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jule is weak chicken shit

Posted: Fri Mar 19, 2010 1:22 am
by Razhak
I win this fight fair and square since he's gunna be a chicken shit

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Excellent MV:Fresh >

sei
You grasp for saidin and feel it surge through your body.

HP:Healthy SP:Excellent MV:Fresh >

loch
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh >

- + Beginning autosave. Please wait...

Autosave complete.
HP:Healthy SP:Excellent MV:Fresh >
The night has begun.
Timer now at 47 secs.
Timer now at 60 secs.

HP:Healthy SP:Full MV:Fresh >

= =
* + - = % = - +
* You lose your concentration.

HP:Healthy SP:Full MV:Fresh >

loch
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh >

- + = =
* + - = % = - +
* Okay.
You sense Jule west. -- [be19b5f3f1fab3af9028503f50c864db]

HP:Healthy SP:Good MV:Fresh >

rel
You release the One Power.

HP:Healthy SP:Good MV:Fresh >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Good MV:Fresh >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Good MV:Fresh >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Good MV:Fresh >

rest
*Jule* has arrived from the east.
You sit down and rest your tired bones.

HP:Healthy SP:Good MV:Fresh >

*Jule* leaves east.

HP:Healthy SP:Good MV:Fresh >

st
You stop resting, and stand up.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

hhh
You are not in touch with the True Source.

HP:Healthy SP:Good MV:Fresh >

hhh
You are not in touch with the True Source.

HP:Healthy SP:Good MV:Fresh >

hhh
You are not in touch with the True Source.

HP:Healthy SP:Good MV:Fresh >

khh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.
scan
HP:Healthy SP:Good MV:Fresh >
TICK IN 5 SECONDS.
- +
* North: A large black rat is sitting here in the shadows.

HP:Healthy SP:Good MV:Fresh >

e
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Healthy SP:Excellent MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
e
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
A pair of hard leather boots sit here.
A warm looking pair of bearskin trousers lie here.
A series of metal lengths are attached at loose joints here, ending in a sharp steel dart.
A pile of riveted chainmail lies here in the shape of two gloves.
A coarse leather belt lays in a coil here.
Some armguards lie here, shimmering in the light.
A worn chainmail tunic lies here with red cloth sewn into it.
A plain looking cloak with several pockets sewn in lies here.
A dark-colored pile of cloth lies here.
A necklace of rubies lies here.
A pair of gold worked pads sparkle brightly here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

w
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Healthy SP:Excellent MV:Excellent >

n
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A tall white stallion is standing here.
A woman in dark clothes stands here looking sly.

HP:Healthy SP:Excellent MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

n
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
A small fluffy rabbit hides from predators.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

s
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A tall white stallion is standing here.
A woman in dark clothes stands here looking sly.

HP:Healthy SP:Excellent MV:Excellent >

w
The Crooked Knee Tavern
The tavern sits to the west of the village square. Half of the seats are occupied as
people crowd in to fill the vacant spots. The barkeep stands behind the bar at
ready with a tale, piece of gossip, or an ale for the people filing in. A
fireplace rages in the corner which heats the room to a comfortable level. An
exit to the south leads to a back alley.
[ Exits: e s w ]
A large black rat is sitting here in the shadows.
A man stands here keeping watch over the citizens.
A man stands here keeping watch over the citizens.
A tavern owner stands here washing a dirty glass.

HP:Healthy SP:Excellent MV:Excellent >

s
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A strong, black warhorse stands here, full of energy.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

smell
What?!?

HP:Healthy SP:Excellent MV:Excellent >

yell how do i get smells?
You yell, 'how do i get smells?'

HP:Healthy SP:Excellent MV:Excellent >

*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

where
Players in your Zone
--------------------
Razhak - Back Alley

HP:Healthy SP:Excellent MV:Excellent >

*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Excellent MV:Excellent >

kh
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

kh
You try to strike *Jule*'s legs, but miss.

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

You do the best you can!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

sei
2
*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

You grasp for saidin and feel it surge through your body.

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

= *Jule* tries to strike your hands, but misses.
*Jule* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

- *Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >


* Your target could not be found.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
TICK IN 5 SECONDS.
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kh
*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Excellent MV:Excellent >

kh
You try to strike *Jule*'s head, but miss.

