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!!! Foiled stab while I was on the phone :(

Posted: Tue Mar 16, 2010 9:19 pm
by Kathryn
Nothing Super special, just showing (in unedited form) how I play my channelers and get my kills. Maybe some can learn, or some can see how it can be done better.




HP:Healthy SP:Strong MV:Fresh >

Trysstianna narrates, 'not from tv.. lol sec'

HP:Healthy SP:Strong MV:Fresh >

*Zeek* tries to backstab you, but you avoid him!

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

You try to sting *Zeek*'s legs, but he dodges the attack.

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

channel 'air scythe' dark
You are not in touch with the True Source.

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

emb
You try to sting *Zeek*'s body, but he parries the attack.
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Zeek: Healthy>

= -
* Okay.
You channel flows of air as they scythe *Zeek*.
*Zeek* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Fresh - Zeek: Scratched>

*Zeek* tries to pierce your body, but misses.
*Zeek* tries to pierce your arms, but misses.
You try to sting *Zeek*'s head, but he parries the attack.

HP:Healthy SP:Excellent MV:Fresh - Zeek: Scratched>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Fresh - Zeek: Scratched>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Zeek: Scratched>

= *Zeek* leaves up.

HP:Healthy SP:Excellent MV:Fresh >

-
* Your target could not be found.

HP:Healthy SP:Excellent MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

l
Under the Bridge
The long wooden bridge extends off toward the western side. The northern path
continues along the hills heading toward Fal Dara. The brush is thick on this
side of the bridge. The treeline starts to get more and more narrow farther to
the east. The path continues to the east.
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

e
Before a Clearing
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 13 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NIGHT VISION 23
SANCTUARY 2
AGILITY 23
NO QUIT 6
NOTICE 18

HP:Healthy SP:Excellent MV:Fresh >

w
Under the Bridge
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

u
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

w
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You feel the presence of someone nearby....

HP:Healthy SP:Excellent MV:Fresh >

w
On the Bridge
[ Exits: e d ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Fresh >

skewer dark
You can't run fast enough to do that.

HP:Healthy SP:Excellent MV:Fresh >

e
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You feel the presence of someone nearby....

HP:Healthy SP:Excellent MV:Fresh >

e
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

d
Under the Bridge
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

q
To whom do you wish to do this?

HP:Healthy SP:Excellent MV:Fresh >

e
Before a Clearing
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

alias q charge dark
Alias added.

HP:Healthy SP:Excellent MV:Fresh >

w
Under the Bridge
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

q
To whom do you wish to do this?

HP:Healthy SP:Excellent MV:Fresh >

u
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

q
To whom do you wish to do this?

HP:Healthy SP:Excellent MV:Fresh >

w
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Fresh >

q
You begin charging towards *Zeek*.

HP:Healthy SP:Excellent MV:Fresh >

= + *Zeek* leaves east.

HP:Healthy SP:Excellent MV:Fresh >

They must have left already...

HP:Healthy SP:Excellent MV:Fresh >

e
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.

HP:Healthy SP:Excellent MV:Fresh >

q
You begin charging towards Someone.

HP:Healthy SP:Excellent MV:Fresh >

*Zeek* leaves west.

HP:Healthy SP:Excellent MV:Fresh >

= + They must have left already...

HP:Healthy SP:Excellent MV:Fresh >

*Zeek* has arrived from the west.

HP:Healthy SP:Excellent MV:Fresh >

w
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

e
q
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.

HP:Healthy SP:Excellent MV:Fresh >

You begin charging towards *Zeek*.

HP:Healthy SP:Excellent MV:Fresh >

= *Zeek* leaves west.

HP:Healthy SP:Excellent MV:Fresh >

+ They must have left already...

HP:Healthy SP:Excellent MV:Fresh >

*Zeek* has arrived from the west.

HP:Healthy SP:Excellent MV:Fresh >

w
q
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

To whom do you wish to do this?

HP:Healthy SP:Excellent MV:Fresh >

e
q
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.

HP:Healthy SP:Excellent MV:Fresh >

You begin charging towards *Zeek*.

HP:Healthy SP:Excellent MV:Fresh >

*Zeek* leaves west.

HP:Healthy SP:Excellent MV:Fresh >

= + They must have left already...

HP:Healthy SP:Excellent MV:Fresh >

w
On the Wooden Bridge
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Fresh >

q
*Zeek* leaves east.
To whom do you wish to do this?

HP:Healthy SP:Excellent MV:Fresh >

e
On the Wooden Bridge
[ Exits: w d ]
The corpse of a hippopotamus is lying here. [3]
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.

HP:Healthy SP:Excellent MV:Fresh >

q
You begin charging towards *Zeek*.

HP:Healthy SP:Excellent MV:Fresh >

*Zeek* leaves west.

HP:Healthy SP:Excellent MV:Fresh >

= + You CHARGE *Zeek* right through the middle!
*Zeek* grimaces in pain.

HP:Healthy SP:Excellent MV:Fresh - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Zeek: Critical>

= - *Zeek* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Fresh - Zeek: Critical>


* Okay.
You channel flows of air as they scythe *Zeek*.

HP:Healthy SP:Strong MV:Fresh - Zeek: Critical>

*Zeek* leaves down.

HP:Healthy SP:Strong MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Healthy SP:Strong MV:Fresh >

d
Under the Bridge
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.

HP:Healthy SP:Strong MV:Fresh >

kill dark
You try to sting *Zeek*'s hands, but he parries the attack.

HP:Healthy SP:Strong MV:Fresh - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Zeek: Critical>

= *Zeek* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Fresh - Zeek: Critical>

-
* Okay.
You channel flows of air as they scythe *Zeek*.

HP:Healthy SP:Excellent MV:Fresh - Zeek: Critical>

kill dark
*Zeek* leaves east.

HP:Healthy SP:Excellent MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

e
Before a Clearing
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

e
Rolling Plains
[ Exits: n e w ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

n
Green Plains
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Excellent MV:Fresh >

e
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Fresh >

n
You cannot ride in there!

HP:Healthy SP:Excellent MV:Fresh >

dism
n
You stop riding a black warhorse.

HP:Healthy SP:Excellent MV:Fresh >

Damp Cave
[ Exits: e s ]

HP:Healthy SP:Excellent MV:Excellent >

e
In a Cave
[ Exits: w ]
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

w
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Excellent MV:Excellent >

s
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Excellent MV:Excellent >

rh
You begin riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

e
On a Slope
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Rocky Terrain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
An Old Oak Stand
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Northern Path
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
e
On the Northern Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

Turn in the Path
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

s
In the Brush
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Northern Path
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
e
On the Northern Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

Alas, you cannot go that way...

HP:Healthy SP:Excellent MV:Excellent >

n
Turn in the Northern Path
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
The Northern Path
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy SP:Excellent MV:Excellent >

e
Beside a Cliff's Wall
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
The Base of a Hill
[ Exits: s w u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

u
Climbing a Hill
[ Exits: u d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Alas, you cannot go that way...

HP:Healthy SP:Excellent MV:Excellent >

u
Atop a Hill
[ Exits: e d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

look
Atop a Hill
A vast view of the surrounding countryside is available for any travelers
passing by. The beautiful city of Tar Valon can be seen as well in all its
majesty. The trail cuts right over the top of the hill and down the other side
back into the forest below.
[ Exits: e d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

look
Atop a Hill
A vast view of the surrounding countryside is available for any travelers
passing by. The beautiful city of Tar Valon can be seen as well in all its
majesty. The trail cuts right over the top of the hill and down the other side
back into the forest below.
[ Exits: e d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
A Trail through the Hills
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
On a Hill
[ Exits: w d ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Excellent >

e
Alas, you cannot go that way...

HP:Healthy SP:Excellent MV:Excellent >

look
On a Hill
The hill crests here and levels out into a beautiful field of tall grass. On
both sides of the trail pretty wildflowers grow giving of a fragrant arroma
that is pleasing to the senses. Up above a proud hawk can be seen floating on
currents of air watching the surrounding area.
[ Exits: w d ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Excellent MV:Excellent >

d
Climbing a Hill
[ Exits: u d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Alas, you cannot go that way...

HP:Healthy SP:Excellent MV:Excellent >

e
Alas, you cannot go that way...

HP:Healthy SP:Excellent MV:Excellent >

d
The Base of a Large Hill
[ Exits: e u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
On the Northern Path
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A grizzled man wanders around here.

HP:Healthy SP:Excellent MV:Excellent >

e
A Bend in the Northern Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
Traveling the Northern Path
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy SP:Excellent MV:Excellent >

n
A Turn in the Path
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Approaching the Tar Valon Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Healthy SP:Excellent MV:Excellent >

e
A Bend in the Tar Valon Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
On the Fal Dara Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
On the Fal Dara Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
Approaching a Bend in The Road
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

w
Bend in the Fal Dara Road
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Healthy SP:Excellent MV:Excellent >

n
A Large Intersection on the Winding Fal Dara Road
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

w
Curve in the Road
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Excellent MV:Excellent >

channel 'locate life' zeek
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Excellent >

- + = =
* + - = % = - +
* Okay.
You sense Zeek west. -- [53f0d7c537d99b3824f0f99d62ea2428]

HP:Healthy SP:Good MV:Excellent >

w
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Excellent >

dism
You stop riding a black warhorse.

HP:Healthy SP:Good MV:Excellent >

n
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Good MV:Excellent >

e
In a Cave
[ Exits: w ]
A small pool of dark, red blood is here.
*Zeek* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Healthy SP:Good MV:Strong >

kill dark
You try to sting *Zeek*'s body, but he parries the attack.

