium* gets a moderate sized backpack from the corpse of Phantasm.
*Lithium* gets a cloak of distorted fancloth from the corpse of Phantasm.
*Lithium* gets a rock colored shoufa from the corpse of Phantasm.
*Lithium* gets a shining silver earring from the corpse of Phantasm.
*Lithium* gets a shining silver earring from the corpse of Phantasm.
*Lithium* gets a black cord with a raven pendant from the corpse of Phantasm.
*Lithium* gets a smooth silver collar from the corpse of Phantasm.
Lithium receives 0 Gold, 0 Silver, 15 Copper from the corpse of Phantasm.

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
*
*Lithium* leaves up.

HP:Battered MV:Draining >
+ - = % = - +
*
Backstab who?

HP:Battered MV:Draining >
u
hide
backstab dark
Atop the Eastern Tower
From this high position, an image of everything to the north of Fal Moran is
given. A road winds northeast, but is eventually lost in the distance.
Towering mountains reach up high into the sky, and dead forests with trees that
look ready to collapse are also visible. There is a section of stairs leading
down into the bottom of the tower.
[ Exits: d ]
You see fresh tracks of a trolloc leaving down.
The corpse of Dimmu is lying here.
A massive spiked club sits here.
A black amulet lies here.
A short iron helm lies here with a red symbol attached to the front.
A backpack of moderate size is setting here.
A shinning breastplate lies here, steel shimmering proudly.
A steel set of pauldrons shimmer in the light here.
A silver gleam radiates off a pair of vambraces.
A black iron chain lies here.
A simply made wristband with silver etchings lies here.
A thick blue died leather band lies on the ground here.
A pair of silver gauntlets gleam in the light.
A black ring lies here seemingly sucking in the light around it. [2]
A club of twisted wood lies here with bits of metal embedded in its head.
A pair of dark greaves look out of place here.
A pair of boots made of dark metal seem to blacken the ground.
*Lithium* is standing here.

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
Saiser narrates, 'Any action?'
*Lithium* tries to pound your hands, but you dodge the attack.

HP:Battered MV:Draining - Lithium: Beaten>
=
* + - =
*Lithium* sniffs sadly.

HP:Battered MV:Draining - Lithium: Beaten>
%
*Lithium* tries to pound your legs, but you dodge the attack.

HP:Battered MV:Draining - Lithium: Beaten>
= - +
*
You can't sneak up on a fighting target.

HP:Battered MV:Draining - Lithium: Beaten>
nar killed 2, on lith
You narrate, 'killed 2, on lith'

HP:Battered MV:Draining - Lithium: Beaten>
f
w
PANIC! You couldn't escape!

HP:Battered MV:Draining - Lithium: Beaten>
kill dark
No way! You're fighting for your life!

HP:Battered MV:Draining - Lithium: Beaten>

You try to pierce *Lithium*'s legs, but he parries the attack.
You try to pierce *Lithium*'s head, but he dodges the attack.

HP:Battered MV:Draining - Lithium: Beaten>
You do the best you can!

HP:Battered MV:Draining - Lithium: Beaten>
f
w
You panic and attempt to flee!

HP:Battered MV:Draining - Lithium: Beaten>

You dodge a bash from *Lithium* who loses his balance and falls!

HP:Battered MV:Draining - Lithium: Beaten>
nar he beat in fm
kill dark
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
The corpse of Phantasm is lying here.
You flee head over heels.
The Towering North Gate of Fal Moran
The towering gate to the north protrudes from the ground to about twenty feet
in the air, made of thick wood with steel bars giving extra support. Two largs
chains are attached to large wheels to allow men atop the wall to lower the
gate once given the signal from the gatekeeper. The street leads to two
towers, one to the east and one to the west, which both serve as lookout
towers. The street also continues to the south into the city.
[ Exits: n e s w ]
You see fresh tracks of a human leaving east.
A soldier stands here, unshaven, dirty, and ready for battle.
A soldier stands here, unshaven, dirty, and ready for battle.
A tall white stallion is standing here.
A grizzled soldier stands here, the product of an untold number of campaigns.
A young recruit stands here, green in the ways of war.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
A grizzled soldier stands here, the product of an untold number of campaigns.
Keltor, the gatekeeper of Fal Moran's north gate, stands here proudly.

