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Charge/skewer

Posted: Sat May 15, 2010 12:58 am
by Kadaj
Can these skill's damage be upped to click people consistently? On the very very very very rare occasion I do land a charge on someone its always to beaten. And then they run away, my main combat skill never to be used again on them.

Posted: Sat May 15, 2010 1:02 am
by Kadaj
Or maybe imp something like this:
charge dark east
* = * = *
You rear your horse and head toward the east!
A Wooded Area
This is an uninteresting room description! There is nothing
special about it in any way. Ladidadidooo.
[ Exits: n e s w ]
*badguy* is standing here.
A warhorse ridden by you.
=
You charge *badguy* through with your spear.
This could do some damage like 50-75.


In any even just make charge not so useless? :P Thanks.

Posted: Sat May 15, 2010 1:05 am
by Kadaj
Or maybe an improved pstrike called lance.

Posted: Sat May 15, 2010 1:21 am
by Evilina
If you want a large dmg skill go stabby, charge is only useful vs those with shitty links.

Posted: Sat May 15, 2010 1:24 am
by Kadaj
Err....

Yeah?

Kinda made this post because of that.

I refuse to change setups. I am a captain in the Murandian Cavalry.

Posted: Sat May 15, 2010 10:15 am
by Heritage
Kadaj is a boss and i agree, charge is kinda crappy... thats why the mud went from large number of chargers to only like kadaj

Posted: Sat May 15, 2010 1:48 pm
by Koradin
Kadaj wrote:Or maybe imp something like this:
charge dark east
* = * = *
You rear your horse and head toward the east!
A Wooded Area
This is an uninteresting room description! There is nothing
special about it in any way. Ladidadidooo.
[ Exits: n e s w ]
*badguy* is standing here.
A warhorse ridden by you.
=
You charge *badguy* through with your spear.
This could do some damage like 50-75.


In any even just make charge not so useless? :P Thanks.



That is a sweet idea and I think it should be implemented. Let me get permission and I'll do it for you. :)

Posted: Sat May 15, 2010 2:29 pm
by Evilina
You are considering imping a high dmg skill that can't be defended against?

Posted: Sat May 15, 2010 2:37 pm
by Koradin
We could also make it so that you can just "charge <direction>" and after the timer completes, you head into that room and charge a random target. This would combat the argument of people getting insta-kills on people at patrols.

Posted: Sat May 15, 2010 2:46 pm
by Alder
There would be a few pulses BEFORE you charged in, then 1 pulse BEFORE it lands. This way, a vigilant person can still block it Evilina.

Posted: Sat May 15, 2010 2:50 pm
by Fogel
Charge already fills a niche. There is no reason to change it at this point in time.

Also, lances can already use precise strike pretty effectively. Adding another combat skill to them is unnecessary.

Posted: Sun May 16, 2010 7:01 pm
by Chase
Fills a niche? Yea but its completely worthless. Pkers here are competent enough to spam when they see it and so it really only works if the person is lagging badly. Stab was having the same trouble so I am pretty sure it was changed so you are allowed to start timers on people engaged again...

Posted: Sun May 16, 2010 7:21 pm
by Lamgwin
Didn't you know that charge/skewer is great for killing ld people, chase?

Posted: Mon May 17, 2010 7:43 pm
by Fogel
Charge is the most efficient way to exp. It counters flee stab, seeing as you can start a charge while you are engaged on someone. It forces people who like to sit in a room and spam bash to engage you. If someone's trying to sit and spam shoot bows, flee off and charge them. This is just off the top of my head, I'm sure you can come up with a few more creative uses if you think about it.

Posted: Mon May 31, 2010 12:27 am
by Kadaj
Fogel, I would like to say that charge is completely useless and I cant even land pstrikes anymore. I used to do well with pstrike because of the melee dmg was pretty good on ruby lance but I cant land on anyone to do damage... Charge really needs to be worked on. Im pretty sure I am the only one that attempts to use this skill because it is so useless. Maybe you could try it out? Or at least consider some changes to it?

Posted: Mon May 31, 2010 1:22 am
by Chase
I've tried it on LS and DS recently and it was horribly underpowered.

Posted: Mon May 31, 2010 1:26 am
by Otar
it's like bringing a lance to a bash fight...

The fact that you could use that in a real conversation instead of 'it's like bringing a knife to a gunfight' and it would actually work should tell ya'll that it really needs to be upped.

DO IT!!!!

Posted: Mon May 31, 2010 10:33 am
by Heritage
Git R Done

Posted: Mon May 31, 2010 11:54 am
by Evilina
I don't understand the insistent need to up a skill that targets people with crappy internet connections, it's the same concept as killing newbies or those afk.

Posted: Mon May 31, 2010 12:23 pm
by Kadaj
I didnt ask for it to be upped. I asked for it to be changed so that it is useful. I don't get any fun out of charging afk people... I want the skills I have to be meaningful and be useful.

Posted: Mon May 31, 2010 1:37 pm
by Heritage
Git R Done Boys

Posted: Mon May 31, 2010 2:13 pm
by Evilina
Evilina wrote:I don't understand the insistent need to up a skill that targets people with crappy internet connections, it's the same concept as killing newbies or those afk.
You need to read my post again Kadaj, I didn't say anything about charging akfers.

So what is your opinion of a useful skill, taking advantage of someones shitty link?

Try a prac reset, no one is forcing you to use the ruby lance charge combo.

Posted: Mon May 31, 2010 2:45 pm
by Alder
I don't think avoiding the problems with charge is the solution here. We need to take some time to look at the skill and how it can be changed in a way that makes it useful while maintaining balance.

Posted: Mon May 31, 2010 3:10 pm
by Evilina
Alder wrote:I don't think avoiding the problems with charge is the solution here. We need to take some time to look at the skill and how it can be changed in a way that makes it useful while maintaining balance.
I don't see any problem with charge, it's a lame skill those without skill use to get kills. A charger takes advantage of someones shitty link in order to get a kill. Let's also consider how boring it is to fight a flee charger, not to mention having to deal with 2 chargers or time charging. The ability to start a charge while engaged is just retarded, thankfully this skill was deprecated.

Go read the thief threads and see how people feel about extremely high damage skills, the general consensus is they suck.

Posted: Mon May 31, 2010 3:25 pm
by Heritage
people are going to complain for the rest of eturnity. its never balanced and never will be balanced. throw a little charger dmg in there along with some hair yeah holy batman bash and all that good stuff and you got yourself a fight.

get on with it. its mudding time. my new master is a 4wd silverado on 40 inch boggers. yeehaw