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

= - *Zeek* tries to pierce your head, but misses.
*Zeek* tries to pierce your body, but misses.

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>


* You lose your concentration.

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

= A Dhjin'nen trolloc tries to blast your feet, but misses.
A myrddraal tries to slash your legs, but you parry the attack.

HP:Healthy SP:Good MV:Strong - Zeek: Beaten>

-
* Okay.
You channel flows of air as they scythe *Zeek*.
*Zeek* panics, and attempts to flee!

HP:Healthy SP:Good MV:Strong - Zeek: Critical>

f
You panic and attempt to flee!

HP:Healthy SP:Good MV:Strong - Zeek: Critical>

*Zeek* leaves west.

HP:Healthy SP:Good MV:Strong - a Dhjin'nen trolloc: Healthy>

kill dark
Damp Cave
[ Exits: e s ]
You feel the presence of someone nearby....
You flee head over heels.
You try to sting *Zeek*'s arms, but he dodges the attack.

HP:Healthy SP:Good MV:Strong - Zeek: Critical>

*Zeek* tries to pierce your legs, but misses.
You try to sting *Zeek*'s hands, but he dodges the attack.

HP:Healthy SP:Good MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Strong - Zeek: Critical>

= - *Zeek* panics, and attempts to flee!

HP:Healthy SP:Good MV:Strong - Zeek: Critical>


* Okay.
You channel flows of air as they scythe *Zeek*.

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

channel 'flame strike' dark
You are unfamiliar with that weave.

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

*Zeek* leaves east.

HP:Healthy SP:Weakening MV:Strong >

e
kill dark
In a Cave
[ Exits: w ]
A small pool of dark, red blood is here.
*Zeek* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Healthy SP:Weakening MV:Strong >

You try to sting *Zeek*'s body, but he parries the attack.

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

= -
* Okay.
You channel flows of air as they scythe *Zeek*.

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong - Zeek: Critical>

= - *Zeek* leaves west.

HP:Healthy SP:Weakening MV:Strong >


* Your target could not be found.

HP:Healthy SP:Weakening MV:Strong >

w
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

s
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Weakening MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Strong >

rh
You begin riding a black warhorse.

HP:Healthy SP:Weakening MV:Strong >

e
On a Slope
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

e
Rocky Terrain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

n
An Old Oak Stand
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Weakening MV:Excellent >

e
Northern Path
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

e
On the Northern Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

e
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

e
Turn in the Path
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

where
Players in your Zone
--------------------
Kathryn - Turn in the Path

HP:Healthy SP:Weakening MV:Excellent >

sco
You have 290(290) hit, 98(198) mana and 153(157) movement points.
You have scored 364821429 exp, 84 total quest points
You need 11178571 exp to reach your next level.
You have been playing for 1 days and 14 hours.
You have gathered 148 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 84 Quest Points, rank 2, -54 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Healthy SP:Weakening MV:Excellent >

rel
You release the One Power.

HP:Healthy SP:Weakening MV:Excellent >

save
Saving Kathryn.

HP:Healthy SP:Weakening MV:Excellent >

where
Players in your Zone
--------------------
Kathryn - Turn in the Path

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 13 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NIGHT VISION 20
AGILITY 20
NO QUIT 5
NOTICE 15

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

where
Players in your Zone
--------------------
Kathryn - Turn in the Path

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

save
Saving Kathryn.

HP:Healthy SP:Weakening MV:Excellent >

sco
You have 290(290) hit, 98(198) mana and 153(157) movement points.
You have scored 364821429 exp, 84 total quest points
You need 11178571 exp to reach your next level.
You have been playing for 1 days and 14 hours.
You have gathered 148 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 84 Quest Points, rank 2, -54 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Healthy SP:Weakening MV:Excellent >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 13 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NIGHT VISION 20
AGILITY 20
NO QUIT 5
NOTICE 15

HP:Healthy SP:Weakening MV:Excellent >

where
Players in your Zone
--------------------
Kathryn - Turn in the Path

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

where
Players in your Zone
--------------------
Kathryn - Turn in the Path

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Weakening MV:Excellent >

sco
You have 290(290) hit, 98(198) mana and 153(157) movement points.
You have scored 364821429 exp, 84 total quest points
You need 11178571 exp to reach your next level.
You have been playing for 1 days and 14 hours.
You have gathered 148 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 84 Quest Points, rank 2, -54 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Healthy SP:Weakening MV:Excellent >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Weakening MV:Excellent >

channel 'locate life' zeek
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Excellent >

- + = =
* + - = % Trysstianna narrates, 'come as far north with me as i can go'

HP:Healthy SP:Weakening MV:Excellent >

= - +
* You lose your concentration.

HP:Healthy SP:Weakening MV:Excellent >

channel 'locate life' zeek
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Excellent >

- + = =
* + - = % = - + Laxative narrates, 'where are you'

HP:Healthy SP:Weakening MV:Excellent >


* You lose your concentration.

HP:Healthy SP:Weakening MV:Excellent >

channel 'locate life' zeek
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Excellent >

- + = =
* + Laxative narrates, 'come 2w'

HP:Healthy SP:Weakening MV:Excellent >

- = % = Trysstianna narrates, 'gotta get some sps'

HP:Healthy SP:Weakening MV:Excellent >

- +
* Okay.
You sense Zeek nearby. -- [0bf727e907c5fc9d5356f11e4c45d613]

HP:Healthy SP:Flickering MV:Excellent >

rel
You release the One Power.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

w
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

w
On the Northern Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

w
Northern Path
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

w
An Old Oak Stand
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

s
Rocky Terrain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

channel 'create fire' dark
You are not in touch with the True Source.

HP:Healthy SP:Flickering MV:Excellent >

w
On a Slope
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

w
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Excellent >

dism
You stop riding a black warhorse.

HP:Healthy SP:Flickering MV:Excellent >

n
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Flickering MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Excellent >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Flickering MV:Excellent >

e
In a Cave
[ Exits: w ]
A small pool of dark, red blood is here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Healthy SP:Flickering MV:Excellent >

channel 'create fire' dark
Your target could not be found.

HP:Healthy SP:Flickering MV:Excellent >

w
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Flickering MV:Excellent >

s
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Flickering MV:Strong >

rh
You begin riding a black warhorse.

HP:Healthy SP:Flickering MV:Strong >

w
Green Plains
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Flickering MV:Strong >

kill dark
s
They don't seem to be here.

HP:Healthy SP:Weakening MV:Fresh >

Rolling Plains
[ Exits: n e w ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
Before a Statue
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

e
A spiky patch of grass tries to hit your head, but you dodge the attack.
A spiky patch of grass tries to hit your legs, but you dodge the attack.

HP:Healthy SP:Weakening MV:Fresh - a spiky patch of grass: Healthy>

No way! You're fighting for your life!

HP:Healthy SP:Weakening MV:Fresh - a spiky patch of grass: Healthy>

f
You panic and attempt to flee!

HP:Healthy SP:Weakening MV:Fresh - a spiky patch of grass: Healthy>

Rolling Plains
[ Exits: n e w ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Healthy SP:Weakening MV:Fresh >

e
Before a Statue
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

e
Along the Deep Pool
[ Exits: w d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

w
Before a Statue
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

w
Rolling Plains
[ Exits: n e w ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

w
Before a Clearing
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

prac
You have 8 practice sessions remaining, 0 spell practices remaining, and 26 trade practices remaining.
You are skilled in the following:
Agility (Cost: 1), (80%), (good)
Ice Shards (Cost: 1), (94%), (superb)
Create Food (Cost: 1), (80%), (good)
Create Water (Cost: 1), (80%), (good)
Cure Light (Cost: 1), (80%), (good)
Sanctuary (Cost: 1), (85%), (very good)
Strength (Cost: 1), (72%), (good)
Air Scythe (Cost: 1), (95%), (superb)
Night Vision (Cost: 1), (85%), (very good)
Locate Life (Cost: 1), (93%), (superb)
Gate (Cost: 1), (93%), (superb)
Fire (Cost: 1000), (Level 10)
Water (Cost: 4), (Level 6)
Earth (Cost: 4), (Level 6)
Air (Cost: 4), (Level 7)
Spirit (Cost: 4), (Level 7)
Create Fire (Cost: 1), (95%), (superb)
Immolate (Cost: 1), (95%), (superb)
Harden Air (Cost: 1), (93%), (superb)
Chill (Cost: 1), (93%), (superb)
Weaken (Cost: 1), (93%), (superb)
Thunderclap (Cost: 1), (93%), (superb)
Cripple (Cost: 1), (49%), (average)
Decay (Cost: 1), (93%), (superb)
Dodge (Cost: 2), (93%), (superb)
Shield Parry (Cost: 3), (93%), (superb)
Notice (Cost: 2), (93%), (Level 7)
Ride (Cost: 3), (77%), (Level 6)
Charge (Cost: 3), (93%), (superb)
Lance (Cost: 3), (93%), (superb)
New Tongue (Cost: 0), (100%), (superb)

HP:Healthy SP:Weakening MV:Fresh >

track dark
HP:Healthy SP:Weakening MV:Fresh >
- +
* You do not see any tracks here.
HP:Healthy SP:Weakening MV:Fresh >

w
Under the Bridge
[ Exits: e u ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy SP:Weakening MV:Fresh >

e
Before a Clearing
[ Exits: e w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
Rolling Plains
[ Exits: n e w ]
The corpse of a hippopotamus is lying here. [2]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
Green Plains
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

e
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
You cannot ride in there!

HP:Healthy SP:Weakening MV:Fresh >

s
Before a Statue
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

e
Along the Deep Pool
[ Exits: w d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
Alas, you cannot go that way...

