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channie v channie and my EPIC FAIL!!

Posted: Fri Mar 19, 2010 12:07 pm
by Razhak
TICK IN 5 SECONDS.
You are hungry.
You are thirsty.

HP:Healthy SP:Strong MV:Good >

*Kathryn* has arrived from the east.
A black-eyed raven has arrived from the east.

HP:Healthy SP:Strong MV:Good >

*Kathryn* leaves east.
A black-eyed raven leaves east.

HP:Healthy SP:Strong MV:Good >

*Kathryn* has arrived from the east.
A black-eyed raven has arrived from the east.

HP:Healthy SP:Strong MV:Good >

*Kathryn* leaves east.
A black-eyed raven leaves east.

HP:Healthy SP:Strong MV:Good >

*Kathryn* has arrived from the east.
A black-eyed raven has arrived from the east.

HP:Healthy SP:Strong MV:Good >

*Kathryn* tries to strike your head, but misses.

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

*Kathryn* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

*Kathryn* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

*Kathryn* leaves east.

HP:Healthy SP:Strong MV:Good >


HP:Healthy SP:Strong MV:Good >


HP:Healthy SP:Strong MV:Good >

stat
You are a 29 year old male dreadguard.
Your mood is currently: Wimpy
Your height is 6 feet, 3 inches, weight 229 pounds, weight carried 0.0 lbs, worn: 34.8 lbs.
Offensive Bonus: 141 Dodge Bonus: 120, Parry Bonus: 145 Total Defense: 265.
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 17, Con: 15
You have died 25 times, 14 times to other players, 11 times to monsters, and killed 2 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NO QUIT 6
SANCTUARY 3
STRENGTH 11
AGILITY 24

HP:Healthy SP:Strong MV:Good >

sc
You have 270(270) hit, 168(197) mana and 167(229) movement points.
You have scored 199854259 exp, 12 total quest points
You need 16145741 exp to reach your next level.
You have been playing for 2 days and 15 hours.
You have gathered 7 Weave Points so far.
This ranks you as Razhak Ki'Raynah, Dark Acolyte (level 40)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
You are hungry.
You are thirsty.

HP:Healthy SP:Strong MV:Good >

look
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A sleek black-feathered raven is here, watching its surroundings.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.

HP:Healthy SP:Strong MV:Good >

scan
HP:Healthy SP:Strong MV:Good >
- +
* North: A large black rat is sitting here in the shadows.

HP:Healthy SP:Strong MV:Good >

TICK IN 5 SECONDS.
You are hungry.
You are thirsty.

HP:Healthy SP:Strong MV:Strong >

yell ok
You yell, 'ok'

HP:Healthy SP:Strong MV:Strong >

e
1
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Healthy SP:Strong MV:Strong >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Strong >

e
1
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]

HP:Healthy SP:Strong MV:Strong >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Strong >

Kathryn yells, 'shit one second'

HP:Healthy SP:Strong MV:Strong >

s
1
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

open east
e
1
You don't see a east here.

HP:Healthy SP:Strong MV:Good >

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

e
1
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

n
1
Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

e
1
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]
A large rat is here scurrying out of sight.

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

n
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]

HP:Healthy SP:Strong MV:Good >

1
To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

e
*Kathryn* has arrived from the south.

HP:Healthy SP:Strong MV:Good >

1
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

w
*Kathryn* has arrived from the west.

HP:Healthy SP:Strong MV:Good >

1
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]

HP:Healthy SP:Strong MV:Good >

To whom do you wish to do this?

HP:Healthy SP:Strong MV:Good >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

sei
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

You grasp for saidin and feel it surge through your body.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

e
They don't seem to be here.

HP:Healthy SP:Strong MV:Good >

1
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
*Kathryn* is standing here.

HP:Healthy SP:Strong MV:Good >

You begin charging towards *Kathryn*.

HP:Healthy SP:Strong MV:Good >

*Kathryn* leaves west.

HP:Healthy SP:Strong MV:Good >

= + They must have left already...

HP:Healthy SP:Strong MV:Good >

w
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
*Kathryn* is standing here.

HP:Healthy SP:Strong MV:Good >

kh
*Kathryn* tries to strike your feet, but misses.

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

You do the best you can!

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Good - Kathryn: Healthy>

= - You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Scratched SP:Strong MV:Good - Kathryn: Healthy>

You try to strike *Kathryn*'s body, but miss.
*Kathryn* tries to strike your legs, but misses.

