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Projectiles

Posted: Tue May 18, 2010 4:59 pm
by Crunch
top end damage is a bit too high atm.

Posted: Tue May 18, 2010 6:35 pm
by Koradin
Can you expand on that a bit please? Provide a log or other information that backs up your argument. I'll gladly look at projectiles and lay out the points for why they currently deal the damage they do, but I need a little more to go on besides a simple one-line statement with no details. :)

Posted: Tue May 18, 2010 7:27 pm
by Crunch
How much damage to projectiles do?

Posted: Tue May 18, 2010 7:29 pm
by Crunch
I thought rogues were "assassins" and mean to kill with backstab. Why do they need a whole onslaught of skills that makes them better in melee than warriors - whilst still having their backstab skill.


I can't stick my club in your back and do 400 damage.

Posted: Thu Jun 03, 2010 9:51 pm
by Rahz
I don't really have a problem with projectiles but this is a bit much...

+ *Ifrit* throws a platinum throwing spear at you!

HP:Battered MV:Good - Crunch: Battered>
*Rascal* leaves east.

HP:Battered MV:Good - Crunch: Battered>
*Ifrit* wields a platinum throwing spear.

HP:Battered MV:Good - Crunch: Battered>
- *Ifrit* throws a platinum throwing spear at you!

HP:Battered MV:Good - Crunch: Battered>
= *Ifrit* wields a platinum throwing spear.

HP:Battered MV:Good - Crunch: Battered>
*Ifrit* throws a platinum throwing spear at you!
The times of each throw line: 9:46:40, 9:46:40, 9:46:41. 3 throws in 1 second. Either he's found some bug or minimum throw time needs to be upped.

Posted: Thu Jun 03, 2010 10:42 pm
by Koradin
I took another look at the timers and have adjusted them a bit.

Thanks for the feedback.

Posted: Thu Jun 03, 2010 10:44 pm
by Rahz
Thanks Koradin.