HP:Healthy SP:Weakening MV:Fresh >

look
Along the Deep Pool
The rocky terrain all around gives way for a dip in the ground, where a large
amount of water has amassed. No visible source can be seen, yet the pool never
sems to lower. The pool's water is dark and murky, with strange floating
things. The only way out seems to be to the west.
[ Exits: w d ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

w
Before a Statue
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A spiky patch of grass is growing here.
A spiky patch of grass is growing here.

HP:Healthy SP:Weakening MV:Fresh >

n
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
On a Slope
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
Rocky Terrain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
An Old Oak Stand
[ Exits: e s u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

e
Northern Path
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Fresh >

n
You cannot ride in there!

HP:Healthy SP:Weakening MV:Fresh >

dism
You stop riding a black warhorse.

HP:Healthy SP:Weakening MV:Fresh >

n
In the Brush
[ Exits: s ]
A wobbly wolf cub sniffs the air curiously.
A snarling, gray bitch snarls in warning.

HP:Healthy SP:Weakening MV:Excellent >

s
Northern Path
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Weakening MV:Excellent >

w
An Old Oak Stand
[ Exits: e s u ]

HP:Healthy SP:Weakening MV:Excellent >

u
Above the Oaks
[ Exits: d ]

HP:Healthy SP:Weakening MV:Excellent >

d
An Old Oak Stand
[ Exits: e s u ]

HP:Healthy SP:Weakening MV:Excellent >

e
Northern Path
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy SP:Weakening MV:Strong >

rh
You begin riding a black warhorse.

HP:Healthy SP:Weakening MV:Strong >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 13 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NIGHT VISION 19
AGILITY 19
NO QUIT 4
NOTICE 14

HP:Healthy SP:Weakening MV:Strong >

sco
You have 290(290) hit, 66(198) mana and 139(157) movement points.
You have scored 364821429 exp, 84 total quest points
You need 11178571 exp to reach your next level.
You have been playing for 1 days and 14 hours.
You have gathered 148 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 84 Quest Points, rank 2, -54 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Healthy SP:Weakening MV:Strong >

e
On the Northern Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

e
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

s
At a Campfire
[ Exits: n ]
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.

HP:Healthy SP:Weakening MV:Strong >

n
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

e
In the Brush
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

n
Turn in the Path
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

w
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Weakening MV:Strong >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Weakening MV:Strong >

channel 'locate life' zeek
You begin channeling the appropriate flows...

HP:Healthy SP:Weakening MV:Strong >

- + = =
* + - = % = - +
* Okay.
You do not sense that anywhere nearby.

HP:Healthy SP:Flickering MV:Strong >

rel
You release the One Power.

HP:Healthy SP:Flickering MV:Strong >

kill dark
You try to sting *Zeek*'s legs, but he parries the attack.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

= - *Zeek* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>


* *Zeek* leaves north.
Your target could not be found.

HP:Healthy SP:Flickering MV:Strong >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Strong >

n
An Old Well
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
A black warhorse is standing here, being ridden by you.
*Zeek* is standing here.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy SP:Flickering MV:Strong >

kill dark
You try to sting *Zeek*'s hands, but he dodges the attack.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

= - *Zeek* tries to pierce your head, but misses.
*Zeek* tries to pierce your legs, but misses.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>


* Okay.
You channel flows of air as they scythe *Zeek*.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

channel 'air scythe' dark
You are too drained to complete the weave.

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

cb
Mood changed to: Brave

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
*Zeek* panics, and attempts to flee!
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Strong - Zeek: Critical>

kill dark
kill dark
*Zeek* tries to pierce your head, but misses.
*Zeek* tries to pierce your body, but misses.
You try to sting *Zeek*'s hands, but he parries the attack.
You do the best you can!

HP:Healthy SP:Flickering MV:Fresh - Zeek: Beaten>

kill dark
You do the best you can!

HP:Healthy SP:Flickering MV:Fresh - Zeek: Beaten>

kill dark
*Zeek* panics, and attempts to flee!
You do the best you can!

HP:Healthy SP:Flickering MV:Fresh - Zeek: Beaten>

You do the best you can!

HP:Healthy SP:Flickering MV:Fresh - Zeek: Beaten>

kill dark
*Zeek* leaves south.
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

s
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

s
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

n
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
Turn in the Path
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

s
In the Brush
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

w
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

n
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

n
An Old Well
[ Exits: s ]
The nearby light sparkles against a green marble.
An old stone well is starting to crumble here.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
The brush stirs with the sound of wildlife foraging for food.

HP:Healthy SP:Flickering MV:Fresh >

rel
You release the One Power.

HP:Healthy SP:Flickering MV:Fresh >

n
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Fresh >

s
At a Split in the Path
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

s
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

s
At a Campfire
[ Exits: n ]
A black warhorse is standing here, being ridden by you.
A tall white stallion is standing here.
A Child of the Light soldier stands here.
A Child of the Light soldier stands here.
An Officer of the Children of the Light stands proudly by his men.

HP:Healthy SP:Flickering MV:Fresh >

n
In a Clearing
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
In the Brush
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
Northern Path
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
On the Northern Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

n
Turn in the Northern Path
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
The Northern Path
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

e
Beside a Cliff's Wall
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

n
The Base of a Hill
[ Exits: s w u ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Flickering MV:Fresh >

kill dark
kill dark
They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Flickering MV:Fresh >

rel
You aren't even connected to the True Source.

HP:Healthy SP:Flickering MV:Fresh >

sco
You have 290(290) hit, 22(198) mana and 157(157) movement points.
You have scored 364822179 exp, 84 total quest points
You need 11177821 exp to reach your next level.
You have been playing for 1 days and 14 hours.
You have gathered 148 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 84 Quest Points, rank 2, -54 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a black warhorse.
You are standing.

HP:Healthy SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - The Base of a Hill

HP:Healthy SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - The Base of a Hill

HP:Healthy SP:Flickering MV:Fresh >

stat
You are a 29 year old female human channeler.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 168 Dodge Bonus: 101, Parry Bonus: 148 Total Defense: 249.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 13 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NIGHT VISION 18
AGILITY 18
NO QUIT 5
NOTICE 13

HP:Healthy SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - The Base of a Hill

HP:Healthy SP:Flickering MV:Fresh >

dism
You stop riding a black warhorse.

HP:Healthy SP:Flickering MV:Fresh >

w
Edge of the Forest
[ Exits: e s ]

HP:Healthy SP:Flickering MV:Excellent >

w
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Excellent >

s
Turn in the Northern Path
[ Exits: n e s ]

HP:Healthy SP:Flickering MV:Excellent >

w
Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Excellent >

s
On the Northern Path
[ Exits: n w ]

HP:Healthy SP:Flickering MV:Excellent >

w
Northern Path
[ Exits: e s w ]

HP:Healthy SP:Flickering MV:Excellent >

w
w
In the Brush
[ Exits: n e w ]

HP:Healthy SP:Flickering MV:Excellent >

In a Clearing
[ Exits: n e s ]

HP:Healthy SP:Flickering MV:Strong >

n
At a Split in the Path
[ Exits: n e s w ]

HP:Healthy SP:Flickering MV:Strong >

w
On the Northern Path
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Strong >

w
Northern Path
[ Exits: n e w ]

HP:Healthy SP:Flickering MV:Strong >

w
w
An Old Oak Stand
[ Exits: e s u ]

HP:Healthy SP:Flickering MV:Strong >

Alas, you cannot go that way...

HP:Healthy SP:Flickering MV:Strong >

s
Rocky Terrain
[ Exits: n w ]

HP:Healthy SP:Flickering MV:Strong >

w
On a Slope
[ Exits: e w ]

HP:Healthy SP:Flickering MV:Strong >

w
At a Rockpile
[ Exits: n e s w ]
The corpse of a hippopotamus is lying here.

HP:Healthy SP:Flickering MV:Strong >

n
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Flickering MV:Good >

e
In a Cave
[ Exits: w ]
A small pool of dark, red blood is here.
*Zeek* is resting here.
A trolloc of the Dhjin'nen tribe stands here.
A myrddraal is standing here.

HP:Healthy SP:Flickering MV:Good >

kill dark
You sting *Zeek*'s waist into bloody fragments!

HP:Healthy SP:Flickering MV:Good - Zeek: Critical>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Flickering MV:Good - Zeek: Critical>

*Zeek* panics, and attempts to flee!

HP:Healthy SP:Flickering MV:Good - Zeek: Critical>

channel 'air scythe' dark
You try to sting *Zeek*'s hands, but he parries the attack.
You begin channeling the appropriate flows...

HP:Healthy SP:Flickering MV:Good - Zeek: Critical>

= - *Zeek* leaves west.

HP:Healthy SP:Flickering MV:Good >

A Dhjin'nen trolloc tries to blast your arms, but misses.
A myrddraal tries to slash your head, but you parry the attack.

HP:Healthy SP:Flickering MV:Good - a Dhjin'nen trolloc: Healthy>

*Zeek* has arrived from the west.

HP:Healthy SP:Flickering MV:Good - a Dhjin'nen trolloc: Healthy>


* w
Okay.
You channel flows of air as they scythe *Zeek*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Zeek*'s death cry.
*Zeek* is dead! R.I.P.
Damp Cave
[ Exits: e s ]

HP:Healthy SP:Flickering MV:Good >

Posted: Tue Mar 16, 2010 9:20 pm
by Kathryn
Please note there is nothing super special, I'm just posting my pk adventures after a long hiatus. Enjoy or hate as you please.

