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nochannel rooms
Posted: Tue Apr 20, 2010 5:23 pm
by Evilina
Why do we still have nochannel rooms, they were originally introduced to compensate for channies being op but with the downing of weaves and channies ability to bash they should be removed or at least relocated to out of the way non pk areas. They force channies to practice offensive skills of other classes which they really can't afford.
Posted: Tue Apr 20, 2010 9:06 pm
by Chase
Dismount rooms? Nohide rooms?
Posted: Tue Apr 20, 2010 10:31 pm
by Evilina
you can still use your primary skills in a noride and stabs can still land in a nostab.
Let's imp nobash rooms and see how fast people complain!
Posted: Tue Apr 20, 2010 10:43 pm
by Chase
noride - nocharge
Posted: Tue Apr 20, 2010 10:49 pm
by Evilina
Let's look at it this way Chase, I have put alot of work into my ds channie who isn't to far from being DL and there are rooms that remove those remort skills, how would you feel about a room that removes all bm skills you worked your ass off to achieve?
Posted: Wed Apr 21, 2010 12:01 am
by Chase
I was just messing with you earlier.
But yea, its kind of different when you use a character that can dish out huge amounts of damage in seconds while ignoring abs % and defense.
Theres way to stop me, like running to a patty, where I likely will not have the hps to buff it and still bash you. Especially considering it will take me 5 or so bashes just to do what you can do in 2 rounds. Thats 10 rounds for me to every two rounds for you. Even if that patty breaks your defense, you can still weave scythes or other quick weaves to take them down. Just pointing out the other side of this arguement..
Posted: Wed Apr 21, 2010 12:20 pm
by Koradin
What if we made the current no-channel rooms just rooms where it is difficult to concentrate, so failing weaves is a lot more probable?
Then it would be similar to no hide rooms, where stabs brick more often, but can still land.
Posted: Wed Apr 21, 2010 12:26 pm
by Lamgwin
the no channel room at fork is a no mob room, the other no channel room outside of fd typically has either no or one mob in it. i find this to be a fair trade off. especially considering stupid status weaves were introduced.