Page 1 of 1

Random log

Posted: Sat Apr 24, 2010 12:11 am
by Chase
Someone asked me to post this so I said I would. Really just shows how sick heron dmg is..

HP:Scratched MV:Good - Asylum: Battered>

*Asylum* panics, and attempts to flee!
*Asylum* attempts to flee, but is too exhausted to move.

HP:Scratched MV:Good - Asylum: Battered>

- % - *Asylum* tilts his head back and quaffs a bubbling vial, cold to the touch.
*Asylum* perks up a bit as he feels more refreshed.

HP:Scratched MV:Good - Asylum: Battered>


* Your bash at *Asylum* sends him sprawling!
You slash *Asylum*'s hands into bloody fragments!

HP:Scratched MV:Good - Asylum: Beaten>

You slash *Asylum*'s body into bloody fragments!

HP:Healthy MV:Strong - Asylum: Critical>

2
HP:Healthy MV:Strong - Asylum: Critical>

* - % You step back from the fight long enough to fire an arrow into the air!

HP:Healthy MV:Strong - Asylum: Critical>

- *Asylum* tries to pierce your arms, but misses.
*Asylum* panics, and attempts to flee!

HP:Healthy MV:Strong - Asylum: Critical>


* You slash downwards with The Kingfisher Takes a Silverback, hamstringing *Asylum*!

HP:Healthy MV:Strong - Asylum: Critical>

z
An arrow flies through the air...
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
*Asylum* leaves east.

HP:Healthy MV:Strong >

z
An arrow hits the ground harmlessly.
They don't seem to be here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

You slash *Asylum*'s shoulders into bloody fragments!

HP:Healthy MV:Strong - Asylum: Critical>

*Asylum* tries to pierce your body, but misses.
You try to slash *Asylum*'s legs, but he parries the attack.

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

0
*Asylum* panics, and attempts to flee!

HP:Healthy MV:Strong - Asylum: Critical>


*
z
Cancelled...
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
You do the best you can!

HP:Healthy MV:Strong - Asylum: Critical>

z
*Asylum* leaves north.
They don't seem to be here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

n
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
You see very recent tracks of Barf leaving north.
You see very recent tracks of a trolloc spy leaving south.
You see day old tracks of a sinuous worm leaving south.
You see day old tracks of a grunting female trolloc leaving north.
*Asylum* is standing here.

HP:Healthy MV:Strong >

w
Alas, you cannot go that way...

HP:Healthy MV:Strong >

n
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving north.
You see very recent tracks of Barf leaving east.
You see very recent tracks of a sinuous worm leaving north.
You see very recent tracks of a trolloc spy leaving south.
You see fairly recent tracks of a trolloc spy leaving west.

HP:Healthy MV:Strong >

n
n
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
You see fresh tracks of Barf leaving north.
You see almost fresh tracks of a sinuous worm leaving west.
You see very recent tracks of a sinuous worm leaving south.
You see faint tracks of a trolloc spy leaving east.
You see almost day old tracks of a grunting female trolloc leaving west.

HP:Healthy MV:Strong >

Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving north.
You see day old tracks of a trolloc leaving south.
A tin knife lies forgotten here.

HP:Healthy MV:Strong >

n
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Healthy MV:Strong >

n
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Strong >

z
Your powerful slash cleanly cuts off *Asylum*'s head, which rolls away with a
You slash *Asylum*'s body into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.

HP:Healthy MV:Strong >

s
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Healthy MV:Strong >

z
They don't seem to be here.

HP:Healthy MV:Strong >

A huge trolloc tries to cleave your hands, but misses.
A huge trolloc tries to slash your legs, but you parry the attack.
A huge trolloc assists a huge trolloc.
A huge trolloc assists a huge trolloc.
A burly trolloc gatekeeper assists a huge trolloc.
A burly trolloc gatekeeper slashes your legs hard.
A huge trolloc tries to blast your head, but misses.
A huge trolloc tries to blast your shoulders, but misses.
A huge trolloc slashes your legs.
You slash a huge trolloc's body very hard.
A huge trolloc cleaves your feet.

HP:Scratched MV:Strong - a huge trolloc: Scratched>

You step back from the fight long enough to fire an arrow into the air!