Dreadguard vs Tower Channie faceoff

Posted: Tue Mar 16, 2010 9:21 pm
by Kathryn
Scorched Grassland
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

rep yeah, they will
You tell Kyrana, 'yeah, they will'

HP:Healthy SP:Full MV:Fresh >

n
Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Healthy SP:Full MV:Fresh >

n
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

n
Alas, you cannot go that way...

HP:Healthy SP:Full MV:Fresh >

*Dekhar* has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

*Dekhar* leaves west.

HP:Healthy SP:Full MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Full MV:Fresh >

w
Bend in the Path
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Healthy SP:Full MV:Fresh >

kill dark
You try to sting *Dekhar*'s hands, but he parries the attack.

HP:Healthy SP:Full MV:Fresh - Dekhar: Healthy>

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Fresh - Dekhar: Healthy>

l dekhar
*Dekhar* is in excellent condition.

*Dekhar* is using:
<worn around neck> a black cord with a raven pendant
<worn around neck> a black cord with a raven pendant
<worn in right ear> an immaculate jade earring
<worn in left ear> a thick earring made of gold
<worn on head> a murky colored hood
<worn about body> a fur cloak, held by a silver brooch
<worn on back> a moderate sized backpack
<worn on body> a blue silk shirt
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a set of earthen sleeves
<worn about waist> a studded leather belt
<worn around wrist> a black tinted wristcuff
<worn around wrist> a black tinted wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a glistening steel ring
<worn on finger> a glistening steel ring
<wielded> a sword with a heavy snake-head pommel
<worn as shield> a tarnished bronze heater shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy SP:Full MV:Fresh - Dekhar: Healthy>

f
You panic and attempt to flee!

HP:Healthy SP:Full MV:Fresh - Dekhar: Healthy>

*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Scratched SP:Full MV:Fresh - Dekhar: Healthy>

*Dekhar* tries to slice your hands, but misses.
You try to sting *Dekhar*'s feet, but he dodges the attack.

HP:Scratched SP:Full MV:Fresh - Dekhar: Healthy>

The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Scratched SP:Full MV:Fresh >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Scratched SP:Full MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Full MV:Fresh >

kill dark
They don't seem to be here.

HP:Scratched SP:Full MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Full MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Full MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Full MV:Fresh >

a
To whom do you wish to do this?

HP:Scratched SP:Full MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Scratched SP:Full MV:Fresh >

*Dekhar* has arrived from the west.

HP:Scratched SP:Full MV:Fresh >

l
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
*Dekhar* is standing here.
A black warhorse is standing here, being ridden by you.

HP:Scratched SP:Full MV:Fresh >

*Dekhar* tries to slice your arms, but misses.

HP:Scratched SP:Full MV:Fresh - Dekhar: Healthy>

kill dark
You do the best you can!

HP:Scratched SP:Full MV:Fresh - Dekhar: Healthy>

f
You panic and attempt to flee!

HP:Scratched SP:Full MV:Fresh - Dekhar: Healthy>

*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Full MV:Fresh - Dekhar: Healthy>

Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You flee head over heels.

HP:Hurt SP:Full MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Full MV:Fresh >

*Dekhar* has arrived from the west.

HP:Hurt SP:Full MV:Fresh >

channel 'air scythe' dark
*Dekhar* tries to slice your head, but misses.
You begin channeling the appropriate flows...

HP:Hurt SP:Full MV:Fresh - Dekhar: Healthy>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Excellent MV:Fresh - Dekhar: Scratched>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Excellent MV:Fresh - Dekhar: Scratched>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Strong MV:Fresh - Dekhar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Dekhar: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Strong MV:Fresh - Dekhar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Dekhar: Hurt>

= *Dekhar* panics, and attempts to flee!

HP:Hurt SP:Strong MV:Fresh - Dekhar: Hurt>

-
* Okay.
You channel flows of air as they scythe *Dekhar*.
You try to sting *Dekhar*'s head, but he parries the attack.
*Dekhar* tries to slice your feet, but misses.

HP:Hurt SP:Strong MV:Fresh - Dekhar: Wounded>

*Dekhar* panics, and attempts to flee!

HP:Hurt SP:Strong MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh - Dekhar: Wounded>

= *Dekhar* leaves west.

HP:Hurt SP:Strong MV:Fresh >

- w
Cancelled...
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Hurt SP:Strong MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Strong MV:Fresh >

= - You are interrupted and stop what you are doing.
*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

= -
* You lose your concentration.

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

= - Kyrana tells you, 'how many sps do you have?'

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>


* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

= - *Dekhar* tries to slice your arms, but misses.

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>


* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Fresh - Dekhar: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

= *Dekhar* panics, and attempts to flee!

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

-
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
*Dekhar* leaves east.

HP:Hurt SP:Weakening MV:Fresh >

Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.
A small fluffy rabbit hides from predators.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
You try to sting *Dekhar*'s head, but he parries the attack.

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
Kyrana tells you, 'i gtg'
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>

= - *Dekhar* panics, and attempts to flee!

HP:Hurt SP:Weakening MV:Fresh - Dekhar: Battered>


* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

= Kyrana tells you, 'sorry'

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

- *Dekhar* leaves west.

HP:Hurt SP:Flickering MV:Fresh >

w
Cancelled...
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
You try to sting *Dekhar*'s legs, but he parries the attack.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
Kyrana tells you, 'cya'
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

= - *Dekhar* panics, and attempts to flee!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>


* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Beaten>

= - *Dekhar* leaves east.

HP:Hurt SP:Flickering MV:Fresh >


* e
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Hurt SP:Weakening MV:Fresh >

They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

e
A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

e
Alas, you cannot go that way...

HP:Hurt SP:Weakening MV:Fresh >

e
Alas, you cannot go that way...

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Weakening MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

na dekhar crit gap pat
You narrate, 'dekhar crit gap pat'

HP:Hurt SP:Weakening MV:Fresh >

e
Off the Main Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

e
e
Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Weakening MV:Fresh >

A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

n
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

e
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Weakening MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Weakening MV:Fresh >

w
Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

w
A Clearing Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Weakening MV:Fresh >

n
Deep Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

n
Amongst the Woods
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

w
Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Hurt SP:Weakening MV:Fresh >

n
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

rel
You release the One Power.

HP:Hurt SP:Weakening MV:Fresh >

sco
You have 239(290) hit, 64(198) mana and 157(157) movement points.
You have scored 365462408 exp, 89 total quest points
You need 10537592 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

who
-------------- Immortals --------------
Avaine

-------------- Players --------------
Kyrana (linkless)
Kathryn the Delicate Snowflake [White Tower]


-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 6 players.
Yesterday there was a high of 5 players, achieved at 00:00:00.
The greatest high on record was 20 players on 11-30-09.

HP:Hurt SP:Weakening MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

whois dekhar
Dekhar is a dreadguard.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NO QUIT 5
AGILITY 23
NIGHT VISION 21

HP:Hurt SP:Weakening MV:Fresh >

l
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

not
You will now look around more carefully.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Weakening MV:Fresh >

sco
You have 239(290) hit, 64(198) mana and 157(157) movement points.
You have scored 365462408 exp, 89 total quest points
You need 10537592 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Tarwin's Gap Road Before a Turn in the Road

HP:Hurt SP:Weakening MV:Fresh >

sco
You have 239(290) hit, 64(198) mana and 157(157) movement points.
You have scored 365462408 exp, 89 total quest points
You need 10537592 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Weakening MV:Fresh >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Weakening MV:Fresh >

channel 'locate life' dekhar
You begin channeling the appropriate flows...

HP:Hurt SP:Weakening MV:Fresh >

- + = =
* + - = % = - +
* Okay.
You sense Dekhar nearby. -- [352e9f6a20737a824797aafc21c9b6a7]

HP:Hurt SP:Flickering MV:Fresh >

rel
You release the One Power.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

sco
You have 239(290) hit, 14(198) mana and 157(157) movement points.
You have scored 365462408 exp, 89 total quest points
You need 10537592 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Flickering MV:Fresh >

s
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

s
kill dark
Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Hurt SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

stat
You are a 29 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 158 Dodge Bonus: 103, Parry Bonus: 163 Total Defense: 266.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NOTICE 21
NO QUIT 5
AGILITY 23
NIGHT VISION 21

HP:Hurt SP:Flickering MV:Fresh >

e
Amongst the Woods
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

s
Deep Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

e
An Impassable Thicket
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

s
Beginning autosave. Please wait...

Autosave complete.
HP:Hurt SP:Flickering MV:Fresh >
e
Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Fresh >

s
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Hurt SP:Flickering MV:Fresh >

w
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

w
Looking Upon a Small Forest
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Hurt SP:Flickering MV:Fresh >

n
n
A Clearing Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Fresh >

Deep Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

n
Amongst the Woods
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

w
Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Hurt SP:Flickering MV:Fresh >

n
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

w
A Slight Bend in the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

s
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Hurt SP:Flickering MV:Fresh >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >

s
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Fresh >

s
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

s
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Fresh >

e
e
Off the Main Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >

e
A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

e
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Fresh >

w
w
Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >

Off the Main Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

w
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Fresh >

prac
You have 8 practice sessions remaining, 0 spell practices remaining, and 26 trade practices remaining.
You are skilled in the following:
Agility (Cost: 1), (80%), (good)
Ice Shards (Cost: 1), (94%), (superb)
Create Food (Cost: 1), (80%), (good)
Create Water (Cost: 1), (80%), (good)
Cure Light (Cost: 1), (80%), (good)
Sanctuary (Cost: 1), (85%), (very good)
Strength (Cost: 1), (72%), (good)
Air Scythe (Cost: 1), (95%), (superb)
Night Vision (Cost: 1), (85%), (very good)
Locate Life (Cost: 1), (93%), (superb)
Gate (Cost: 1), (93%), (superb)
Fire (Cost: 1000), (Level 10)
Water (Cost: 4), (Level 6)
Earth (Cost: 4), (Level 6)
Air (Cost: 4), (Level 7)
Spirit (Cost: 4), (Level 7)
Create Fire (Cost: 1), (95%), (superb)
Immolate (Cost: 1), (95%), (superb)
Harden Air (Cost: 1), (93%), (superb)
Chill (Cost: 1), (93%), (superb)
Weaken (Cost: 1), (93%), (superb)
Thunderclap (Cost: 1), (93%), (superb)
Cripple (Cost: 1), (49%), (average)
Decay (Cost: 1), (93%), (superb)
Dodge (Cost: 2), (93%), (superb)
Shield Parry (Cost: 3), (93%), (superb)
Notice (Cost: 2), (93%), (Level 7)
Ride (Cost: 3), (77%), (Level 6)
Charge (Cost: 3), (93%), (superb)
Lance (Cost: 3), (93%), (superb)
New Tongue (Cost: 0), (100%), (superb)

HP:Hurt SP:Flickering MV:Fresh >

w
Alas, you cannot go that way...

