channie vs channie close fight.
Posted: Fri Mar 19, 2010 3:11 am
na what spear
You narrate, 'what spear'
HP:Healthy SP:Full MV:Fresh >
Trysstianna chats, 'ifi could get some pulwars id be happy'
HP:Healthy SP:Full MV:Fresh >
Trysstianna chats, 'ruby tipp'
HP:Healthy SP:Full MV:Fresh >
na there's a vine staff in chest
You narrate, 'there's a vine staff in chest'
HP:Healthy SP:Full MV:Fresh >
na its a 2h nice parry staff
You narrate, 'its a 2h nice parry staff'
HP:Healthy SP:Full MV:Fresh >
eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Healthy SP:Full MV:Fresh >
who
-------------- Immortals --------------
Alder Marim
Avaine
-------------- Players --------------
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]
-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.
HP:Healthy SP:Full MV:Fresh >
*Burton* has arrived from the south.
HP:Healthy SP:Full MV:Fresh >
Burton pulls hard on the rope, and the bell starts swinging back and forth.
HP:Healthy SP:Full MV:Fresh >
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
The north gate keeper tries to slash *Burton*'s legs, but he dodges the attack.
HP:Healthy SP:Full MV:Fresh >
kill dark
You'd probably get killed before you got there, it is so crowded!
HP:Healthy SP:Full MV:Fresh >
*Burton* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh >
emb
The north gate keeper tries to slash *Burton*'s feet, but he parries the attack.
A high-rank Shienaran soldier cleaves *Burton*'s head very hard.
A high-rank Shienaran soldier cleaves *Burton*'s legs hard.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
*Burton* strikes a high-rank Shienaran soldier's shoulders into bloody fragments!
A high-rank Shienaran soldier tries to cleave *Burton*'s hands, but misses.
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Full MV:Fresh >
kill dark
*Burton* leaves west.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
w
kill dark
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
*Burton* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
as
*Burton* leaves west.
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Fresh >
e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Healthy SP:Full MV:Fresh >
w
The long Fal Dara alarm horn echoes far in the distance.
Trysstianna chats, 'k thanks'
HP:Healthy SP:Full MV:Fresh >
w
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Full MV:Fresh >
kill dark
A Well Traveled Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Burton*'s arms, but miss.
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
= *Burton* looks at you.
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
- *Burton* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
* Okay.
You channel flows of air as they scythe *Burton*.
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Good MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Burton: Wounded>
= *Burton* leaves east.
HP:Healthy SP:Good MV:Fresh >
- e
Cancelled...
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Good MV:Fresh >
e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
Door set to gate
n
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
where
Players in your Zone
--------------------
Kathryn - Trees Bordering the Plains
HP:Healthy SP:Good MV:Fresh >
Burton yells, 'hey'
HP:Healthy SP:Good MV:Fresh >
***random spamming looking for him****
w
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
*Burton* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Good MV:Fresh - Burton: Hurt>
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
f
You panic and attempt to flee!
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
You feel shards of sand sent by *Burton* tear your flesh apart.<----- he's got my pulses beat at this point, time to retarget.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
You flee head over heels.
HP:Scratched SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the north.
HP:Scratched SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh >
= *Burton* tries to strike your body, but misses.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
-
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
= - channel 'air scythe' dark
* You lose your concentration.
You try to strike *Burton*'s legs, but miss.
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
= You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
f
You panic and attempt to flee!
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
*Burton* tries to strike your shoulders, but misses.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Weakening MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Weakening MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Weakening MV:Fresh >
ari
What?!?
HP:Hurt SP:Weakening MV:Fresh >
*Burton* has arrived from the north.
HP:Hurt SP:Weakening MV:Fresh >
n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
*Burton* has arrived from the south.
HP:Hurt SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh >
= *Burton* tries to strike your legs, but misses.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
Cancelled...
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
= -
* You lose your concentration.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
A small deer skitters off south.
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* You lose your concentration.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You feel shards of sand sent by *Burton* tear your flesh apart.
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
You are too drained to complete the weave.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
*Burton* leaves south.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
rel
You release the One Power.
HP:Wounded SP:Wasted MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A small deer is here watching over herself.
HP:Wounded SP:Wasted MV:Fresh >
*Burton* leaves west.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves west.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Road to Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
w
Alas, you cannot go that way...
