need a scripter or 2
Posted: Mon Apr 12, 2010 9:14 am
can someone please have a look at these scripts and see if you can convert them for kinslayer? they are for zmud on wotmud.
it kinda works for kin now but the saidar/saidin doesnt. so only works for non-channeler class
this is for a status bar thing
#CLASS {StatusBar}
#ALIAS NoticeOff {#VARIABLE NoticeStatusColor red}
#ALIAS NoticeOn {#VARIABLE NoticeStatusColor 65280}
#ALIAS MoodWimpy {
#VARIABLE MoodStatus Wimpy
#VARIABLE MoodStatusColor lightblue
}
#ALIAS MoodNormal {
#VARIABLE MoodStatus Normal
#VARIABLE MoodStatusColor steelblue
}
#ALIAS MoodBrave {
#VARIABLE MoodStatus Brave
#VARIABLE MoodStatusColor goldenrod
}
#ALIAS MoodBerserk {
#VARIABLE MoodStatus BERSERK
#VARIABLE MoodStatusColor red
}
#ALIAS PostureDefensive {
#VARIABLE PostureStatus Defens
#VARIABLE PostureStatusColor lightblue
}
#ALIAS PostureNormal {
#VARIABLE PostureStatus Normal
#VARIABLE PostureStatusColor steelblue
}
#ALIAS PostureOffensive {
#VARIABLE PostureStatus Offens
#VARIABLE PostureStatusColor goldenrod
}
#ALIAS PostureNone {#VARIABLE PostureStatusColor black}
#ALIAS SneakOff {#VARIABLE SneakStatusColor black}
#ALIAS SneakOn {#VARIABLE SneakStatusColor white}
#ALIAS SourceOff {#VARIABLE SourceStatusColor {black}}
#ALIAS SourceOn {#VARIABLE SourceStatusColor {white}}
#VARIABLE MoodStatus {Brave}
#VARIABLE MoodStatusColor {goldenrod}
#VARIABLE NoticeStatusColor {red}
#VARIABLE SneakStatusColor {black}
#VARIABLE PostureStatusColor {black}
#VARIABLE PostureStatus {Offens}
#VARIABLE SourceStatusColor {black}
#TRIGGER "ResetStatusBarOnLogon" {^You were rented for} {
NoticeOff
SneakOff
MoodWimpy
PostureNone
SourceOff
}
#TRIGGER {You stop paying increased attention to your surroundings.$} {NoticeOff}
#TRIGGER {You start paying increased attention to your surroundings.$} {NoticeOn}
#TRIGGER {^- NOTICE} {NoticeOn}
#TRIGGER {You sit down and rest your tired bones.$} {NoticeOff}
#TRIGGER {You sit down.$} {NoticeOff}
#TRIGGER {You go to sleep.$} {NoticeOff}
#TRIGGER {^Your mood is: (*). You will flee below} {Mood%1}
#TRIGGER {Mood changed to: (*)$} {Mood%1}
#TRIGGER {Ok, you'll try to move silently for a while.$} {stat}
#TRIGGER {^- SNEAK} {SneakOn}
#TRIGGER {Ok, you stop sneaking.$} {SneakOff}
#TRIGGER {You start riding h??.$} {SneakOff}
#TRIGGER {Posture changed to: Defensive$} {PostureDefensive}
#TRIGGER {Posture changed to: Normal$} {PostureNormal}
#TRIGGER {Posture changed to: Offensive$} {PostureOffensive}
#TRIGGER {Your posture is: Defensive.$} {PostureDefensive}
#TRIGGER {Your posture is: Normal.$} {PostureNormal}
#TRIGGER {Your posture is: Offensive.$} {PostureOffensive}
#TRIGGER {You feel the flows of said?? coursing through your body.$} {SourceOn}
#TRIGGER {^- SOURCE} {SourceOn}
#TRIGGER {^You are dead!%sSorry...$} {SourceOff}
#ONINPUT {^release$} {SourceOff} "" {notrig}
#ONINPUT {^releas$} {SourceOff} "" {notrig}
#ONINPUT {^relea$} {SourceOff} "" {notrig}
#ONINPUT {^rele$} {SourceOff} "" {notrig}
#ONINPUT {^rel$} {SourceOff} "" {notrig}
#STATUS {<font><color> @target</color><color> NOTICE </color><color>@MoodStatus </color><color>@PostureStatus </color><color>SNEAK </color><color>SAI</color></font>}
#CLASS 0
-------------------
NOTE on target:
If you have a targetting script, the status bar script above assumes your target variable is @target. If it's something else, change @target to that something else in the penultimate line of the script, the one starting with #STATUS.
-------------------
NOTE on Sneak:
The script takes into account the fact that sneak can fail to turn on despite the message "Ok, you'll try to move silently for a while". Therefore, a stat command is automatically triggered after each such message, to check if the -SNEAK flag is on. This will be useful to hunters, esp. Trollocs, who often get low %s of sneak.