HP:Hurt SP:Flickering MV:Fresh >

n
Road Beside an Old Fortification
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Hurt SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Hurt SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

n
Down Towards Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Hurt SP:Flickering MV:Fresh >

e
Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Hurt SP:Flickering MV:Fresh >

n
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - A Bend in the Road

HP:Hurt SP:Flickering MV:Fresh >

who
-------------- Immortals --------------
Avaine

-------------- Players --------------
Kyrana (linkless)
Kathryn the Delicate Snowflake [White Tower]


-------------- Statistics --------------
Players: 2 humans, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 6 players.
Yesterday there was a high of 5 players, achieved at 00:00:00.
The greatest high on record was 20 players on 11-30-09.

HP:Hurt SP:Flickering MV:Fresh >

save
Saving Kathryn.

HP:Hurt SP:Flickering MV:Fresh >

sco
You have 257(290) hit, 50(198) mana and 157(157) movement points.
You have scored 365462408 exp, 89 total quest points
You need 10537592 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Hurt SP:Flickering MV:Fresh >

*Dekhar* has arrived from the north.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
You try to sting *Dekhar*'s hands, but he parries the attack.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

kill dark
You do the best you can!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

f
*Dekhar* channels sharp air scythes which tear your skin apart!
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

*Dekhar* tries to slice your legs, but misses.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

s
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
*Dekhar* has arrived from the south.

HP:Hurt SP:Flickering MV:Fresh >

You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Fresh >

= n
Cancelled...
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

s
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

*Dekhar* has arrived from the south.

HP:Hurt SP:Flickering MV:Fresh >

*Dekhar* tries to slice your shoulders, but misses.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

sco
You have 238(290) hit, 50(198) mana and 157(157) movement points.
You have scored 365462235 exp, 89 total quest points
You need 10537765 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are fighting *Dekhar*.

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

f
You panic and attempt to flee!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

rel
*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You release the One Power.

HP:Hurt SP:Flickering MV:Fresh >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Hurt SP:Flickering MV:Fresh >

n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

s
*Dekhar* has arrived from the south.
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Hurt SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Hurt SP:Flickering MV:Fresh >

*Dekhar* has arrived from the north.

HP:Hurt SP:Flickering MV:Fresh >

n
*Dekhar* tries to slice your body, but misses.
No way! You're fighting for your life!

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Hurt SP:Flickering MV:Fresh - Dekhar: Battered>

= - You are interrupted and stop what you are doing.
*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Battered>

= -
* You lose your concentration.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Battered>

channel 'air scythe' dark
*Dekhar* channels sharp air scythes which tear your skin apart!
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Battered>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

= - *Dekhar* tries to slice your arms, but misses.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

*Dekhar* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>


* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

= *Dekhar* leaves north.

HP:Wounded SP:Flickering MV:Fresh >

-
* Your target could not be found.

HP:Wounded SP:Flickering MV:Fresh >

n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

e
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Wounded SP:Flickering MV:Fresh >

*Dekhar* tries to slice your legs, but misses.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

f
PANIC! You couldn't escape!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
You try to sting *Dekhar*'s feet, but he parries the attack.
*Dekhar* tries to slice your body, but misses.
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

channel 'air scythe' dark
You are too drained to complete the weave.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

*Dekhar* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

kill dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

cb
You try to sting *Dekhar*'s feet, but he parries the attack.
Mood changed to: Brave

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

rel
*Dekhar* leaves east.

HP:Wounded SP:Flickering MV:Fresh >

You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

e
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Flickering MV:Fresh >

e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

n
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

e
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

e
*Dekhar* has arrived from the west.
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

w
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

w
kill dark
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

e
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
Off the Road
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

e
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

w
Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
Entering Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
Within Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

w
Inside Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded SP:Flickering MV:Fresh >

n
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - An Opening in Tarwin's Gap

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

cb
Mood changed to: Brave

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Towards the Center of Tarwin's Gap

HP:Wounded SP:Flickering MV:Fresh >

stat
You are a 29 year old female human channeler.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 1.0 lbs, worn: 25.5 lbs.
Offensive Bonus: 168 Dodge Bonus: 101, Parry Bonus: 148 Total Defense: 249.
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 18, Wis: 18, Dex: 16, Con: 15
You have died 22 times, 16 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 4% damage on average.
You are affected by:
NOTICE 19
NO QUIT 5
AGILITY 21
NIGHT VISION 19

HP:Wounded SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Towards the Center of Tarwin's Gap

HP:Wounded SP:Flickering MV:Fresh >

sco
You have 202(290) hit, 24(198) mana and 157(157) movement points.
You have scored 365463674 exp, 89 total quest points
You need 10536326 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 157 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount looks weary.
You are riding a black warhorse.
You are standing.

HP:Wounded SP:Flickering MV:Fresh >

s
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

s
Inside Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

s
Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

e
Within Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

where
Players in your Zone
--------------------
Kathryn - Within Tarwin's Gap

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

s
Entering Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

s
Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
You try to sting *Dekhar*'s legs, but he parries the attack.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

kill dark
You do the best you can!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Beaten>

channel 'air scythe' dark
*Dekhar* tries to slice your body, but misses.
You sting *Dekhar*'s legs extremely hard.
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

= *Dekhar* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

-
* Your magic fizzles out and dies.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

*Dekhar* leaves east.

HP:Wounded SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Flickering MV:Fresh >

e
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

*Dekhar* has arrived from the east.

HP:Wounded SP:Flickering MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh >

e
= kill dark
Cancelled...
Within the Forest
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

w
kill dark
Into a Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

w
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

w
Before Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
They don't seem to be here.

HP:Wounded SP:Flickering MV:Fresh >

n
Entering Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
n
Within Tarwin's Gap
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Wounded SP:Flickering MV:Fresh >

Alas, you cannot go that way...

HP:Wounded SP:Flickering MV:Fresh >

kill dark
You try to sting *Dekhar*'s shoulders, but he dodges the attack.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

w
No way! You're fighting for your life!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

*Dekhar* tries to slice your body, but misses.
You try to sting *Dekhar*'s hands, but he parries the attack.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

= *Dekhar* panics, and attempts to flee!

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

-
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Wounded SP:Flickering MV:Fresh - Dekhar: Critical>

*Dekhar* leaves west.

HP:Wounded SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Wounded SP:Flickering MV:Fresh >

w
Inside Tarwin's Gap
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

n
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded SP:Flickering MV:Fresh >

n
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Flickering MV:Fresh >

Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Dekhar* is standing here.

HP:Wounded SP:Flickering MV:Fresh >

kill dark
You violently sting *Dekhar* repeatedly, causing his death!
You sting *Dekhar*'s hands very hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Dekhar*'s death cry.
*Dekhar* is dead! R.I.P.

HP:Wounded SP:Flickering MV:Fresh >

rel
You release the One Power.

HP:Wounded SP:Flickering MV:Fresh >

na dekhar rip
You narrate, 'dekhar rip'

Posted: Tue Mar 16, 2010 9:43 pm
by Kathryn
Another fight. There's not a lot of special stuff here, i've been gone 4 months and this is my first day back so i'm a bit rusty. But here they are anyway since there is a lack of logs here.





HP:Healthy SP:Excellent MV:Excellent >

*Otar* has arrived from the east.

HP:Healthy SP:Excellent MV:Excellent >

e
Curve Around the Keep
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A black feathered crow flies nearby.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

w
*Otar* has arrived from the west.
A Cobblestone Lane
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Excellent MV:Excellent >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Excellent MV:Excellent >

kill dark
*Otar* has arrived from the east.
You sting *Otar*'s head hard.

HP:Healthy SP:Excellent MV:Excellent - Otar: Scratched>

*Otar* tries to maul your hands, but misses.
You barely sting *Otar*'s arms.

HP:Healthy SP:Excellent MV:Excellent - Otar: Scratched>

*Otar* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Excellent - Otar: Scratched>

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Excellent MV:Excellent - Otar: Scratched>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Excellent - Otar: Scratched>

= - *Otar* leaves east.

HP:Healthy SP:Excellent MV:Excellent >


* Your target could not be found.

HP:Healthy SP:Excellent MV:Excellent >

e
Curve Around the Keep
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Otar* is here, fighting a hardened Shienaran soldier!.
A hardened Shienaran soldier is here, fighting *Otar*!.
A black feathered crow flies nearby.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
Miller narrates, 'lemme get mount'
You sting *Otar*'s head.

HP:Healthy SP:Excellent MV:Excellent - Otar: Hurt --- a hardened Shienaran soldier: Healthy>

channel 'air scythe' dark
You sting *Otar*'s head.
A hardened Shienaran soldier barely slashes *Otar*'s legs.