HP:Scratched MV:Strong - a huge trolloc: Scratched>

narr rip asylym
You narrate, 'rip asylym'

HP:Scratched MV:Strong - a huge trolloc: Scratched>

f
PANIC! You couldn't escape!

HP:Scratched MV:Strong - a huge trolloc: Scratched>

An arrow flies through the air...

HP:Scratched MV:Strong - a huge trolloc: Scratched>

f
PANIC! You couldn't escape!

HP:Scratched MV:Strong - a huge trolloc: Scratched>

f
You panic and attempt to flee!

HP:Scratched MV:Strong - a huge trolloc: Scratched>

Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A trolloc of the Dhjin'nen tribe stands here.
You flee head over heels.

HP:Scratched MV:Strong >

Sebastian narrates, 'nice'

HP:Scratched MV:Strong >

e
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched MV:Strong >

n
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.

HP:Scratched MV:Strong >

exa corpse
You see nothing special..
When you look inside, you see:
corpse (here):
0 Gold, 15 Silver, 36 Copper
a pair of soft-soled boots
a pair of dark cloth leggings
a golden engraved shield
a sharp, sleek-edged poniard
a bright red heartstone ring [2]
a pair of sleek black gloves
a spiraled bracelet of cuendillar [2]
a swordsman's belt
a pair of golden silk sleeves
a set of white leather shoulder pads
a worn animal hide vest
a moderate sized backpack
a fur cloak, held by a silver brooch
a hat with white plumes
a ruby earring in the shape of a heart
a flawless crystal earring
a shimmering pendant of heartstone [2]
a set of large keys
a bloody scalp of a tall soldier
a golden throwing knife [7]
a silver throwing knife [8]
a blood covered flask of human flesh

HP:Scratched MV:Strong >

sc
You have 392(420) hit and 142(182) movement points.
You have scored 396103247 exp, 2791 total quest points
You need 603896752 exp to reach your next level.
You have been playing for 19 days and 13 hours.
You have gathered 1925 Weave Points so far, ranking you Legend 1.
This ranks you as Chase Laurent (level 50)
You are in the following clans:
Blademasters : 762 Quest Points, rank 7, 238 Quest Points to rank.
Borderguards : 2029 Quest Points, rank 10, 671 Quest Points to rank.
You are standing.

HP:Scratched MV:Strong >

get coins corpse
You receive 0 Gold, 15 Silver, 36 Copper.

HP:Scratched MV:Strong >

l
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.

HP:Scratched MV:Strong >

Sebastian narrates, 'anyone else there?'

HP:Scratched MV:Strong >

nar holy shit that was cool
You narrate, 'holy shit that was cool'

HP:Scratched MV:Strong >

who
-------------- Immortals --------------

-------------- Players --------------
Chase Laurent Legend: 1
Sebastian Naitsabes, The Ninth King of Eight


-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 4 players.
Yesterday there was a high of 6 players, achieved at 18:48:06.
The greatest high on record was 20 players on 11-30-09.

HP:Scratched MV:Strong >

l
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.

HP:Scratched MV:Strong >

exa corpse
You see nothing special..
When you look inside, you see:
corpse (here):
a pair of soft-soled boots
a pair of dark cloth leggings
a golden engraved shield
a sharp, sleek-edged poniard
a bright red heartstone ring [2]
a pair of sleek black gloves
a spiraled bracelet of cuendillar [2]
a swordsman's belt
a pair of golden silk sleeves
a set of white leather shoulder pads
a worn animal hide vest
a moderate sized backpack
a fur cloak, held by a silver brooch
a hat with white plumes
a ruby earring in the shape of a heart
a flawless crystal earring
a shimmering pendant of heartstone [2]
a set of large keys
a bloody scalp of a tall soldier
a golden throwing knife [7]
a silver throwing knife [8]
a blood covered flask of human flesh

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

Sebastian narrates, 'post it?'

HP:Scratched MV:Strong >

get coins corpse
There are no coins in that.

HP:Scratched MV:Strong >

narr maybe
You narrate, 'maybe'

HP:Scratched MV:Strong >

l
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.

