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weave idea

Posted: Thu Apr 22, 2010 12:22 pm
by Evilina
Koradin and I were throwing around ideas of nochan rooms and weaves and came up with an interesting idea.

You say 'btw I liked your idea about nochans'

Koradin drawls 'yeah'

Koradin drawls 'seems like a good compromise'

Koradin drawls 'just make it hard to channel instead of impossible'

Koradin drawls 'promotes risk'

You say 'I think nochans need something done to them, considering channies cant bash

Koradin drawls 'You struggle to concentrate in this area... You begin weaving the flows.'

Koradin drawls 'or whatever'

You nod in agreement.

Koradin drawls 'could be cool imping some sort of system'

Koradin drawls 'where'

You say 'I just dont like the idea of someone running to a safe room'

Koradin drawls 'if you channel on mobs, it's the same system as it is now'

Koradin drawls 'but if you channel on PCs, for each weave there's a score'

You nod in agreement.

Koradin drawls 'and you have to raise your score in order to be more proficient

Koradin drawls 'and it all goes back to 0 if you reprac'

Koradin drawls 'this is pracs aside'

Koradin drawls 'would just be for pk'

Koradin drawls 'we'd see people accidentally rending their teammates and shit. would

Koradin snickers softly.

You say 'haha'

Koradin drawls 'You call lightning from the sky, but cannot concentrate on *Chase* enough so your lightning strikes Obould!

Koradin snickers softly.

You say 'that would be crazy

You snicker softly.

Koradin drawls 'would need to "level up" certain weaves for p'

Koradin drawls 'pk'

Koradin drawls 'i think it would be a great idea :D'

Koradin drawls 'it would take all those similar damage weaves and make it so people
pk'

Koradin drawls 'would all be the same for smobbing still'

You say 'that would be cool'

Koradin drawls 'The heat of battle makes you fling your fireball straight up in the

You say 'I use only 2 dmg weaves, immolate and create fire'

HP:Healthy SP:Full MV:Fresh >

Koradin nods in agreement.

HP:Healthy SP:Full MV:Fresh >

Koradin drawls 'well if you didnt get a reprac, you could level plenty weaves'

You say 'level meaning proficiency in the use of the weave, the more you use it the more proficient you are?'

Koradin drawls 'Razhak says 'I have level 6 Immolate' Obould says 'use your level 8 create fire I have level 8
Immolate''

Koradin drawls 'right'

You nod in agreement.

You say 'nice idea'

Koradin drawls 'could affect damage, effects, timers, you name it'

You say 'I have an idea'

You say 'a regular channie maxes at lets say lvl 7'

You say 'a master channie lvl 8, a remort channie lvl 9'

Koradin nods in agreement.

Koradin drawls 'good idea'

Koradin drawls 'log this and post it :)'

Posted: Thu Apr 22, 2010 5:06 pm
by Otar
that's an awesome idea

Posted: Thu Apr 22, 2010 5:28 pm
by Fogel
No channels will be looked at when I'm happy with bash and dodge. No to the other idea.

Posted: Thu Apr 22, 2010 5:32 pm
by Evilina
If you hadn't of ruined dodge things would be fine atm :)

Posted: Thu Apr 22, 2010 7:36 pm
by Chase
I hope you're sarcastic Evilina. :P

I gave Fogel unsolicited feadback on the dodge vs bash balance. Right now its skewed badly in favor of bash. Before changes it was skewed badly in favor of dodge.

We also have to take into account that the majority of current pkers are using either rare bashing weapons or masters. This means yes it seems out of whack, but you down bash a bunch back to previous balance, and those bashers using midbie weapons like claymores and other supposedly high-end weapons are just second rate. This is highlighted by how Lamgwin (I think?) could not touch most dodgers until he upgraded from just a claymore. So the question is what to do about this problem...

Posted: Thu Apr 22, 2010 7:39 pm
by Chase
I do kind of like the idea of having 'experience' in channeling help or hurt you in pk. You would just have to plan it out a bit more, obviously. I agree with Fogel though that for now the system works. I think most of you math people realize that you balance one part of the equation before you move to other parts of it. Right? (I hate math)

Posted: Thu Apr 22, 2010 10:27 pm
by Callisto
I vote we dont keep downing channelers to the point where I have no urge to play ever again. Its hard enough for me to do decent as is. Now with crap dodge vs uber bash...the loss of my ability to bash decently...then throw in no channels and I have no reason to even try.

I am not trying to sound as whiney as I probably am, but seriously, lets just make it so channelers cant wear any armor, wield weapons, or weave anything but cure poison and save all these little steps.

Posted: Thu Apr 22, 2010 10:38 pm
by Obould
Callisto wrote:I vote we dont keep downing channelers to the point where I have no urge to play ever again. Its hard enough for me to do decent as is. Now with crap dodge vs uber bash...the loss of my ability to bash decently...then throw in no channels and I have no reason to even try.