HP:Healthy SP:Excellent MV:Excellent - Otar: Hurt --- a hardened Shienaran soldier: Healthy>

You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Excellent - Otar: Hurt --- a hardened Shienaran soldier: Healthy>

= - *Otar* leaves west.

HP:Healthy SP:Excellent MV:Excellent >


* w
Your target could not be found.

HP:Healthy SP:Excellent MV:Excellent >

A Cobblestone Lane
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Excellent MV:Excellent >

w
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
A Cobblestone Lane
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Excellent MV:Excellent >

n
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Excellent MV:Excellent >

n
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
A Bend in the Road
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmly riding a large stallion is here.
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

s
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

look
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

s
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Excellent >

Door set to gate
s
A Cobblestone Lane
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Excellent MV:Excellent >

s
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

s
You cannot ride in there!

HP:Healthy SP:Excellent MV:Excellent >

Miller has arrived from the west, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

Miller leaves north, riding a black warhorse.

HP:Healthy SP:Excellent MV:Excellent >

look
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

w
A Cobblestone Lane
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

w
Curve Around the Keep
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy SP:Excellent MV:Excellent >

w
Western Streets of Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

w
Approaching the Western Gate
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A scarred Shienaran commander stands here, watching for trouble.

HP:Healthy SP:Excellent MV:Excellent >

na was in fd
You narrate, 'was in fd'

HP:Healthy SP:Excellent MV:Excellent >

w
At the Battered Western Gates
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Excellent MV:Excellent >

w
The gate seems to be closed.

HP:Healthy SP:Excellent MV:Excellent >

open gate
You open the gate.

HP:Healthy SP:Excellent MV:Excellent >

w
Before the Western Gates of Fal Dara
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
At the Battered Western Gates
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Excellent MV:Excellent >

Miller narrates, 'fled e'

HP:Healthy SP:Excellent MV:Excellent >

close gate
You close the gate.

HP:Healthy SP:Excellent MV:Excellent >

e
Approaching the Western Gate
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A scarred Shienaran commander stands here, watching for trouble.

HP:Healthy SP:Excellent MV:Excellent >

e
Western Streets of Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Curve Around the Keep
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy SP:Excellent MV:Excellent >

look
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy SP:Excellent MV:Excellent >

e
A Cobblestone Lane
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

look
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

e
Fork in the Lane
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

look
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Excellent MV:Excellent >

n
A Cobblestone Lane
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Full MV:Fresh >

n
The Massive Northern Gates of Fal Dara
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
The gatekeeper is here, watching over the gate.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.

HP:Healthy SP:Full MV:Fresh >

Miller narrates, 'he headed n'

HP:Healthy SP:Full MV:Fresh >

call
You call for the gate to be opened.

HP:Healthy SP:Full MV:Fresh >

n
Approaching the Fal Dara Gates
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

where
Players in your Zone
--------------------
Miller - The Way to Tarwin's Gap
Kathryn - Approaching the Fal Dara Gates

HP:Healthy SP:Full MV:Fresh >

e
e
Road to Fal Dara
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

Road to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

e
Path to Fal Dara
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

e
Bend in the Road
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

n
Path to Fal Dara
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Healthy SP:Full MV:Fresh >

n
Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy SP:Full MV:Fresh >

n
A Dirt Bend in the Road
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A black feathered crow flies nearby.

HP:Healthy SP:Full MV:Fresh >

A crow starts following you.

HP:Healthy SP:Full MV:Fresh >

na had to brighten my monitor. was turned all th way to 0
s
e
You narrate, 'had to brighten my monitor. was turned all th way to 0'

HP:Healthy SP:Full MV:Fresh >

Path toward Fal Dara
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A crow has arrived from the north.
The brush stirs with the sound of wildlife foraging for food.

HP:Healthy SP:Full MV:Fresh >

Vine Covered Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A sparrow is here singing.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

n
Forest
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

e
Dense Forest
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

e
e
Thick Foliage
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

Giant Trees
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

n
Shadow Covered Tree
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

n
Thick Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

e
Miller narrates, 'on near patty'

HP:Healthy SP:Full MV:Fresh >

e
Deep in the Forest
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

Alas, you cannot go that way...

HP:Healthy SP:Full MV:Fresh >

n
Forest Bordering the Plains
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large rat is here scurrying out of sight.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

e
Trees Bordering the Plains
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

n
Plains Bordering the Forest
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

e
Green Plain
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

n
Barren Plain
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

n
Scorch Plain
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

n
n
n
Scorched Grassland
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is here, fighting Miller!.
A small fluffy rabbit hides from predators.
A crow has arrived from the south.

HP:Healthy SP:Full MV:Fresh >

e
e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Full MV:Fresh >

w
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the east.

HP:Healthy SP:Full MV:Fresh >

w
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is here, fighting Miller!.
A small fluffy rabbit hides from predators.
A crow has arrived from the east.

HP:Healthy SP:Full MV:Fresh >

kill dark
You sting *Otar*'s legs.

HP:Healthy SP:Full MV:Fresh - Otar: Hurt --- Miller: Hurt>

*Otar* avoids being bashed by Miller who loses his balance and falls!
*Otar* sends Miller sprawling with a powerful bash!

HP:Healthy SP:Full MV:Fresh - Otar: Hurt --- Miller: Hurt>

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Healthy SP:Full MV:Fresh - Otar: Hurt --- Miller: Hurt>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Fresh - Otar: Hurt --- Miller: Hurt>

= - *Otar* panics, and attempts to flee!

HP:Healthy SP:Full MV:Fresh - Otar: Hurt --- Miller: Hurt>


* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Healthy SP:Excellent MV:Fresh - Otar: Hurt --- Miller: Hurt>

*Otar* leaves south.

HP:Healthy SP:Excellent MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Excellent MV:Fresh >

s
Plains Bordering a Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A crow has arrived from the north.

HP:Healthy SP:Excellent MV:Fresh >

kill dark
You sting *Otar*'s arms.

HP:Healthy SP:Excellent MV:Fresh - Otar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Fresh - Otar: Hurt>

= *Otar* panics, and attempts to flee!

HP:Healthy SP:Excellent MV:Fresh - Otar: Hurt>

-
* Okay.
You channel flows of air as they scythe *Otar*.

HP:Healthy SP:Strong MV:Fresh - Otar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Otar: Hurt>

= - *Otar* leaves south.

HP:Healthy SP:Strong MV:Fresh >

*Otar* has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >


* Okay.
You channel flows of air as they scythe *Otar*.

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

channel 'air scythe' dark
*Otar* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

= You no longer feel as agile.

HP:Healthy SP:Strong MV:Fresh - Otar: Hurt>

-
* Okay.
You channel flows of air as they scythe *Otar*.
Miller has arrived from the north, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

kill dark
You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

kill dark
You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

kill dark
Miller slashes *Otar*'s body.
You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

kill dark
You do the best you can!

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

kill dark
*Otar* leaves north.

HP:Healthy SP:Strong MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

n
The Way to Tarwin's Gap
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
A crow has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >

e
Miller has arrived from the south, riding a black warhorse.

HP:Healthy SP:Strong MV:Fresh >

e
Trail to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

A Path towards Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A crow has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >

kill dark
They don't seem to be here.

HP:Healthy SP:Strong MV:Fresh >

e
Off the Main Road
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

e
e
Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

n
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A crow has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the south.

HP:Healthy SP:Strong MV:Fresh >

e
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
A crow has arrived from the west.

HP:Healthy SP:Strong MV:Fresh >

*Otar* tries to maul your head, but misses.

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Otar: Wounded>

= A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to cleave your shoulders, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
You are interrupted and stop what you are doing.
*Otar* mauls your hands extremely hard.

HP:Scratched SP:Strong MV:Fresh - Otar: Wounded>

f
You panic and attempt to flee!

HP:Scratched SP:Strong MV:Fresh - Otar: Wounded>

A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Scratched SP:Strong MV:Fresh >

na pat
You narrate, 'pat'

HP:Scratched SP:Strong MV:Fresh >

e
channel 'air scythe' dark
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
*Otar* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Scratched SP:Strong MV:Fresh >

You begin channeling the appropriate flows...

HP:Scratched SP:Strong MV:Fresh >

= - You are interrupted and stop what you are doing.
*Otar* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Fresh - Otar: Wounded>

A Ko'bal trolloc pierces your waist.
A Ko'bal trolloc pierces your legs hard.
A Dhjin'nen trolloc cleaves your feet extremely hard.

HP:Hurt SP:Strong MV:Fresh - Otar: Wounded>

f
A Dhjin'nen trolloc cleaves your legs into bloody fragments!
A Ko'bal trolloc pierces your arms hard.
A Ko'bal trolloc pierces your head hard.
A Ko'bal trolloc pierces your head.
*Otar* mauls your head into bloody fragments!

HP:Battered SP:Strong MV:Fresh - Otar: Wounded>

A Dhjin'nen trolloc cleaves your shoulders very hard.
A Ko'bal trolloc pierces your head very hard.
A Ko'bal trolloc pierces your body hard.
A Ko'bal trolloc pierces your head very hard.
*Otar* mauls your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

Miller has arrived from the north, riding a black warhorse.

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

Miller leaves west, riding a black warhorse.

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

f
PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

f
PANIC! You couldn't escape!

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

Miller has arrived from the west, riding a black warhorse.

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

Miller slashes *Otar*'s body.

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

f
You panic and attempt to flee!