HP:Scratched MV:Strong >

narr if my buffer holds it
You narrate, 'if my buffer holds it'

HP:Scratched MV:Strong >

Sebastian narrates, 'i wanna see it :)'

HP:Scratched MV:Strong >

get pack corpse
You get a moderate sized backpack from the corpse of Asylum.

HP:Scratched MV:Strong >

exa pack
This backpack is moderately large, yet not large enough to be considered a good
traveler's backpack. It has two thin black straps on the back like cords to go
over the wearer's shoulders.

When you look inside, you see:
container (carried):
a platinum throwing knife
an obsidian throwing knife
an ancient cuendillar artifact
a bloody scalp of a tall soldier
a golden throwing knife
a bubbling vial, cold to the touch

HP:Scratched MV:Strong >

exa 2.pack
You see nothing special..
When you look inside, you see:
container (carried):
a stick of dried rations [3]
a short dagger
a light leather flask
a bubbling vial, cold to the touch

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

get vial 2.pack
You get a bubbling vial, cold to the touch from a moderate sized backpack.

HP:Scratched MV:Excellent >

z
They don't seem to be here.

HP:Scratched MV:Excellent >

z
They don't seem to be here.

HP:Scratched MV:Excellent >

z
They don't seem to be here.

HP:Scratched MV:Excellent >

z
They don't seem to be here.

HP:Scratched MV:Excellent >

*Barf* has arrived from the south.

HP:Scratched MV:Excellent >

z
You try to slash *Barf*'s arms, but he dodges the attack.

HP:Scratched MV:Excellent - Barf: Battered>

0
HP:Scratched MV:Excellent - Barf: Battered>
*Barf* tries to hit your head, but you parry the attack.

HP:Scratched MV:Excellent - Barf: Battered>


* - *Barf* panics, and attempts to flee!

HP:Scratched MV:Excellent - Barf: Battered>

% Sebastian narrates, 'even if its just half the fight that would still be good :P'

HP:Scratched MV:Excellent - Barf: Battered>

- *Barf* wields a golden etched obsidian morning star.

HP:Scratched MV:Excellent - Barf: Battered>

*Barf* tries to sting your hands, but you parry the attack.
*Barf* panics, and attempts to flee!

HP:Scratched MV:Excellent - Barf: Battered>


*
drop pack
Your bash at *Barf* sends him sprawling!

HP:Scratched MV:Excellent - Barf: Battered>

You drop a moderate sized backpack.

HP:Scratched MV:Excellent - Barf: Battered>

i
You step back from the fight long enough to fire an arrow into the air!
You are carrying:
a bubbling vial, cold to the touch
a moderate sized backpack

HP:Scratched MV:Excellent - Barf: Battered>

An arrow flies through the air...

HP:Scratched MV:Excellent - Barf: Battered>

exa pack
You try to slash *Barf*'s legs, but he parries the attack.
This backpack is moderately large, yet not large enough to be considered a good
traveler's backpack. It has two thin black straps on the back like cords to go
over the wearer's shoulders.

When you look inside, you see:
container (carried):
a stick of dried rations [3]
a short dagger
a light leather flask

HP:Scratched MV:Excellent - Barf: Battered>

An arrow hits *Barf* lightly.

HP:Scratched MV:Excellent - Barf: Battered>

put all pack
You put a bubbling vial, cold to the touch in a moderate sized backpack.

HP:Scratched MV:Excellent - Barf: Battered>

get pack
You get a moderate sized backpack.

HP:Scratched MV:Excellent - Barf: Battered>

z
You do the best you can!

HP:Scratched MV:Excellent - Barf: Battered>

z
You do the best you can!

HP:Scratched MV:Excellent - Barf: Battered>

0
They already seem stunned!

HP:Scratched MV:Excellent - Barf: Battered>

You slash *Barf*'s hands into bloody fragments!

HP:Scratched MV:Excellent - Barf: Beaten>

2
HP:Scratched MV:Excellent - Barf: Beaten>

* *Barf* leaves south.

HP:Scratched MV:Excellent >

-
s
Cancelled...
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched MV:Excellent >

z
They don't seem to be here.

HP:Scratched MV:Excellent >

0
Bash who?

HP:Scratched MV:Excellent >

s
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
A tin knife lies forgotten here.