HP:Healthy SP:Excellent MV:Excellent - Jule: Healthy>

You try to strike *Jule*'s head, but miss.
You do the best you can!

HP:Healthy SP:Full MV:Fresh - Jule: Healthy>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Jule: Healthy>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Excellent MV:Fresh - Jule: Scratched>

A Dhjin'nen trolloc tries to blast *Jule*'s shoulders, but misses.
A Dhjin'nen trolloc tries to cleave *Jule*'s legs, but misses.
A shadowy fade slashes *Jule*'s head.

HP:Healthy SP:Excellent MV:Fresh - Jule: Scratched>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Jule: Scratched>

= You dodge a bash from *Jule* who loses her balance and falls!

HP:Healthy SP:Excellent MV:Fresh - Jule: Scratched>

A shadowy fade slashes *Jule*'s legs.
A Dhjin'nen trolloc barely cleaves *Jule*'s legs.
A Dhjin'nen trolloc blasts *Jule*'s feet hard.

HP:Healthy SP:Excellent MV:Fresh - Jule: Hurt>

-
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

= *Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh >

- *Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh >

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh >


* Your target could not be found.

HP:Healthy SP:Strong MV:Fresh >

hk
What?!?

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
Jule yells, 'get away from your patty, chickenshit'
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

yel grin
You yell, 'grin'

HP:Healthy SP:Strong MV:Fresh >

scan
HP:Healthy SP:Strong MV:Fresh >
- +
* North: A large black rat is sitting here in the shadows.
East : *Jule* is standing here, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh >

e
1
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
*Jule* is standing here, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Strong MV:Excellent >

You begin charging towards *Jule*.

HP:Healthy SP:Strong MV:Excellent >

*Jule* leaves north, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

= + They must have left already...

HP:Healthy SP:Strong MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

*Jule* has arrived from the north, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

*Jule* looks at you.

HP:Healthy SP:Strong MV:Excellent >

kh
*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
*Jule* has arrived from the east, riding a black warhorse.
You try to strike *Jule*'s legs, but miss.

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

kh
You do the best you can!

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

*Jule* tries to strike your arms, but misses.
You strike *Jule*'s legs hard.

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

= *Jule* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

- *Jule* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>


* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

*Jule* leaves west, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Strong MV:Excellent >

*Jule* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

kh
*Jule* leaves north, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

TICK IN 5 SECONDS.
kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Strong MV:Excellent >

*Jule* has arrived from the north, riding a black warhorse.

HP:Healthy SP:Strong MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Strong MV:Excellent >

kh
You strike *Jule*'s shoulders.

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

kh
You do the best you can!

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

You do the best you can!

HP:Healthy SP:Strong MV:Excellent - Jule: Hurt>

2
You try to strike *Jule*'s shoulders, but miss.
The aura around you fades away.
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Jule: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

= You dodge a bash from *Jule* who loses her balance and falls!

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

-
* You lose your concentration.
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Jule: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Strong MV:Fresh - Jule: Wounded>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Jule: Wounded>

= -
* You dodge a bash from *Jule* who loses her balance and falls!
Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

= - *Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>


* *Jule* leaves west, riding a black warhorse.
Your target could not be found.
*Jule* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

e
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
A pair of hard leather boots sit here.
A warm looking pair of bearskin trousers lie here.
A series of metal lengths are attached at loose joints here, ending in a sharp steel dart.
A pile of riveted chainmail lies here in the shape of two gloves.
A coarse leather belt lays in a coil here.
Some armguards lie here, shimmering in the light.
A worn chainmail tunic lies here with red cloth sewn into it.
A plain looking cloak with several pockets sewn in lies here.
A dark-colored pile of cloth lies here.
A necklace of rubies lies here.
A pair of gold worked pads sparkle brightly here.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

s
kh
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]
*Jule* is standing here, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

You try to strike *Jule*'s legs, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
*Jule* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= - *Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >


* Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

3
kh
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

open east
e
You don't see a east here.

HP:Healthy SP:Good MV:Excellent >

kh
Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

e
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

*Jule* has arrived from the north, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

n
Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Healthy SP:Good MV:Excellent >

ekh
What?!?