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
look
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
n
A Bend in the Road
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Hurt SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Fresh >
sco
You have 221(294) hit, 36(198) mana and 162(162) movement points.
You have scored 396414336 exp, 115 total quest points
You need 603585663 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.
HP:Hurt SP:Flickering MV:Fresh >
rel
You aren't even connected to the True Source.
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
save
Saving Kathryn.
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
**** More spamming to find him ****
HP:Hurt SP:Good MV:Fresh >
e
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Good MV:Fresh >
e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Good MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Hurt SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s arms, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
f
You panic and attempt to flee!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.
HP:Hurt SP:Good MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= -
* Your magic fizzles out and dies.<---- oh hell, i forgot about this room! thanks for the reminder. Note to yall: That was a good move by h im cause i couldn't hit him enough to hurt him and he could regen there.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= - kill dark
Cancelled...
You try to strike *Burton*'s arms, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
l burton
Are you not entertained?!
*Burton* has some big nasty wounds and scratches.
*Burton* is using:
<held> a set of large keys
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
glare
You glare at nothing in particular.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
l
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s body, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
sa so whats up
You say 'so whats up'
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You try to strike *Burton*'s waist, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You try to strike *Burton*'s body, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s waist, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
f
You panic and attempt to flee!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.
HP:Hurt SP:Good MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the east.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= - *Burton* leaves west.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
* Your target could not be found.
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
*Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Weakening MV:Fresh >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
= *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
- *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
= *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
*Burton* tries to strike your shoulders, but misses.
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
- *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
channel 'air scythe' dark
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves east.
HP:Scratched SP:Flickering MV:Fresh >
* Your target could not be found.
HP:Scratched SP:Flickering MV:Fresh >
e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
*Burton* has arrived from the north.<----- I stop spamming and he enters. noob move by me.
HP:Scratched SP:Flickering MV:Fresh >
n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
A small deer quietly enters from the north.
*Burton* tries to strike your arms, but misses.
You try to strike *Burton*'s feet, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
look
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A small deer is here watching over herself.
*Burton* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
rel
You release the One Power.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
HP:Scratched SP:Flickering MV:Fresh >
n
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
Dense Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Fresh >
e
Thick Foliage
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
Giant Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Scratched SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Fresh >
n
Shadow Covered Tree
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
n
Thick Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Fresh >
e
Deep in the Forest
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Forest Bordering the Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Plain Edgeline
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Plains Bordering the Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
Green Plain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Barren Plain
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
Scorch Plain
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Fresh >
rel
n
You release the One Power.
HP:Scratched SP:Flickering MV:Fresh >
n
Scorched Grassland
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
n
Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Fresh >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Fresh >
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Fresh >
dism
You stop riding a black warhorse.
HP:Scratched SP:Flickering MV:Fresh >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Scratched SP:Flickering MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
e
e
Off the Main Road
[ Exits: e w ]
HP:Scratched SP:Flickering MV:Excellent >
e
Along a Dirth Path
[ Exits: e w ]
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
A Turn in the Path
[ Exits: n w ]
A small buck is here, looking frisky.
HP:Scratched SP:Flickering MV:Excellent >
sco
You have 265(294) hit, 34(198) mana and 147(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
You are standing.
HP:Scratched SP:Flickering MV:Excellent >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Flickering MV:Excellent >
n
n
A Small Path in the Forest
[ Exits: n s ]
HP:Scratched SP:Flickering MV:Strong >
A Small Path in the Woods
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Strong >
e
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Scratched SP:Flickering MV:Strong >
channel 'air scythe' dark
Your target could not be found.
HP:Scratched SP:Flickering MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Burton* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...
HP:Scratched SP:Flickering MV:Strong >
channel 'air scythe' dark
You begin channeling the appropriate flows...
*Burton* leaves south.
HP:Scratched SP:Flickering MV:Strong >
= - A Ko'bal trolloc tries to pierce your head, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You are interrupted and stop what you are doing.
A Ko'bal trolloc barely pierces your arms.
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
channel 'air scythe' dark
Alongside a Clearing
[ Exits: n e s w ]
You flee head over heels.
Your target could not be found.
HP:Hurt SP:Flickering MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Strong >
e
channel 'air scythe' dark
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Hurt SP:Flickering MV:Strong >
Your target could not be found.