HP:Scratched SP:Strong MV:Good - Kathryn: Healthy>

2
You begin channeling the appropriate flows...

HP:Scratched SP:Strong MV:Good - Kathryn: Healthy>

= You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Strong MV:Good - Kathryn: Healthy>

f
You panic and attempt to flee!

HP:Hurt SP:Strong MV:Good - Kathryn: Healthy>

*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Strong MV:Good - Kathryn: Healthy>

Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]
A large rat is here scurrying out of sight.
You flee head over heels.

HP:Hurt SP:Strong MV:Good >

e
Alas, you cannot go that way...

HP:Hurt SP:Strong MV:Good >

n
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
*Kathryn* is standing here.

HP:Hurt SP:Strong MV:Good >

kh
You try to strike *Kathryn*'s arms, but miss.

HP:Hurt SP:Strong MV:Good - Kathryn: Healthy>

2
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Good - Kathryn: Healthy>

= -
* Okay.
You channel flows of air as they scythe *Kathryn*.

HP:Hurt SP:Strong MV:Good - Kathryn: Scratched>

2
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Good - Kathryn: Scratched>

= You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Good MV:Good - Kathryn: Scratched>

You try to strike *Kathryn*'s hands, but miss.

HP:Hurt SP:Good MV:Good - Kathryn: Scratched>

*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

2
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

= - You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

You try to strike *Kathryn*'s body, but miss.

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

f
You panic and attempt to flee!

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Good MV:Good - Kathryn: Scratched>

Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
You flee head over heels.

HP:Wounded SP:Good MV:Good >

n
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]

HP:Wounded SP:Good MV:Good >

n
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.

HP:Wounded SP:Good MV:Good >

e
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

n
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

w
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A small fluffy rabbit hides from predators.

HP:Wounded SP:Good MV:Good >

w
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Good >

n
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
A large rat is here scurrying out of sight.

HP:Wounded SP:Good MV:Good >

w
Narrow Road through the Woods
The road continues to cut through the forest that lies to the north and south.
The woods is too dark for visual of what inhabits the trees. A small breeze
can be heard constantly along the road as if travel was through a small canyon.
[ Exits: e w ]

HP:Wounded SP:Good MV:Good >

w
Narrow Road
The road becomes very narrow as it heads east and west. The trees loom over
the sides of the road. A small creature can be heard shuffling among the bushes
to the north, but doesn't appear to be threatening in any way. A bird sings an
eerie tune in the forest to the south.
[ Exits: e w ]
A large rat is here scurrying out of sight.

HP:Wounded SP:Good MV:Good >

TICK IN 5 SECONDS.
n
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Good >

w
Dusty Road in the Woods
The dusty road here turns into a path to the east veering off into the
wilderness. To the east the ground seems to be drying up to create this dusty
path. To the west a big tree stretches to the sky as if seeking to watch over
the land.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

n
A Crossroads in the Forest
A rather large intersection lies in the middle of forest here. This crossroads
has destinations in every exit. To the south lies a dusty road with a wall of
trees beyond that. To the east a large lake is visible as a lone water source
in the immediate area. Upon further examination it is yet unknown whether it
is a drinking source.
[ Exits: n e s w ]
A large elk stares at you.
A black feathered crow flies nearby.

HP:Wounded SP:Good MV:Good >

w
You are hungry.
You are thirsty.
Road Through the Forest
The road continues through the forest with trees thick on every side. Birds
can be heard singing their song as the forest life ignores all civil events.
To the north lies a small cemetary to commemorate all the dead heroes that have
died on this road.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

look
Road Through the Forest
The road continues through the forest with trees thick on every side. Birds
can be heard singing their song as the forest life ignores all civil events.
To the north lies a small cemetary to commemorate all the dead heroes that have
died on this road.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

w
The Fal Moran Road
The road continues to the west and east as pits in the road make voyage
difficult. Wagon wheels can be seen alongside of the road every now and then
as travelers are warned to take extra between Fal Moran and Fal Dara.
[ Exits: e w ]

HP:Wounded SP:Good MV:Good >

w
Turn in the Road
A curve here is but one of many in this long winding road to Fal Dara. Ruts in
the road mark this as a site of travel for many seeking refuge in each of
Shienar's major cities. The road runs through a large forest area that is
known for being too dark to travel through.
[ Exits: e s w ]

HP:Wounded SP:Good MV:Good >

s
s
The Fal Moran Road
Signs in the road mark it as the Fal Moran road. This road runs between Fal
Moran and Fal Dara. There is no passage east of the road at this spot. To the
north lies another curve in this windy area.
[ Exits: n s w ]