HP:Beaten SP:Strong MV:Fresh - Otar: Wounded>

A Dhjin'nen trolloc tries to cleave your legs, but misses.
A Ko'bal trolloc pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
A Ko'bal trolloc pierces your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Strong MV:Fresh >

s
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical SP:Strong MV:Fresh >

s
A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

na wtf ouch
You narrate, 'wtf ouch'

HP:Critical SP:Strong MV:Fresh >

sco
You have 34(290) hit, 149(198) mana and 157(157) movement points.
You have scored 365974348 exp, 89 total quest points
You need 10025652 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 166 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Critical SP:Strong MV:Fresh >

look
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

l
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

w
Along a Dirth Path
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

e
A Turn in the Path
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

look
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

look
A crow stops following you.

HP:Critical SP:Strong MV:Fresh >

A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

Miller narrates, 'ffs'

HP:Critical SP:Strong MV:Fresh >

Miller narrates, 'sanc me'

HP:Critical SP:Strong MV:Fresh >

n
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical SP:Strong MV:Fresh >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is standing here, riding a black warhorse.

HP:Critical SP:Strong MV:Fresh >

*Otar* has arrived from the east.

HP:Critical SP:Strong MV:Fresh >

*Otar* tries to maul your body, but misses.

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

You sting *Otar*'s feet hard.
*Otar* tries to maul your head, but misses.

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

f
You panic and attempt to flee!

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

Miller narrates, '1w pa'

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

Miller slashes *Otar*'s legs hard.

HP:Critical SP:Strong MV:Fresh - Otar: Wounded>

na i crit
Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You narrate, 'i crit'

HP:Critical SP:Strong MV:Fresh >

w
A Clearing Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Critical SP:Strong MV:Fresh >

s
Looking Upon a Small Forest
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Strong MV:Fresh >

e
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Otar* is here, fighting Miller!.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.

HP:Critical SP:Strong MV:Fresh >

*Otar* sends Miller sprawling with a powerful bash!

HP:Critical SP:Strong MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Critical SP:Strong MV:Fresh >

= -
* Okay.
You channel flows of air as they scythe *Otar*.

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>

= - *Otar* mauls Miller's feet extremely hard.

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>

*Otar* panics, and attempts to flee!

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>


* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>

imm
You begin channeling the appropriate flows...

HP:Critical SP:Good MV:Fresh - Otar: Wounded --- Miller: Wounded>

= =
* + *Otar* leaves west.
Miller narrates, 'get out'

HP:Critical SP:Good MV:Fresh >

- = % = - *Otar* has arrived from the west.

HP:Critical SP:Good MV:Fresh >

Miller leaves north, riding a black warhorse.

HP:Critical SP:Good MV:Fresh >

+ *Otar* tries to maul your legs, but misses.

HP:Critical SP:Good MV:Fresh - Otar: Wounded>


* Okay.
*Otar* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Critical SP:Weakening MV:Fresh - Otar: Battered>

Miller has arrived from the north, riding a black warhorse.

HP:Critical SP:Weakening MV:Fresh - Otar: Battered>

f
Miller slashes *Otar*'s arms hard.

HP:Critical SP:Weakening MV:Fresh - Otar: Battered>

You panic and attempt to flee!

HP:Critical SP:Weakening MV:Fresh - Otar: Battered>

Looking Upon a Small Forest
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Weakening MV:Fresh >

e
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is here, fighting Miller!.

HP:Critical SP:Weakening MV:Fresh >

channel 'air scythe' dark
Miller sends *Otar* sprawling with a powerful bash!

HP:Critical SP:Weakening MV:Fresh >

You begin channeling the appropriate flows...

HP:Critical SP:Weakening MV:Fresh >

= - Miller slashes *Otar*'s waist very hard.

HP:Beaten SP:Good MV:Fresh >


* Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Good MV:Fresh - Otar: Battered --- Miller: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh - Otar: Battered --- Miller: Wounded>

= Miller narrates, 'woot!'

HP:Beaten SP:Good MV:Fresh - Otar: Battered --- Miller: Wounded>

-
* Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

= - Miller slashes *Otar*'s hands extremely hard.

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>


* Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

channel 'air scythe' dark
*Otar* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

= -
* channel 'air scythe' dark
Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

= *Otar* leaves south.

HP:Beaten SP:Flickering MV:Fresh >

- Miller leaves south, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >

*Otar* has arrived from the south.

HP:Beaten SP:Flickering MV:Fresh >

*Otar* leaves east.

HP:Beaten SP:Flickering MV:Fresh >


* Your target could not be found.

HP:Beaten SP:Flickering MV:Fresh >

Miller has arrived from the south, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >

s
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten SP:Flickering MV:Fresh >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is standing here, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >

sco
You have 52(290) hit, 51(198) mana and 157(157) movement points.
You have scored 365983849 exp, 89 total quest points
You need 10016151 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 166 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten SP:Flickering MV:Fresh >

save
Saving Kathryn.

HP:Beaten SP:Flickering MV:Fresh >

Miller leaves east, riding a black warhorse.

HP:Beaten SP:Flickering MV:Fresh >

n
Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Flickering MV:Fresh >

e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Beaten SP:Flickering MV:Fresh >

s
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is here, fighting Miller!.
A black feathered crow flies nearby.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten SP:Flickering MV:Fresh >

w
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Flickering MV:Fresh >

e
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is here, fighting Miller!.
A black feathered crow flies nearby.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten SP:Flickering MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Fresh >

= A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Dhjin'nen trolloc tries to cleave your legs, but misses.

HP:Beaten SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>

- Miller sends *Otar* sprawling with a powerful bash!

HP:Beaten SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>


* Okay.
You channel flows of air as they scythe *Otar*.

HP:Beaten SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>

A Dhjin'nen trolloc cleaves your hands very hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.
You try to sting a Ko'bal trolloc's hands, but he parries the attack.
A Ko'bal trolloc tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
Miller slashes *Otar*'s body.

HP:Critical SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>

Miller narrates, 'cool'

HP:Critical SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>

f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - a Ko'bal trolloc: Healthy>

A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical SP:Flickering MV:Fresh >

sco
You have 27(290) hit, 39(198) mana and 157(157) movement points.
You have scored 365984731 exp, 89 total quest points
You need 10015269 exp to reach your next level.
You have been playing for 1 days and 15 hours.
You have gathered 166 Weave Points so far.
This ranks you as Kathryn the Delicate Snowflake (level 48)
You are in the following clans:
White Tower : 89 Quest Points, rank 2, -59 Quest Points to rank.
Your mount looks strong.
You are riding a black warhorse.
You are standing.

HP:Critical SP:Flickering MV:Fresh >

s
A Small Path in the Forest
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical SP:Flickering MV:Fresh >

channel 'air scythe' dark
Your target could not be found.

HP:Critical SP:Flickering MV:Fresh >

n
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Flickering MV:Fresh >

e
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here.
A black feathered crow flies nearby.
A Dhjin'nen trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.

HP:Critical SP:Flickering MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Critical SP:Flickering MV:Fresh >

= - A Dhjin'nen trolloc tries to cleave Miller's shoulders, but misses.
A Ko'bal trolloc barely pierces Miller's arms.
A Ko'bal trolloc tries to pierce Miller's shoulders, but misses.
A Ko'bal trolloc tries to pierce Miller's body, but misses.
*Otar* mauls Miller's hands hard.

HP:Critical SP:Flickering MV:Fresh >


* Okay.
You channel flows of air as they scythe *Otar*.
*Otar* is incapacitated and will slowly die, if not aided.

HP:Critical SP:Flickering MV:Fresh - Otar: Incapacitated --- Miller: Wounded>

f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Otar: Incapacitated --- Miller: Wounded>

e
kill dark
s
kill dark
A Small Path in the Woods
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
In the Woods
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is lying here, incapacitated.
A black feathered crow flies nearby.
A Dhjin'nen trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.

HP:Critical SP:Flickering MV:Fresh >

You violently sting *Otar* repeatedly, causing his death!
You sting *Otar*'s body extremely hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.

Posted: Tue Mar 16, 2010 9:43 pm
by Kathryn
This was just WRONG WRONG WRONG. should be OUCH






Miller says 'with ebony lblade'

HP:Wounded SP:Good MV:Fresh >

*Dekhar* has arrived from the south.

HP:Wounded SP:Good MV:Fresh >

sa i fucked up crunch hardore
kill dark
You say 'i fucked up crunch hardore'

HP:Wounded SP:Good MV:Fresh >

You try to sting *Dekhar*'s body, but he parries the attack.

HP:Wounded SP:Good MV:Fresh - Dekhar: Hurt>

*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

Miller tries to slash *Dekhar*'s legs, but he parries the attack.

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

= - You are interrupted and stop what you are doing.
*Dekhar* channels sharp air scythes which tear your skin apart!

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Dekhar: Hurt>

= -
* Okay.
You channel flows of air as they scythe *Dekhar*.

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>

= - Miller sends *Dekhar* sprawling with a powerful bash!

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>

Miller slashes *Dekhar*'s legs into bloody fragments!

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>


* You lose your concentration.

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>

imm
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Fresh - Dekhar: Wounded>

= =
* + Miller slashes *Dekhar*'s body into bloody fragments!

HP:Battered SP:Good MV:Fresh - Dekhar: Battered>

- = % = - +
* Okay.
*Dekhar* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Battered SP:Weakening MV:Fresh - Dekhar: Critical>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Dekhar: Critical>

= Miller slashes *Dekhar*'s hands extremely hard.
*Dekhar* tries to slice your hands, but misses.
*Dekhar* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Dekhar: Critical>

-
* Okay.
You channel flows of air as they scythe *Dekhar*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Dekhar*'s death cry.
*Dekhar* is dead! R.I.P.