HP:Hurt SP:Flickering MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...
HP:Hurt SP:Flickering MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.
HP:Hurt SP:Flickering MV:Good >
A large elk leaves north.
HP:Hurt SP:Flickering MV:Good >
n
A Clearing Within the Woods
[ Exits: n e s ]
A large elk stares at you.
HP:Hurt SP:Flickering MV:Good >
n
Deep Within the Woods
[ Exits: n e s ]
HP:Hurt SP:Flickering MV:Good >
n
Amongst the Woods
[ Exits: s w ]
HP:Hurt SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
w
Off the Road
[ Exits: n e w ]
A large elk stares at you.
A small buck is here, looking frisky.
HP:Hurt SP:Flickering MV:Good >
w
Down Towards Tarwin's Gap
[ Exits: n e s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
Road Beside an Old Fortification
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Hurt SP:Flickering MV:Good >
s
s
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Flickering MV:Good >
s
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Hurt SP:Flickering MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Draining >
rh
You begin riding a black warhorse.
HP:Hurt SP:Flickering MV:Draining >
sco
The sun sets in the west.
You have 278(294) hit, 44(198) mana and 104(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.
HP:Scratched SP:Flickering MV:Good >
rel
You release the One Power.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Good >
n
n
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
A Slight Bend in the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
e
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Scratched SP:Flickering MV:Good >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
w
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
dism
You stop riding a black warhorse.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Scratched SP:Flickering MV:Good >
n
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'heh'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cb
Mood changed to: Brave
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa damnit
You say 'damnit'<----- This is a no channel room. Another smart move. I misspammed too much to beat him here.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cb
Mood changed to: Brave
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s shoulders, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa ihate this room (
You say 'ihate this room ( '
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa how many hps did i get u to?
You try to strike *Burton*'s feet, but miss.
You say 'how many hps did i get u to?'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cw
Mood changed to: Wimpy
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'ya'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says '15'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa damn
You say 'damn'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sniff
You sniff sadly. *SNIFF*
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'doesnt help when my roommates trying to fight me'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* snickers softly.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
nod
You nod in agreement.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s legs, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa tell him to piss off
You say 'tell him to piss off'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
f
You panic and attempt to flee!
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.
HP:Scratched SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Good >
s
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
rh
You begin riding a black warhorse.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
where
Players in your Zone
--------------------
Kathryn - The Road to Tarwin's Gap
HP:Scratched SP:Flickering MV:Draining >
sco
You have 278(294) hit, 44(198) mana and 80(162) movement points.
You have scored 396413745 exp, 115 total quest points
You need 603586254 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
Beginning autosave. Please wait...
Autosave complete.
HP:Scratched SP:Flickering MV:Draining >
n
You feel your extra strength fade.
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Weakening MV:Good >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Weakening MV:Good >
kill dark
You try to strike *Burton*'s shoulders, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You strike *Burton*'s body hard.<------ stupid *rare* staff does shit all dmg. but at least it has good ob and superb parry.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
rel
You release the One Power.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cw
f
Mood changed to: Wimpy
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You panic and attempt to flee!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Healthy SP:Weakening MV:Good >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Weakening MV:Good >
str
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Good >
= % = -
* Okay.
HP:Healthy SP:Weakening MV:Good >
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good >
w
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Weakening MV:Good >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Trysstianna narrates, 'ok'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
na got him to 15 hps
You narrate, 'got him to 15 hps'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
Trysstianna narrates, 'got the spells.. now i need physicals'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Trysstianna chats, 'nice'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
who
-------------- Immortals --------------
Alder Marim
Avaine
-------------- Players --------------
Aildrek
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]
-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
rel
You release the One Power.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
sniff
*Burton* looks at you.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You sniff sadly. *SNIFF*
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Healthy SP:Weakening MV:Goo
You narrate, 'what spear'
HP:Healthy SP:Full MV:Fresh >
Trysstianna chats, 'ifi could get some pulwars id be happy'
HP:Healthy SP:Full MV:Fresh >
Trysstianna chats, 'ruby tipp'
HP:Healthy SP:Full MV:Fresh >
na there's a vine staff in chest
You narrate, 'there's a vine staff in chest'
HP:Healthy SP:Full MV:Fresh >
na its a 2h nice parry staff
You narrate, 'its a 2h nice parry staff'
HP:Healthy SP:Full MV:Fresh >
eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Healthy SP:Full MV:Fresh >
who
-------------- Immortals --------------
Alder Marim
Avaine
-------------- Players --------------
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]
-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.