HP:Healthy SP:Good MV:Excellent >

d
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

d
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

s
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

w
kh
Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

open west
w
*Jule* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Good MV:Excellent >

You don't see a west here.

HP:Healthy SP:Good MV:Excellent >

kh
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

open east
e
kh
You don't see a east here.

HP:Healthy SP:Good MV:Excellent >

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]
*Jule* is standing here, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

You barely strike *Jule*'s arms.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
*Jule* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* leaves west, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

*Jule* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

kh
You try to strike *Jule*'s legs, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

You do the best you can!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
*Jule* tries to strike your legs, but misses.
You try to strike *Jule*'s hands, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= *Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

-
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

TICK IN 5 SECONDS.
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

ekh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

ekh
What?!?

HP:Healthy SP:Good MV:Excellent >

What?!?

HP:Healthy SP:Good MV:Excellent >

e
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]
*Jule* is standing here, riding a black warhorse.
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Healthy SP:Good MV:Excellent >

kh
*Jule* leaves west, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

s
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Fresh >

w
*Jule* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

A shienaran patrolman tries to slash your body, but you dodge the attack.
A shienaran patrolman tries to slash your head, but you dodge the attack.
*Jule* begins charging towards you.

HP:Healthy SP:Good MV:Fresh - a shienaran patrolman: Healthy>

No way! You're fighting for your life!

HP:Healthy SP:Good MV:Fresh - a shienaran patrolman: Healthy>

kh
You do the best you can!

HP:Healthy SP:Good MV:Fresh - a shienaran patrolman: Healthy>

f
A shienaran patrolman tries to slash your shoulders, but you dodge the attack.
You try to strike a shienaran patrolman's hands, but miss.
A shienaran patrolman tries to slash your body, but you dodge the attack.

HP:Healthy SP:Good MV:Fresh - a shienaran patrolman: Healthy>

You panic and attempt to flee!

HP:Healthy SP:Good MV:Fresh - a shienaran patrolman: Healthy>

Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]
You flee head over heels.

HP:Healthy SP:Good MV:Excellent >

e
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]

HP:Healthy SP:Good MV:Excellent >

e
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Excellent >

n
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
*Jule* has arrived from the south, riding a black warhorse.
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

kh
You do the best you can!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
*Jule* panics, and attempts to flee!
You do the best you can!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= - *Jule* tries to strike your head, but misses.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >


* Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

2
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent >

= - kh
*Jule* leaves south, riding a black warhorse.
Cancelled...
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

alias
Currently defined aliases:
' enter gate
, chann 'air scythe' human
. chann 'air scythe' sedai
0 get coins all.corpse
1 skewer human
2 chann 'air scythe' human
3 chann 'ice shards' human
4 chann 'fireball' human
5 chann 'create fire' human
8 open floortrap
88 close floortrap
armor chann 'agility' razhak
ase assist evilina
cb change mood brave
clan knock dreaddoor
cw change mood wimpy
fb chann 'fire ball'
fire chann 'create fire'
food channel 'create food'
gate chann 'gate'
gateclark chann 'gate' cc0ec50248642a1df8306d37126a7241
gatekeep chann 'gate' 02923027376e61c10053d9ab9d1c24a5
gcc get coins corpse
h chann 'immolate' human
hh chann 'air scythe' human
hhh chann 'create fire' human
ih chann 'impact' human
kh k human
khh k h.human
light chann 'cure light'
loch chann 'locate life' human
locl chann 'locate life' fade
pap put all pack
ph chann 'poison' horse
rend chann 'rend'
rr assist otar
sanc chann 'sanctuary' razhak
shake chann 'earthquake'
shard chann 'ice shards'
ska skewer aiel
skb skewer bandit
skh skewer hippo
skr skewer rhino
sks skewer soldier
skt skewer tree
skw skewer worm
str chann 'strength' razhak
th track human
uu chann 'ice shards' dekhar
water chann 'create water' flask
water2 chann 'create water' 2.flask

HP:Healthy SP:Good MV:Excellent >

*Jule* has arrived from the south, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

*Jule* begins charging towards you.

HP:Healthy SP:Good MV:Excellent >

lkh
What?!?

HP:Healthy SP:Good MV:Excellent >

kh
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

kh
*Jule* begins charging towards you.
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

You do the best you can!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

kh
*Jule* panics, and attempts to flee!
You do the best you can!