Posted: Tue Mar 16, 2010 9:44 pm
by Kathryn
Just a little more pain. Note my track fail/overchase/block of epic fail




HP:Wounded SP:Weakening MV:Fresh >

Miller says 'sanc me'

HP:Wounded SP:Weakening MV:Fresh >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Weakening MV:Fresh >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Weakening MV:Fresh >

*Otar* has arrived from the north.

HP:Wounded SP:Weakening MV:Fresh >

channel 'sanctuary' miller
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >

= Miller slashes *Otar*'s head hard.

HP:Wounded SP:Weakening MV:Fresh >

= *Otar* panics, and attempts to flee!

HP:Wounded SP:Weakening MV:Fresh >

kill dark

* Cancelled...
You sting *Otar*'s feet.

HP:Wounded SP:Weakening MV:Fresh - Otar: Wounded --- Miller: Hurt>

*Otar* leaves north.

HP:Wounded SP:Weakening MV:Fresh >

emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Wounded SP:Weakening MV:Fresh >

channel 'air scythe' dark
Miller leaves north, riding a black warhorse.

HP:Wounded SP:Weakening MV:Fresh >

n
Your target could not be found.

HP:Wounded SP:Weakening MV:Fresh >

Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is standing here, riding a black warhorse.

HP:Wounded SP:Weakening MV:Fresh >

n
Miller leaves east, riding a black warhorse.

HP:Wounded SP:Weakening MV:Fresh >

An Impassable Thicket
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

w
Deep Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A large elk stares at you.

HP:Wounded SP:Weakening MV:Fresh >

n
Amongst the Woods
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Weakening MV:Fresh >

w
n
n
Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Weakening MV:Fresh >

n
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

n
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

where
Players in your Zone
--------------------
Miller - In the Woods
Kathryn - A Bend in the Road to Tarwin's Gap

HP:Wounded SP:Weakening MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

n
The Road to Tarwin's Gap
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

s
The Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >

na back s?
You narrate, 'back s?'

HP:Wounded SP:Weakening MV:Fresh >

save
s
Saving Kathryn.

HP:Wounded SP:Good MV:Fresh >

A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

w
The Road to Tarwin's Gap
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

where
Players in your Zone
--------------------
Miller - In the Woods
Kathryn - A Bend in the Road to Tarwin's Gap

HP:Wounded SP:Good MV:Fresh >

w
On a Heath Bald
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Wounded SP:Good MV:Fresh >

w
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

where
Players in your Zone
--------------------
Miller - In the Woods
Kathryn - A Bend in the Road to Tarwin's Gap

HP:Wounded SP:Good MV:Fresh >

save
Saving Kathryn.

HP:Wounded SP:Good MV:Fresh >

rel
You release the One Power.

HP:Wounded SP:Good MV:Fresh >

Miller narrates, 'yep'

HP:Wounded SP:Good MV:Fresh >

s
An Abandoned Fortification on the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
Miller narrates, 'bashed'
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >

w
On the Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

w
The Road to Tarwin's Gap
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

w
The Road to Tarwin's Gap
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
The Road Alongside the Forest Hedge
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
A Bend in the Road
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

Off the Road
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Good MV:Fresh >

e
Amongst the Woods
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

e
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Fresh >

s
Deep Within the Woods
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

e
An Impassable Thicket
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
Alongside a Clearing
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

s
A Small Path in the Woods
[ Exits: n e s w ]
A pair of gold tooled boots lie here.
A heap of dark cloth in the shape of leggings is here.
A small, kite-shaped shield rests here.
A serpent pommeled blade sits here.
A dark steel ring glistens here. [2]
A pair of sword embroidered gloves lie here.
A black wristcuff sets off to the side. [2]
A studded leather belt is lying here.
A pair of loose earthen sleeves lay here.
A set of white leather shoulder pads are here collecting dust.
A silky looking shirt lies here.
A backpack of moderate size is sitting here.
A cloak lies here with a silver brooch glinting in the light.
A mud colored hood lies here, blending into its surroundings.
A thick loop of gold lies here glinting on the ground.
An elegant looking jade loop lies here.
A cord of black leather carrying a menacing raven pendant lies here. [2]
The corpse of Dekhar is lying here.
The corpse of a crow is lying here.
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Good MV:Fresh >

e
In the Woods
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
A Dhjin'nen trolloc is here, fighting Miller!.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
*Otar* is sitting here.
A Dhjin'nen trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.

HP:Wounded SP:Good MV:Fresh >

Miller leaves north, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh >

emb
You surrender yourself to saidar as you embrace the True Source.

HP:Wounded SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh >

= *Otar* tries to maul your legs, but misses.
Miller has arrived from the north, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh - Otar: Wounded>

Miller slashes *Otar*'s head hard.

HP:Wounded SP:Good MV:Fresh - Otar: Battered>

- f
Cancelled...
You panic and attempt to flee!

HP:Wounded SP:Good MV:Fresh - Otar: Battered>

A Ko'bal trolloc tries to pierce Miller's body, but misses.
A Ko'bal trolloc tries to pierce Miller's hands, but misses.
A Dhjin'nen trolloc tries to blast your head, but misses.
A Dhjin'nen trolloc tries to cleave Miller's head, but misses.
A Dhjin'nen trolloc tries to cleave Miller's arms, but misses.
A Dhjin'nen trolloc tries to blast your shoulders, but misses.
A Ko'bal trolloc tries to pierce Miller's body, but misses.
A Ko'bal trolloc barely pierces Miller's head.
A Ko'bal trolloc barely pierces Miller's head.
You tickle *Otar*'s body as you sting him.
*Otar* mauls your hands into bloody fragments!

HP:Wounded SP:Good MV:Fresh - Otar: Battered>

In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Wounded SP:Good MV:Fresh >

s
In the Woods
[ Exits: n w ]
The corpse of Otar is lying here.
A black warhorse is standing here, being ridden by you.
Miller "Protector of Malkier" hi'Liphe is here, fighting *Otar*!, riding a black warhorse.
A Dhjin'nen trolloc is here, fighting Miller!.
*Otar* is here, fighting Miller!.
A trolloc of the Dhjin'nen tribe stands here.
A Ko'bal trolloc is here, fighting Miller!.
A Ko'bal trolloc is here, fighting Miller!.

HP:Wounded SP:Good MV:Fresh >

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh >

= -
* Miller sends *Otar* sprawling with a powerful bash!
Okay.
You channel flows of air as they scythe *Otar*.

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

You sting *Otar*'s arms hard.
A Dhjin'nen trolloc cleaves Miller's head hard.
A Ko'bal trolloc tickles Miller's feet as he pierces him.
A Ko'bal trolloc barely tickles Miller's arms with his pierce,
Miller slashes *Otar*'s body.

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

= -
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

= - A Dhjin'nen trolloc tries to blast your legs, but misses.

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>


* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Wounded SP:Weakening MV:Fresh - Otar: Battered --- Miller: Wounded>

A Dhjin'nen trolloc tries to blast your body, but misses.
You sting *Otar*'s arms.
A Dhjin'nen trolloc tries to cleave Miller's head, but misses.
A Ko'bal trolloc pierces Miller's legs.
A Ko'bal trolloc tries to pierce Miller's arms, but misses.
A Ko'bal trolloc barely pierces Miller's hands.
Miller slashes *Otar*'s head extremely hard.

HP:Wounded SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh - Otar: Beaten --- Miller: Wounded>

= -
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Wounded SP:Flickering MV:Fresh - Otar: Beaten --- Miller: Wounded>

channel 'air scythe' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Otar: Beaten --- Miller: Wounded>

= -
* Okay.
You channel flows of air as they scythe *Otar*.
A Dhjin'nen trolloc tries to blast your arms, but misses.
You tickle *Otar*'s body as you sting him.
A Dhjin'nen trolloc cleaves Miller's head hard.
A Ko'bal trolloc tries to pierce Miller's head, but misses.
A Ko'bal trolloc tries to pierce Miller's legs, but misses.
A Ko'bal trolloc tickles Miller's head as he pierces him.

HP:Wounded SP:Flickering MV:Fresh - Otar: Beaten --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Otar: Beaten --- Miller: Wounded>

= -
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

= - Miller avoids being bashed by *Otar* who loses his balance and falls!
Miller sends *Otar* sprawling with a powerful bash!

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

A Dhjin'nen trolloc tries to blast your arms, but misses.
A Dhjin'nen trolloc tries to cleave Miller's shoulders, but misses.
A Ko'bal trolloc tries to pierce Miller's hands, but misses.
A Ko'bal trolloc tries to pierce Miller's body, but misses.
A Ko'bal trolloc tickles Miller's arms as he pierces him.
A Ko'bal trolloc barely pierces Miller's hands.
Miller slashes *Otar*'s legs hard.

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>


* You lose your concentration.

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

= -
* Okay.
Your flows of Fire burst into existance, and lick at *Otar*'s skin.

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

channel 'create fire' dark
You are too drained to complete the weave.

HP:Wounded SP:Flickering MV:Fresh - Otar: Critical --- Miller: Wounded>

channel 'air scythe' dark
A Dhjin'nen trolloc tries to blast your legs, but misses.
You sting *Otar*'s hands very hard.
A Dhjin'nen trolloc tries to cleave Miller's body, but misses.
A Ko'bal trolloc tries to pierce Miller's shoulders, but misses.
A Ko'bal trolloc tries to pierce Miller's body, but misses.
A Ko'bal trolloc tickles Miller's body as he pierces him.
You briefly feel the sensation of flight as Miller slices your head cleanly
Miller slashes *Otar*'s arms hard.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Otar*'s death cry.
*Otar* is dead! R.I.P.
Miller narrates, 'nochannel =P'