HP:Healthy SP:Full MV:Fresh >
*Burton* has arrived from the south.
HP:Healthy SP:Full MV:Fresh >
Burton pulls hard on the rope, and the bell starts swinging back and forth.
HP:Healthy SP:Full MV:Fresh >
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
The north gate keeper tries to slash *Burton*'s legs, but he dodges the attack.
HP:Healthy SP:Full MV:Fresh >
kill dark
You'd probably get killed before you got there, it is so crowded!
HP:Healthy SP:Full MV:Fresh >
*Burton* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh >
emb
The north gate keeper tries to slash *Burton*'s feet, but he parries the attack.
A high-rank Shienaran soldier cleaves *Burton*'s head very hard.
A high-rank Shienaran soldier cleaves *Burton*'s legs hard.
A high-rank Shienaran soldier tries to cleave *Burton*'s body, but misses.
*Burton* strikes a high-rank Shienaran soldier's shoulders into bloody fragments!
A high-rank Shienaran soldier tries to cleave *Burton*'s hands, but misses.
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Full MV:Fresh >
kill dark
*Burton* leaves west.
HP:Healthy SP:Full MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Full MV:Fresh >
w
kill dark
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
*Burton* panics, and attempts to flee!
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
as
*Burton* leaves west.
Who do you wish to channel this weave upon?
HP:Healthy SP:Full MV:Fresh >
e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Healthy SP:Full MV:Fresh >
w
The long Fal Dara alarm horn echoes far in the distance.
Trysstianna chats, 'k thanks'
HP:Healthy SP:Full MV:Fresh >
w
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Full MV:Fresh >
kill dark
A Well Traveled Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Full MV:Fresh >
You try to strike *Burton*'s arms, but miss.
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Fresh - Burton: Scratched>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Fresh - Burton: Scratched>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Hurt>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
= *Burton* looks at you.
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
- *Burton* panics, and attempts to flee!
HP:Healthy SP:Strong MV:Fresh - Burton: Wounded>
* Okay.
You channel flows of air as they scythe *Burton*.
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Good MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Fresh - Burton: Wounded>
= *Burton* leaves east.
HP:Healthy SP:Good MV:Fresh >
- e
Cancelled...
A Path Nearing the North Gate
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
HP:Healthy SP:Good MV:Fresh >
e
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
Door set to gate
n
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
kill dark
They don't seem to be here.
where
Players in your Zone
--------------------
Kathryn - Trees Bordering the Plains
HP:Healthy SP:Good MV:Fresh >
Burton yells, 'hey'
HP:Healthy SP:Good MV:Fresh >
***random spamming looking for him****
w
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Good MV:Fresh >
*Burton* has arrived from the south.
HP:Healthy SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Good MV:Fresh - Burton: Hurt>
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
f
You panic and attempt to flee!
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
You feel shards of sand sent by *Burton* tear your flesh apart.<----- he's got my pulses beat at this point, time to retarget.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
You flee head over heels.
HP:Scratched SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the north.
HP:Scratched SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh >
= *Burton* tries to strike your body, but misses.
HP:Scratched SP:Good MV:Fresh - Burton: Hurt>
-
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Wounded>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
= - channel 'air scythe' dark
* You lose your concentration.
You try to strike *Burton*'s legs, but miss.
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Wounded>
= You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
f
You panic and attempt to flee!
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
*Burton* tries to strike your shoulders, but misses.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Weakening MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Weakening MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Weakening MV:Fresh >
ari
What?!?
HP:Hurt SP:Weakening MV:Fresh >
*Burton* has arrived from the north.
HP:Hurt SP:Weakening MV:Fresh >
n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Weakening MV:Fresh >
channel 'air scythe' dark
*Burton* has arrived from the south.
HP:Hurt SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh >
= *Burton* tries to strike your legs, but misses.
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
Cancelled...
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Fresh - Burton: Wounded>
= -
* You lose your concentration.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Fresh - Burton: Wounded>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
A small deer skitters off south.
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* You lose your concentration.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You feel shards of sand sent by *Burton* tear your flesh apart.