HP:Wounded SP:Good MV:Good >

Curve in the Fal Moran Road
The road curves here with a plain view of the Mountains of Dhoom to the north.
To the east a wall of trees blocks all sight. Bushes shuffle in the breeze as
the mid day sun reaches its heights. At night the moon is hardly visible.
[ Exits: n w ]

HP:Wounded SP:Good MV:Good >

w
Intersection in the Forest
The road comes to an intersection with a path going north to an abandoned barn.
To the east the road continues towards Fal Dara. The trees are thinned out
here as if some room was made for the road through the tools of a hearty axe.
[ Exits: n e s w ]

HP:Wounded SP:Good MV:Good >

s
s
Dense Pines
A dense forest of Pine trees grow here. This area holds hiding spaces to alot
of creatures being stalked in the night. Only passage through is to weave in
and out of the trees. In the distance owls are audible hooting and blackbirds
answer the calls of other poultry. Light shines through the trees more on this
side of the road.
[ Exits: n s w ]

HP:Wounded SP:Good MV:Good >

e
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Wounded SP:Good MV:Good >

e
s
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.

[ Exits: e w ]
A small buck is here, looking frisky.
Grunting with anger, a massive tusked warthog runs towards you.

HP:Wounded SP:Good MV:Good >

s
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]

HP:Wounded SP:Good MV:Good >

w
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A plain looking man stands here in a trance.
A woman in dark clothes stands here looking sly.

HP:Wounded SP:Good MV:Good >

Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Wounded SP:Good MV:Draining >

Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A sleek black-feathered raven is here, watching its surroundings.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.

HP:Wounded SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >

yel you hurt
You yell, 'you hurt'

HP:Wounded SP:Good MV:Draining >

TICK IN 5 SECONDS.
The aura around you fades away.
You are hungry.
You are thirsty.

HP:Wounded SP:Good MV:Good >

scan
HP:Wounded SP:Good MV:Good >
- +
* North: A large black rat is sitting here in the shadows.

HP:Wounded SP:Good MV:Good >

e
1
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Wounded SP:Good MV:Good >

To whom do you wish to do this?

HP:Wounded SP:Good MV:Good >

e
1
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]

HP:Wounded SP:Good MV:Good >

To whom do you wish to do this?

HP:Wounded SP:Good MV:Good >

s
1
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Wounded SP:Good MV:Good >

To whom do you wish to do this?

HP:Wounded SP:Good MV:Good >

open east
e
1
You don't see a east here.

HP:Wounded SP:Good MV:Good >

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Wounded SP:Good MV:Draining >

To whom do you wish to do this?

HP:Wounded SP:Good MV:Draining >

*Kathryn* has arrived from the east, riding a black warhorse.

HP:Wounded SP:Good MV:Draining >

1
*Kathryn* tries to strike your head, but misses.

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

You might hit the wrong target!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

kh
You do the best you can!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

2
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

f
= - You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!
You panic and attempt to flee!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]
You flee head over heels.

HP:Wounded SP:Good MV:Draining >

open west
w
n
You don't see a west here.

HP:Wounded SP:Good MV:Draining >

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]
*Kathryn* is standing here, riding a black warhorse.

HP:Wounded SP:Good MV:Draining >

Alas, you cannot go that way...

HP:Wounded SP:Good MV:Draining >

open west
w
You don't see a west here.
*Kathryn* tries to strike your body, but misses.

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

n
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

You try to strike *Kathryn*'s body, but miss.
*Kathryn* tries to strike your legs, but misses.

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

No way! You're fighting for your life!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

f
You panic and attempt to flee!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]
You flee head over heels.

HP:Wounded SP:Good MV:Draining >

*Kathryn* has arrived from the west, riding a black warhorse.

HP:Wounded SP:Good MV:Draining >

open west
w
*Kathryn* tries to strike your legs, but misses.

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

1
You don't see a west here.

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

No way! You're fighting for your life!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

You might hit the wrong target!

HP:Wounded SP:Good MV:Draining - Kathryn: Healthy>

f
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

You panic and attempt to flee!

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]
You flee head over heels.

HP:Battered SP:Good MV:Draining >

open west
w
You don't see a west here.

HP:Battered SP:Good MV:Draining >

s
*Kathryn* has arrived from the east, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Battered SP:Good MV:Draining >

Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >

n
*Kathryn* has arrived from the east, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

*Kathryn* tries to strike your hands, but misses.

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

No way! You're fighting for your life!

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

You try to strike *Kathryn*'s legs, but miss.

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

f
You panic and attempt to flee!

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]
You flee head over heels.