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

TICK IN 5 SECONDS.
You strike *Jule*'s body.

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Excellent - Jule: Wounded>

= - *Jule* leaves south, riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >


* Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

kh
kh
*Jule* has arrived from the south, riding a black warhorse.
You try to strike *Jule*'s head, but miss.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

kh
You do the best you can!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

2
You do the best you can!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

*Jule* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

*Jule* leaves east, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

2
Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

kh
*Jule* begins charging towards you.

HP:Healthy SP:Good MV:Fresh >

You try to strike *Jule*'s head, but miss.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

You do the best you can!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

4
*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>


* + - = % *Jule* leaves south, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

= - +
* Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

*Jule* has arrived from the south, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

*Jule* begins charging towards you.

HP:Healthy SP:Good MV:Fresh >

look
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
*Jule* is standing here, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

kh
You strike *Jule*'s feet.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

kh
You do the best you can!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

= -
* *Jule* leaves east, riding a black warhorse.
Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

*Jule* has arrived from the east, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

2
*Jule* leaves south, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
TICK IN 5 SECONDS.
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
*Jule* has arrived from the south, riding a black warhorse.
You try to strike *Jule*'s body, but miss.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

kh
You do the best you can!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

*Jule* panics, and attempts to flee!

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

2
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Jule*.

HP:Healthy SP:Good MV:Fresh - Jule: Wounded>

2
*Jule* leaves south, riding a black warhorse.

HP:Healthy SP:Good MV:Fresh >

Your target could not be found.

HP:Healthy SP:Good MV:Fresh >

kh
kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Fresh >

ekh
What?!?

HP:Healthy SP:Good MV:Fresh >

e
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

kh
They don't seem to be here.

HP:Healthy SP:Good MV:Excellent >

n
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Excellent >

n
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]

HP:Healthy SP:Good MV:Excellent >

n
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large rat is here scurrying out of sight.
A little boy stands here snickering at a joke.

HP:Healthy SP:Good MV:Excellent >

n
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

2
Your target could not be found.

HP:Healthy SP:Good MV:Excellent >

w
Narrow Road through the Woods
The road continues to cut through the forest that lies to the north and south.
The woods is too dark for visual of what inhabits the trees. A small breeze
can be heard constantly along the road as if travel was through a small canyon.
[ Exits: e w ]

HP:Healthy SP:Good MV:Excellent >

w
Narrow Road
The road becomes very narrow as it heads east and west. The trees loom over
the sides of the road. A small creature can be heard shuffling among the bushes
to the north, but doesn't appear to be threatening in any way. A bird sings an
eerie tune in the forest to the south.
[ Exits: e w ]

HP:Healthy SP:Good MV:Excellent >

w
Dusty Road in the Woods
The dusty road here turns into a path to the east veering off into the
wilderness. To the east the ground seems to be drying up to create this dusty
path. To the west a big tree stretches to the sky as if seeking to watch over
the land.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Excellent >

n
A Crossroads in the Forest
A rather large intersection lies in the middle of forest here. This crossroads
has destinations in every exit. To the south lies a dusty road with a wall of
trees beyond that. To the east a large lake is visible as a lone water source
in the immediate area. Upon further examination it is yet unknown whether it
is a drinking source.
[ Exits: n e s w ]
A black feathered crow flies nearby.

HP:Healthy SP:Good MV:Excellent >

w
Road Through the Forest
The road continues through the forest with trees thick on every side. Birds
can be heard singing their song as the forest life ignores all civil events.
To the north lies a small cemetary to commemorate all the dead heroes that have
died on this road.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Excellent >

w
The Fal Moran Road
The road continues to the west and east as pits in the road make voyage
difficult. Wagon wheels can be seen alongside of the road every now and then
as travelers are warned to take extra between Fal Moran and Fal Dara.
[ Exits: e w ]

HP:Healthy SP:Good MV:Excellent >

w
Turn in the Road
A curve here is but one of many in this long winding road to Fal Dara. Ruts in
the road mark this as a site of travel for many seeking refuge in each of
Shienar's major cities. The road runs through a large forest area that is
known for being too dark to travel through.
[ Exits: e s w ]
A large rat is here scurrying out of sight.