I am not trying to sound as whiney as I probably am, but seriously, lets just make it so channelers cant wear any armor, wield weapons, or weave anything but cure poison and save all these little steps.
You forgot flare, that weave wtfpwns!

Posted: Thu Apr 22, 2010 11:22 pm
by Lamgwin
as a full dodge bashing channeler, you will still bash me, an abs warrior, better than i will bash you.

Posted: Thu Apr 22, 2010 11:33 pm
by Chase
channies are still way easy to play. they are still playable.

Posted: Fri Apr 23, 2010 4:05 am
by Razhak
maybe channie max dex can be set higher? that would even out channie dodge a bit. me with 17 dex(which as far as i know is max) in a complete dodge set with a yew spear and agility still wasn't hitting 300 total defense and only 123 db and i wasn't holding anything for extra weight.

Posted: Fri Apr 23, 2010 11:28 am
by Callisto
Lamgwin wrote:as a full dodge bashing channeler, you will still bash me, an abs warrior, better than I will bash you.
Its not about me being able to bash you necessarily, its about me taking 1 bash and being dead.

If I am going to play that high of risk, I feel like nerfing the only reward I get (decent damage output) will hurt a lot more than it will help.

re

Posted: Fri Apr 23, 2010 12:26 pm
by Kathryn
I think having rank based ddmg weaves is ridiculous. why punish me for having to have a reset for say, a different weapon? should my only offensive power be taken away like that? why not do the same for bash, charge, skewer, even weapon skills?

if you want do distinguish different ranks, give them some innate skills, or something different. but dont touch offensive weaves. there ae already far too many weaves out there as it is. dont make this more complicated.

and yes, channie dex needs to be raised. 18 dex is still terrible by full dodge standards, but it will at least allow a little more chance.

Posted: Fri Apr 23, 2010 9:12 pm
by Syrik
I still say that we need a separate reprac mob for weaves and physicals,but I like the idea of lvl based weaves and love the 18dex :)

Posted: Fri Apr 23, 2010 9:48 pm
by Lamgwin
Callisto wrote:
Lamgwin wrote:as a full dodge bashing channeler, you will still bash me, an abs warrior, better than I will bash you.
Its not about me being able to bash you necessarily, its about me taking 1 bash and being dead.

If I am going to play that high of risk, I feel like nerfing the only reward I get (decent damage output) will hurt a lot more than it will help.
are you telling me you that one bash from me is going to kill you?

are you telling me that you can't do high damage output with being able to bash at a ridiculously high %?

Posted: Sat Apr 24, 2010 4:00 am
by Callisto
Lamgwin wrote:
Callisto wrote:
Lamgwin wrote:as a full dodge bashing channeler, you will still bash me, an abs warrior, better than I will bash you.
Its not about me being able to bash you necessarily, its about me taking 1 bash and being dead.

If I am going to play that high of risk, I feel like nerfing the only reward I get (decent damage output) will hurt a lot more than it will help.
are you telling me you that one bash from me is going to kill you?

are you telling me that you can't do high damage output with being able to bash at a ridiculously high %?
Yes, it will.

No. I am saying that without being able to weave successfully consistently I wont be able to do jack damage-wise. Even when I have a weave pracced to 99% right now it only works about 90-95ish percent of the time. Make it fail on a higher percentage like this is suggesting...and there is no reason for me to play.

Posted: Sat Apr 24, 2010 10:57 am
by Alder
Not to say that changes which alienate players should be made, but if you are unhappy with the channeler class as it is you could always play another class until agreeable changes are made.

Posted: Sat Apr 24, 2010 11:59 am
by Syrik
Alder wrote:Not to say that changes which alienate players should be made, but if you are unhappy with the channeler class as it is you could always play another class until agreeable changes are made.
I kinda quit playing syrik for a while, and I think that hunters are more fun actually. And yes Lamgwin, one bash from me+1 mob on ls killed callisto and I had a clay, I am sure one bash from you would kill her.

Posted: Sat Apr 24, 2010 12:02 pm
by Lamgwin
I do something like just over 70 damage in a bash on a full dodger. i'm calling you a liar face. :)

Posted: Sat Apr 24, 2010 12:42 pm
by Chase
Yea no way. One bash from me does a max of 80 dmg.

Posted: Mon Apr 26, 2010 6:29 pm
by Callisto
It was just shown today from chase that it is 2 bashes with no mob support.

Posted: Tue Apr 27, 2010 11:52 am
by Tiberius
Ahh but right before that I couldn't land more than one bash out of perhaps 10 on you and you wiped the floor with me. I even tried to use mobs and I still couldn't put you down.

I'm not saying that i don't think it's ok for you to die into two bash's, I'd just like to point out that a channler can still be very effective despite these changes. If you'd had someone buff chase for instance you'd have onwed him as well.