HP:Battered SP:Good MV:Draining >

*Kathryn* has arrived from the west, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

2
*Kathryn* tries to strike your body, but misses.

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Kathryn: Healthy>

= -
* Okay.
You channel flows of air as they scythe *Kathryn*.

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

2
You try to strike *Kathryn*'s legs, but miss.
*Kathryn* tries to strike your body, but misses.

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

= - TICK IN 5 SECONDS.

* Okay.
You channel flows of air as they scythe *Kathryn*.

HP:Battered SP:Good MV:Draining - Kathryn: Hurt>

2
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Kathryn: Hurt>

= - Shadows lengthen as the sun dips out of sight in the west.
You are hungry.
You are thirsty.

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

2
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

f
= - Cancelled...
PANIC! You couldn't escape!

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

*Kathryn* channels sharp air scythes which tear your skin apart!

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

You try to strike *Kathryn*'s hands, but miss.

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

f
You panic and attempt to flee!

HP:Battered SP:Good MV:Draining - Kathryn: Scratched>

A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]
You flee head over heels.

HP:Battered SP:Good MV:Draining >

w
Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >

n
*Kathryn* has arrived from the east, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

w
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]

HP:Battered SP:Good MV:Draining >

Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Battered SP:Good MV:Draining >

w
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A sleek black-feathered raven is here, watching its surroundings.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Battered SP:Good MV:Draining >

They don't seem to be here.

HP:Battered SP:Good MV:Draining >

scan
HP:Battered SP:Good MV:Draining >
- +
* North: A large black rat is sitting here in the shadows.
East : *Kathryn* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

*Kathryn* has arrived from the east, riding a black warhorse.

HP:Battered SP:Good MV:Draining >

scan
HP:Battered SP:Good MV:Draining >
- + *Kathryn* channels sharp air scythes which tear your skin apart!

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>


* kh
No way! You're fighting for your life!

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

You try to strike *Kathryn*'s arms, but miss.
*Kathryn* tries to strike your arms, but misses.
*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

You do the best you can!
*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

2
A Dhjin'nen trolloc tries to blast *Kathryn*'s head, but misses.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s arms, but misses.
A shadowy fade tries to slash *Kathryn*'s hands, but she dodges the attack.

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

*Kathryn* leaves east, riding a black warhorse.

HP:Beaten SP:Good MV:Draining >

Your target could not be found.

HP:Beaten SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Good MV:Draining >

kh
*Kathryn* has arrived from the east.

HP:Beaten SP:Good MV:Draining >

You try to strike *Kathryn*'s hands, but miss.

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

kh
You do the best you can!

HP:Beaten SP:Good MV:Draining - Kathryn: Scratched>

A Dhjin'nen trolloc tries to blast *Kathryn*'s legs, but misses.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s legs, but misses.
A shadowy fade tries to slash *Kathryn*'s shoulders, but she parries the attack.
A shadowy fade tries to slash *Kathryn*'s arms, but she parries the attack.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s hands, but misses.
A Dhjin'nen trolloc blasts *Kathryn*'s head very hard.
*Kathryn* tries to strike your body, but misses.
You try to strike *Kathryn*'s legs, but miss.

HP:Beaten SP:Good MV:Draining - Kathryn: Hurt>

2
You do the best you can!

HP:Beaten SP:Good MV:Draining - Kathryn: Hurt>

You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Draining - Kathryn: Hurt>

= - *Kathryn* panics, and attempts to flee!

HP:Beaten SP:Good MV:Draining - Kathryn: Hurt>


* Okay.
You channel flows of air as they scythe *Kathryn*.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

2
*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

= A shadowy fade tries to slash *Kathryn*'s legs, but she parries the attack.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s body, but misses.
A Dhjin'nen trolloc tries to blast *Kathryn*'s body, but misses.
*Kathryn* tries to strike your arms, but misses.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

- *Kathryn* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>


* Okay.
You channel flows of air as they scythe *Kathryn*.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* leaves north.

HP:Beaten SP:Weakening MV:Draining >

2
Your target could not be found.

HP:Beaten SP:Weakening MV:Draining >

kh
kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

They don't seem to be here.

HP:Beaten SP:Weakening MV:Draining >

kh
They don't seem to be here.
*Kathryn* has arrived from the north.

HP:Beaten SP:Weakening MV:Draining >

kh
You try to strike *Kathryn*'s legs, but miss.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

3
3
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* tries to strike your arms, but misses.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt>

= = *Kathryn* leaves east.

HP:Beaten SP:Weakening MV:Draining >

+ Your target could not be found.