HP:Healthy SP:Good MV:Strong >

w
An Empty Barn
The barn is dark inside with a hint of hay bales on scent. A ladder stands in
the corner leading to nothing upwards. To the east a small door exits out
towards the road. Animals were once kept here by the evidence laid out in the
barn, but it's been empty for some time.
[ Exits: e s ]
A large elk stares at you.
A bulky brown mare stands here lazily.

HP:Healthy SP:Good MV:Strong >

s
Path to a Barn
A large barn stands before the path to the north. On first look the barn looks
like any normal barn. It is dark inside therefore nothing can be seen from
outside. The Fal Moran Road runs north and to the east. The west is barred from
further passage.
[ Exits: n e s ]
A large elk stares at you.

HP:Healthy SP:Good MV:Strong >

s
Intersection in the Forest
The road comes to an intersection with a path going north to an abandoned barn.
To the east the road continues towards Fal Dara. The trees are thinned out
here as if some room was made for the road through the tools of a hearty axe.
[ Exits: n e s w ]

HP:Healthy SP:Good MV:Strong >

s
Dense Pines
A dense forest of Pine trees grow here. This area holds hiding spaces to alot
of creatures being stalked in the night. Only passage through is to weave in
and out of the trees. In the distance owls are audible hooting and blackbirds
answer the calls of other poultry. Light shines through the trees more on this
side of the road.
[ Exits: n s w ]
A small fluffy rabbit hides from predators.

HP:Healthy SP:Good MV:Strong >

s
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
A small fluffy rabbit hides from predators.

HP:Healthy SP:Good MV:Strong >

e
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.

[ Exits: e w ]
A small fluffy rabbit hides from predators.

HP:Healthy SP:Good MV:Strong >

e
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]

HP:Healthy SP:Good MV:Strong >

eat meat
You don't seem to have a meat.

HP:Healthy SP:Good MV:Strong >

rel
You release the One Power.

HP:Healthy SP:Good MV:Strong >

get meat pack
You get a large slab of meat from a moderate sized backpack.

HP:Healthy SP:Good MV:Strong >

get meat pack
You get a large slab of meat from a moderate sized backpack.

HP:Healthy SP:Good MV:Strong >

eat meat
eat meat
You eat a large slab of meat.

HP:Healthy SP:Good MV:Strong >

You eat a large slab of meat.
You are full.

HP:Healthy SP:Good MV:Strong >

get flask pack
You get a blood covered flask of human flesh from a moderate sized backpack.

HP:Healthy SP:Good MV:Strong >

drink flask
You drink the water.

HP:Healthy SP:Good MV:Strong >

drink flask
You drink the water.
You don't feel thirsty any more.

HP:Healthy SP:Good MV:Strong >

s
s
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A tall white stallion is standing here.
A woman in dark clothes stands here looking sly.

HP:Healthy SP:Good MV:Strong >

Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]

HP:Healthy SP:Good MV:Strong >

e
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
A pair of hard leather boots sit here.
A warm looking pair of bearskin trousers lie here.
A series of metal lengths are attached at loose joints here, ending in a sharp steel dart.
A pile of riveted chainmail lies here in the shape of two gloves.
A coarse leather belt lays in a coil here.
Some armguards lie here, shimmering in the light.
A worn chainmail tunic lies here with red cloth sewn into it.
A plain looking cloak with several pockets sewn in lies here.
A dark-colored pile of cloth lies here.
A necklace of rubies lies here.
A pair of gold worked pads sparkle brightly here.

HP:Healthy SP:Good MV:Strong >

TICK IN 5 SECONDS.
s
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The

Posted: Fri Mar 19, 2010 1:24 am
by Razhak
fucking weak man

Posted: Fri Mar 19, 2010 5:05 am
by Razhak
heres the end :P didnt reasise it have it!!

s
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
A pair of hard leather boots sit here.
A warm looking pair of bearskin trousers lie here.
A series of metal lengths are attached at loose joints here, ending in a sharp steel dart.
A pile of riveted chainmail lies here in the shape of two gloves.
A coarse leather belt lays in a coil here.
Some armguards lie here, shimmering in the light.
A worn chainmail tunic lies here with red cloth sewn into it.
A plain looking cloak with several pockets sewn in lies here.
A dark-colored pile of cloth lies here.
A necklace of rubies lies here.
A pair of gold worked pads sparkle brightly here.