HP:Scratched MV:Excellent >

z
0
They don't seem to be here.

HP:Scratched MV:Excellent >

Bash who?

HP:Scratched MV:Excellent >

p
You close the gate.

HP:Scratched MV:Excellent >

A rancid smell seeps in, soon becoming overwhelming.

HP:Scratched MV:Excellent >

o
You open the gate.

HP:Scratched MV:Excellent >

n
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
*Barf* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched MV:Excellent >

z
You try to slash *Barf*'s waist, but he parries the attack.

HP:Scratched MV:Excellent - Barf: Beaten>

0
HP:Scratched MV:Excellent - Barf: Beaten>

* You step back from the fight long enough to fire an arrow into the air!

HP:Scratched MV:Excellent - Barf: Beaten>

- Barf closes the gate.

HP:Scratched MV:Excellent - Barf: Beaten>

*Barf* panics, and attempts to flee!

HP:Scratched MV:Excellent - Barf: Beaten>

% An arrow flies through the air...

HP:Scratched MV:Excellent - Barf: Beaten>

*Barf* leaves west.

HP:Scratched MV:Excellent >

-
w
Cancelled...
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
*Barf* is standing here.
A trolloc of the Dhjin'nen tribe stands here.

HP:Scratched MV:Excellent >

z
You try to slash *Barf*'s head, but he dodges the attack.

HP:Scratched MV:Excellent - Barf: Beaten>

0
HP:Scratched MV:Excellent - Barf: Beaten>

* A Dhjin'nen trolloc tries to blast your hands, but misses.
*Barf* panics, and attempts to flee!

HP:Scratched MV:Excellent - Barf: Beaten>

- % *Barf* leaves east.
A Dhjin'nen trolloc tries to blast your feet, but misses.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Healthy>

-
* Your bash at a Dhjin'nen trolloc sends him sprawling!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Scratched>

bash dark
Bash who?

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Scratched>

You slash a Dhjin'nen trolloc's legs into bloody fragments!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

bash dark
Bash who?

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

bash dark
Bash who?

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

exa pack
This backpack is moderately large, yet not large enough to be considered a good
traveler's backpack. It has two thin black straps on the back like cords to go
over the wearer's shoulders.

When you look inside, you see:
container (carried):
a platinum throwing knife
an obsidian throwing knife
an ancient cuendillar artifact
a bloody scalp of a tall soldier
a golden throwing knife
a bubbling vial, cold to the touch

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

You step back from the fight long enough to fire an arrow into the air!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

You slash a Dhjin'nen trolloc's legs into bloody fragments!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

get vial pack
You get a bubbling vial, cold to the touch from a moderate sized backpack.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

drop pack
An arrow flies through the air...
You drop a moderate sized backpack.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

An arrow narrowly misses a Dhjin'nen trolloc!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

put all pack
You put a bubbling vial, cold to the touch in a moderate sized backpack.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Hurt>

You slash a Dhjin'nen trolloc's hands into bloody fragments!
A Dhjin'nen trolloc tries to blast your head, but misses.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>

*Barf* has arrived from the east.

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>

exa pack
This backpack is moderately large, yet not large enough to be considered a good
traveler's backpack. It has two thin black straps on the back like cords to go
over the wearer's shoulders.

When you look inside, you see:
container (carried):
a bubbling vial, cold to the touch [2]
a stick of dried rations [3]
a short dagger
a light leather flask

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>

z
You do the best you can!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>

0
HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>
f

* Cancelled...
You panic and attempt to flee!

HP:Scratched MV:Excellent - a Dhjin'nen trolloc: Wounded>

A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
You flee head over heels.

HP:Scratched MV:Excellent >

n
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.

HP:Scratched MV:Strong >

sc
You have 414(420) hit and 163(182) movement points.
You have scored 396103155 exp, 2791 total quest points
You need 603896844 exp to reach your next level.
You have been playing for 19 days and 13 hours.
You have gathered 1925 Weave Points so far, ranking you Legend 1.
This ranks you as Chase Laurent (level 50)
You are in the following clans:
Blademasters : 762 Quest Points, rank 7, 238 Quest Points to rank.
Borderguards : 2029 Quest Points, rank 10, 671 Quest Points to rank.
You are standing.