HP:Beaten SP:Weakening MV:Draining >

*Kathryn* has arrived from the east.

HP:Beaten SP:Weakening MV:Draining >

4
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining >


* A black-eyed raven starts to follow *Kathryn*.
A black-eyed raven starts to follow *Kathryn*.
A Dhjin'nen trolloc tries to blast *Kathryn*'s legs, but misses.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s body, but misses.
A shadowy fade tries to slash *Kathryn*'s legs, but she parries the attack.

HP:Beaten SP:Weakening MV:Draining >

+ TICK IN 5 SECONDS.
You are interrupted and stop what you are doing.
*Kathryn* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt --- a Dhjin'nen trolloc: Healthy>

*Kathryn* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt --- a Dhjin'nen trolloc: Healthy>

You strike *Kathryn*'s body into bloody fragments!
A shadowy fade tries to slash *Kathryn*'s body, but she dodges the attack.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s shoulders, but misses.
A Dhjin'nen trolloc tries to blast *Kathryn*'s legs, but misses.
The night has begun.
Timer now at 58 secs.
Timer now at 60 secs.
You are hungry.
You are thirsty.

HP:Beaten SP:Weakening MV:Draining - Kathryn: Hurt --- a Dhjin'nen trolloc: Healthy>

*Kathryn* leaves east.

HP:Beaten SP:Weakening MV:Draining >

*Kathryn* has arrived from the east.

HP:Beaten SP:Weakening MV:Draining >

*Kathryn* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

kh
A Dhjin'nen trolloc tries to blast *Kathryn*'s feet, but misses.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s head, but misses.
A shadowy fade tries to slash *Kathryn*'s waist, but she dodges the attack.
A shadowy fade tries to slash *Kathryn*'s head, but she parries the attack.
A Dhjin'nen trolloc tries to cleave *Kathryn*'s body, but misses.
A Dhjin'nen trolloc tries to blast *Kathryn*'s legs, but misses.
You try to strike *Kathryn*'s legs, but miss.
*Kathryn* tries to strike your head, but misses.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* panics, and attempts to flee!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

You do the best you can!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

kh
kh
You do the best you can!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* leaves east.

HP:Critical SP:Weakening MV:Draining >

They don't seem to be here.

HP:Critical SP:Weakening MV:Draining >

*Kathryn* has arrived from the east.

HP:Critical SP:Weakening MV:Draining >

f
The Crooked Knee Tavern
The tavern sits to the west of the village square. Half of the seats are occupied as
people crowd in to fill the vacant spots. The barkeep stands behind the bar at
ready with a tale, piece of gossip, or an ale for the people filing in. A
fireplace rages in the corner which heats the room to a comfortable level. An
exit to the south leads to a back alley.
[ Exits: e s w ]
A large black rat is sitting here in the shadows.
A man stands here keeping watch over the citizens.
A man stands here keeping watch over the citizens.
A tavern owner stands here washing a dirty glass.
You flee head over heels.

HP:Critical SP:Weakening MV:Draining >

w
The taverndoor seems to be closed.
open taverndoor

HP:Critical SP:Weakening MV:Draining >

*Kathryn* has arrived from the south.
A black-eyed raven has arrived from the south.
A black-eyed raven has arrived from the south.
A black-eyed raven has arrived from the south.

HP:Critical SP:Weakening MV:Draining >

*Kathryn* tries to strike your hands, but misses.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

kh
You open the taverndoor.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

You do the best you can!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

f
A village guard pounds your head hard.
You wish that your wounds would stop BLEEDING so much!
A village guard tries to pound your arms, but misses.
Culvan the Crooked Knee bartender tries to hit your legs, but you dodge the attack.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

You panic and attempt to flee!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

Culvan the Crooked Knee bartender tries to hit your head, but you parry the attack.
A village guard tries to pound your head, but misses.
A village guard pounds your hands.
You wish that your wounds would stop BLEEDING so much!
*Kathryn* tries to strike your body, but misses.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
You flee head over heels.

HP:Critical SP:Weakening MV:Draining >

w
*Kathryn* has arrived from the north.
A black-eyed raven has arrived from the north.
A black-eyed raven has arrived from the north.
A black-eyed raven has arrived from the north.

HP:Critical SP:Weakening MV:Draining >

Alas, you cannot go that way...
*Kathryn* tries to strike your hands, but misses.

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

w
No way! You're fighting for your life!

HP:Critical SP:Weakening MV:Draining - Kathryn: Hurt>

*Kathryn* channels sharp air scythes which tear your skin apart!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.

For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >