Good fight, bummer at the end
Posted: Wed Apr 28, 2010 11:38 pm
Crunch and I had been going at it, I got the upper hand, he started running, here's where it picks up...
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see very recent tracks of a Dhjin'nen trolloc leaving north.
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
You maul *Crunch*'s hands.
HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>
* A Dhjin'nen trolloc assists *Crunch*.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc barely pierces your waist.
A Ko'bal trolloc tickles your shoulders as he pierces you.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tickles your body as he blasts you.
HP:Wounded MV:Fresh - Crunch: Critical>
- % You step back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Fresh - Crunch: Critical>
- As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Crunch: Critical>
An arrow flies through the air...
HP:Wounded MV:Fresh - Crunch: Critical>
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc tickles your body as he pierces you.
A Dhjin'nen trolloc blasts your legs.
*Crunch* mauls your body.
HP:Battered MV:Fresh - Crunch: Critical>
An arrow hits *Crunch* lightly.
HP:Battered MV:Fresh - Crunch: Critical>
b
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc blasts your shoulders hard.
*Crunch* mauls your hands very hard.
HP:Battered MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Battered MV:Fresh - Crunch: Critical>
f
HP:Battered MV:Fresh - Crunch: Critical>
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Fresh - Crunch: Critical>
*Crunch* leaves north.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
A Dhjin'nen trolloc blasts your feet.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
`
*Crunch* has arrived from the north.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
*Crunch* mauls your legs.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see two days old tracks of a black warhorse (ridden) leaving south.
You see two days old tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
e
`
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You maul *Crunch*'s head.
HP:Beaten MV:Fresh - Crunch: Critical>
HP:Beaten MV:Fresh - Crunch: Critical>
* - A Dhjin'nen trolloc assists *Crunch*.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc assists a Ko'bal trolloc.
HP:Beaten MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tickles your body as he blasts you.
You maul *Crunch*'s feet very hard.
HP:Beaten MV:Fresh - Crunch: Critical>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is sitting here.
A Dhjin'nen trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.
HP:Beaten MV:Fresh - Crunch: Critical>
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
You maul *Crunch*'s body.
HP:Beaten MV:Fresh - Crunch: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
`
z
You step back from the fight long enough to fire an arrow into the air!
HP:Beaten MV:Fresh - Crunch: Critical>
`
z
An arrow flies through the air...
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
*Crunch* mauls your arms.
You wish that your wounds would stop BLEEDING so much!
You barely maul *Crunch*'s body.
*Crunch* panics, and attempts to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
1
Saving Khan.
HP:Beaten MV:Fresh >
3
Players in your Zone
--------------------
Khan - Alongside a Clearing
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
*Crunch* tickles your body as he mauls you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
zf
What?!?
HP:Critical MV:Fresh - Crunch: Critical>
f
PANIC! You couldn't escape!
flee
HP:Critical MV:Fresh - Crunch: Critical>
You panic and attempt to flee!
HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Critical MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tickles your body as he blasts you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc assists a Dhjin'nen trolloc.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
You step back from the fight long enough to fire an arrow into the air!
HP:Critical MV:Fresh - Crunch: Critical>
`
`
`
`
`
`
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your waist.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your waist.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
An arrow flies through the air...
HP:Critical MV:Fresh - Crunch: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
You scored a critical hit!
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
sc
You have 33(423) hit and 142(142) movement points.
You have scored 272905398 exp, 5 total quest points
You need 3094602 exp to reach your next level.
You have been playing for 1 days and 1 hours.
You have gathered 147 Weave Points so far.
This ranks you as Khan Genghis (level 43)
Your mount looks weary.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
Beginning autosave. Please wait...
`
`
Autosave complete.
`
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Crunch* leaves north.
HP:Critical MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of a Shienaran scout leaving north.
You see fairly recent tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see very recent tracks of a humanoid leaving south.
You see half day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
s
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
You barely maul *Crunch*'s body.
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
You maul *Crunch*'s arms.
HP:Critical MV:Fresh - Crunch: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Critical MV:Fresh - Crunch: Critical>
`
`
`
`
`
`
`
`
`
`
`
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Critical MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Crunch* has arrived from the east.
HP:Beaten MV:Fresh >
*Crunch* leaves west.
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a Shienaran scout leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten MV:Fresh >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a frisky buck leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
You see faint tracks of a ridden mount leaving east.
You see half day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see very recent tracks of a critter leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fairly recent tracks of a critter leaving south.
You see faint tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
s
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fairly recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Beaten MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You see almost fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
n
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A small tombstone is here.
You notice a bug hidden here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
n
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a humanoid leaving north.
You see very recent tracks of a humanoid leaving north.
A small brass lantern is sitting here.
A pair of silver boots with black edging lie on their side here.
A losely made green breeches lie here.
A gleaming shield of gold lies here.
A sword lies here covered in blood.
A thin bronze loop lies here collecting dust.
A beautiful gold ring lies on the ground.
A thin pair of sleek black gloves gather dust here.
A beautiful wristcuff covered with gems is laying off to the side.
A dark silver cuff is setting here, absorbing all nearby light.
A pair of soft sleeves lie here.
A green tunic knitted like a thick coat has been cast aside.
A gnarled bow sits here.
A mud colored hood lies here, blending into its surroundings.
A earring covered in green jewels lies here glinting brightly in the light.
An earring worked with silver intricasies is lying here.
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
dism
You stop riding a black warhorse.
HP:Beaten MV:Fresh >
ride white
You begin riding a white stallion.
HP:Beaten MV:Fresh >
n
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fairly recent tracks of a humanoid leaving south.
You see faint tracks of a humanoid leaving south.
A large basin has formed in the rock allowing water to accumulate here.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Fresh >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
n
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see almost fresh tracks of a ridden mount leaving south.
You see very recent tracks of a trolloc leaving north.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see very recent tracks of a trolloc leaving west.
You see very recent tracks of a ridden mount leaving west.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
u
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving down.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
You see almost fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
u
n
w
n
w
n
n
n
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a humanoid leaving up.
You notice a golden throwing knife hidden here.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a humanoid leaving north.
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
w
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
You see fresh tracks of a humanoid leaving south.
You see almost day old tracks of a humanoid leaving south.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see very recent tracks of a trolloc spy leaving west.
A white stallion is standing here, being ridden by you.
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten MV:Fresh >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving north.
A white stallion is standing here, being ridden by you.
A horned trolloc snarls angrily here.
HP:Beaten MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a grunting female trolloc leaving south.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a grunting female trolloc leaving south.
A white stallion is standing here, being ridden by you.
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see very recent tracks of a Dhjin'nen trolloc leaving north.
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
You maul *Crunch*'s hands.
HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>
* A Dhjin'nen trolloc assists *Crunch*.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc barely pierces your waist.
A Ko'bal trolloc tickles your shoulders as he pierces you.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tickles your body as he blasts you.
HP:Wounded MV:Fresh - Crunch: Critical>
- % You step back from the fight long enough to fire an arrow into the air!
HP:Wounded MV:Fresh - Crunch: Critical>
- As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Crunch: Critical>
An arrow flies through the air...
HP:Wounded MV:Fresh - Crunch: Critical>
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your hands.
A Ko'bal trolloc tickles your body as he pierces you.
A Dhjin'nen trolloc blasts your legs.
*Crunch* mauls your body.
HP:Battered MV:Fresh - Crunch: Critical>
An arrow hits *Crunch* lightly.
HP:Battered MV:Fresh - Crunch: Critical>
b
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc blasts your shoulders hard.
*Crunch* mauls your hands very hard.
HP:Battered MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Battered MV:Fresh - Crunch: Critical>
f
HP:Battered MV:Fresh - Crunch: Critical>
Cancelled...
You panic and attempt to flee!
HP:Battered MV:Fresh - Crunch: Critical>
*Crunch* leaves north.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
A Dhjin'nen trolloc blasts your feet.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
`
*Crunch* has arrived from the north.
HP:Battered MV:Fresh - a Dhjin'nen trolloc: Healthy>
*Crunch* mauls your legs.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Healthy>
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see two days old tracks of a black warhorse (ridden) leaving south.
You see two days old tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
e
`
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You maul *Crunch*'s head.
HP:Beaten MV:Fresh - Crunch: Critical>
HP:Beaten MV:Fresh - Crunch: Critical>
* - A Dhjin'nen trolloc assists *Crunch*.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc assists a Ko'bal trolloc.
HP:Beaten MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tickles your body as he blasts you.
You maul *Crunch*'s feet very hard.
HP:Beaten MV:Fresh - Crunch: Critical>
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is sitting here.
A Dhjin'nen trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.
HP:Beaten MV:Fresh - Crunch: Critical>
A Ko'bal trolloc barely pierces your head.
A Ko'bal trolloc tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
You maul *Crunch*'s body.
HP:Beaten MV:Fresh - Crunch: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
`
z
You step back from the fight long enough to fire an arrow into the air!
HP:Beaten MV:Fresh - Crunch: Critical>
`
z
An arrow flies through the air...
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your hands.
You wish that your wounds would stop BLEEDING so much!
*Crunch* mauls your arms.
You wish that your wounds would stop BLEEDING so much!
You barely maul *Crunch*'s body.
*Crunch* panics, and attempts to flee!
HP:Beaten MV:Fresh - Crunch: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
1
Saving Khan.
HP:Beaten MV:Fresh >
3
Players in your Zone
--------------------
Khan - Alongside a Clearing
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
*Crunch* tickles your body as he mauls you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
zf
What?!?
HP:Critical MV:Fresh - Crunch: Critical>
f
PANIC! You couldn't escape!
flee
HP:Critical MV:Fresh - Crunch: Critical>
You panic and attempt to flee!
HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Critical MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tickles your body as he blasts you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc assists a Dhjin'nen trolloc.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
You step back from the fight long enough to fire an arrow into the air!
HP:Critical MV:Fresh - Crunch: Critical>
`
`
`
`
`
`
A Ko'bal trolloc tickles your hands as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your waist.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your waist.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Crunch: Critical>
An arrow flies through the air...
HP:Critical MV:Fresh - Crunch: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
You scored a critical hit!
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
sc
You have 33(423) hit and 142(142) movement points.
You have scored 272905398 exp, 5 total quest points
You need 3094602 exp to reach your next level.
You have been playing for 1 days and 1 hours.
You have gathered 147 Weave Points so far.
This ranks you as Khan Genghis (level 43)
Your mount looks weary.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
z
Bash who?
HP:Critical MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
Beginning autosave. Please wait...
`
`
Autosave complete.
`
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Crunch* leaves north.
HP:Critical MV:Fresh >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of a Shienaran scout leaving north.
You see fairly recent tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see very recent tracks of a humanoid leaving south.
You see half day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
s
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
You barely maul *Crunch*'s body.
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
`
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
You do the best you can!
HP:Critical MV:Fresh - Crunch: Critical>
You maul *Crunch*'s arms.
HP:Critical MV:Fresh - Crunch: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Crunch: Critical>
*Crunch* panics, and attempts to flee!
HP:Critical MV:Fresh - Crunch: Critical>
`
`
`
`
`
`
`
`
`
`
`
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
s
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
`
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Critical MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Crunch* has arrived from the east.
HP:Beaten MV:Fresh >
*Crunch* leaves west.
HP:Beaten MV:Fresh >
`
z
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten MV:Fresh >
`
They don't seem to be here.
HP:Beaten MV:Fresh >
z
Bash who?
HP:Beaten MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a Shienaran scout leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten MV:Fresh >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a frisky buck leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
You see faint tracks of a ridden mount leaving east.
You see half day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see very recent tracks of a critter leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fairly recent tracks of a critter leaving south.
You see faint tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
e
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
s
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see fairly recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Beaten MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
e
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You see almost fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
n
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A small tombstone is here.
You notice a bug hidden here.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
n
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
You see fresh tracks of a humanoid leaving north.
You see very recent tracks of a humanoid leaving north.
A small brass lantern is sitting here.
A pair of silver boots with black edging lie on their side here.
A losely made green breeches lie here.
A gleaming shield of gold lies here.
A sword lies here covered in blood.
A thin bronze loop lies here collecting dust.
A beautiful gold ring lies on the ground.
A thin pair of sleek black gloves gather dust here.
A beautiful wristcuff covered with gems is laying off to the side.
A dark silver cuff is setting here, absorbing all nearby light.
A pair of soft sleeves lie here.
A green tunic knitted like a thick coat has been cast aside.
A gnarled bow sits here.
A mud colored hood lies here, blending into its surroundings.
A earring covered in green jewels lies here glinting brightly in the light.
An earring worked with silver intricasies is lying here.
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
HP:Beaten MV:Fresh >
dism
You stop riding a black warhorse.
HP:Beaten MV:Fresh >
ride white
You begin riding a white stallion.
HP:Beaten MV:Fresh >
n
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
You see fairly recent tracks of a humanoid leaving south.
You see faint tracks of a humanoid leaving south.
A large basin has formed in the rock allowing water to accumulate here.
A white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten MV:Fresh >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
n
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see almost fresh tracks of a ridden mount leaving south.
You see very recent tracks of a trolloc leaving north.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see very recent tracks of a trolloc leaving west.
You see very recent tracks of a ridden mount leaving west.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of a trolloc leaving up.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
u
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving down.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
w
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
You see almost fresh tracks of a humanoid leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
n
u
n
w
n
w
n
n
n
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a trolloc leaving up.
You see fresh tracks of a humanoid leaving up.
You notice a golden throwing knife hidden here.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a humanoid leaving north.
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
w
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
You see fresh tracks of a humanoid leaving south.
You see almost day old tracks of a humanoid leaving south.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving south.
A white stallion is standing here, being ridden by you.
HP:Beaten MV:Fresh >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see very recent tracks of a trolloc spy leaving west.
A white stallion is standing here, being ridden by you.
A blighted bear is sitting here, licking his bloody paws.
HP:Beaten MV:Fresh >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving north.
A white stallion is standing here, being ridden by you.
A horned trolloc snarls angrily here.
HP:Beaten MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a grunting female trolloc leaving south.
A white stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten MV:Fresh >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a grunting female trolloc leaving south.
A white stallion is standing here, being ridden by you.