HP:Healthy SP:Weakening MV:Strong >

A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Healthy SP:Weakening MV:Strong >

look
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]

HP:Healthy SP:Weakening MV:Strong >

open east
e
You don't see a east here.

HP:Healthy SP:Weakening MV:Strong >

Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]

HP:Healthy SP:Weakening MV:Strong >

e
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]
A grim faced man stands here, sword in hand.
A grim faced man stands here, sword in hand.

HP:Healthy SP:Weakening MV:Strong >

n
Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]

HP:Healthy SP:Weakening MV:Strong >

e
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]

HP:Healthy SP:Weakening MV:Strong >

n
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]

HP:Healthy SP:Weakening MV:Strong >

e
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
A little boy stands here snickering at a joke.

HP:Healthy SP:Weakening MV:Strong >

n
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]

HP:Healthy SP:Weakening MV:Strong >

n
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]
A large rat is here scurrying out of sight.

HP:Healthy SP:Weakening MV:Strong >

n
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.

HP:Healthy SP:Weakening MV:Strong >

n
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
A small buck is here, looking frisky.

HP:Healthy SP:Weakening MV:Strong >

w
Narrow Road through the Woods
The road continues to cut through the forest that lies to the north and south.
The woods is too dark for visual of what inhabits the trees. A small breeze
can be heard constantly along the road as if travel was through a small canyon.
[ Exits: e w ]

HP:Healthy SP:Weakening MV:Strong >

w
Narrow Road
The road becomes very narrow as it heads east and west. The trees loom over
the sides of the road. A small creature can be heard shuffling among the bushes
to the north, but doesn't appear to be threatening in any way. A bird sings an
eerie tune in the forest to the south.
[ Exits: e w ]

HP:Healthy SP:Weakening MV:Strong >

w
Dusty Road in the Woods
The dusty road here turns into a path to the east veering off into the
wilderness. To the east the ground seems to be drying up to create this dusty
path. To the west a big tree stretches to the sky as if seeking to watch over
the land.
[ Exits: n e s w ]

HP:Healthy SP:Weakening MV:Good >

n
Jule shouts, 'goodnight'

HP:Healthy SP:Weakening MV:Good >

A Crossroads in the Forest
A rather large intersection lies in the middle of forest here. This crossroads
has destinations in every exit. To the south lies a dusty road with a wall of
trees beyond that. To the east a large lake is visible as a lone water source
in the immediate area. Upon further examination it is yet unknown whether it
is a drinking source.
[ Exits: n e s w ]
A grove deer prances in the woods, frolicing around.
A black feathered crow flies nearby.

HP:Healthy SP:Weakening MV:Good >

yell not even
You yell, 'not even'

HP:Healthy SP:Weakening MV:Good >

TICK IN 5 SECONDS.
yell dnt be a chicken shit
You yell, 'dnt be a chicken shit'

HP:Healthy SP:Good MV:Excellent >

A grove deer leaves east.

HP:Healthy SP:Good MV:Excellent >

who
-------------- Immortals --------------
Alder Marim (linkless)

-------------- Players --------------
Razhak Ki'Raynah, Dark Acolyte [Dreadguards]


-------------- Statistics --------------
Players: 3 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 6 players.
Yesterday there was a high of 7 players, achieved at 22:00:50.
The greatest high on record was 20 players on 11-30-09.

Posted: Sat Mar 20, 2010 1:46 am
by Jule
Ummm... did you really just post a log of you sitting at a patty & spamming while I repeatedly hit you there(while healthy) and call me out as a chickenshit?

Goofball.


Edit: I told you before we started that I had limited time...

Posted: Sat Mar 20, 2010 3:49 am
by Razhak
didnt see that sorry and i left the patty and you still didnt hurt me. anyway when you said night you could of said sorry i have to go. othwise ppl have to assume things..

if you had to go for rl then im sorry for the post i didnt know.

Posted: Sat Mar 20, 2010 10:55 pm
by Eve
That was the most boringest fight I ever read:P

Raz...Jule was the one doing all the work there. 98% of that fight was of you spamming. And omgwtfbbq is with those alias's of yours?!?