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Battered>
= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Fresh - Burton: Beaten>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
You are too drained to complete the weave.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Wounded SP:Wasted MV:Fresh - Burton: Beaten>
*Burton* leaves south.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
rel
You release the One Power.
HP:Wounded SP:Wasted MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
A small deer is here watching over herself.
HP:Wounded SP:Wasted MV:Fresh >
*Burton* leaves west.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves west.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Road to Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
w
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
w
Alas, you cannot go that way...
HP:Wounded SP:Wasted MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded SP:Wasted MV:Fresh >
look
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.
HP:Wounded SP:Wasted MV:Fresh >
n
A Bend in the Road
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Hurt SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Flickering MV:Fresh >
sco
You have 221(294) hit, 36(198) mana and 162(162) movement points.
You have scored 396414336 exp, 115 total quest points
You need 603585663 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.
HP:Hurt SP:Flickering MV:Fresh >
rel
You aren't even connected to the True Source.
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
save
Saving Kathryn.
HP:Hurt SP:Flickering MV:Fresh >
where
Players in your Zone
--------------------
Kathryn - A Bend in the Road
HP:Hurt SP:Flickering MV:Fresh >
**** More spamming to find him ****
HP:Hurt SP:Good MV:Fresh >
e
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Good MV:Fresh >
e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Hurt SP:Good MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Hurt SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s arms, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
f
You panic and attempt to flee!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.
HP:Hurt SP:Good MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= -
* Your magic fizzles out and dies.<---- oh hell, i forgot about this room! thanks for the reminder. Note to yall: That was a good move by h im cause i couldn't hit him enough to hurt him and he could regen there.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= - kill dark
Cancelled...
You try to strike *Burton*'s arms, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
l burton
Are you not entertained?!
*Burton* has some big nasty wounds and scratches.
*Burton* is using:
<held> a set of large keys
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a yew spear with a fire blackened tip
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
glare
You glare at nothing in particular.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
l
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s body, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
sa so whats up
You say 'so whats up'
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You try to strike *Burton*'s waist, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You try to strike *Burton*'s body, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
*Burton* tries to strike your head, but misses.
You try to strike *Burton*'s waist, but miss.
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
f
You panic and attempt to flee!
HP:Hurt SP:Good MV:Fresh - Burton: Battered>
emb
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You surrender yourself to saidar as you embrace the True Source.
HP:Hurt SP:Good MV:Fresh >
kill dark
They don't seem to be here.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
Your target could not be found.
*Burton* has arrived from the east.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh >
= - *Burton* leaves west.
HP:Hurt SP:Good MV:Fresh >
channel 'air scythe' dark
* Your target could not be found.
Your target could not be found.
HP:Hurt SP:Good MV:Fresh >
w
Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Good MV:Fresh >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= - You are interrupted and stop what you are doing.
You feel shards of sand sent by *Burton* tear your flesh apart.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Good MV:Fresh - Burton: Battered>
channel 'air scythe' dark
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
*Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Weakening MV:Fresh >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
= *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
- *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Battered>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
= *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
*Burton* tries to strike your shoulders, but misses.
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
- *Burton* panics, and attempts to flee!
HP:Scratched SP:Weakening MV:Fresh - Burton: Beaten>
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
channel 'air scythe' dark
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves east.
HP:Scratched SP:Flickering MV:Fresh >
* Your target could not be found.
HP:Scratched SP:Flickering MV:Fresh >
e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
w
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
*Burton* has arrived from the north.<----- I stop spamming and he enters. noob move by me.
HP:Scratched SP:Flickering MV:Fresh >
n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
s
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
s
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
A small deer quietly enters from the north.
*Burton* tries to strike your arms, but misses.
You try to strike *Burton*'s feet, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
look
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
A small deer is here watching over herself.
*Burton* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
rel
You release the One Power.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* leaves west.
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
HP:Scratched SP:Flickering MV:Fresh >
n
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
Dense Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Fresh >
e
Thick Foliage
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
Giant Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Scratched SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Fresh >
n
Shadow Covered Tree
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
n
Thick Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Fresh >
e
Deep in the Forest
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
*Burton* has arrived from the west.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
= - *Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
*Burton* panics, and attempts to flee!
HP:Scratched SP:Flickering MV:Fresh - Burton: Beaten>
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
You begin channeling the appropriate flows...
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
= -
* Okay.
You channel flows of air as they scythe *Burton*.
HP:Scratched SP:Flickering MV:Fresh - Burton: Critical>
*Burton* leaves north.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Forest Bordering the Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Plain Edgeline
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A black feathered crow flies nearby.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
e
Plains Bordering the Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
Green Plain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
kill dark
They don't seem to be here.
HP:Scratched SP:Flickering MV:Fresh >
n
Barren Plain
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
Scorch Plain
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Fresh >
rel
n
You release the One Power.
HP:Scratched SP:Flickering MV:Fresh >
n
Scorched Grassland
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
n
Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
e
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Scratched SP:Flickering MV:Fresh >
e
A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Fresh >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Fresh >
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Fresh >
dism
You stop riding a black warhorse.
HP:Scratched SP:Flickering MV:Fresh >
look
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Scratched SP:Flickering MV:Fresh >
n
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
e
e
Off the Main Road
[ Exits: e w ]
HP:Scratched SP:Flickering MV:Excellent >
e
Along a Dirth Path
[ Exits: e w ]
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Excellent >
A Turn in the Path
[ Exits: n w ]
A small buck is here, looking frisky.
HP:Scratched SP:Flickering MV:Excellent >
sco
You have 265(294) hit, 34(198) mana and 147(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
You are standing.
HP:Scratched SP:Flickering MV:Excellent >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Scratched SP:Flickering MV:Excellent >
n
n
A Small Path in the Forest
[ Exits: n s ]
HP:Scratched SP:Flickering MV:Strong >
A Small Path in the Woods
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Strong >
e
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Scratched SP:Flickering MV:Strong >
channel 'air scythe' dark
Your target could not be found.
HP:Scratched SP:Flickering MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Burton* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...
HP:Scratched SP:Flickering MV:Strong >
channel 'air scythe' dark
You begin channeling the appropriate flows...
*Burton* leaves south.
HP:Scratched SP:Flickering MV:Strong >
= - A Ko'bal trolloc tries to pierce your head, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You are interrupted and stop what you are doing.
A Ko'bal trolloc barely pierces your arms.
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Hurt SP:Flickering MV:Strong - a Ko'bal trolloc: Healthy>
channel 'air scythe' dark
Alongside a Clearing
[ Exits: n e s w ]
You flee head over heels.
Your target could not be found.
HP:Hurt SP:Flickering MV:Strong >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Strong >
e
channel 'air scythe' dark
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Hurt SP:Flickering MV:Strong >
Your target could not be found.
HP:Hurt SP:Flickering MV:Strong >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You notice some plant life growing here...
HP:Hurt SP:Flickering MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
s
A Small Path in the Woods
[ Exits: n e s w ]
HP:Hurt SP:Flickering MV:Good >
w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.
HP:Hurt SP:Flickering MV:Good >
A large elk leaves north.
HP:Hurt SP:Flickering MV:Good >
n
A Clearing Within the Woods
[ Exits: n e s ]
A large elk stares at you.
HP:Hurt SP:Flickering MV:Good >
n
Deep Within the Woods
[ Exits: n e s ]
HP:Hurt SP:Flickering MV:Good >
n
Amongst the Woods
[ Exits: s w ]
HP:Hurt SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Good >
w
Off the Road
[ Exits: n e w ]
A large elk stares at you.
A small buck is here, looking frisky.
HP:Hurt SP:Flickering MV:Good >
w
Down Towards Tarwin's Gap
[ Exits: n e s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Good >
s
Road Beside an Old Fortification
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Hurt SP:Flickering MV:Good >
s
s
The Road to Tarwin's Gap
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Flickering MV:Good >
s
A Path towards Tarwin's Gap
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Hurt SP:Flickering MV:Draining >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Draining >
rh
You begin riding a black warhorse.
HP:Hurt SP:Flickering MV:Draining >
sco
The sun sets in the west.
You have 278(294) hit, 44(198) mana and 104(162) movement points.
You have scored 396413996 exp, 115 total quest points
You need 603586003 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.
HP:Scratched SP:Flickering MV:Good >
rel
You release the One Power.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Scratched SP:Flickering MV:Good >
n
n
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
A Slight Bend in the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
e
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Scratched SP:Flickering MV:Good >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
w
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Good >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
dism
You stop riding a black warhorse.