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

0
Bash who?

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

0
Bash who?

HP:Scratched MV:Strong >

z
0
They don't seem to be here.

HP:Scratched MV:Strong >

z
Bash who?

HP:Scratched MV:Strong >

0
They don't seem to be here.

HP:Scratched MV:Strong >

z
Bash who?

HP:Scratched MV:Strong >

0
They don't seem to be here.

HP:Scratched MV:Strong >

z
Bash who?

HP:Scratched MV:Strong >

0
They don't seem to be here.

HP:Scratched MV:Strong >

z
Bash who?

HP:Scratched MV:Strong >

0
s
They don't seem to be here.

HP:Scratched MV:Strong >

z
Bash who?

HP:Scratched MV:Strong >

0
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
*Barf* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched MV:Strong >

You slash *Barf*'s shoulders into bloody fragments!

HP:Scratched MV:Strong - Barf: Beaten>

HP:Scratched MV:Strong - Barf: Beaten>

* *Barf* panics, and attempts to flee!

HP:Scratched MV:Strong - Barf: Beaten>

-
o
Cancelled...
You open the gate.

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
You do the best you can!

HP:Scratched MV:Strong - Barf: Beaten>

z
*Barf* leaves west.
They don't seem to be here.

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >


HP:Scratched MV:Strong >
z
They don't seem to be here.

HP:Scratched MV:Strong >

w
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A backpack of moderate size is sitting here.
*Barf* is standing here.
A trolloc of the Dhjin'nen tribe stands here.

HP:Scratched MV:Strong >


HP:Scratched MV:Strong >
z0
What?!?

HP:Scratched MV:Strong >

*Barf* leaves east.

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

0
Bash who?

HP:Scratched MV:Strong >

e
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Scratched MV:Strong >

z
A huge trolloc tries to blast your body, but misses.
A huge trolloc tries to blast your hands, but misses.
A burly trolloc gatekeeper slashes your legs.
They don't seem to be here.

HP:Scratched MV:Strong - a huge trolloc: Healthy>

0
*Barf* has arrived from the east.

HP:Scratched MV:Strong - a huge trolloc: Healthy>

Barf closes the gate.

HP:Scratched MV:Strong - a huge trolloc: Healthy>


*
f
Cancelled...
PANIC! You couldn't escape!

HP:Scratched MV:Strong - a huge trolloc: Healthy>

f
You panic and attempt to flee!

HP:Scratched MV:Strong - a huge trolloc: Healthy>

A burly trolloc gatekeeper tries to slash your legs, but you parry the attack.
A huge trolloc tries to blast your head, but misses.
A huge trolloc tries to blast your arms, but misses.

HP:Scratched MV:Strong - a huge trolloc: Healthy>

Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A backpack of moderate size is sitting here.
A trolloc of the Dhjin'nen tribe stands here.
You flee head over heels.

HP:Scratched MV:Strong >

narr
Yes, narrate, fine, narrate we must, but WHAT???

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

0
Bash who?

HP:Scratched MV:Strong >

z
They don't seem to be here.

HP:Scratched MV:Strong >

0
Bash who?

HP:Scratched MV:Strong >

z
0
They don't seem to be here.

HP:Scratched MV:Strong >

Bash who?

HP:Scratched MV:Strong >

z
0
z
They don't seem to be here.

HP:Healthy MV:Fresh >

0
Bash who?

HP:Healthy MV:Fresh >

They don't seem to be here.

HP:Healthy MV:Fresh >

z
Bash who?

HP:Healthy MV:Fresh >

0
A Dhjin'nen trolloc tries to blast your body, but misses.

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

w
They don't seem to be here.

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>
Cancelled...
No way! You're fighting for your life!

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

0
HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

* You step back from the fight long enough to fire an arrow into the air!

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

- A Dhjin'nen trolloc tries to blast your hands, but misses.

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

% An arrow flies through the air...

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

-
* Your bash at a Dhjin'nen trolloc sends him sprawling!

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

An arrow hits a Dhjin'nen trolloc lightly.

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

f
You panic and attempt to flee!