HP:Battered MV:Draining >
You narrate, 'he beat in fm'


I keep him interested some while saiser runs up, i can't touch him, can't get stabs off, he has a hard time bashing me as well.

whois saiser
kill dark
Saiser Morakin is a level 38 human ranger.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
whe
kill dark
Players in your Zone
--------------------
Saiser - Central Avenue
Dakeyras - The Towering North Gate of Fal Moran

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
nar you stab?
kill dark
You narrate, 'you stab?'

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark

Saiser has arrived from the south, riding a black warhorse.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
kill dark
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >

Saiser narrates, 'Nope'

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >

Saiser leaves south, riding a black warhorse.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
stat
kill dark
You are a 54 year old male human thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 220 pounds, weight carried 3.3 lbs, worn: 20.6 lbs.
Offensive Bonus: 115 Dodge Bonus: 97, Parry Bonus: 119
Your abilities are: Str: 16, Int: 14, Wis: 12, Dex: 20, Con: 16
You have died 44 times, 21 times to other players, 23 times to monsters, and killed 31 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
kill dark
They don't seem to be here.

HP:Wounded MV:Draining >
They don't seem to be here.

HP:Wounded MV:Draining >
e
hide
backstab dark
The Bottom Floor of the Eastern Tower
The smooth stone floor tiles lack any sign of dust, being well kept by whoever
manages this room. The walls are thick, with windows that are too tiny to fit
through while giving enough room for a decent view of the outside. Stone
stairs lead to the top of the tower where one could likely get a good view of
the city and its surroundings.
[ Exits: w u ]
The corpse of Phantasm is lying here.

HP:Wounded MV:Draining >
You attempt to hide yourself.

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
u
hide
backstab dark
Atop the Eastern Tower
From this high position, an image of everything to the north of Fal Moran is
given. A road winds northeast, but is eventually lost in the distance.
Towering mountains reach up high into the sky, and dead forests with trees that
look ready to collapse are also visible. There is a section of stairs leading
down into the bottom of the tower.
[ Exits: d ]
You see fresh tracks of a human leaving down.
The corpse of Dimmu is lying here.
*Lithium* is standing here.

HP:Wounded MV:Faint >
You attempt to hide yourself.

HP:Wounded MV:Faint >
HP:Wounded MV:Faint >
=
* + - = % = - +
*
*Lithium* makes a strange sound but is suddenly very silent as you place an emerald hilted serrated knife in his back.
*Lithium* grimaces in pain.
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Lithium*'s death cry.
*Lithium* is dead! R.I.P.
Saiser narrates, 'He out?'

HP:Wounded MV:Faint >
TICK IN 5 SECONDS.
nar rip
You narrate, 'rip'

I assume saiser being mounted giving smells probably fooled him into giving me enough time for stab while he got all loot and things.

Posted: Sun Sep 24, 2006 10:01 pm
by Saiser
Nice to see a few more trollocs on. Seems Lithium has been holding down the fort and taking it for the team as of late :(.

Posted: Sun Sep 24, 2006 10:11 pm
by Guest
Ironically

Phantasm shouts, 'go to hell, come PK up north you pussy'

was his reply to this pk i was told.

If i could pick and choose without having the other guys gear on me I'd not bother returning gear to people like that.
Bad attitudes are main reason i been gone a long while.

Posted: Sun Sep 24, 2006 10:35 pm
by Saiser
Thats the reason we can't understand him ;).

Oh well who cares, there's a few bad apples everywhere. Have only seen good attitude from everyone since I've started playing again.

Posted: Sun Sep 24, 2006 11:03 pm
by Latren
good show man, but you know you wanna come back and play with lance and i you can barely contain yourself! WE ROCK!

Posted: Sun Sep 24, 2006 11:42 pm
by Lithium
Yeah...Its just like the old days, except I don't have Norya at my side to wtfpwn with. And I can't blick any of you :(

Posted: Mon Sep 25, 2006 12:26 am
by Jack
Jack Bauer has eliminated the one called Norya.

Posted: Mon Sep 25, 2006 1:50 am
by Aj
nice log

has phantasm been taken over by a newbie?

that's 4 rips in 2 days?