If you do not want this behaviour, and prefer to check stat manually, delete the line:
#TRIGGER {Ok, you'll try to move silently for a while.$} {stat}
If your sneak is practiced to high %s and always works on first try, so you don't need to check, you may wish to replace that line with this one:
#TRIGGER {Ok, you'll try to move silently for a while.$} {SneakOn}
it kinda works for kin now but the saidar/saidin doesnt. so only works for non-channeler class
this is for a status bar thing
#CLASS {StatusBar}
#ALIAS NoticeOff {#VARIABLE NoticeStatusColor red}
#ALIAS NoticeOn {#VARIABLE NoticeStatusColor 65280}
#ALIAS MoodWimpy {
#VARIABLE MoodStatus Wimpy
#VARIABLE MoodStatusColor lightblue
}
#ALIAS MoodNormal {
#VARIABLE MoodStatus Normal
#VARIABLE MoodStatusColor steelblue
}
#ALIAS MoodBrave {
#VARIABLE MoodStatus Brave
#VARIABLE MoodStatusColor goldenrod
}
#ALIAS MoodBerserk {
#VARIABLE MoodStatus BERSERK
#VARIABLE MoodStatusColor red
}
#ALIAS PostureDefensive {
#VARIABLE PostureStatus Defens
#VARIABLE PostureStatusColor lightblue
}
#ALIAS PostureNormal {
#VARIABLE PostureStatus Normal
#VARIABLE PostureStatusColor steelblue
}
#ALIAS PostureOffensive {
#VARIABLE PostureStatus Offens
#VARIABLE PostureStatusColor goldenrod
}
#ALIAS PostureNone {#VARIABLE PostureStatusColor black}
#ALIAS SneakOff {#VARIABLE SneakStatusColor black}
#ALIAS SneakOn {#VARIABLE SneakStatusColor white}
#ALIAS SourceOff {#VARIABLE SourceStatusColor {black}}
#ALIAS SourceOn {#VARIABLE SourceStatusColor {white}}
#VARIABLE MoodStatus {Brave}
#VARIABLE MoodStatusColor {goldenrod}
#VARIABLE NoticeStatusColor {red}
#VARIABLE SneakStatusColor {black}
#VARIABLE PostureStatusColor {black}
#VARIABLE PostureStatus {Offens}
#VARIABLE SourceStatusColor {black}
#TRIGGER "ResetStatusBarOnLogon" {^You were rented for} {
NoticeOff
SneakOff
MoodWimpy
PostureNone
SourceOff
}
#TRIGGER {You stop paying increased attention to your surroundings.$} {NoticeOff}
#TRIGGER {You start paying increased attention to your surroundings.$} {NoticeOn}
#TRIGGER {^- NOTICE} {NoticeOn}
#TRIGGER {You sit down and rest your tired bones.$} {NoticeOff}
#TRIGGER {You sit down.$} {NoticeOff}
#TRIGGER {You go to sleep.$} {NoticeOff}
#TRIGGER {^Your mood is: (*). You will flee below} {Mood%1}
#TRIGGER {Mood changed to: (*)$} {Mood%1}
#TRIGGER {Ok, you'll try to move silently for a while.$} {stat}
#TRIGGER {^- SNEAK} {SneakOn}
#TRIGGER {Ok, you stop sneaking.$} {SneakOff}
#TRIGGER {You start riding h??.$} {SneakOff}
#TRIGGER {Posture changed to: Defensive$} {PostureDefensive}
#TRIGGER {Posture changed to: Normal$} {PostureNormal}
#TRIGGER {Posture changed to: Offensive$} {PostureOffensive}
#TRIGGER {Your posture is: Defensive.$} {PostureDefensive}
#TRIGGER {Your posture is: Normal.$} {PostureNormal}
#TRIGGER {Your posture is: Offensive.$} {PostureOffensive}
#TRIGGER {You feel the flows of said?? coursing through your body.$} {SourceOn}
#TRIGGER {^- SOURCE} {SourceOn}
#TRIGGER {^You are dead!%sSorry...$} {SourceOff}
#ONINPUT {^release$} {SourceOff} "" {notrig}
#ONINPUT {^releas$} {SourceOff} "" {notrig}
#ONINPUT {^relea$} {SourceOff} "" {notrig}
#ONINPUT {^rele$} {SourceOff} "" {notrig}
#ONINPUT {^rel$} {SourceOff} "" {notrig}
#STATUS {<font><color> @target</color><color> NOTICE </color><color>@MoodStatus </color><color>@PostureStatus </color><color>SNEAK </color><color>SAI</color></font>}
#CLASS 0
-------------------
NOTE on target:
If you have a targetting script, the status bar script above assumes your target variable is @target. If it's something else, change @target to that something else in the penultimate line of the script, the one starting with #STATUS.
-------------------
NOTE on Sneak:
The script takes into account the fact that sneak can fail to turn on despite the message "Ok, you'll try to move silently for a while". Therefore, a stat command is automatically triggered after each such message, to check if the -SNEAK flag is on. This will be useful to hunters, esp. Trollocs, who often get low %s of sneak.
If you do not want this behaviour, and prefer to check stat manually, delete the line:
#TRIGGER {Ok, you'll try to move silently for a while.$} {stat}
If your sneak is practiced to high %s and always works on first try, so you don't need to check, you may wish to replace that line with this one:
#TRIGGER {Ok, you'll try to move silently for a while.$} {SneakOn}