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Scratched SP:Flickering MV:Good >
n
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Burton* is standing here.
HP:Scratched SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
n
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Scratched SP:Flickering MV:Good >
kill dark
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'heh'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cb
Mood changed to: Brave
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa damnit
You say 'damnit'<----- This is a no channel room. Another smart move. I misspammed too much to beat him here.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cb
Mood changed to: Brave
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
l
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s shoulders, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
*Burton* is here, fighting YOU!.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa ihate this room (
You say 'ihate this room ( '
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa how many hps did i get u to?
You try to strike *Burton*'s feet, but miss.
You say 'how many hps did i get u to?'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
cw
Mood changed to: Wimpy
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'ya'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says '15'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa damn
You say 'damn'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your feet, but misses.
You try to strike *Burton*'s hands, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sniff
You sniff sadly. *SNIFF*
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* says 'doesnt help when my roommates trying to fight me'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* snickers softly.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s body, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
nod
You nod in agreement.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
*Burton* tries to strike your hands, but misses.
You try to strike *Burton*'s legs, but miss.
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
sa tell him to piss off
You say 'tell him to piss off'
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
f
You panic and attempt to flee!
HP:Scratched SP:Flickering MV:Good - Burton: Critical>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.
HP:Scratched SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Good >
s
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Good >
s
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Scratched SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
rh
You begin riding a black warhorse.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
look
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Scratched SP:Flickering MV:Draining >
where
Players in your Zone
--------------------
Kathryn - The Road to Tarwin's Gap
HP:Scratched SP:Flickering MV:Draining >
sco
You have 278(294) hit, 44(198) mana and 80(162) movement points.
You have scored 396413745 exp, 115 total quest points
You need 603586254 exp to reach your next level.
You have been playing for 2 days and 2 hours.
You have gathered 172 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 50)
You are in the following clans:
White Tower : 115 Quest Points, rank 2, -85 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.
HP:Scratched SP:Flickering MV:Draining >
n
Your mount is too exhausted.
HP:Scratched SP:Flickering MV:Draining >
Beginning autosave. Please wait...
Autosave complete.
HP:Scratched SP:Flickering MV:Draining >
n
You feel your extra strength fade.
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Healthy SP:Weakening MV:Good >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Weakening MV:Good >
kill dark
You try to strike *Burton*'s shoulders, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You strike *Burton*'s body hard.<------ stupid *rare* staff does shit all dmg. but at least it has good ob and superb parry.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
rel
You release the One Power.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cw
f
Mood changed to: Wimpy
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You panic and attempt to flee!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Healthy SP:Weakening MV:Good >
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Weakening MV:Good >
str
You begin channeling the appropriate flows...
HP:Healthy SP:Weakening MV:Good >
= % = -
* Okay.
HP:Healthy SP:Weakening MV:Good >
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good >
w
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is standing here.
HP:Healthy SP:Weakening MV:Good >
kill dark
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your shoulders, but misses.
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Trysstianna narrates, 'ok'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Burton* is here, fighting YOU!.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
na got him to 15 hps
You narrate, 'got him to 15 hps'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s legs, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
cb
Mood changed to: Brave
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
Trysstianna narrates, 'got the spells.. now i need physicals'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
Trysstianna chats, 'nice'
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You dodge a bash from *Burton* who loses his balance and falls!
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
where
Players in your Zone
--------------------
Kathryn - Outside Tarwin's Gap
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your legs, but misses.
You try to strike *Burton*'s body, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
who
-------------- Immortals --------------
Alder Marim
Avaine
-------------- Players --------------
Aildrek
Kathryn the Delicate Snowflake [White Tower]
Trysstianna Mitria [White Tower]
-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 5 players.
Yesterday there was a high of 7 players, achieved at 22:08:23.
The greatest high on record was 20 players on 11-30-09.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
rel
You release the One Power.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
*Burton* tries to strike your body, but misses.
You try to strike *Burton*'s head, but miss.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
sniff
*Burton* looks at you.
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
You sniff sadly. *SNIFF*
HP:Healthy SP:Weakening MV:Good - Burton: Beaten>
eq
You are using:
<held> a brown bag
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> a gold bound quarterstaff
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Healthy SP:Weakening MV:Goo