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

z
0
*Barf* has arrived from the east.

HP:Healthy MV:Fresh - a Dhjin'nen trolloc: Hurt>

A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: e w ]
A curving shield of silver sits here, shining brightly.
A wolf-snouted trolloc stands here, sniffing the air.
You flee head over heels.
They don't seem to be here.

HP:Healthy MV:Excellent >

Bash who?

HP:Healthy MV:Excellent >

w
Road Alongside the Southern Wall
The pitted road of dirt continues on to the east and west. Rubble lines the
road from the crumbling walls around it. To the north is a dark building,
guarded by barbed iron bars. The road bends to the north as you move to the
west, while it continues on to the east.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >

z
They don't seem to be here.

HP:Healthy MV:Excellent >

0
Bash who?

HP:Healthy MV:Excellent >

e
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: e w ]
A curving shield of silver sits here, shining brightly.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Excellent >

e
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A backpack of moderate size is sitting here.
*Barf* is standing here.
A Dhjin'nen trolloc is sitting here.

HP:Healthy MV:Excellent >

z
0
You try to slash *Barf*'s body, but he parries the attack.

HP:Healthy MV:Excellent - Barf: Beaten>

HP:Healthy MV:Excellent - Barf: Beaten>

* - *Barf* sends you sprawling with a powerful bash!

HP:Scratched MV:Excellent - Barf: Beaten>

*Barf* looks at you.

HP:Scratched MV:Excellent - Barf: Beaten>

A Dhjin'nen trolloc blasts your hands very hard.

HP:Scratched MV:Excellent - Barf: Beaten>

0
A Dhjin'nen trolloc blasts your legs hard.
*Barf* stings your arms very hard.

HP:Hurt MV:Excellent - Barf: Beaten>

A Dhjin'nen trolloc blasts your arms very hard.
*Barf* stings your body.

HP:Hurt MV:Excellent - Barf: Beaten>

HP:Hurt MV:Excellent - Barf: Beaten>

* *Barf* panics, and attempts to flee!

HP:Hurt MV:Excellent - Barf: Beaten>

-
2
Cancelled...

HP:Hurt MV:Excellent - Barf: Beaten>


*
z
z
Cancelled...
You do the best you can!

HP:Hurt MV:Excellent - Barf: Beaten>

z
You do the best you can!

HP:Hurt MV:Excellent - Barf: Beaten>

z
*Barf* leaves east.
They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

z
They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

z
They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

z
They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

You try to slash a Dhjin'nen trolloc's shoulders, but he dodges the attack.
A Dhjin'nen trolloc tries to blast your hands, but misses.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

f
PANIC! You couldn't escape!

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

z
They don't seem to be here.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

0
HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

*
f
Cancelled...
PANIC! You couldn't escape!

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

f
PANIC! You couldn't escape!

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

f
You panic and attempt to flee!

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

You step back from the fight long enough to fire an arrow into the air!

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

z
0
A Dhjin'nen trolloc tries to blast your head, but misses.

HP:Hurt MV:Excellent - a Dhjin'nen trolloc: Hurt>

A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A steel knife lies forgotten here. [3]
An iron knife lies forgotten here.
A silver spear lies off to the side. [2]
An aluminum spear lies off to the side. [2]
A steel spear lies off to the side.
A short spear lies here.
A tin spear lies off to the side.
A silver knife lies forgotten here.
*Barf* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
You flee head over heels.
You try to slash *Barf*'s head, but he parries the attack.

HP:Hurt MV:Excellent - Barf: Beaten>

HP:Hurt MV:Excellent - Barf: Beaten>

* - % -
* As *Barf* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Excellent - Barf: Beaten>

You dodge a bash from *Barf* who loses his balance and falls!

HP:Hurt MV:Excellent - Barf: Beaten>

f
You panic and attempt to flee!

HP:Hurt MV:Excellent - Barf: Beaten>

A huge trolloc assists *Barf*.
A huge trolloc assists a huge trolloc.
A huge trolloc assists a huge trolloc.
A huge trolloc tries to blast your arms, but misses.
A burly trolloc gatekeeper assists a huge trolloc.
A burly trolloc gatekeeper slashes your hands.
A huge trolloc blasts your arms.
A huge trolloc blasts your legs.
A huge trolloc tries to slash your body, but you dodge the attack.
A huge trolloc cleaves your head hard.

HP:Wounded MV:Excellent - Barf: Beaten>

A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.
A trolloc stands here, snarling at all who pass by.
You flee head over heels.

HP:Wounded MV:Excellent >

z
They don't seem to be here.

HP:Wounded MV:Excellent >

0
Bash who?

HP:Wounded MV:Excellent >

z
0
They don't seem to be here.

HP:Wounded MV:Excellent >

Bash who?

HP:Wounded MV:Excellent >

n
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the diferent trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.

HP:Wounded MV:Excellent >

z
They don't seem to be here.

HP:Wounded MV:Excellent >

0
Bash who?

HP:Wounded MV:Excellent >

z
They don't seem to be here.

HP:Wounded MV:Excellent >

0
Bash who?

HP:Wounded MV:Excellent >

s
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, the only way in and
out of this filthy city.
[ Exits: n s ]
The corpse of Asylum is lying here.
A trolloc stands here, snarling at all who pass by.

HP:Wounded MV:Excellent >

z
They don't seem to be here.

HP:Wounded MV:Excellent >

0
Bash who?

HP:Wounded MV:Excellent >

*Barf* has arrived from the south.

HP:Wounded MV:Excellent >

k trolloc
You try to slash *Barf*'s body, but he dodges the attack.

HP:Wounded MV:Excellent - Barf: Beaten>

0
HP:Wounded MV:Excellent - Barf: Beaten>

* - % You dodge a bash from *Barf* who loses his balance and falls!

HP:Wounded MV:Excellent - Barf: Beaten>

-
* Your bash at *Barf* sends him sprawling!
You slash *Barf*'s head into bloody fragments!

HP:Wounded MV:Excellent - Barf: Critical>

A snarling trolloc tries to pound your arms, but misses.

HP:Wounded MV:Excellent - Barf: Critical>

A snarling trolloc tries to pound your body, but misses.
You slash *Barf*'s body into bloody fragments!
*Barf* is mortally wounded, and will die soon, if not aided.

HP:Wounded MV:Excellent - Barf: Mortally Wounded>

You step back from the fight long enough to fire an arrow into the air!

HP:Wounded MV:Excellent - Barf: Mortally Wounded>

An arrow flies through the air...

HP:Wounded MV:Excellent - Barf: Mortally Wounded>

narr rip barf
You narrate, 'rip barf'

HP:Wounded MV:Excellent - Barf: Mortally Wounded>

A snarling trolloc tries to pound your head, but misses.
Your powerful slash cleanly cuts off *Barf*'s head, which rolls away with a
You slash *Barf*'s head into bloody fragments!
*Barf* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.

Posted: Sat Apr 24, 2010 12:13 am
by Chase
Oh but found Asylum niamh pass near ogiers..

Posted: Sat Apr 24, 2010 12:31 am
by Landor
nice

Posted: Sat Apr 24, 2010 1:49 am
by Asylum
I was hitting the ogier smob saw chase. my plan the whole time was to leave.... But I managed to make sure he landed every bash on me not like it had a chance to miss with the way dodge is atm. Then i get away after going from hurt to beat in no time, only to hag out. I could have got safe but was hagged. I thought i had time to not use a vial but I was wrong. and by the time i was forced to use it i ate a bash. all it took was a couple hits... two unbashed. and i was done. Even when i wasnt bashed he landed 2 out of three hits just in that log. the rest was pretty much all the same stuff.

it was a very good kill. was great chasing by well... Chase.

Posted: Sat Apr 24, 2010 9:58 am
by Chase
sorry i didnt realize you were trying to leave, just thought you were trying to make it more even for a fight in or near gk.

Posted: Sat Apr 24, 2010 12:48 pm
by Asylum
don't be sorry. you did what your s'posed to do! me not so much!

Posted: Mon Apr 26, 2010 7:49 am
by Barf
That was hilarious, was very surprised you landed like 5/6 bashes on me. But that is the main reason I quit using morningstar, and switched to plat lblade, but that was still really fun.